LIGHTNING STAFF RANT

Ythotha
Ythotha
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With the coolest heavy attack in the game, its just the worst.

1 Its passive for dealing more aoe damage is bad, it is overshadowed by fire staff because target applied dots, light and heavy attacks count as single target damage which get buffed by fire staff passive, and you will have your aoe on the backbar in most cases so the passive is next to useless

2 Shock staff LA deals less damage than fire staff LA and do i need mention you can actually heavy attack weave with a fire staff?

3 Shock staff morphs are trash too. Flame clench and frost clench apply some type of cc, where lightning staff does AOE damage? Who the [snip] uses that skill that does 4k dmg for dps ffs. And the elemental wall aoe, i guess back in the day their thought was that they would cast it, one enemy gets off balance, you heavy the off balance target and deal a lot of aoe damage, well turns out in 2022 that is really useless. And finally impulse, deals 5% more dmg per enemy hit, what the heck is this supposed to be when fire impulse just adds more damage that scales with enemy health.

Gotta get it outa my system now that the sets that made it good are nerfed. And the only reason those sets were good with shock staff was because shock staff heavy attack double dipped on the damage. It wasnt even about shock staff at that point LMAO.
Thanks for reading.

[edited for profanity bypass]
Edited by ZOS_Icy on February 7, 2022 7:58PM
  • LordeGian
    LordeGian
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    This is likely to be the case as all area skills should be weaker than targeted damage. If not, there would be no need for single abilities to exist... But I'm not sure how much weaker it should be.
  • WrathOfInnos
    WrathOfInnos
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    Lightning Staff definitely needs a buff. Someone recently suggested giving Wall of Storms 20% increased damage against Concussed enemies, and I think this would help. I also believe the AoE passive needs to be a higher % than Inferno's single target (maybe 12%, or even 15%).

    Sorcerer's boost to Lightning should be increased, 5% is not enough to justify using a weaker weapon, and sorcs do not use much AoE damage.

    Even with all of this, I don't think Lightning will ever compete unless it receives an elemental vulnerability debuff similar to Engulfing Flames or Encratis's Behemoth.
    Edited by WrathOfInnos on February 7, 2022 6:20PM
  • ealdwin
    ealdwin
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    I just find it insulting Shock Reach is still limited to the 22m range. It's only special effect is that it functions as an AoE, and it can't even operate at full ranged distance. I get that 22m is the ranged CC standard, but Shock Reach has no CC component.
  • Goren
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    I don't even like the idea that lightning represents aoe and fire single target. I think it should be reverse because lightning strikes at a single point where as fire spreads..
  • Mojmir
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    Some day itll get worked out
  • Amottica
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    Lightning Staff definitely needs a buff. Someone recently suggested giving Wall of Storms 20% increased damage against Concussed enemies, and I think this would help. I also believe the AoE passive needs to be a higher % than Inferno's single target (maybe 12%, or even 15%).

    Sorcerer's boost to Lightning should be increased, 5% is not enough to justify using a weaker weapon, and sorcs do not use much AoE damage.

    Even with all of this, I don't think Lightning will ever compete unless it receives an elemental vulnerability debuff similar to Engulfing Flames or Encratis's Behemoth.

    @WrathOfInnos

    As I understand lightning staves were heavily used in high-end raiding sometime back when vMoL was the most recent raid.

    Why was that and what changed?

    I ask you since you seem very knowledgeable about the details of combat. I am guessing they provided a buff or debuff such as concussion or off-balance which buffed the group's damage and that it was probably constantly consumed. But this is just a guess.
  • Tannus15
    Tannus15
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    Amottica wrote: »
    Lightning Staff definitely needs a buff. Someone recently suggested giving Wall of Storms 20% increased damage against Concussed enemies, and I think this would help. I also believe the AoE passive needs to be a higher % than Inferno's single target (maybe 12%, or even 15%).

    Sorcerer's boost to Lightning should be increased, 5% is not enough to justify using a weaker weapon, and sorcs do not use much AoE damage.

    Even with all of this, I don't think Lightning will ever compete unless it receives an elemental vulnerability debuff similar to Engulfing Flames or Encratis's Behemoth.

