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Maebroogha. A balanced fight? Or is it too much

MindOfTheSwarm
MindOfTheSwarm
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Attempted this multiple times. I’ve lost count how many times. Deaths are usually down to latency or a bug. Examples:
Dying from wall even though I am no where near.
Flame Mage killing me before he has even spawned.
Maebroogha deciding randomly she is going to summon two colossus at the same time and during the walk phase.

Due to latency sometimes being an issue, do you think that split second mistakes or decision should determine life or death?

What does the community think about this encounter? Is it too much for an online game?
Edited by MindOfTheSwarm on February 14, 2022 5:01AM

Maebroogha. A balanced fight? Or is it too much 88 votes

Yes, way to many split second moments that 100% will kill you if there is even the slightest delay.
21%
ShagrethYoWombatXarcFischblutred_emuThe3sFinestTharonilLoneStar2911ealdwinValgretEric_PrinceMindOfTheSwarmfall0athboyZefyroncomicfan22tim77LesserCirclealin08022001lNFlNlTE 19 votes
No, it’s a perfectly balanced fight.
64%
Gedericssewallb14_ESOCyberOnEsoOreyn_BearclawEormenricw002expJack-0HowlKimchiParasaurolophusVevvevVaohLadyNalcaryaWeisstagfred4KaspyTheImperfectaaisoahomikemaconlauykansonSeminolegirl1992 57 votes
Other, explain.
13%
WuffyCeruleif047ys3v3ncode65536Tyrion87SickleCiderWhat_In_Tarnationspartaxoxotonyblackjm42IndigogoSnamyapxLe00 12 votes
  • tonyblack
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    Other, explain.
    Vet versions of solo arenas overall are much more forgiving than what you would encounter in group content. It’s only hard a few first tries until you learn mechanics, but after that it becomes rather easy. I wish there was hm for that so you would actually progress through this fight and it would actually pose a challenge even for those who experienced it before (like dungeon and trial hms). Nowadays, whenever i go there i just nuke main boss ignoring all adds, nuke side bosses and spam executes at main boss before new adds even spawn.
  • colossalvoids
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    No, it’s a perfectly balanced fight.
    It's surely not too much, no matter online or not. You're also given options like normal, sigils in vet etc. for a clear.

    It might not be "perfectly balanced" for someone in particular as players experience might vary, but it was a nice surprise when it just came out. As a player that had pretty harsh latency when it was released (250-300 pceu) I wouldn't say that issue made arena too hard and surely wasn't about being killed from a "slightest delay", more like more annoying cause wasn't synced with server perfectly, dropping from grapples/teleports and so on. but it's still an issue on players side to be tweaking others experience for ours sake.
  • RisenEclipse
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    No, it’s a perfectly balanced fight.
    I actually enjoy the difficulty of that arena. It's something to look forward to after you get through MA. Sometimes I feel like a lot of the single player content is mindless button clicking. But the final boss in particular you need to stay on your toes for at all times. The mechanics are in my opinion fun and nerve wracking. So imo I wouldn't lower the difficulty in it at all.
  • spartaxoxo
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    Other, explain.
    The only thing I would change about that fight is the part with the little add circle thing where she explodes you if you touch the things.

    A lot of times deaths to that add come from being unable to target it properly rather than not having enough damage to kill due to other adds bodyblocking it. If they made those other adds die when they touch it too or get knocked back to the outer circle so you'd still have to deal with them, that would eliminate that problem.

    The rest of the elements of that fight seem fair to me.
    Edited by spartaxoxo on February 14, 2022 7:38AM
  • Indigogo
    Indigogo
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    Other, explain.
    I find vVH way more forgiving than vMA. But I completely empathise, 75% of my deaths are from skills not firing, glitchy mechanics and the game lagging at critical moments.

    Enough people seem to breeze through them no problems so I suck it up as an oceanic player with average internet and not enough skill to bypass performance flaws.

    No death will never be on the cards sadly.
  • Snamyap
    Snamyap
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    Other, explain.
    I'm currently farming it on normal
    spartaxoxo wrote: »
    The only thing I would change about that fight is the part with the little add circle thing where she explodes you if you touch the things.

    Allowing two classes to completely bypass this mechanic is also a bit odd. And I say that when my main is a Nightblade.

  • WuffyCerulei
    WuffyCerulei
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    Other, explain.
    It’s best to kill collosus when you can, and the order of the portals should either be the coldharbour or Hircine ones first. Save the firespinner one for last so you have less to worry about for most of the fight. Also Pale order is a gods-sent in solo arenas.
    Edited by WuffyCerulei on February 14, 2022 8:08AM
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Ishtarknows
    Ishtarknows
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    No, it’s a perfectly balanced fight.
    spartaxoxo wrote: »
    The only thing I would change about that fight is the part with the little add circle thing where she explodes you if you touch the things.

