James-Wayne wrote: »Light attack weaving is slow and buggy, nerf the damage of light attacks to bring that ceiling down and raise the floor for DPS that have lag during fights.
Bring the whole community to the same game.
Lapin_Logic wrote: »As we approach update 33 and an acknowledgment has been made about the state of the servers/code, I have to ask the question, Why are we still propping up scaffolding around and duct taping a Zimmer frame to old man Light weaving?
why are we torturing ourselves to make a Beta Test Bug feel comfortable in 2022 despite the roulette wheel of "Will my skill actually fire at my target this fight" with the answer generally being "No" if you are playing with any amount of ping on your alt server account (EU/NA) or you are playing in prime time or during a high population event where even "the Imperfect" boss breaks for 2 days and your 100fps inexplicably feels like 20 (on multiple machines at multiple locations during the event)?
For my fellow players that are no doubt furiously typing that "It is more skilful to have weaving" or "But our DPS will suffer if you remove Light weaving" I would have to ask in their personal experience is it really more skilful to be absent mindedly slapping a button repeatedly while concentrating on pressing the buttons you actually want?
Is it desirable or optimal to be playing the game you love while deliberately triggering a unfixed bug multiple times in a fight while the combat is chugging and then complaining that you missed a no death run because X happened?
And we all know that any reduction in DPS due to removing light weaving would be compensated in additional damage added to skills.
So I pose the question, Would you sooner have a game that works better with no reduction in damage done or would you sooner put a drinking bird on your additional skilful bug triggering button?
I vote for a fixed game and Light attacks to be on the GCD with all the other player triggered skills...
>>>>> For now. <<<<
"Sounds like someone who cant weave."
IMHO ESO must create another playstyle other that LA weaving or slowly die.
Many people complain about that all builds are resulting in a similar appearance. They blame lack of class uniqueness but for me it s style uniqueness, it's all about LA 1 LA 1 LA 2 LA 1 LA 1 LA 3 Barswap LA 1 LA 2 Barswap rinse and repeat.
IMHO ESO must create another playstyle other that LA weaving or slowly die.
Many people complain about that all builds are resulting in a similar appearance. They blame lack of class uniqueness but for me it s style uniqueness, it's all about LA 1 LA 1 LA 2 LA 1 LA 1 LA 3 Barswap LA 1 LA 2 Barswap rinse and repeat.
Great point. There are only 1 (2 in PVP) play 'styles' permitted to do damage, NB inviso ganker/bombers with insane damage and most broken skill in PVP on demand inviso, and high apm light weaving, EVERYTHING else must get NERFED.
High health/resist NERF damage
SnB/restro/ICE NERF damage
Heavy attack build NERF damage
Play the way you want, means 6 classes, 10 races, ~4 weapons, 100s of sets, BUT ONLY ONE damage STYLE.
NoxiousBlight wrote: »Honestly I believe when you press a skill there should be an option to automatically LA in the same GCD. No more weaving, the game just does it for you whenever you press 1, 2, 3, 4, or 5. Press 1 and you get your skill and an automatic light attack right behind it. You could still manually do it if you want, but it shouldn't be necessary.
Would solve a lot of problems. For example, the vet DLC dungeon I landed in the other day where as the HEALER I was doing 60% of the damage with just blockade, boneyard, and heavy attacks. If LAs were automatic it would make the acid spray spammers hit at least 15k which would be painful but passable. 9 out of 10 failed PUGs I experience are because we don't have the DPS to do the dungeon.
It isn't their fault though. The game doesn't really teach you how to weave or even that you need to. Making it automatic would fix that too.
I can hit really high DPS but I really hate that weaving is a thing I have to do. Would make combat more enjoyable to not have it in the game.