    @WrathOfInnos

    As I understand lightning staves were heavily used in high-end raiding sometime back when vMoL was the most recent raid.

    Why was that and what changed?

    I ask you since you seem very knowledgeable about the details of combat. I am guessing they provided a buff or debuff such as concussion or off-balance which buffed the group's damage and that it was probably constantly consumed. But this is just a guess.

    heavy attacks did significantly more damage back then. that was literally called the "heavy attack" meta.

    additionally ground target aoe did far more damage so the most important part of dps back then was keeping up your ground dots, not getting off an extra spammable.
  • WrathOfInnos
    WrathOfInnos
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    Tannus15 wrote: »
    Amottica wrote: »
    Lightning Staff definitely needs a buff. Someone recently suggested giving Wall of Storms 20% increased damage against Concussed enemies, and I think this would help. I also believe the AoE passive needs to be a higher % than Inferno's single target (maybe 12%, or even 15%).

    Sorcerer's boost to Lightning should be increased, 5% is not enough to justify using a weaker weapon, and sorcs do not use much AoE damage.

    Even with all of this, I don't think Lightning will ever compete unless it receives an elemental vulnerability debuff similar to Engulfing Flames or Encratis's Behemoth.

    @WrathOfInnos

    As I understand lightning staves were heavily used in high-end raiding sometime back when vMoL was the most recent raid.

    Why was that and what changed?

    I ask you since you seem very knowledgeable about the details of combat. I am guessing they provided a buff or debuff such as concussion or off-balance which buffed the group's damage and that it was probably constantly consumed. But this is just a guess.

    heavy attacks did significantly more damage back then. that was literally called the "heavy attack" meta.

    additionally ground target aoe did far more damage so the most important part of dps back then was keeping up your ground dots, not getting off an extra spammable.

    Yep, there were a lot of heavy attacks back then, especially during Morrowind patch. Sustain was bad, and heavies did ok damage. In early vMoL days everyone was also encouraged to use a Lightning Staff back bar for off-balance. There was no cooldown on the debuff, but it was removed every time someone hit with a heavy attack or DK whip, so uptimes were best if several DPS were constantly reapplying. Off balance was bery important when the Exploiter CP increased everyone's damage against off-balance enemies.

    If you go back far enough, Ancient Knowledge didn't exist, so Inferno did not give 8% more single target damage. Add to that the lack of Encratis's Behemoth and Lightning was not far behind for ST skills (just missing Engulfing Flames). AoE's were also stronger back then, with Liquid Lightning being one of the top damage skills for Sorcerers, so even after Ancient Knowledge the 8% AoE damage had some use.

    There was also a brief period of time where the Master Lightning Staff was a decent front bar weapon, right before the Asylum Inferno was released and became meta. You couldn't run 5-5-2 set combinations back then because staves only counted as one slot, so using two arena weapons was best, combined with either two 5pc sets or a 5-3-2 using a monster set and 3pc slayer or willpower. Some players preferred 5-4-2, but giving up the 4pc bonus on IA or Moondancer was a small sacrifice to gain an arena weapon.

    Probably a few other factors I'm forgetting, but it was a very different game back then. Almost every change has pushed more toward Inferno dominance.
    Edited by WrathOfInnos on February 7, 2022 8:51PM
  • Glantir
    Glantir
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    Back in the days Lightning Staff was sometimes also used to get Minor Vulnerability through concussed status on the target.
    Edited by Glantir on February 7, 2022 10:42PM
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • ESO_Nightingale
    ESO_Nightingale
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    Ythotha wrote: »
    With the coolest heavy attack in the game, its just the worst.

    1 Its passive for dealing more aoe damage is bad, it is overshadowed by fire staff because target applied dots, light and heavy attacks count as single target damage which get buffed by fire staff passive, and you will have your aoe on the backbar in most cases so the passive is next to useless

    2 Shock staff LA deals less damage than fire staff LA and do i need mention you can actually heavy attack weave with a fire staff?

    3 Shock staff morphs are trash too. Flame clench and frost clench apply some type of cc, where lightning staff does AOE damage? Who the [snip] uses that skill that does 4k dmg for dps ffs. And the elemental wall aoe, i guess back in the day their thought was that they would cast it, one enemy gets off balance, you heavy the off balance target and deal a lot of aoe damage, well turns out in 2022 that is really useless. And finally impulse, deals 5% more dmg per enemy hit, what the heck is this supposed to be when fire impulse just adds more damage that scales with enemy health.

