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Please expand The Golden to include more(all?) monster sets

Kwoung
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Yes, I realize a new monster set or so gets added extremely rarely (like every other year maybe?), but The Golden really needs to have a lot more in her rotation. For 6 months now I have only found a piece I didn't already own on maybe 2 occasions, and 90% of my monster sets came from The Golden. It would be nice to check her and find something new once in a while, instead of the same few sets rotating in/out week after week. There are plenty of sets I do not have, so at the very least, they have not been on The Golden in the past couple years, but I assume they aren't even in the rotation, while the sets I do own have passed through many times over.

I am not requesting the latest and greatest sets get added immediately upon release of a new DLC, just the ones that have been around forever and still haven't been showing up. Also not requesting more sets be made available at the same time, 2 is fine and more choices of stuff I already own would be fairly pointless anyways.

Example:
Grothdarr has appeared 6 times
Domihaus has appeared 5 times in the past year!
Lord Warden has never appeared, even though Imperial City Prison was introduced ~7 years ago I think?

Also, this can be one of the few decent gold sinks in the game, but if the inventory never changes, it isn't very effective.
Edited by Kwoung on January 22, 2022 6:11PM
  • peacenote
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    I agree with this. :)
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • _Zathras_
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    As an aside, I haven't given The Golden any attention at all, ever. I always thought it just dealt with golden jewelry, which I have no use for. So, after giving it a browse after I saw this post about it also selling monster set pieces, I think I will be paying more attention, and doing some shopping.

    Thanks!
  • Pepegrillos
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    The Golden needs an overhaul.
  • dem0n1k
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    Agreed!

    The loot table needs an update to include all the DLC monster sets & maybe make it 3-4 different monster sets per weekend instead of just 2 per weekend.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Wolfpaw
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    Agree, golden is very outdated. I rather see all available monster sets.

    Monster sets behind a paywall or sub could be unlocked through purchase of dlc or ESO plus.

    Remove purchase with gold, AP only.
    Edited by Wolfpaw on January 23, 2022 5:10PM
  • Kwoung
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    Wolfpaw wrote: »
    Agree, golden is very outdated. I rather see all available monster sets.

    Monster sets behind a paywall or sub could be unlocked through purchase of dlc or ESO plus.

    Or they could just be cool about it and not feel they need to monetize every single part of the game, and just put them up for sale regardless. But heck, I used Lord Warden as an example, it is part of the base game and has been almost since it's release.
  • Snamyap
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    Kwoung wrote: »
    Wolfpaw wrote: »
    Agree, golden is very outdated. I rather see all available monster sets.

    Monster sets behind a paywall or sub could be unlocked through purchase of dlc or ESO plus.

    Or they could just be cool about it and not feel they need to monetize every single part of the game, and just put them up for sale regardless. But heck, I used Lord Warden as an example, it is part of the base game and has been almost since it's release.

    Lord Warden has been offered

    https://benevolentbowd.ca/games/esotu/esotu-chronicle-of-alliance-point-vendor-items/
  • spartaxoxo
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    Snamyap wrote: »
    Kwoung wrote: »
    Wolfpaw wrote: »
    Agree, golden is very outdated. I rather see all available monster sets.

    Monster sets behind a paywall or sub could be unlocked through purchase of dlc or ESO plus.

    Or they could just be cool about it and not feel they need to monetize every single part of the game, and just put them up for sale regardless. But heck, I used Lord Warden as an example, it is part of the base game and has been almost since it's release.

    Lord Warden has been offered

    https://benevolentbowd.ca/games/esotu/esotu-chronicle-of-alliance-point-vendor-items/

    Huh. Looks like your right, though it hasn't been since 2017, as far as I can tell.
  • Snamyap
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    spartaxoxo wrote: »
    Snamyap wrote: »
    Kwoung wrote: »
    Wolfpaw wrote: »
    Agree, golden is very outdated. I rather see all available monster sets.

    Monster sets behind a paywall or sub could be unlocked through purchase of dlc or ESO plus.

    Or they could just be cool about it and not feel they need to monetize every single part of the game, and just put them up for sale regardless. But heck, I used Lord Warden as an example, it is part of the base game and has been almost since it's release.

