As a teenager I never drank beer because it tastes terrible, but lots of friends did and as adults they think it tastes good but NO it still tastes terrible they're just used to it (smoking and rap music is same thing)
So we should get rid of beer and rap music? Mate, lots of people genuinely like beer. I like some rap music. I also really like the way light attacks interact with skills in this game. It's way better than the way auto attack / tab target mmo's work like wow and I think it's awesome that you have a resource free method of attack that you can always fall back on and interrupt with your skills and abilities.
You are proposing to fundamentally change the way combat works in this game, which a bunch of people like, because you, personally, don't like it. I don't like coffee. I guess we should get rid of that too...
Way to miss the point, which is getting used to something makes your opinion on it extremely biased. And just because YOU like something that 90% of people don't or can't do is not enough reason to force everyone to be at a huge disadvantage for not doing it. Imagine thinking that changing something that less than 10% do is a FUNDAMENTAL change.
BTW I am crashing 2-4 times a day so all this stuff is Moot until they fix many problems.
James-Wayne wrote: »Light attack weaving is slow and buggy, nerf the damage of light attacks to bring that ceiling down and raise the floor for DPS that have lag during fights.
Bring the whole community to the same game.
You, realize many players who are on the lower side dps wise tend to only do light attacks, right?
James-Wayne wrote: »James-Wayne wrote: »Light attack weaving is slow and buggy, nerf the damage of light attacks to bring that ceiling down and raise the floor for DPS that have lag during fights.
Bring the whole community to the same game.
You, realize many players who are on the lower side dps wise tend to only do light attacks, right?
I don't believe that. I believe most people spam skills over light attacks, it's how other MMOs work too.
Some data from ZoS on what is used would be great thou
James-Wayne wrote: »James-Wayne wrote: »Light attack weaving is slow and buggy, nerf the damage of light attacks to bring that ceiling down and raise the floor for DPS that have lag during fights.
Bring the whole community to the same game.
You, realize many players who are on the lower side dps wise tend to only do light attacks, right?
I don't believe that. I believe most people spam skills over light attacks, it's how other MMOs work too.
Some data from ZoS on what is used would be great thou
Lapin_Logic wrote: »why are we torturing ourselves to make a Beta Test Bug feel comfortable in 2022 despite the roulette wheel of "Will my skill actually fire at my target this fight" with the answer generally being "No" if you are playing with any amount of ping on your alt server account (EU/NA)
On no, not your "alt server account".
Cute. Try playing on any server in Australia. And yet we still manage to do it.
Charon_on_Vacation wrote: »NoxiousBlight wrote: »Honestly I believe when you press a skill there should be an option to automatically LA in the same GCD. No more weaving, the game just does it for you whenever you press 1, 2, 3, 4, or 5. Press 1 and you get your skill and an automatic light attack right behind it. You could still manually do it if you want, but it shouldn't be necessary.
Would solve a lot of problems. For example, the vet DLC dungeon I landed in the other day where as the HEALER I was doing 60% of the damage with just blockade, boneyard, and heavy attacks. If LAs were automatic it would make the acid spray spammers hit at least 15k which would be painful but passable. 9 out of 10 failed PUGs I experience are because we don't have the DPS to do the dungeon.
It isn't their fault though. The game doesn't really teach you how to weave or even that you need to. Making it automatic would fix that too.
I can hit really high DPS but I really hate that weaving is a thing I have to do. Would make combat more enjoyable to not have it in the game.
Auto-Attack was the system used in alpha stage, when the game was more or less a WoW Clone when it came to combat.
To change that, they changed the auto-attack from automatically attacking into a button press.
This is the reason why it has its own cd, they didn't integrate it into the ability system. They just changed it from automatically attacking into a button press, never thinking about the consequences this might have.
players that wanted to max out their damage realized that those light attacks were not on the same cd as other abilities, thus weaving was born.
Lapin_Logic wrote: »
As a teenager I never drank beer because it tastes terrible, but lots of friends did and as adults they think it tastes good but NO it still tastes terrible they're just used to it (smoking and rap music is same thing)
So we should get rid of beer and rap music? Mate, lots of people genuinely like beer. I like some rap music. I also really like the way light attacks interact with skills in this game. It's way better than the way auto attack / tab target mmo's work like wow and I think it's awesome that you have a resource free method of attack that you can always fall back on and interrupt with your skills and abilities.
You are proposing to fundamentally change the way combat works in this game, which a bunch of people like, because you, personally, don't like it. I don't like coffee. I guess we should get rid of that too...
Way to miss the point, which is getting used to something makes your opinion on it extremely biased. And just because YOU like something that 90% of people don't or can't do is not enough reason to force everyone to be at a huge disadvantage for not doing it. Imagine thinking that changing something that less than 10% do is a FUNDAMENTAL change.
BTW I am crashing 2-4 times a day so all this stuff is Moot until they fix many problems.