    Gotta get it outa my system now that the sets that made it good are nerfed. And the only reason those sets were good with shock staff was because shock staff heavy attack double dipped on the damage. It wasnt even about shock staff at that point LMAO.
    Thanks for reading.

    [edited for profanity bypass]

    honestly, the shock impulse effect is pretty good, compared to the frost version which is straight up insulting. but i agree with everything else pretty much. it's frost and shock that get left in the dust compared to flame which is just so much better. frost isn't too far off, it just needs some frost specific effect changes to (unstable) wall, impulse and rage. shock needs something to it's passives to help.
    Edited by ESO_Nightingale on February 7, 2022 10:52PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Succuby
    Succuby
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    It needs buff but all we get :
    1)Nerf Setsof 2016+ year that are to overpowered now, when LA have twice better sustain and dps of 120k ! And we only have 90k.
    2)No real improvment for 5+ years !
    3)Bug of HA for a half of a year that make HA do not normally work !

    Do not have fun ?

    But you can light attacking ! Why are not you happy !

    Do not like light attacking ? Some one will say soon how skilled it is and you better learn how to do it.

    Because why the hellyou need some thing else, when you can do ... light attacking ?
    Edited by Succuby on February 8, 2022 11:46AM
  • SerafinaWaterstar
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    Bah. Bloody hate the visual for the inferno staff. ☹️😖

    Much prefer the zappiness of the lightening staff & that it actually hits the target…..
  • Succuby
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    Bah. Bloody hate the visual for the inferno staff. ☹️😖

    Much prefer the zappiness of the lightening staff & that it actually hits the target…..

    You do not need like some thing to do light attacking ;)
    Edited by Succuby on February 8, 2022 1:32PM
  • K9002
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    Ice got somewhat improved when it started inflicting both generic chilled effect (effectively minor maim) + minor brittle if the staff is actively used. It doesn't fix all the problems with ice staves but it's still a step in the right direction. It's time for a new lightning effect that would be applied in addition to concussion, so that the group would benefit from having at least one DPS or healer who main-bars the lightning staff.
  • Succuby
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    I am not interested in effect, i am interested on lightning staff HA.

    If it will be 1000 and 1 way off light attacking in game - for me it will be the same trash.
  • kojou
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    The biggest change IMO that needs to happen with shock staff is the Light Attacks need to be an AoE. That way the staff at least buffs its own light attacks. That would also at least give it more use on Trash fights.

    Shortening the Heavy Attack channel would also be nice IMO.

    A small ~5% buff to channeled attacks wouldn't hurt either...

    The status effect isn't very good for shock damage any more either now that we don't have the CP passive to do more damage to off balanced targets. Minor Vulnerability is too common and has too many sources to make it worth using a shock staff. Perhaps if they also give it a debuff with less sources?

    Playing since beta...
  • Succuby
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    Light attacks of any weapon are the same. See nothing cool in it to focus so much attention on it.
  • katorga
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    Just bring back the days of Resto staff having +10% all damage. :D

    Seriously, my class is all AOE so I sort of have to use Lightning. The lightning staff has been getting stuck in heavy attack animations for months now. Ruins my rotation.

    Even when hyridization goes through next patch, I'm still not sure if melee weapons will keep up with the 10% aoe damage from lightning. I may still be stuck with it.
  • tonyblack
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    I wrote this before and i still can’t believe that frost reach got special treatment while fire and shock morphs were left in the dumpster. Adjusted shock reach with master’s staff could be at least decent for pvp and solo pve, but nope, only frost deserves buffs.
  • Maggusemm
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    totally agreed, nobody uses lightning staffs any more. It should be significantly buffed. We need a thing like elf bane for the sorcerer with more lightning abilities to have some unique class play.
  • Merforum
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    Maggusemm wrote: »
    totally agreed, nobody uses lightning staffs any more. It should be significantly buffed. We need a thing like elf bane for the sorcerer with more lightning abilities to have some unique class play.