    Lord Warden has been offered

    https://benevolentbowd.ca/games/esotu/esotu-chronicle-of-alliance-point-vendor-items/

    Huh. Looks like your right, though it hasn't been since 2017, as far as I can tell.

    Yeah, but you got a point regardless, I thought there was greater variety but looking back through that list it's a lot of the same. Could be ZOS wants people to play the content but not lock people out of monster sets completely if they really don't like doing dungeons.
    Edited by Snamyap on January 23, 2022 6:18AM
  • EF321
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    What I want is for it to arrive a couple of hours earlier.
  • Finedaible
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    For the amount of possible sets which exist in the game now, it is logical to increase the amount of vendor's offerings so that everything gets a chance to rotate in.

    The constant addition of new sets is a looming problem to the game as a whole though. Stickerbook was obviously added to alleviate that issue, but I wonder what they plan to do in the future when they've added even more sets until it becomes unmanageable for the devs to fix and balance them all. It is going to become unhealthy for the game at some point.
  • Kwoung
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    Finedaible wrote: »
    For the amount of possible sets which exist in the game now, it is logical to increase the amount of vendor's offerings so that everything gets a chance to rotate in.

    I don't feel they need to increase the number that The Golden offers, as 2 per week is fine really. There are 48(?) Monster Sets in the game, 52 weeks in a year and 2 sets offered per week. Which basically means if every set was in a static rotation, both the head and shoulders would show up *at least* once per year.

    Not to mention this would drain up to 31.2 million gold from the game per player, which would go a very long ways towards curbing inflation, by not only removing the gold from those that have it, but by taking a ton of it out of circulation from those saving up to get a set they desire.

    I also suspect if ZOS changed The Goldens coding to only sell you sets you own the content for... they could use this as a monetization thing (as much as I disagree with their rampant monetization practices). Say Zaan finally shows up, but is greyed out because you don't have ESO+ or the Dragon Bones DLC pack, what do you think the player would do? IMHO if they really want the set and despise that dungeon or are have failed so many times they gave up (as many have), they would either sub or buy the DLC to get it. And that wouldn't be any more PTW than it is now.
    Edited by Kwoung on January 23, 2022 4:53PM
  • Wolfpaw
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    Kwoung wrote: »
    Finedaible wrote: »
    For the amount of possible sets which exist in the game now, it is logical to increase the amount of vendor's offerings so that everything gets a chance to rotate in.

    I don't feel they need to increase the number that The Golden offers, as 2 per week is fine really. There are 48(?) Monster Sets in the game, 52 weeks in a year and 2 sets offered per week. Which basically means if every set was in a static rotation, both the head and shoulders would show up *at least* once per year.

    Not to mention this would drain up to 31.2 million gold from the game per player, which would go a very long ways towards curbing inflation, by not only removing the gold from those that have it, but by taking a ton of it out of circulation from those saving up to get a set they desire.

    I also suspect if ZOS changed The Goldens coding to only sell you sets you own the content for... they could use this as a monetization thing (as much as I disagree with their rampant monetization practices). Say Zaan finally shows up, but is greyed out because you don't have ESO+ or the Dragon Bones DLC pack, what do you think the player would do? IMHO if they really want the set and despise that dungeon or are have failed so many times they gave up (as many have), they would either sub or buy the DLC to get it. And that wouldn't be any more PTW than it is now.

    The gold cost should be removed anyhow, just AP. 500k AP or more. PvP players already have to do too much PvE to PvP.
    Edited by Wolfpaw on January 23, 2022 5:22PM
  • Kwoung
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    Wolfpaw wrote: »
    Kwoung wrote: »
    Finedaible wrote: »
    For the amount of possible sets which exist in the game now, it is logical to increase the amount of vendor's offerings so that everything gets a chance to rotate in.

    I don't feel they need to increase the number that The Golden offers, as 2 per week is fine really. There are 48(?) Monster Sets in the game, 52 weeks in a year and 2 sets offered per week. Which basically means if every set was in a static rotation, both the head and shoulders would show up *at least* once per year.

    Not to mention this would drain up to 31.2 million gold from the game per player, which would go a very long ways towards curbing inflation, by not only removing the gold from those that have it, but by taking a ton of it out of circulation from those saving up to get a set they desire.

