WrathOfInnos wrote: »Lightning Staff definitely needs a buff. Someone recently suggested giving Wall of Storms 20% increased damage against Concussed enemies, and I think this would help. I also believe the AoE passive needs to be a higher % than Inferno's single target (maybe 12%, or even 15%).
Sorcerer's boost to Lightning should be increased, 5% is not enough to justify using a weaker weapon, and sorcs do not use much AoE damage.
Even with all of this, I don't think Lightning will ever compete unless it receives an elemental vulnerability debuff similar to Engulfing Flames or Encratis's Behemoth.
WrathOfInnos wrote: »Lightning Staff definitely needs a buff. Someone recently suggested giving Wall of Storms 20% increased damage against Concussed enemies, and I think this would help. I also believe the AoE passive needs to be a higher % than Inferno's single target (maybe 12%, or even 15%).
Sorcerer's boost to Lightning should be increased, 5% is not enough to justify using a weaker weapon, and sorcs do not use much AoE damage.
Even with all of this, I don't think Lightning will ever compete unless it receives an elemental vulnerability debuff similar to Engulfing Flames or Encratis's Behemoth.
@WrathOfInnos
As I understand lightning staves were heavily used in high-end raiding sometime back when vMoL was the most recent raid.
Why was that and what changed?
I ask you since you seem very knowledgeable about the details of combat. I am guessing they provided a buff or debuff such as concussion or off-balance which buffed the group's damage and that it was probably constantly consumed. But this is just a guess.
WrathOfInnos wrote: »Lightning Staff definitely needs a buff. Someone recently suggested giving Wall of Storms 20% increased damage against Concussed enemies, and I think this would help. I also believe the AoE passive needs to be a higher % than Inferno's single target (maybe 12%, or even 15%).
Sorcerer's boost to Lightning should be increased, 5% is not enough to justify using a weaker weapon, and sorcs do not use much AoE damage.
Even with all of this, I don't think Lightning will ever compete unless it receives an elemental vulnerability debuff similar to Engulfing Flames or Encratis's Behemoth.
@WrathOfInnos
As I understand lightning staves were heavily used in high-end raiding sometime back when vMoL was the most recent raid.
Why was that and what changed?
I ask you since you seem very knowledgeable about the details of combat. I am guessing they provided a buff or debuff such as concussion or off-balance which buffed the group's damage and that it was probably constantly consumed. But this is just a guess.
heavy attacks did significantly more damage back then. that was literally called the "heavy attack" meta.
additionally ground target aoe did far more damage so the most important part of dps back then was keeping up your ground dots, not getting off an extra spammable.
With the coolest heavy attack in the game, its just the worst.
1 Its passive for dealing more aoe damage is bad, it is overshadowed by fire staff because target applied dots, light and heavy attacks count as single target damage which get buffed by fire staff passive, and you will have your aoe on the backbar in most cases so the passive is next to useless
2 Shock staff LA deals less damage than fire staff LA and do i need mention you can actually heavy attack weave with a fire staff?
3 Shock staff morphs are trash too. Flame clench and frost clench apply some type of cc, where lightning staff does AOE damage? Who the [snip] uses that skill that does 4k dmg for dps ffs. And the elemental wall aoe, i guess back in the day their thought was that they would cast it, one enemy gets off balance, you heavy the off balance target and deal a lot of aoe damage, well turns out in 2022 that is really useless. And finally impulse, deals 5% more dmg per enemy hit, what the heck is this supposed to be when fire impulse just adds more damage that scales with enemy health.
Gotta get it outa my system now that the sets that made it good are nerfed. And the only reason those sets were good with shock staff was because shock staff heavy attack double dipped on the damage. It wasnt even about shock staff at that point LMAO.
Thanks for reading.
[edited for profanity bypass]
SerafinaWaterstar wrote: »Bah. Bloody hate the visual for the inferno staff. ☹️😖
Much prefer the zappiness of the lightening staff & that it actually hits the target…..
totally agreed, nobody uses lightning staffs any more. It should be significantly buffed. We need a thing like elf bane for the sorcerer with more lightning abilities to have some unique class play.
totally agreed, nobody uses lightning staffs any more. It should be significantly buffed. We need a thing like elf bane for the sorcerer with more lightning abilities to have some unique class play.
That would be nice. I notice some new sets proc off lightning but then they nerf the HA sets into ground for no reason. BTW it would be nice to see an elf bane for shock. I haven't tested it but does deadly strike buff lightning heavies? Maybe a 15% buff on shock would be a nice bonus on a set.
totally agreed, nobody uses lightning staffs any more. It should be significantly buffed. We need a thing like elf bane for the sorcerer with more lightning abilities to have some unique class play.
That would be nice. I notice some new sets proc off lightning but then they nerf the HA sets into ground for no reason. BTW it would be nice to see an elf bane for shock. I haven't tested it but does deadly strike buff lightning heavies? Maybe a 15% buff on shock would be a nice bonus on a set.