    That would be nice. I notice some new sets proc off lightning but then they nerf the HA sets into ground for no reason. BTW it would be nice to see an elf bane for shock. I haven't tested it but does deadly strike buff lightning heavies? Maybe a 15% buff on shock would be a nice bonus on a set.
  • Ythotha
    Ythotha
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    Merforum wrote: »
    Maggusemm wrote: »
    totally agreed, nobody uses lightning staffs any more. It should be significantly buffed. We need a thing like elf bane for the sorcerer with more lightning abilities to have some unique class play.

    That would be nice. I notice some new sets proc off lightning but then they nerf the HA sets into ground for no reason. BTW it would be nice to see an elf bane for shock. I haven't tested it but does deadly strike buff lightning heavies? Maybe a 15% buff on shock would be a nice bonus on a set.

    Not gonna lie the nerf is very much justified as it is ridicilous in pvp how much damage it deals at range in an aoe by holding left click but my point is more about shock staff being inferior to fire in every way unless you equip a set that gives you flat light and heavy attack damage. Reason being shock staff heavy attack formula goes: (LA x 3 + Final damage) So when you buff your light attacks with lightning staff your heavy attacks also get buffed. Combined with empower that leads to stupid amounts.

    edit: Okay so i checked again and that was sort of wrong. How it works is lightning staff light attacks (just pressing the mouse button and not holding it) do not get buffed whatsoever by anything light attack related. Whether be flat damage or % damage. So Lightning staff light attacks and heavy attacks both get buffed by only heavy attack damage. Now that outa the way, issue with these flat damage sets was: empower + molten armaments + off balance (40+50+70) results in 160% increase. Just from these 3 effects the flat 1600 damage on these sets are increased by 160% resulting in more than 4k damage. Now add that to every tick of the lightning staff heavy for a whopping 16k damage boost on your lightning staff heavy attack. So conclusion is the same but the way i got there is a bit different. The amount of multiplication was so high it almost looks like an oversight lol.
    Edited by Ythotha on February 10, 2022 12:48AM
  • Merforum
    Merforum
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    Ythotha wrote: »
    Merforum wrote: »
    Maggusemm wrote: »
    totally agreed, nobody uses lightning staffs any more. It should be significantly buffed. We need a thing like elf bane for the sorcerer with more lightning abilities to have some unique class play.

    That would be nice. I notice some new sets proc off lightning but then they nerf the HA sets into ground for no reason. BTW it would be nice to see an elf bane for shock. I haven't tested it but does deadly strike buff lightning heavies? Maybe a 15% buff on shock would be a nice bonus on a set.

    Not gonna lie the nerf is very much justified as it is ridicilous in pvp how much damage it deals at range in an aoe by holding left click but my point is more about shock staff being inferior to fire in every way unless you equip a set that gives you flat light and heavy attack damage. Reason being shock staff heavy attack formula goes: (LA x 3 + Final damage) So when you buff your light attacks with lightning staff your heavy attacks also get buffed. Combined with empower that leads to stupid amounts.

    edit: Okay so i checked again and that was sort of wrong. How it works is lightning staff light attacks (just pressing the mouse button and not holding it) do not get buffed whatsoever by anything light attack related. Whether be flat damage or % damage. So Lightning staff light attacks and heavy attacks both get buffed by only heavy attack damage. Now that outa the way, issue with these flat damage sets was: empower + molten armaments + off balance (40+50+70) results in 160% increase. Just from these 3 effects the flat 1600 damage on these sets are increased by 160% resulting in more than 4k damage. Now add that to every tick of the lightning staff heavy for a whopping 16k damage boost on your lightning staff heavy attack. So conclusion is the same but the way i got there is a bit different. The amount of multiplication was so high it almost looks like an oversight lol.

    Thanks for the info and clarification. But IF HA lightning is/was op in PVP, then merely change those sets to say 'against non-players only', problem solved.

    But I will also say that those set were in no way OP at all. You are thinking of the completely obscene FIRE STAFF HA ganker build that uses knight slayer and elegance, with the empower + MA + off balance. The lighting staff sets getting nerfed have been around for many years, people have tried to use them in PVP for all those years and they are so bad for many reasons, NOBODY uses them there. First time I ever saw something that was so OP nobody was using it, even more people were using crimson which wasn't OP at all either.