MudcrabAttack wrote: »For what it's worth you don't really have to light attack or heavy attack anymore to hit 100k, that's neat I guess
MudcrabAttack wrote: »For what it's worth you don't really have to light attack or heavy attack anymore to hit 100k, that's neat I guess
From an update 33 feedback thread, please don't exaggerate saying "it shouldn't give an extra 100% dps," if that were the case then people would be hitting 200k right now and that is definitely not true. Taking a glance at one of the logs from a recent trial run, just plucking numbers at random, I see light attacks accounting for 10-15% of the damage of the hardest hitting members of my group. So please, of future discussion, light attack weaving is indeed bonus damage that doesn't cost resources to do, but it is nothing compared to properly managing your rotation and resources throughout a fight.
This right here is my main issue. Even heavy attack builds use more light attacks than heavy attacks, it all feels so samey.IMHO ESO must create another playstyle other that LA weaving or slowly die.
Many people complain about that all builds are resulting in a similar appearance. They blame lack of class uniqueness but for me it s style uniqueness, it's all about LA 1 LA 1 LA 2 LA 1 LA 1 LA 3 Barswap LA 1 LA 2 Barswap rinse and repeat.
It certainly wasn't intended for people to use it this way. Does that qualify as a bug?prove it's a bug
Well, the percentage light attacks contribute to your damage also largely depends on ... the rest of your damage and rotation. Many people who don't have a proper rotation could profit significantly more from adding light attacks into their, e.g., snipe spam, than somebody who already keeps all his DoTs up and the like.MudcrabAttack wrote: »For what it's worth you don't really have to light attack or heavy attack anymore to hit 100k, that's neat I guess
From an update 33 feedback thread, please don't exaggerate saying "it shouldn't give an extra 100% dps," if that were the case then people would be hitting 200k right now and that is definitely not true. Taking a glance at one of the logs from a recent trial run, just plucking numbers at random, I see light attacks accounting for 10-15% of the damage of the hardest hitting members of my group. So please, of future discussion, light attack weaving is indeed bonus damage that doesn't cost resources to do, but it is nothing compared to properly managing your rotation and resources throughout a fight.
MudcrabAttack wrote: »For what it's worth you don't really have to light attack or heavy attack anymore to hit 100k, that's neat I guess
From an update 33 feedback thread, please don't exaggerate saying "it shouldn't give an extra 100% dps," if that were the case then people would be hitting 200k right now and that is definitely not true. Taking a glance at one of the logs from a recent trial run, just plucking numbers at random, I see light attacks accounting for 10-15% of the damage of the hardest hitting members of my group. So please, of future discussion, light attack weaving is indeed bonus damage that doesn't cost resources to do, but it is nothing compared to properly managing your rotation and resources throughout a fight.
I stand corrected. Thanks!
Well partially at least. Can any class mag/sta combo achieve 100k with just skills?
So all those ppl replying to all those threads of the "my dps sucks in the sub 40k range. need help" kind with "you just need to dummyhump until your weave is perfect". Are kinda really off. What should be taught/learned first and foremost is. "Get your rotation down to a T. Then improve your weave"..
would give much more improvement much faster and easier..
Well, the percentage light attacks contribute to your damage also largely depends on ... the rest of your damage and rotation. Many people who don't have a proper rotation could profit significantly more from adding light attacks into their, e.g., snipe spam, than somebody who already keeps all his DoTs up and the like.
So, depending on the rest of your skills, it could very well add 100% DPS ... but that also means that statement by itself is meaningless. From my experience, bar swapping and dynamic rotations are a much bigger obstacle than weaving (except for some skills that are just wonky as hell).
This right here is my main issue. Even heavy attack builds use more light attacks than heavy attacks, it all feels so samey.IMHO ESO must create another playstyle other that LA weaving or slowly die.
Many people complain about that all builds are resulting in a similar appearance. They blame lack of class uniqueness but for me it s style uniqueness, it's all about LA 1 LA 1 LA 2 LA 1 LA 1 LA 3 Barswap LA 1 LA 2 Barswap rinse and repeat.
Maybe they could start by adding combos to consecutive light attacks.