    I also suspect if ZOS changed The Goldens coding to only sell you sets you own the content for... they could use this as a monetization thing (as much as I disagree with their rampant monetization practices). Say Zaan finally shows up, but is greyed out because you don't have ESO+ or the Dragon Bones DLC pack, what do you think the player would do? IMHO if they really want the set and despise that dungeon or are have failed so many times they gave up (as many have), they would either sub or buy the DLC to get it. And that wouldn't be any more PTW than it is now.

    The gold cost should be removed anyhow, just AP. 500k AP or more. PvP players already have to do too much PvE to PvP.

    Sorry, I don't follow that logic. They can already be bought for either gold or AP, and removing the gold bit would invalidate it as a gold sink, which this game desperately needs more of, not less.
  • Wolfpaw
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    Kwoung wrote: »
    Wolfpaw wrote: »
    Kwoung wrote: »
    Finedaible wrote: »
    For the amount of possible sets which exist in the game now, it is logical to increase the amount of vendor's offerings so that everything gets a chance to rotate in.

    I don't feel they need to increase the number that The Golden offers, as 2 per week is fine really. There are 48(?) Monster Sets in the game, 52 weeks in a year and 2 sets offered per week. Which basically means if every set was in a static rotation, both the head and shoulders would show up *at least* once per year.

    Not to mention this would drain up to 31.2 million gold from the game per player, which would go a very long ways towards curbing inflation, by not only removing the gold from those that have it, but by taking a ton of it out of circulation from those saving up to get a set they desire.

    I also suspect if ZOS changed The Goldens coding to only sell you sets you own the content for... they could use this as a monetization thing (as much as I disagree with their rampant monetization practices). Say Zaan finally shows up, but is greyed out because you don't have ESO+ or the Dragon Bones DLC pack, what do you think the player would do? IMHO if they really want the set and despise that dungeon or are have failed so many times they gave up (as many have), they would either sub or buy the DLC to get it. And that wouldn't be any more PTW than it is now.

    The gold cost should be removed anyhow, just AP. 500k AP or more. PvP players already have to do too much PvE to PvP.

    Sorry, I don't follow that logic. They can already be bought for either gold or AP, and removing the gold bit would invalidate it as a gold sink, which this game desperately needs more of, not less.

    To add all sets, but unlocked for AP purchase through ESO plus or owning dlc for non base game.

    Gold sink can be added anywhere, like buying crowns.
  • Tommy_The_Gun
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    Tbh. I think at this point they could add other item types to gold vendor (random dungeon & dlc dungeon weapon or armour) and no one would complain. ;)
  • WabanakiWarrior
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    I absolutely agree! Thanks for bringing this topic up man
    PS4 NA
    Grand Master Crafter, PVP, Housing nerd
  • Rowjoh
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    Agreed, and it's not just the Golden vendor.

    The mechanics and drops from chests, thieves troves, heavy sacks etc are very old and stale and also desperately need refreshing.


    Edited by Rowjoh on January 23, 2022 8:18PM
  • Kusto
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    Many dlc dungeons have been nerfed alot. It's not hard to just run it to get the helm. 9 out of 10 pug groups can clear any dungeon these days. Just queue instead of waiting week after week for golden.
  • Kwoung
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    Kusto wrote: »
    Many dlc dungeons have been nerfed alot. It's not hard to just run it to get the helm. 9 out of 10 pug groups can clear any dungeon these days. Just queue instead of waiting week after week for golden.

    You assume I have the slightest interest in running dungeons, which I really don't, I despise dungeons in this game, they aren't fun at all for me. ZOS put a vendor in game to dole out the gear once a week, and I am more than happy to wait for a set I desire to come around. Yet most don't, ever.

    Also, you forget the shoulders, which I have had take upwards of 70 keys to get one I need... that's a lot more dungeons I didn't want to be in, in the first place.
  • Kusto
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    Kwoung wrote: »
    Kusto wrote: »
    Many dlc dungeons have been nerfed alot. It's not hard to just run it to get the helm. 9 out of 10 pug groups can clear any dungeon these days. Just queue instead of waiting week after week for golden.