    This is a 100% FAKENEWS issue made up by a handful of people who have been calling everyone using HAs at all, as unskilled, lazy, etc. Somehow they complained enough for someone to take this nonsense seriously. We really need a DEV NOTE explaining WHY this is even an issue.
    Edited by Merforum on February 10, 2022 3:15AM
  • Tannus15
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    Merforum wrote: »
    Ythotha wrote: »
    Merforum wrote: »
    Maggusemm wrote: »
    totally agreed, nobody uses lightning staffs any more. It should be significantly buffed. We need a thing like elf bane for the sorcerer with more lightning abilities to have some unique class play.

    That would be nice. I notice some new sets proc off lightning but then they nerf the HA sets into ground for no reason. BTW it would be nice to see an elf bane for shock. I haven't tested it but does deadly strike buff lightning heavies? Maybe a 15% buff on shock would be a nice bonus on a set.

    Not gonna lie the nerf is very much justified as it is ridicilous in pvp how much damage it deals at range in an aoe by holding left click but my point is more about shock staff being inferior to fire in every way unless you equip a set that gives you flat light and heavy attack damage. Reason being shock staff heavy attack formula goes: (LA x 3 + Final damage) So when you buff your light attacks with lightning staff your heavy attacks also get buffed. Combined with empower that leads to stupid amounts.

    edit: Okay so i checked again and that was sort of wrong. How it works is lightning staff light attacks (just pressing the mouse button and not holding it) do not get buffed whatsoever by anything light attack related. Whether be flat damage or % damage. So Lightning staff light attacks and heavy attacks both get buffed by only heavy attack damage. Now that outa the way, issue with these flat damage sets was: empower + molten armaments + off balance (40+50+70) results in 160% increase. Just from these 3 effects the flat 1600 damage on these sets are increased by 160% resulting in more than 4k damage. Now add that to every tick of the lightning staff heavy for a whopping 16k damage boost on your lightning staff heavy attack. So conclusion is the same but the way i got there is a bit different. The amount of multiplication was so high it almost looks like an oversight lol.

    Thanks for the info and clarification. But IF HA lightning is/was op in PVP, then merely change those sets to say 'against non-players only', problem solved.

    But I will also say that those set were in no way OP at all. You are thinking of the completely obscene FIRE STAFF HA ganker build that uses knight slayer and elegance, with the empower + MA + off balance. The lighting staff sets getting nerfed have been around for many years, people have tried to use them in PVP for all those years and they are so bad for many reasons, NOBODY uses them there. First time I ever saw something that was so OP nobody was using it, even more people were using crimson which wasn't OP at all either.

    This is a 100% FAKENEWS issue made up by a handful of people who have been calling everyone using HAs at all, as unskilled, lazy, etc. Somehow they complained enough for someone to take this nonsense seriously. We really need a DEV NOTE explaining WHY this is even an issue.

    I'm hoping it's because they are clearing the decks before we get some lightning staff love in update 34. I realise that's overly optimistic, but there it is
  • Merforum
    Merforum
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    Merforum wrote: »
    Ythotha wrote: »
    Merforum wrote: »
    Maggusemm wrote: »
    totally agreed, nobody uses lightning staffs any more. It should be significantly buffed. We need a thing like elf bane for the sorcerer with more lightning abilities to have some unique class play.

    That would be nice. I notice some new sets proc off lightning but then they nerf the HA sets into ground for no reason. BTW it would be nice to see an elf bane for shock. I haven't tested it but does deadly strike buff lightning heavies? Maybe a 15% buff on shock would be a nice bonus on a set.

    Not gonna lie the nerf is very much justified as it is ridicilous in pvp how much damage it deals at range in an aoe by holding left click but my point is more about shock staff being inferior to fire in every way unless you equip a set that gives you flat light and heavy attack damage. Reason being shock staff heavy attack formula goes: (LA x 3 + Final damage) So when you buff your light attacks with lightning staff your heavy attacks also get buffed. Combined with empower that leads to stupid amounts.

    edit: Okay so i checked again and that was sort of wrong. How it works is lightning staff light attacks (just pressing the mouse button and not holding it) do not get buffed whatsoever by anything light attack related. Whether be flat damage or % damage. So Lightning staff light attacks and heavy attacks both get buffed by only heavy attack damage. Now that outa the way, issue with these flat damage sets was: empower + molten armaments + off balance (40+50+70) results in 160% increase. Just from these 3 effects the flat 1600 damage on these sets are increased by 160% resulting in more than 4k damage. Now add that to every tick of the lightning staff heavy for a whopping 16k damage boost on your lightning staff heavy attack. So conclusion is the same but the way i got there is a bit different. The amount of multiplication was so high it almost looks like an oversight lol.

