biminirwb17_ESO wrote: »One of the hardest things to learn about Cyrodiil pvp is situational awareness, where you are likely to be attacked, where you are relatively safe, how many players are near you and what is their skill level.
One thing is true everyone who fights in pvp dies, the people who do not die much don't tend to fight in the open. I was chasing a record kill streak of over 100 kills, I stayed in the keep, snuck out the back when it was obvious the situation was hopeless and achieved the streak.
Other times I will jump off the walls and die multiple times just to stop the other faction from putting down siege. Staying alive is optional when dying means nothing if you can respawn close by.
Too many people worry about winning fights, there is so much more. Ninja repairing a door during a siege can be a win or lose play, so can placing or burning a forward camp.
Oh and always expect a NB to be lurking, they usually are
thesarahandcompany wrote: »I remember when I first started playing deathmatch battlegrounds in ESO. I played a sorcerer with four pets. Playing with pets was something you’d never see many players doing. To be clear, it was a lackluster setup compared to other ways you might play sorcerer in battlegrounds. I didn’t care. I was playing the way I wanted to play. I never finished off anyone. I died a lot. I cost the team the game constantly. Eventually, I got better at playing the build. I didn’t die much. I did a lot more damage or healing than before. I even managed to secure a few finishing blows (without endless fury).
Even though I improved, many players still criticized the way I played because I was a serious limit to my team. If you are like me and believe in rational choice (sometimes), I make the assumption about BG players that we are rational. We enter battlegrounds wanting to win. No rational player enters BGs with the intention to lose. Or, in the famous words of Alyssa Edwards, “winning isn’t everything, but wanting to win is.”
All this said, I’m left wondering to myself whether I’m elitist or just rational about the game. I by no means want to tell people how to decorate their house or dress their character. For that reason, I don’t feel like an elitist. I do recognize that PvP is a math formula and puzzle, and we can come to a few answers that are righter than others.
How do we reconcile the rational and reasonable goal to win PvP, while also the fact that playing the way you want to play can often go against that rational goal?
Play how you want means: Be a trader, run solo content, run group content, play only battelgrounds, pvp in cyrodil, be a thief, only kill world bosses, only do overland content, quest with groups, quest solo, spend thousands of hours fishing, or crafting, or just chatting with friends.
Play how you want does not mean: your build will be viable for all content.
People seem the conflate the two. The idea behind play how you want is that you can do anything in the game you wish to do. But that does not mean that any way you set yourself up will be viable. A great example is fishing. Play how you want means that you can spend as little or as much time as you want fishing. But even fishing still requires you to have the correct bait. You can't do any fishing without having the proper bait for where you intend to fish. So play as you want, but you still need to be properly geared for success.
But that does not mean that any way you set yourself up will be viable. A great example is fishing. Play how you want means that you can spend as little or as much time as you want fishing. But even fishing still requires you to have the correct bait. You can't do any fishing without having the proper bait for where you intend to fish. So play as you want, but you still need to be properly geared for success.
Supreme_Atromancer wrote: »But that does not mean that any way you set yourself up will be viable. A great example is fishing. Play how you want means that you can spend as little or as much time as you want fishing. But even fishing still requires you to have the correct bait. You can't do any fishing without having the proper bait for where you intend to fish. So play as you want, but you still need to be properly geared for success.
But what is it in the background that determines viability? That is the question. No one's actually arguing that any wacky combination of 5 different sets should be amazing, because its obvious that that person hasn't made an effort.
In your fishing example, there's a broad effort to have it make some sort of sense: certain baits work for certain water types. It feels reasonably logical. So to extend this example to the actual issue people have, imagine that casting Dizzy Swing or Rapid Manoeuvres at the water suddenly gave you 10x more fish. It would almost certainly become the "meta", but it would still be ridiculous and probably contorted. People who want to feel like they're fishing aren't necessarily going to want to feel pressured into doing that, will probably feel disenfranchised from the system and seek less and less to engage it, because their own intuition has no currency in the game, and the pressure to do things someone else's way, or get shouted out will push them to care less.