    You assume I have the slightest interest in running dungeons, which I really don't, I despise dungeons in this game, they aren't fun at all for me. ZOS put a vendor in game to dole out the gear once a week, and I am more than happy to wait for a set I desire to come around. Yet most don't, ever.

    Also, you forget the shoulders, which I have had take upwards of 70 keys to get one I need... that's a lot more dungeons I didn't want to be in, in the first place.

    I have no interest in pvp but I'm forced to do it if I wanna participate in pve endgame as a tank or healer. I need warhorn, barrier etc and have to do BG death matches to get them. Not fun if you're running pve support build and others pvp builds. Not only do I get killed alot, I also get hate and insults from my own teammates because make them lose. Then I'm being told in forums to learn to pvp and change my build lol. I can tell you the same thing. Would you learn the dungeon mechanics and change your build just to get helm?
  • Kwoung
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    Kusto wrote: »
    Kwoung wrote: »
    Kusto wrote: »
    Many dlc dungeons have been nerfed alot. It's not hard to just run it to get the helm. 9 out of 10 pug groups can clear any dungeon these days. Just queue instead of waiting week after week for golden.

    You assume I have the slightest interest in running dungeons, which I really don't, I despise dungeons in this game, they aren't fun at all for me. ZOS put a vendor in game to dole out the gear once a week, and I am more than happy to wait for a set I desire to come around. Yet most don't, ever.

    Also, you forget the shoulders, which I have had take upwards of 70 keys to get one I need... that's a lot more dungeons I didn't want to be in, in the first place.

    I have no interest in pvp but I'm forced to do it if I wanna participate in pve endgame as a tank or healer. I need warhorn, barrier etc and have to do BG death matches to get them. Not fun if you're running pve support build and others pvp builds. Not only do I get killed alot, I also get hate and insults from my own teammates because make them lose. Then I'm being told in forums to learn to pvp and change my build lol. I can tell you the same thing. Would you learn the dungeon mechanics and change your build just to get helm?

    That is a very bad analogy. If you took what I said into consideration, where I am willing to wait for what I want to come around, you can do the same. Just keep collecting those daily login rewards until you have enough AP to buy the skills you need. Not to mention, there are (mostly) non-PVP ways to earn a ton of AP, like repairing walls/doors, where you have literally zero chance of engaging in PVP if you have your speakers turned up to hear when someone starts sieging... then you simply port out and go repair another keep from the inside where you are nice and safe. So no, you are choosing to PVP, it isn't forced upon you at all.
    Edited by Kwoung on January 24, 2022 1:59AM
  • Kusto
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    Kwoung wrote: »
    Kusto wrote: »
    Kwoung wrote: »
    Kusto wrote: »
    Many dlc dungeons have been nerfed alot. It's not hard to just run it to get the helm. 9 out of 10 pug groups can clear any dungeon these days. Just queue instead of waiting week after week for golden.

    You assume I have the slightest interest in running dungeons, which I really don't, I despise dungeons in this game, they aren't fun at all for me. ZOS put a vendor in game to dole out the gear once a week, and I am more than happy to wait for a set I desire to come around. Yet most don't, ever.

    Also, you forget the shoulders, which I have had take upwards of 70 keys to get one I need... that's a lot more dungeons I didn't want to be in, in the first place.

    I have no interest in pvp but I'm forced to do it if I wanna participate in pve endgame as a tank or healer. I need warhorn, barrier etc and have to do BG death matches to get them. Not fun if you're running pve support build and others pvp builds. Not only do I get killed alot, I also get hate and insults from my own teammates because make them lose. Then I'm being told in forums to learn to pvp and change my build lol. I can tell you the same thing. Would you learn the dungeon mechanics and change your build just to get helm?

    That is a very bad analogy. If you took what I said into consideration, where I am willing to wait for what I want to come around, you can do the same. Just keep collecting those daily login rewards until you have enough AP to buy the skills you need. Not to mention, there are (mostly) non-PVP ways to earn a ton of AP, like repairing walls/doors, where you have literally zero chance of engaging in PVP if you have your speakers turned up to hear when someone starts sieging... then you simply port out and go repair another keep from the inside where you are nice and safe. So no, you are choosing to PVP, it isn't forced upon you at all.