    But IF HA lightning is/was op in PVP, then merely change those sets to say 'against non-players only', problem solved.

    But I will also say that those set were in no way OP at all. You are thinking of the completely obscene FIRE STAFF HA ganker build that uses knight slayer and elegance, with the empower + MA + off balance. The lighting staff sets getting nerfed have been around for many years, people have tried to use them in PVP for all those years and they are so bad for many reasons, NOBODY uses them there. First time I ever saw something that was so OP nobody was using it, even more people were using crimson which wasn't OP at all either.

    This is a 100% FAKENEWS issue made up by a handful of people who have been calling everyone using HAs at all, as unskilled, lazy, etc. Somehow they complained enough for someone to take this nonsense seriously. We really need a DEV NOTE explaining WHY this is even an issue.
    Tannus15 wrote: »
    Merforum wrote: »
    Ythotha wrote: »
    Merforum wrote: »
    Maggusemm wrote: »
    totally agreed, nobody uses lightning staffs any more. It should be significantly buffed. We need a thing like elf bane for the sorcerer with more lightning abilities to have some unique class play.

    That would be nice. I notice some new sets proc off lightning but then they nerf the HA sets into ground for no reason. BTW it would be nice to see an elf bane for shock. I haven't tested it but does deadly strike buff lightning heavies? Maybe a 15% buff on shock would be a nice bonus on a set.

    Not gonna lie the nerf is very much justified as it is ridicilous in pvp how much damage it deals at range in an aoe by holding left click but my point is more about shock staff being inferior to fire in every way unless you equip a set that gives you flat light and heavy attack damage. Reason being shock staff heavy attack formula goes: (LA x 3 + Final damage) So when you buff your light attacks with lightning staff your heavy attacks also get buffed. Combined with empower that leads to stupid amounts.

    edit: Okay so i checked again and that was sort of wrong. How it works is lightning staff light attacks (just pressing the mouse button and not holding it) do not get buffed whatsoever by anything light attack related. Whether be flat damage or % damage. So Lightning staff light attacks and heavy attacks both get buffed by only heavy attack damage. Now that outa the way, issue with these flat damage sets was: empower + molten armaments + off balance (40+50+70) results in 160% increase. Just from these 3 effects the flat 1600 damage on these sets are increased by 160% resulting in more than 4k damage. Now add that to every tick of the lightning staff heavy for a whopping 16k damage boost on your lightning staff heavy attack. So conclusion is the same but the way i got there is a bit different. The amount of multiplication was so high it almost looks like an oversight lol.

    Thanks for the info and clarification. But IF HA lightning is/was op in PVP, then merely change those sets to say 'against non-players only', problem solved.

    But I will also say that those set were in no way OP at all. You are thinking of the completely obscene FIRE STAFF HA ganker build that uses knight slayer and elegance, with the empower + MA + off balance. The lighting staff sets getting nerfed have been around for many years, people have tried to use them in PVP for all those years and they are so bad for many reasons, NOBODY uses them there. First time I ever saw something that was so OP nobody was using it, even more people were using crimson which wasn't OP at all either.

    This is a 100% FAKENEWS issue made up by a handful of people who have been calling everyone using HAs at all, as unskilled, lazy, etc. Somehow they complained enough for someone to take this nonsense seriously. We really need a DEV NOTE explaining WHY this is even an issue.

    I'm hoping it's because they are clearing the decks before we get some lightning staff love in update 34. I realise that's overly optimistic, but there it is

    We can only hope. Several new sets do or proc off shock damage, but that doesn't explain why the HA sets nerfs. If anything they should be increasing lightning and HA damage. We'll see, and hopefully they'll explain the thinking.
  • Succuby
    Succuby
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    The only healthy explonation hear can be - wrong set changes.