    A lot of times deaths to that add come from being unable to target it properly rather than not having enough damage to kill due to other adds bodyblocking it. If they made those other adds die when they touch it too or get knocked back to the outer circle so you'd still have to deal with them, that would eliminate that problem.

    The rest of the elements of that fight seem fair to me.

    If you concentrate on nuking the boss you can bypass dealing with the circle of adds
    But I agree, it's a buggy fight. I can have boss tab targeted and yet my beam will still hit other stuff even when the crosshairs are on the boss
    Edited by Ishtarknows on February 14, 2022 8:14AM
  • MindOfTheSwarm
    MindOfTheSwarm
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    Yes, way to many split second moments that 100% will kill you if there is even the slightest delay.
    spartaxoxo wrote: »
    The only thing I would change about that fight is the part with the little add circle thing where she explodes you if you touch the things.

    A lot of times deaths to that add come from being unable to target it properly rather than not having enough damage to kill due to other adds bodyblocking it. If they made those other adds die when they touch it too or get knocked back to the outer circle so you'd still have to deal with them, that would eliminate that problem.

    The rest of the elements of that fight seem fair to me.

    If you concentrate on nuking the boss you can bypass dealing with the circle of adds
    But I agree, it's a buggy fight. I can have boss tab targeted and yet my beam will still hit other stuff even when the crosshairs are on the boss

    This is what I mean. It’s the buggy way the fight runs. So many times I have died for no apparent reason. Last night I died from the Flame Mage before it had even spawned. Other times I get desynched, and my internet connection is pretty good.
  • spartaxoxo
    spartaxoxo
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    Other, explain.
    spartaxoxo wrote: »
    The only thing I would change about that fight is the part with the little add circle thing where she explodes you if you touch the things.

    A lot of times deaths to that add come from being unable to target it properly rather than not having enough damage to kill due to other adds bodyblocking it. If they made those other adds die when they touch it too or get knocked back to the outer circle so you'd still have to deal with them, that would eliminate that problem.

    The rest of the elements of that fight seem fair to me.

    If you concentrate on nuking the boss you can bypass dealing with the circle of adds
    But I agree, it's a buggy fight. I can have boss tab targeted and yet my beam will still hit other stuff even when the crosshairs are on the boss

    That's only true if your dps is very high. Most people will have to deal with the ring phase at least at that the final fight and the targeting there is a problem.
  • Iron_Warrior
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    No, it’s a perfectly balanced fight.
    It's perfectly balanced, people that can bypass the mechanics will do it without any sigil or the essence buffs to get the most score, if you are still struggling with 10k hp buff, 10k resource buff and sigils then you have to try harder and figure out what you are doing wrong. Also the normal difficulty is always there.
  • Tyrion87
    Tyrion87
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    Other, explain.
    As the final boss of the whole arena she is far too easy. I didn't wipe at all when I fought her for the first time (and it was on vet). On the other hand a few years ago I was struggling for weeks to beat the final boss of vMA...

  • fred4
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    No, it’s a perfectly balanced fight.
    I don't know if I'd call it perfectly balanced, but I wouldn't call it too hard. If anything, it's too easy. If you have issues not just due to lag, but due to her summoning two colossus at the same time, then you have issues with your build, playstyle or execution you need to iron out.

    That's what these arenas are about: Problem solving. Finding solutions to your particular problems - not everyone else's. I first noticed this in vMA. Not all players have issues at the same point. Notably some breezed through the ice arena when they first did it, whereas that was a major sticking point for others.

    vVateshran is more AOE heavy than vMA. You can breeze through vMA with single-target abilities. That may even be the best way of doing it outside the last two rounds of the ice stage. In vVateshran I wouldn't particularly recommend that. I made a mistake when I first went in. I went with my modified single-target PvP build that did well in vMA. Not so in vVateshran.

    One of the easiest ways, by far, to do vVateshran (or anything) is with a Brawler build, preferably with a Master's 2H weapon from Dragonstar Arena (can be obtained on normal). This turns AOE fights on their heads. You relish having adds, because you do more damage and you get a bigger shield from the Brawler skill. You kill the circle of shades quicker when a colossus gets in the way, not the other way round. I'm oversimplifying, but that's the gist of it. Brawler builds ramp up in effectiveness as you start getting overwhelmed. They're kind of self-regulating.