Not gonna lie the nerf is very much justified as it is ridicilous in pvp how much damage it deals at range in an aoe by holding left click but my point is more about shock staff being inferior to fire in every way unless you equip a set that gives you flat light and heavy attack damage. Reason being shock staff heavy attack formula goes: (LA x 3 + Final damage) So when you buff your light attacks with lightning staff your heavy attacks also get buffed. Combined with empower that leads to stupid amounts.
edit: Okay so i checked again and that was sort of wrong. How it works is lightning staff light attacks (just pressing the mouse button and not holding it) do not get buffed whatsoever by anything light attack related. Whether be flat damage or % damage. So Lightning staff light attacks and heavy attacks both get buffed by only heavy attack damage. Now that outa the way, issue with these flat damage sets was: empower + molten armaments + off balance (40+50+70) results in 160% increase. Just from these 3 effects the flat 1600 damage on these sets are increased by 160% resulting in more than 4k damage. Now add that to every tick of the lightning staff heavy for a whopping 16k damage boost on your lightning staff heavy attack. So conclusion is the same but the way i got there is a bit different. The amount of multiplication was so high it almost looks like an oversight lol.
totally agreed, nobody uses lightning staffs any more. It should be significantly buffed. We need a thing like elf bane for the sorcerer with more lightning abilities to have some unique class play.
That would be nice. I notice some new sets proc off lightning but then they nerf the HA sets into ground for no reason. BTW it would be nice to see an elf bane for shock. I haven't tested it but does deadly strike buff lightning heavies? Maybe a 15% buff on shock would be a nice bonus on a set.
Not gonna lie the nerf is very much justified as it is ridicilous in pvp how much damage it deals at range in an aoe by holding left click but my point is more about shock staff being inferior to fire in every way unless you equip a set that gives you flat light and heavy attack damage. Reason being shock staff heavy attack formula goes: (LA x 3 + Final damage) So when you buff your light attacks with lightning staff your heavy attacks also get buffed. Combined with empower that leads to stupid amounts.
edit: Okay so i checked again and that was sort of wrong. How it works is lightning staff light attacks (just pressing the mouse button and not holding it) do not get buffed whatsoever by anything light attack related. Whether be flat damage or % damage. So Lightning staff light attacks and heavy attacks both get buffed by only heavy attack damage. Now that outa the way, issue with these flat damage sets was: empower + molten armaments + off balance (40+50+70) results in 160% increase. Just from these 3 effects the flat 1600 damage on these sets are increased by 160% resulting in more than 4k damage. Now add that to every tick of the lightning staff heavy for a whopping 16k damage boost on your lightning staff heavy attack. So conclusion is the same but the way i got there is a bit different. The amount of multiplication was so high it almost looks like an oversight lol.
Thanks for the info and clarification. But IF HA lightning is/was op in PVP, then merely change those sets to say 'against non-players only', problem solved.
But I will also say that those set were in no way OP at all. You are thinking of the completely obscene FIRE STAFF HA ganker build that uses knight slayer and elegance, with the empower + MA + off balance. The lighting staff sets getting nerfed have been around for many years, people have tried to use them in PVP for all those years and they are so bad for many reasons, NOBODY uses them there. First time I ever saw something that was so OP nobody was using it, even more people were using crimson which wasn't OP at all either.
This is a 100% FAKENEWS issue made up by a handful of people who have been calling everyone using HAs at all, as unskilled, lazy, etc. Somehow they complained enough for someone to take this nonsense seriously. We really need a DEV NOTE explaining WHY this is even an issue.
totally agreed, nobody uses lightning staffs any more. It should be significantly buffed. We need a thing like elf bane for the sorcerer with more lightning abilities to have some unique class play.
That would be nice. I notice some new sets proc off lightning but then they nerf the HA sets into ground for no reason. BTW it would be nice to see an elf bane for shock. I haven't tested it but does deadly strike buff lightning heavies? Maybe a 15% buff on shock would be a nice bonus on a set.
Not gonna lie the nerf is very much justified as it is ridicilous in pvp how much damage it deals at range in an aoe by holding left click but my point is more about shock staff being inferior to fire in every way unless you equip a set that gives you flat light and heavy attack damage. Reason being shock staff heavy attack formula goes: (LA x 3 + Final damage) So when you buff your light attacks with lightning staff your heavy attacks also get buffed. Combined with empower that leads to stupid amounts.
edit: Okay so i checked again and that was sort of wrong. How it works is lightning staff light attacks (just pressing the mouse button and not holding it) do not get buffed whatsoever by anything light attack related. Whether be flat damage or % damage. So Lightning staff light attacks and heavy attacks both get buffed by only heavy attack damage. Now that outa the way, issue with these flat damage sets was: empower + molten armaments + off balance (40+50+70) results in 160% increase. Just from these 3 effects the flat 1600 damage on these sets are increased by 160% resulting in more than 4k damage. Now add that to every tick of the lightning staff heavy for a whopping 16k damage boost on your lightning staff heavy attack. So conclusion is the same but the way i got there is a bit different. The amount of multiplication was so high it almost looks like an oversight lol.