    With current PTS hots in PVP HA build even with better than live numbers can not burn targets !

    And in PVE DPS is 90k>80k that is to low compared to 120 k dps PVE builds.

    On PTS HA DPS now drops to 70-80 k on some players builds.

    That is not possible to compare with LA builds who do 110k+ on LA and even do 85-90k on only HA !!! That is more than PTS HA build can do.

    It is just sets annihilation - it becomes 100% useless.

    Whyle the same sets andas example Maelstorm Stuff - WAS NOT !!! changed for some reason.

    Now it gives 2 times more DPS than set of 5 items for HA builds.

    And new changed sets are useless everywhere.
    Edited by Succuby on February 10, 2022 7:41AM
  • francesinhalover
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    Wouldnt mind light staff getting a dmg buff
    Maybe add some crit idk
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Succuby
    Succuby
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    Wouldnt mind light staff getting a dmg buff
    Maybe add some crit idk

    Buff will be good, if even it willstay like before on some builds i like itis ok for me.

    But nerf the damage to 80-kwhen meta has 120+ and can do on HA like we can do before nerf IS UNECCEPTABLE !
  • MashmalloMan
    MashmalloMan
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    ealdwin wrote: »
    I just find it insulting Shock Reach is still limited to the 22m range. It's only special effect is that it functions as an AoE, and it can't even operate at full ranged distance. I get that 22m is the ranged CC standard, but Shock Reach has no CC component.

    Getting a few things mixed up.

    Shock Clench - 15m range - aoe + damage
    Shock Reach - 28m range - dot

    It's not really stated, but this comes into play, compare Shock Clench to Shock Ring and you'll understand..
    • Increased damage to meet aoe damage standard offsets the no CC it gives vs Fire/Frost.
    • Lower cost than aoe spammable standard offsets the lower range it gives vs Shock Ring (15m vs 28m) (2970 vs 3780)
    • Guaranteed status effect application vs increased damage per targets of Shock Ring.

    The radius difference of 5m vs 6m is negligble.

    Either way, although I find Shock Ring and Shock Clench to be pretty evenly balanced against each other, I find it rather pointless.. Why would we need another AOE spammable within the same skill line? There is no reason to have 2. They should just give Shock a true spammable like they did for Frost, and they can kinda keep the current theme making it similar to how Silver Shards functions.

    Reduce the aoe damage, increase the single target damage, reduce the cost.

    Then of course... fix the passives and sets that have made shock suck forever. Clench range should just be buffed to 22m instead of 15m, it makes no sense as 22m is the proper range for gap closers and CCs.
    Edited by MashmalloMan on February 12, 2022 1:32AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • ealdwin
    ealdwin
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    ealdwin wrote: »
    I just find it insulting Shock Reach is still limited to the 22m range. It's only special effect is that it functions as an AoE, and it can't even operate at full ranged distance. I get that 22m is the ranged CC standard, but Shock Reach has no CC component.

    Getting a few things mixed up.

    Shock Clench - 15m range - aoe + damage
    Shock Reach - 28m range - dot

    It's not really stated, but this comes into play, compare Shock Clench to Shock Ring and you'll understand..
    • Increased damage to meet aoe damage standard offsets the no CC it gives vs Fire/Frost.
    • Lower cost than aoe spammable standard offsets the lower range it gives vs Shock Ring (15m vs 28m) (2970 vs 3780)
    • Guaranteed status effect application vs increased damage per targets of Shock Ring.

    The radius difference of 5m vs 6m is negligble.

    Either way, although I find Shock Ring and Shock Clench to be pretty evenly balanced against each other, I find it rather pointless.. Why would we need another AOE spammable within the same skill line? There is no reason to have 2. They should just give Shock a true spammable like they did for Frost, and they can kinda keep the current theme making it similar to how Silver Shards functions.

    Reduce the aoe damage, increase the single target damage, reduce the cost.

    Then of course... fix the passives and sets that have made shock suck forever. Clench range should just be buffed to 22m instead of 15m, it makes no sense as 22m is the proper range for gap closers and CCs.

    Thanks, haven’t looked at the tooltip in a while and just mentally assumed that Clench was already at the range-cc standard of 22m.
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