    Repairing walls is very time consuming. It would take days in Cyrodiil to get barrier unlocked. But it would only take you 30min to an hour to run the dungeon and get your helm. You choose to wait months for golden instead.
  • Kwoung
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    Kusto wrote: »
    Kwoung wrote: »
    Kusto wrote: »
    Kwoung wrote: »
    Kusto wrote: »
    Many dlc dungeons have been nerfed alot. It's not hard to just run it to get the helm. 9 out of 10 pug groups can clear any dungeon these days. Just queue instead of waiting week after week for golden.

    You assume I have the slightest interest in running dungeons, which I really don't, I despise dungeons in this game, they aren't fun at all for me. ZOS put a vendor in game to dole out the gear once a week, and I am more than happy to wait for a set I desire to come around. Yet most don't, ever.

    Also, you forget the shoulders, which I have had take upwards of 70 keys to get one I need... that's a lot more dungeons I didn't want to be in, in the first place.

    I have no interest in pvp but I'm forced to do it if I wanna participate in pve endgame as a tank or healer. I need warhorn, barrier etc and have to do BG death matches to get them. Not fun if you're running pve support build and others pvp builds. Not only do I get killed alot, I also get hate and insults from my own teammates because make them lose. Then I'm being told in forums to learn to pvp and change my build lol. I can tell you the same thing. Would you learn the dungeon mechanics and change your build just to get helm?

    That is a very bad analogy. If you took what I said into consideration, where I am willing to wait for what I want to come around, you can do the same. Just keep collecting those daily login rewards until you have enough AP to buy the skills you need. Not to mention, there are (mostly) non-PVP ways to earn a ton of AP, like repairing walls/doors, where you have literally zero chance of engaging in PVP if you have your speakers turned up to hear when someone starts sieging... then you simply port out and go repair another keep from the inside where you are nice and safe. So no, you are choosing to PVP, it isn't forced upon you at all.

    Repairing walls is very time consuming. It would take days in Cyrodiil to get barrier unlocked. But it would only take you 30min to an hour to run the dungeon and get your helm. You choose to wait months for golden instead.

    Like I said, I do not enjoy that content. I didn't say I haven't done it, I have done most of the dungeons, a good portion of on vet, many in hard mode. That said, it was only the rare occasion I actually enjoyed doing it and generally would have rather been doing something else.

    No offence, but it doesn't take days. Eat a War Torte, get a delve boss buff and 188,000 AP takes like 2-4 hours of actual PVP to obtain, maybe an hour during an event. I also know for a fact I can also get 25K AP in 30 min or less repairing walls, since I do it all the time on multiple crafting alts to earn the monthly transmute rewards. So that's 4 hours of wall repairs, which is less time than one run of Scalecaller took a group I was in to get Zaan's once.

    Most of my guildies (who are DC faction) earn Barrier in one or two Sunday afternoon's on our 2 hour PVP fun run to earn transmutes... most of the time before they even hit level 50.
    Edited by Kwoung on January 24, 2022 2:27AM
  • Troodon80
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    I definitely agree with having more variety in The Golden, both in terms of monster sets and in golden jewellery.

    But if I may ask, without trying to derail the topic, why is it you don't like doing dungeons? Is it trying to find a group who can do it? Do it without wiping for hours? Do it fast/slow/paced? Dungeon design? Lore? Mechanics? Something else?
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Kwoung
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    Troodon80 wrote: »
    I definitely agree with having more variety in The Golden, both in terms of monster sets and in golden jewellery.

    But if I may ask, without trying to derail the topic, why is it you don't like doing dungeons? Is it trying to find a group who can do it? Do it without wiping for hours? Do it fast/slow/paced? Dungeon design? Lore? Mechanics? Something else?

    I have no issues finding folks to do them, and if I asked, I am sure my guilds trial progression group members would be more than willing to run any of them with me. They make DLC Vet HM look like FG normal they blow through them so easily.