Supreme_Atromancer wrote: »But that does not mean that any way you set yourself up will be viable. A great example is fishing. Play how you want means that you can spend as little or as much time as you want fishing. But even fishing still requires you to have the correct bait. You can't do any fishing without having the proper bait for where you intend to fish. So play as you want, but you still need to be properly geared for success.
But what is it in the background that determines viability? That is the question. No one's actually arguing that any wacky combination of 5 different sets should be amazing, because its obvious that that person hasn't made an effort.
In your fishing example, there's a broad effort to have it make some sort of sense: certain baits work for certain water types. It feels reasonably logical. So to extend this example to the actual issue people have, imagine that casting Dizzy Swing or Rapid Manoeuvres at the water suddenly gave you 10x more fish. It would almost certainly become the "meta", but it would still be ridiculous and probably contorted. People who want to feel like they're fishing aren't necessarily going to want to feel pressured into doing that, will probably feel disenfranchised from the system and seek less and less to engage it, because their own intuition has no currency in the game, and the pressure to do things someone else's way, or get shouted out will push them to care less.
Success determines viability. It's pretty easy.
Nezyr_Jezz wrote: »The title should phrase:
Reflecting on how good am i and what are my expectations?
Answer:
Your not required to anything unless your not meeting the quotas of a group you are playing with. How you are going to get those depends on you and your playstyle. The most important factor is skill. And it comes down to skill in PVE and PVP alike. If you have a mediocre self made setup, and mediocre skills you will not win against a very good skilled player who runs meme build using worst sets. This game is skill dependant to a point where about 5-10% at most can meet "quotas" in both pvp and pve due to the lack of skill. Just get better [snip]
For more info on the subject i suggest:
[snip]
thesarahandcompany wrote: »Why? Because not every part of ESO allows us to play however we want.
https://youtu.be/KxJTsq2XeKY?t=252
They talk about these choices making your character "stand out" in the world, with nary a word to indicate that these choices will make you bad at your job in a team setting, or that the way you "stand out" will be like a sore thumb.The basis for the customization system in Elder Scrolls Online is that you can use whatever weapon or armor type you actually want to use. You can play as a heavy armor character who's a tank with a bow. Or you can play as a mage who uses a two-handed weapon. Or you can play as a sneaky guy who runs around healing people. The combination that you selected out of what armor type you use, what weapon type you use and what class you use really creates a unique character experience for you.
Supreme_Atromancer wrote: »Nezyr_Jezz wrote: »The title should phrase:
Reflecting on how good am i and what are my expectations?
Answer:
Your not required to anything unless your not meeting the quotas of a group you are playing with. How you are going to get those depends on you and your playstyle. The most important factor is skill. And it comes down to skill in PVE and PVP alike. If you have a mediocre self made setup, and mediocre skills you will not win against a very good skilled player who runs meme build using worst sets. This game is skill dependant to a point where about 5-10% at most can meet "quotas" in both pvp and pve due to the lack of skill. Just get better [snip]
For more info on the subject i suggest:
[snip]
Your interpretation is what's generally perceived as the problem with with how Nefas delivered his message. No one's playing the victim card.
Nezyr_Jezz wrote: »Supreme_Atromancer wrote: »Nezyr_Jezz wrote: »The title should phrase:
Reflecting on how good am i and what are my expectations?
Answer:
Your not required to anything unless your not meeting the quotas of a group you are playing with. How you are going to get those depends on you and your playstyle. The most important factor is skill. And it comes down to skill in PVE and PVP alike. If you have a mediocre self made setup, and mediocre skills you will not win against a very good skilled player who runs meme build using worst sets. This game is skill dependant to a point where about 5-10% at most can meet "quotas" in both pvp and pve due to the lack of skill. Just get better [snip]
For more info on the subject i suggest:
[snip]
Your interpretation is what's generally perceived as the problem with with how Nefas delivered his message. No one's playing the victim card.