Even rotations like LA > LA > LA > Skill would be a breath of fresh air. Virtually every modern game does something like this, where you can strike with a weapon several times and each successive hit will be slightly different, either in effect or damage. And/or speed up the base attack speed, we know that's possible because of the Blood Moon set and the old weighted trait.It certainly wasn't intended for people to use it this way. Does that qualify as a bug?prove it's a bug
I don't think so, but it doesn't really speak favorably about ZOS' game design, either. Most of it could be summed up as "embraced accidents".Well, the percentage light attacks contribute to your damage also largely depends on ... the rest of your damage and rotation. Many people who don't have a proper rotation could profit significantly more from adding light attacks into their, e.g., snipe spam, than somebody who already keeps all his DoTs up and the like.MudcrabAttack wrote: »For what it's worth you don't really have to light attack or heavy attack anymore to hit 100k, that's neat I guess
From an update 33 feedback thread, please don't exaggerate saying "it shouldn't give an extra 100% dps," if that were the case then people would be hitting 200k right now and that is definitely not true. Taking a glance at one of the logs from a recent trial run, just plucking numbers at random, I see light attacks accounting for 10-15% of the damage of the hardest hitting members of my group. So please, of future discussion, light attack weaving is indeed bonus damage that doesn't cost resources to do, but it is nothing compared to properly managing your rotation and resources throughout a fight.
So, depending on the rest of your skills, it could very well add 100% DPS ... but that also means that statement by itself is meaningless. From my experience, bar swapping and dynamic rotations are a much bigger obstacle than weaving (except for some skills that are just wonky as hell).
Lapin_Logic wrote: »As we approach update 33 and an acknowledgment has been made about the state of the servers/code, I have to ask the question, Why are we still propping up scaffolding around and duct taping a Zimmer frame to old man Light weaving?
why are we torturing ourselves to make a Beta Test Bug feel comfortable in 2022 despite the roulette wheel of "Will my skill actually fire at my target this fight" with the answer generally being "No" if you are playing with any amount of ping on your alt server account (EU/NA) or you are playing in prime time or during a high population event where even "the Imperfect" boss breaks for 2 days and your 100fps inexplicably feels like 20 (on multiple machines at multiple locations during the event)?
For my fellow players that are no doubt furiously typing that "It is more skilful to have weaving" or "But our DPS will suffer if you remove Light weaving" I would have to ask in their personal experience is it really more skilful to be absent mindedly slapping a button repeatedly while concentrating on pressing the buttons you actually want?
Is it desirable or optimal to be playing the game you love while deliberately triggering a unfixed bug multiple times in a fight while the combat is chugging and then complaining that you missed a no death run because X happened?
And we all know that any reduction in DPS due to removing light weaving would be compensated in additional damage added to skills.
So I pose the question, Would you sooner have a game that works better with no reduction in damage done or would you sooner put a drinking bird on your additional skilful bug triggering button?
I vote for a fixed game and Light attacks to be on the GCD with all the other player triggered skills...
>>>>> For now. <<<<
TBF this is like the competitive group player's version of "delete animation cancelling" in that it actually has a terrible effect on the game, widening the floor/ceiling power gap and making PvP even more hostile to randoms and pugs who are already getting wrecked by optimized groups. And those casual solos don't suddenly git gud and form optimized groups, half of them end up quitting, the other half rushes the forums demanding to be able to zerg surf heal again, and the PvP population further dwindles...Madhatten512 wrote: »When healing and buffs where confined to group members only the game was noticeably better, but again solo healing forums warriors got that reverted too.
MudcrabAttack wrote: »For what it's worth you don't really have to light attack or heavy attack anymore to hit 100k, that's neat I guess
From an update 33 feedback thread, please don't exaggerate saying "it shouldn't give an extra 100% dps," if that were the case then people would be hitting 200k right now and that is definitely not true. Taking a glance at one of the logs from a recent trial run, just plucking numbers at random, I see light attacks accounting for 10-15% of the damage of the hardest hitting members of my group. So please, of future discussion, light attack weaving is indeed bonus damage that doesn't cost resources to do, but it is nothing compared to properly managing your rotation and resources throughout a fight.