But IF HA lightning is/was op in PVP, then merely change those sets to say 'against non-players only', problem solved.
But I will also say that those set were in no way OP at all. You are thinking of the completely obscene FIRE STAFF HA ganker build that uses knight slayer and elegance, with the empower + MA + off balance. The lighting staff sets getting nerfed have been around for many years, people have tried to use them in PVP for all those years and they are so bad for many reasons, NOBODY uses them there. First time I ever saw something that was so OP nobody was using it, even more people were using crimson which wasn't OP at all either.
This is a 100% FAKENEWS issue made up by a handful of people who have been calling everyone using HAs at all, as unskilled, lazy, etc. Somehow they complained enough for someone to take this nonsense seriously. We really need a DEV NOTE explaining WHY this is even an issue.
totally agreed, nobody uses lightning staffs any more. It should be significantly buffed. We need a thing like elf bane for the sorcerer with more lightning abilities to have some unique class play.
That would be nice. I notice some new sets proc off lightning but then they nerf the HA sets into ground for no reason. BTW it would be nice to see an elf bane for shock. I haven't tested it but does deadly strike buff lightning heavies? Maybe a 15% buff on shock would be a nice bonus on a set.
Not gonna lie the nerf is very much justified as it is ridicilous in pvp how much damage it deals at range in an aoe by holding left click but my point is more about shock staff being inferior to fire in every way unless you equip a set that gives you flat light and heavy attack damage. Reason being shock staff heavy attack formula goes: (LA x 3 + Final damage) So when you buff your light attacks with lightning staff your heavy attacks also get buffed. Combined with empower that leads to stupid amounts.
edit: Okay so i checked again and that was sort of wrong. How it works is lightning staff light attacks (just pressing the mouse button and not holding it) do not get buffed whatsoever by anything light attack related. Whether be flat damage or % damage. So Lightning staff light attacks and heavy attacks both get buffed by only heavy attack damage. Now that outa the way, issue with these flat damage sets was: empower + molten armaments + off balance (40+50+70) results in 160% increase. Just from these 3 effects the flat 1600 damage on these sets are increased by 160% resulting in more than 4k damage. Now add that to every tick of the lightning staff heavy for a whopping 16k damage boost on your lightning staff heavy attack. So conclusion is the same but the way i got there is a bit different. The amount of multiplication was so high it almost looks like an oversight lol.
Thanks for the info and clarification. But IF HA lightning is/was op in PVP, then merely change those sets to say 'against non-players only', problem solved.
But I will also say that those set were in no way OP at all. You are thinking of the completely obscene FIRE STAFF HA ganker build that uses knight slayer and elegance, with the empower + MA + off balance. The lighting staff sets getting nerfed have been around for many years, people have tried to use them in PVP for all those years and they are so bad for many reasons, NOBODY uses them there. First time I ever saw something that was so OP nobody was using it, even more people were using crimson which wasn't OP at all either.
This is a 100% FAKENEWS issue made up by a handful of people who have been calling everyone using HAs at all, as unskilled, lazy, etc. Somehow they complained enough for someone to take this nonsense seriously. We really need a DEV NOTE explaining WHY this is even an issue.
I'm hoping it's because they are clearing the decks before we get some lightning staff love in update 34. I realise that's overly optimistic, but there it is
francesinhalover wrote: »Wouldnt mind light staff getting a dmg buff
Maybe add some crit idk
I just find it insulting Shock Reach is still limited to the 22m range. It's only special effect is that it functions as an AoE, and it can't even operate at full ranged distance. I get that 22m is the ranged CC standard, but Shock Reach has no CC component.
MashmalloMan wrote: »I just find it insulting Shock Reach is still limited to the 22m range. It's only special effect is that it functions as an AoE, and it can't even operate at full ranged distance. I get that 22m is the ranged CC standard, but Shock Reach has no CC component.
Getting a few things mixed up.
Shock Clench - 15m range - aoe + damage
Shock Reach - 28m range - dot
It's not really stated, but this comes into play, compare Shock Clench to Shock Ring and you'll understand..
- Increased damage to meet aoe damage standard offsets the no CC it gives vs Fire/Frost.
- Lower cost than aoe spammable standard offsets the lower range it gives vs Shock Ring (15m vs 28m) (2970 vs 3780)
- Guaranteed status effect application vs increased damage per targets of Shock Ring.
The radius difference of 5m vs 6m is negligble.
Either way, although I find Shock Ring and Shock Clench to be pretty evenly balanced against each other, I find it rather pointless.. Why would we need another AOE spammable within the same skill line? There is no reason to have 2. They should just give Shock a true spammable like they did for Frost, and they can kinda keep the current theme making it similar to how Silver Shards functions.
Reduce the aoe damage, increase the single target damage, reduce the cost.
Then of course... fix the passives and sets that have made shock suck forever. Clench range should just be buffed to 22m instead of 15m, it makes no sense as 22m is the proper range for gap closers and CCs.