    I would say it is the design of them mostly. I come from a different era I guess, where dungeons were huge and an all day affair to reach the bottom, many side paths, many bosses who all could drop unique rare loot in different sections, were a ton of fun to explore and conquer and everyone had to use their full toolbox to make it successful. Not like ESO where you have a simple path starting at point A and leading you to point B, with no chance of a rare drop or anything different or exciting happening along the way. Basically, they just aren't fun and for me, have gotten to the point of being painful to even enter, years ago. Dungeons in ESO aren't an adventure, they are just another grind to get through.
    Edited by Kwoung on January 24, 2022 6:09AM
  • Hotdog_23
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    My idea is offer 2 sets per week in rotation helms and shoulders pieces both at the same time. As new sets are added to the game place them at the bottom of the current list. Do the same for the gold jewelry from each dungeon as the helms and shoulders drop.

    Example would be Shadows of the Hist week.

    Cradle of Shadows
    Velidreth Helm and shoulder pieces. Gossamer, Hand of Mephala and Widowmaker rings and necklaces.

    Ruins of Mazzatun
    Mighty Chudan Helm and shoulder pieces. Amber Plasm, Aspect of Mazzatun and Heem-Jas' Retribution rings and necklaces.

    Next week would be Horns of the reach DLC.

    Get rid of the key system and return to shoulders dropping from normal dungeon runs and Helms from vet.

    Stay safe :)
  • Merlin13KAGL
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    Wolfpaw wrote: »
    Agree, golden is very outdated. I rather see all available monster sets.

    Monster sets behind a paywall or sub could be unlocked through purchase of dlc or ESO plus.

    Remove purchase with gold, AP only.
    You have the option of using AP to avoid the content. Why shouldn't people have the option to use gold to avoid that same content?

    (And please don't tell me about it being a PvP zone and people should be required to do that content to be able to not do the other content...)
    Kwoung wrote: »
    Kusto wrote: »
    Many dlc dungeons have been nerfed alot. It's not hard to just run it to get the helm. 9 out of 10 pug groups can clear any dungeon these days. Just queue instead of waiting week after week for golden.

    You assume I have the slightest interest in running dungeons, which I really don't, I despise dungeons in this game, they aren't fun at all for me. ZOS put a vendor in game to dole out the gear once a week, and I am more than happy to wait for a set I desire to come around. Yet most don't, ever.

    Also, you forget the shoulders, which I have had take upwards of 70 keys to get one I need... that's a lot more dungeons I didn't want to be in, in the first place.
    @Kwoung I'm going to assume 70 keys was a while ago? You can get a 50/50 chance on any monster shoulder at a cost of 5 keys, even if it ends up landing in a different weight.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Hlaaluna
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    Agreed. I have never seen Zaan come up.
  • Kwoung
    Kwoung
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    Wolfpaw wrote: »
    Agree, golden is very outdated. I rather see all available monster sets.

    Monster sets behind a paywall or sub could be unlocked through purchase of dlc or ESO plus.

    Remove purchase with gold, AP only.
    You have the option of using AP to avoid the content. Why shouldn't people have the option to use gold to avoid that same content?

    (And please don't tell me about it being a PvP zone and people should be required to do that content to be able to not do the other content...)
    Kwoung wrote: »
    Kusto wrote: »
    Many dlc dungeons have been nerfed alot. It's not hard to just run it to get the helm. 9 out of 10 pug groups can clear any dungeon these days. Just queue instead of waiting week after week for golden.

    You assume I have the slightest interest in running dungeons, which I really don't, I despise dungeons in this game, they aren't fun at all for me. ZOS put a vendor in game to dole out the gear once a week, and I am more than happy to wait for a set I desire to come around. Yet most don't, ever.

    Also, you forget the shoulders, which I have had take upwards of 70 keys to get one I need... that's a lot more dungeons I didn't want to be in, in the first place.
    @Kwoung I'm going to assume 70 keys was a while ago? You can get a 50/50 chance on any monster shoulder at a cost of 5 keys, even if it ends up landing in a different weight.

    Yes it was prior to the new curation system, but by the time that change came around, I had long burned out on doing dungeons.

    Anyways, this thread isn't about how hard/easy it is to do dungeons or PVP, it is about a vendor ZOS put in game that has been neglected for years... and could use a bit of attention.
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