    If you don't have / don't want / feel you don't need good AOE damage in your build, then I'd at least recommend holding back your ultimate for critical phases of the fight. That probably means you're very high damage, though, so you kill everything before you get overwhelmed, which means you're likely squishy, but you have a very good rotation. You probably wouldn't be posting this thread if this was the case, even with lag.

    If you are on a class that does not heal from damage, which usually means a stamina class other than stamsorc (Crit Surge), then get Pale Order, if not already. No ifs, no buts. Pairs really well with Brawler. You probably should be running it on any build, to be honest.

    If you are lower damage, there are tricks to deal with the ring of shades. As a DK, popping Corrosive Armor lets you survive the explosion. As a nightblade, I believe you can shade out (Shadow Image). Gap closing with Ambush / Lotus Fan may also work, because it's a teleport, unlike other gap closers.

    To avoid two colossus, make sure you target a shade right in the middle between two colossus, otherwise you risk setting one off.

    The boss will follow where you go. Position yourself near the blue, then the green, then the red area for when she nukes the platform. If you are in the middle or the far side, you're usually screwed. Leave red to last, cause the flame throwers are the nastiest. Of course you could slot Crushing Shock or Venom Arrow to deal with them from range.

    As you are likely to find mainly record-breaking videos on YouTube, here's my slower, but nonetheless trifecta run with a Brawler build. To be honest, virtually all my runs are trifecta runs with that build, because it's just so comfortable. Definitely a build for lag, because if in doubt: Brawler spam FTW:

    https://www.youtube.com/watch?v=rsjK2m6zD78
  • fred4
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    No, it’s a perfectly balanced fight.
    Also: I know it's been hinted at, but: Are you doing the arenas in the correct order and picking up your 5K to 10K stat buffs?
  • Artim_X
    Artim_X
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    No, it’s a perfectly balanced fight.
    I used to think it was unbalanced, till I I played the mechanics to the letter.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • fred4
    fred4
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    No, it’s a perfectly balanced fight.
    Just for fun: Post your class / build and number of CP. If it's something that I play, I may post a video of a vVateshran run for you. I'll modify the build as necessary. Won't be able to replicate lag unless it's magblade, though. In that case I have an underleveled / undergeared transatlantic character. That might be tough, but we'll see.
  • Nord_Raseri
    Nord_Raseri
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    Only real trouble I've experienced in that one is positional desync
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • w002exp
    w002exp
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    No, it’s a perfectly balanced fight.
    VVH forced me to refine my build quite a bit. Of your damage is low this fight is going to be frustrating but if your self heal/defense is too low, it's going to seem impossible.

    Eventually I settled on Ring of the Pale Order and Hexos Ward combined with a damage set (mother's sorrow). The passive healing and shields gave me a TON of confidence to absorb damage. Additionally, putting 50CP into movement speed on the warrior line will help you avoid a ton of damage as well.

    Also, prioritize single target damage when working your build. The faster you kill Maeb the more mechanics you avoid since they are all time based. The faster you kill the 3 sub bosses, the less health Maeb regenerates, meaning you avoid more mechanics. Finally, good single target damage means when there is mechanic you really need gone, like a flame summoner or a shade tethers, you can rid them quickly and get back to Maeb. The secret to this fight is learning to prioritize damage to Maeb or taking a minute to deal with some ads and ease it up.

  • Sun7dance
    Sun7dance
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    spartaxoxo wrote: »
    If you concentrate on nuking the boss you can bypass dealing with the circle of adds
    But I agree, it's a buggy fight. I can have boss tab targeted and yet my beam will still hit other stuff even when the crosshairs are on the boss

    That's only true if your dps is very high. Most people will have to deal with the ring phase at least at that the final fight and the targeting there is a problem.

    Actually you only need about 30k dps.
    The boss has 1,8 mil. health and you have about 1 minute until the circle gets too close.
    I think 30k dps are really fair for such a content.

    Yes, bugs and performance are a different story!

    Edited by Sun7dance on February 14, 2022 12:04PM
    PS5|EU
  • Troodon80
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    No, it’s a perfectly balanced fight.
    I'd say it's a balanced fight. They've even made it easier since PTS and initial release by reducing the health on the circle of adds. Unfortunately, what they can't realistically do is balance the game around latency.

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • What_In_Tarnation
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    Other, explain.
    Aside from the mini minotaur boss. Is it really bugs though?

    Seeing you reply another old thread about vateshran arena and said it's not a balanced fight cause of dps too high and can bypass mechanics... Actually makes me think your dps isn't there yet and still wanna burn through the whole fight, but you failed and now have to do actual mechanics.

