FlopsyPrince wrote: »
During my console time the system would ignore a long press on a single item instead of carrying out the multi action.
It wasn't really a stack, so that is why, but it was annoying since I had to then take the action in another way.
Filtering the list for "unknown items" should be trivial since it is just a limiting filter. Only show things I don't know if I have turned on the setting. We can already filter by trait, level, etc.
Ohh so you didn't have craft bag? I think I get it now, you are saying if you had multiple stacks it could cause issues, I see now, thanks for the clarification.
Added your suggestion anyway, so it's there.
Have different, choosable lighting conditions on character creation been mentioned?
PC needs an indicator on Motif style known for writs as well.
Armory station in cyrodiil
Have different, choosable lighting conditions on character creation been mentioned?
If only they gave us a Vendor to whom we could trade ANY tier of logs to for the Heartwood.
Don't go and say "but that will kill the economy or value of them!"
The only reason (in my mind) we even have Heartwood/Bast and all the other types is because it would have been a hassle for them to make furnishing recipes require each and every individual log/tier type etc.
So these "special" types of "wood"/"cloth" etc were made for ease of the crafting system in general. No one said they were ever intended to be rare.
Summary:
Give us a Vendor already ZOS that lets us trade any type of wood for Heartwood, and ditto for the other Craft Skills as well. Obviously not on a ratio of 1 to 1. Something fair.
RPGplayer13579 wrote: »A Crown Store option, for a couple of Hirelings to take care of your collection of treasure maps and survey reports. Limit them to be able to do only one at a time and only once a day. Players will be able to place them somewhere in one of their homes and give them either the map or report you want them to take care of. What they find will be based on your characters level, crafting skill level, and any relevant champion point bonuses your character has chosen and/or equipped.
1 - Let us switch among bank, guild bank, and guild store without leaving the banker entirely - Thank you whitecrow.
nightstrike wrote: »
FlopsyPrince wrote: »Kind of amazing that many have spoken against a quality of life improvement years ago. Don't people understand what "quality of life" is? Yes, many QoL issues can be handled other ways now, but that doesn't mean they can't be asked for.
nightstrike wrote: »
Looking back on my other, similar threads, I have found that on this particular forum, when I suggest an improvement, it is met with variations of "you're lazy". I eventually stopped. Maybe the culture has changed a bit now.
FlopsyPrince wrote: »
That is why ZOS really needs a place to get these changes. People tend to be much more satisfied if they seem to have input, even if their desires do not happen.
Just letting "you're lazy" replies be the only thing is counterproductive for them.
nightstrike wrote: »A suggestions forum is really only useful if they actively reply to each suggestion. Look at the bugs forum for an example of how NOT to do it.
FlopsyPrince wrote: »
They wouldn't have to respond to every suggestion, but having a feeling things are at least getting read would certainly be helpful./quote]
Well it certainly couldn't hurt.
I mean honestly, interaction with developers is what we are calling for in many threads across many areas of the form. Community managers help to a point, and Kevin and Bill are doing better than most, but there's no substitute for more direct interaction.
At the end of the day, ZOS employees read the forums anyway looking for things to censor or close, so if they're in the thread, why can't they just say "Sorry, we tried that idea, and we don't think it'll work.. " or "that's a great idea, I'll let someone know and see if it's doable" or any of a million other easy to do things. Compare that to the effort spent going to great lengths to police other aspects, and I personally think it's small in comparison.
nightstrike wrote: »
Well it certainly couldn't hurt.
I mean honestly, interaction with developers is what we are calling for in many threads across many areas of the form. Community managers help to a point, and Kevin and Bill are doing better than most, but there's no substitute for more direct interaction.
At the end of the day, ZOS employees read the forums anyway looking for things to censor or close, so if they're in the thread, why can't they just say "Sorry, we tried that idea, and we don't think it'll work.. " or "that's a great idea, I'll let someone know and see if it's doable" or any of a million other easy to do things. Compare that to the effort spent going to great lengths to police other aspects, and I personally think it's small in comparison.
FlopsyPrince wrote: »The ones looking for "bad posts" are not the ones who make these decisions.
Though I agree with the comment about the Bug Forums. It is VERY FRUSTRATING to see a bug reported years ago (and maybe even acknowledge with a "we are looking into it" comment) still be interrupting gameplay now. I suppose that would illustrate the frustration a suggestions forum could place. Though most would realize suggestions are just that, not broken things that need to be fixed.
nightstrike wrote: »
True, but they could pass it along and update later with a reply.
Having an open bug tracker would solve all of these issues, as feature requests could go into it also. Forums aren't issue trackers, after all.