I stand corrected. Thanks!
Well partially at least. Can any class mag/sta combo achieve 100k with just skills?
So all those ppl replying to all those threads of the "my dps sucks in the sub 40k range. need help" kind with "you just need to dummyhump until your weave is perfect". Are kinda really off. What should be taught/learned first and foremost is. "Get your rotation down to a T. Then improve your weave"..
would give much more improvement much faster and easier..
different builds and classes benefit more or less based on light attack weaving, but it's been shown time and again that you can hit good/decent numbers on literally any class if you're not doing any light attacks.
@Merforum light attack being on the GCD would make the game feel clunky and unresponsive which is why hardly anyone wants it. certainly no one who has actually taken the time to perfect their weave.
what I don't understand is why there is not a strong sub-culture for non light attack weave focused dps?
why aren't you guys putting your heads together and working out solid builds and meta for those who can't light weave for either physical of philosophical reasons?
every time this comes up on PTS (which is literally every PTS) I see a bunch of end game guys posting some parses showing it can be done with literally no light attacks while you guys ask for the game to be changed to your preference.
As a teenager I never drank beer because it tastes terrible, but lots of friends did and as adults they think it tastes good but NO it still tastes terrible they're just used to it (smoking and rap music is same thing)
This right here is my main issue. Even heavy attack builds use more light attacks than heavy attacks, it all feels so samey.IMHO ESO must create another playstyle other that LA weaving or slowly die.
Many people complain about that all builds are resulting in a similar appearance. They blame lack of class uniqueness but for me it s style uniqueness, it's all about LA 1 LA 1 LA 2 LA 1 LA 1 LA 3 Barswap LA 1 LA 2 Barswap rinse and repeat.
Maybe they could start by adding combos to consecutive light attacks.
Even rotations like LA > LA > LA > Skill would be a breath of fresh air. Virtually every modern game does something like this, where you can strike with a weapon several times and each successive hit will be slightly different, either in effect or damage. And/or speed up the base attack speed, we know that's possible because of the Blood Moon set and the old weighted trait.It certainly wasn't intended for people to use it this way. Does that qualify as a bug?prove it's a bug
I don't think so, but it doesn't really speak favorably about ZOS' game design, either. Most of it could be summed up as "embraced accidents".Well, the percentage light attacks contribute to your damage also largely depends on ... the rest of your damage and rotation. Many people who don't have a proper rotation could profit significantly more from adding light attacks into their, e.g., snipe spam, than somebody who already keeps all his DoTs up and the like.MudcrabAttack wrote: »For what it's worth you don't really have to light attack or heavy attack anymore to hit 100k, that's neat I guess
From an update 33 feedback thread, please don't exaggerate saying "it shouldn't give an extra 100% dps," if that were the case then people would be hitting 200k right now and that is definitely not true. Taking a glance at one of the logs from a recent trial run, just plucking numbers at random, I see light attacks accounting for 10-15% of the damage of the hardest hitting members of my group. So please, of future discussion, light attack weaving is indeed bonus damage that doesn't cost resources to do, but it is nothing compared to properly managing your rotation and resources throughout a fight.
So, depending on the rest of your skills, it could very well add 100% DPS ... but that also means that statement by itself is meaningless. From my experience, bar swapping and dynamic rotations are a much bigger obstacle than weaving (except for some skills that are just wonky as hell).
As a teenager I never drank beer because it tastes terrible, but lots of friends did and as adults they think it tastes good but NO it still tastes terrible they're just used to it (smoking and rap music is same thing)
So we should get rid of beer and rap music? Mate, lots of people genuinely like beer. I like some rap music. I also really like the way light attacks interact with skills in this game. It's way better than the way auto attack / tab target mmo's work like wow and I think it's awesome that you have a resource free method of attack that you can always fall back on and interrupt with your skills and abilities.
You are proposing to fundamentally change the way combat works in this game, which a bunch of people like, because you, personally, don't like it. I don't like coffee. I guess we should get rid of that too...