Lapin_Logic wrote: »
WuffyCerulei wrote: »I get people’s arguments that light attack weaving can be clunky (I’m looking at you, bow light attacks), that a perfect rotation with perfect light attacks is going to pull significantly higher than one with a lower LA ratio. But does having a handful of people in the expansive ESO community pulling 120k dps because they have the absolute most perfect LA ratio and rotation really worth nerfing light attack weaving? “Bring the ceiling down” but 98% of the playerbase isn’t going for Godslayer/Planesbreaker/etc. Perfect weaving isn’t needed to play the game. Heck, I miss light attacks a lot in trials and dungeons because of a myriad of reasons. Light attacks don’t make only make a good dps. Familiarity of the class/build, sets, CP (debatable as CP=/=skill), and most importantly, a well-executed rotation does.
James-Wayne wrote: »James-Wayne wrote: »Light attack weaving is slow and buggy, nerf the damage of light attacks to bring that ceiling down and raise the floor for DPS that have lag during fights.
Bring the whole community to the same game.
You, realize many players who are on the lower side dps wise tend to only do light attacks, right?
I don't believe that. I believe most people spam skills over light attacks, it's how other MMOs work too.
Some data from ZoS on what is used would be great thou
If you had been around since Beta or Launch then you wouldn't ask.
colossalvoids wrote: »Lapin_Logic wrote: »
"Back in my iron age" isn't a proof. Also if you're claiming being here for awhile you probably should have known it was discussed on esosummit and eso live events and the very maximum thing said was roughly "we didn't expected it but liked the end result" talk about fluidity etc. If some portion of population called it a bug it doesn't make it one because some opinions.
Lapin_Logic wrote: »colossalvoids wrote: »Lapin_Logic wrote: »
"Back in my iron age" isn't a proof. Also if you're claiming being here for awhile you probably should have known it was discussed on esosummit and eso live events and the very maximum thing said was roughly "we didn't expected it but liked the end result" talk about fluidity etc. If some portion of population called it a bug it doesn't make it one because some opinions.
If your Parachute fails to deploy, it's a Feature not a Bug, Gotcha, I wonder if you would just enjoy That emergent gameplay though?
Lapin_Logic wrote: »colossalvoids wrote: »Lapin_Logic wrote: »
"Back in my iron age" isn't a proof. Also if you're claiming being here for awhile you probably should have known it was discussed on esosummit and eso live events and the very maximum thing said was roughly "we didn't expected it but liked the end result" talk about fluidity etc. If some portion of population called it a bug it doesn't make it one because some opinions.
If your Parachute fails to deploy, it's a Feature not a Bug, Gotcha, I wonder if you would just enjoy That emergent gameplay though?
Lapin_Logic wrote: »colossalvoids wrote: »Lapin_Logic wrote: »
"Back in my iron age" isn't a proof. Also if you're claiming being here for awhile you probably should have known it was discussed on esosummit and eso live events and the very maximum thing said was roughly "we didn't expected it but liked the end result" talk about fluidity etc. If some portion of population called it a bug it doesn't make it one because some opinions.
If your Parachute fails to deploy, it's a Feature not a Bug, Gotcha, I wonder if you would just enjoy That emergent gameplay though?
I find the fact the ZOS will NOT come out and specifically say LA weaving is a fundamental part of the game and here is how you do it, with an in-game tutorial or out of game video, as proof that they probably don't really like it. I think they know it is a terrible thing but are just afraid of the backlash from the very tiny but super loud minority of people. They seem to be looking for a way to get rid of it without the blowback.
From the recent dev NOTE - "This set was originally intended to make Damage over Time effects and potent debuffs easier to manage and allow for focus on different actions (like being able to actually spam your "spammable")"
It seems like they want to make dots/buffs/debuffs less micromanagey and make spammables more used/powerful. Templar is a perfect example of a class with a good spammable that doesn't require LA weaving to make it powerful. If they make most spammables just as powerful, and dots/buffs/debuffs longer duration, they can phase out LA AC, which would be very smart.
BTW very interesting that when you say only a tiny minority of people use LA AC shouldn't get such an advantage over mnajority who can't or won't use it, people say no it is majority like it and are using it. But when you say why doesn't ZOS Teach this fundamental part of game, it is only a few people who need to know how to do it and "for everywhere else (outside of say, pvp) it is a skill that is entirely unnecessary". Funny how that works.
No. It's not in the tutorials, therefore tanks are a bug and should be removed from the game. Same with healers. This would also 100% fix server performance and PvP. ZOS has said time and time again that people can play the way they want and ZOS has never once said that tanks or healers are integral to the game, so this trinity that the playerbase insists on keeping should just be removed. After all, 90% of the players are DDs and the majority is right, right?There is no "here is how taunt works" but i'm pretty sure we want to keep tanks in the game.