    Even when the dps nerfed, the reality check will still be the ones who know how to deal mechanics can still clear it without any troubles.
  • MindOfTheSwarm
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    Yes, way to many split second moments that 100% will kill you if there is even the slightest delay.
    Aside from the mini minotaur boss. Is it really bugs though?

    Seeing you reply another old thread about vateshran arena and said it's not a balanced fight cause of dps too high and can bypass mechanics... Actually makes me think your dps isn't there yet and still wanna burn through the whole fight, but you failed and now have to do actual mechanics.

    Even when the dps nerfed, the reality check will still be the ones who know how to deal mechanics can still clear it without any troubles.

    But this is my point. I am not trying to burn through everything. My point is, everyone recommends burning through as if it is a legit strategy for the majority of players which it isn’t. It’s like NB and Sorc being able to cheese the circle mechanic. Truth be told, I want to do it the ‘proper’ way. That is so the mechanics, but due to bugs and latency sometimes you just feel cheated. If it’s my fault due to me screwing up then fair enough. My point is that some mechanics feel so tight that even a second of delay can mean death. In particular the flame mage mob as like I said earlier. I have been killed by that mob before it spawned. Another example is when I moved away from the edge once the circle thing was announced by the boss, but I got killed despite being no where near the lazer.
  • HowlKimchi
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    No, it’s a perfectly balanced fight.
    I have done it the "proper" way many times before I had a min maxed solo build, and it's balanced. It succeeds in being hard through the mechanics without feeling unfair.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • spartaxoxo
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    Other, explain.
    Sun7dance wrote: »
    spartaxoxo wrote: »
    If you concentrate on nuking the boss you can bypass dealing with the circle of adds
    But I agree, it's a buggy fight. I can have boss tab targeted and yet my beam will still hit other stuff even when the crosshairs are on the boss

    That's only true if your dps is very high. Most people will have to deal with the ring phase at least at that the final fight and the targeting there is a problem.

    Actually you only need about 30k dps.
    The boss has 1,8 mil. health and you have about 1 minute until the circle gets too close.
    I think 30k dps are really fair for such a content.

    Yes, bugs and performance are a different story!

    I have significantly more than that and still have to deal with the ring at the end. I'll try again I suppose. I gave up skipping on the final fight because it just kept getting me killed.
    Edited by spartaxoxo on February 14, 2022 1:14PM
  • w002exp
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    No, it’s a perfectly balanced fight.
    Aside from the mini minotaur boss. Is it really bugs though?

    Seeing you reply another old thread about vateshran arena and said it's not a balanced fight cause of dps too high and can bypass mechanics... Actually makes me think your dps isn't there yet and still wanna burn through the whole fight, but you failed and now have to do actual mechanics.

    Even when the dps nerfed, the reality check will still be the ones who know how to deal mechanics can still clear it without any troubles.

    Good point. I think the shades are a 9K DPS check which isn't high but on a solo build on combat is not too low either. Would definitely make sure you gear is up to par. That means traits and enchantments all right, a proper 5-5-2 or 5-5-1-1. Also if you have an execute skill it really helps with the shades and
    Aside from the mini minotaur boss. Is it really bugs though?

    Seeing you reply another old thread about vateshran arena and said it's not a balanced fight cause of dps too high and can bypass mechanics... Actually makes me think your dps isn't there yet and still wanna burn through the whole fight, but you failed and now have to do actual mechanics.

    Even when the dps nerfed, the reality check will still be the ones who know how to deal mechanics can still clear it without any troubles.

    But this is my point. I am not trying to burn through everything. My point is, everyone recommends burning through as if it is a legit strategy for the majority of players which it isn’t. It’s like NB and Sorc being able to cheese the circle mechanic. Truth be told, I want to do it the ‘proper’ way. That is so the mechanics, but due to bugs and latency sometimes you just feel cheated. If it’s my fault due to me screwing up then fair enough. My point is that some mechanics feel so tight that even a second of delay can mean death. In particular the flame mage mob as like I said earlier. I have been killed by that mob before it spawned. Another example is when I moved away from the edge once the circle thing was announced by the boss, but I got killed despite being no where near the lazer.

    It's not a proper/improper issue. There is a DPS check in the mechanics. You have to hit that a min. The rest if the build strategy is determining how glass Cannon you can go without dieing to the mechanics and how tanky you can go without being overwhelmed by the mechanics. That's you min and max performance ranges.
  • fred4
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    No, it’s a perfectly balanced fight.
    I am not trying to burn through everything. My point is, everyone recommends burning through as if it is a legit strategy for the majority of players which it isn’t. Truth be told, I want to do it the ‘proper’ way.
    As someone who has not had good DPS until recently (on my magplar), I understand where you're coming from.

    You didn't comment on my Brawler build suggestion yet, so I guess you feel that isn't the proper way either or you don't play stamina.

    The truth is, there is no proper way. "Play as you want" is real. This does not mean you can ignore buildcraft altogether, far from it in fact, but there is still more than one way of even doing this content. ZOS put this out without fully testing every option. They rely on the ingenuity of players to do it. Players solving that puzzle is part of what makes the game fun. It's only after the fact that ZOS or the playerbase, or both, may go "ah, well, that's cheesing it" or "this crosses the line into an exploit". When players reached a 600K score in vMA, I believe one of the first guys was temporarily banned, because ZOS thought they were exploiting. I believe they were just running an extremely high damage build and managed to survive.

    Like I said. Post your build and let's see whether it's viable or needs tweaks, but without redoing how you play entirely. You should have more of a safety margin than you appear to have and be fine with moderate lag.
  • fred4
    fred4
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    No, it’s a perfectly balanced fight.
    @MindOfTheSwarm I want to add: You're arguing the game, or MMOs in general, should be more accommodating of lag. I disagree, because I love the speed of ESO. It's what makes the game. I've tried another MMO - New World - with fundamentally slower game mechanics. Awful. Despite it's flaws and the server lag - not Internet lag - in PvP, I love ESO the way it is. I love that it involves multiple actions per second and that TTK is short. That goes the same for vVH as it does for PvP. It keeps you on your toes. Slowing it down would threaten to destroy what I consider one of ESO's greatest assets. The combat. I am grateful for the ambition of the original developers, even if it budges up on the edge of what's possible.

    Having said all that, my outright tank DD build would probably do vVH just fine and has a huge safety margin. I've already done vMA in 1 hour 12 minutes on it for a laugh. As you can see that is not fast, but by no means stupidly slow either. My off meta tank / Brawler build is discussed here:

    https://forums.elderscrollsonline.com/en/discussion/comment/7520444#Comment_7520444
  • Necrotech_Master
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    Snamyap wrote: »
    I'm currently farming it on normal
    spartaxoxo wrote: »
    The only thing I would change about that fight is the part with the little add circle thing where she explodes you if you touch the things.

    Allowing two classes to completely bypass this mechanic is also a bit odd. And I say that when my main is a Nightblade.

    any class should be able to bypass the ring using the psijic ult

    kind of annoying its an ult while sorc and NB can more easily bypass it, but still gives an option at least
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Kaspy
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    No, it’s a perfectly balanced fight.
    Templar. DK and Warden have class skills to bypass is as well - not as easily as a sorc but still quite doable. Though for an experienced players using such skills will be usually wasteful as building for dps is generally more efficient once you're familiar with the mechanics and timings of things.
  • Fischblut
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    Yes, way to many split second moments that 100% will kill you if there is even the slightest delay.
    I hate this boss, but I don't talk about high latency :D Mechanics there are simply annoying. Too many mobs in the way, too many harmful AoEs. Too many things to watch for.

    When this arena was released and I was collecting weapons from there, I had to fight last boss from ~80% health after every rift phase (because killing those mini-bosses was not easy for me, and main boss was healing all that time). And the addition of new mechanic after every rift was very annoying :angry: It felt like "cheap" try to prolong the final fight.

    Bring the boss to 10% with some annoying mechanics. It was not too bad...
    Kill mini-boss.
    Did you like fighting this boss? Bring her down to 10% again just like before, plus one more annoying mechanic!
    Kill mini-boss.
    You seem to enjoy this boss cause you keep returning! So bring her to 10% again just like before, plus one more annoying mechanic!
    Kill mini-boss.
    It's like a nightmare dream that never ends! Was it third time, or fifth time of your return?.. Bring her to 10% again just like before, plus one more annoying mechanic!

    I collected almost everything I needed back then.
    I didn't do this arena afterwards, and I didn't try it after CP 2.0 system - I think it was the time when Bone Colossi got their health reduced. However, I know that it would be more difficult for me anyway, because my characters lost part of their power after CP 2.0 :'(

    But I participate in this poll to express my thoughts anyway! I do not enjoy such content, when lot of things are going on simultaneously - and I certainly hate DPS-checks in the middle of this mess.

    I enjoy purely mechanical stuff, like when Velidreth is hunting by Shadow Sense. It was the only mechanic I really loved in ESO dungeon content (back when this mechanic was "harder"). Just listen to boss, then watch the ground shaking under your feet and dodge in the right moment - it was thrilling, but straightforward. No annoying mobs in the way while you do this, no DPS check. Nowadays it even has proper visual indications from red circles, should be impossible to miss :o
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