If your unwilling to learn its on you not on me. A bad workman always blames his tools.
PVP is all about learning and adapting. [snip] Hes basically stating in public that he doesn't want to learn and adapt and thus the game prevents him from playing what he wants, where in reality is that if he would be good enough in making builds he would not have problems playing more niche ones that are not considered "meta".
Aside from that ESO is not a single player game. Get friends and form a group. But nowdays group players are blamed for being elitist because they are playing in groups.
And i back Nefas a 100%.
Supreme_Atromancer wrote: »If his message is to be used as ammunition and vitriol against people who even dare to approach the sacred topic of meta, then its been executed poorly, regardless of the intent.
Nezyr_Jezz wrote: »Supreme_Atromancer wrote: »If his message is to be used as ammunition and vitriol against people who even dare to approach the sacred topic of meta, then its been executed poorly, regardless of the intent.
It just is, weather anyone agrees or not.
thesarahandcompany wrote: »I remember when I first started playing deathmatch battlegrounds in ESO. I played a sorcerer with four pets. Playing with pets was something you’d never see many players doing. To be clear, it was a lackluster setup compared to other ways you might play sorcerer in battlegrounds. I didn’t care. I was playing the way I wanted to play. I never finished off anyone. I died a lot. I cost the team the game constantly. Eventually, I got better at playing the build. I didn’t die much. I did a lot more damage or healing than before. I even managed to secure a few finishing blows (without endless fury).
Even though I improved, many players still criticized the way I played because I was a serious limit to my team. If you are like me and believe in rational choice (sometimes), I make the assumption about BG players that we are rational. We enter battlegrounds wanting to win. No rational player enters BGs with the intention to lose. Or, in the famous words of Alyssa Edwards, “winning isn’t everything, but wanting to win is.”
Anyway, my first reaction to my critics was to say they were “elitist.” I took every opportunity to get better at my build with four pets. I was determined to prove everyone wrong; that I could play the way I wanted to play and engage in the upper thresholds of MMR. I did somewhat get there, but it was never enough. Why? Because not every part of ESO allows us to play however we want.
In the context of PvP, it is difficult to play the way I want to play, compared to something like housing. In housing, there’s no formula or code that tells me when I’ve created the most visually stunning house. There’s no function in ESO that tells me when I’ve placed my artwork on the right wall. Housing design comes down to choice and subjectivity (net of the e-physics).
In PvP, and in some cases PvE, there is a formula and code behind the scenes of ESO. I can look at those formulas and prove the condition(s) in which I’ve theoretically maximized, say, damage output in order to complete the obstacle or objective (whether defeating a boss, capturing a flag or eliminating an enemy player).
Since venturing out of my four-pet sorcerer build, I’ve achieved things in battlegrounds I’ve never thought I could do. It comes from an understanding of the combat system, every passive, status effect and proc condition. I’ve made new friends. Have found a part of the community that accepts me for who I am as a person and player.
All this said, I’m left wondering to myself whether I’m elitist or just rational about the game. I by no means want to tell people how to decorate their house or dress their character. For that reason, I don’t feel like an elitist. I do recognize that PvP is a math formula and puzzle, and we can come to a few answers that are righter than others.
How do we reconcile the rational and reasonable goal to win PvP, while also the fact that playing the way you want to play can often go against that rational goal?
Nezyr_Jezz wrote: »The title should phrase:
Reflecting on how good am i and what are my expectations?
Answer:
Your not required to anything unless your not meeting the quotas of a group you are playing with. How you are going to get those depends on you and your playstyle. The most important factor is skill. And it comes down to skill in PVE and PVP alike. If you have a mediocre self made setup, and mediocre skills you will not win against a very good skilled player who runs meme build using worst sets. This game is skill dependant to a point where about 5-10% at most can meet "quotas" in both pvp and pve due to the lack of skill. Just get better [snip]
For more info on the subject i suggest:
[snip]
[edited for baiting & to remove quote]
thesarahandcompany wrote: »Nezyr_Jezz wrote: »The title should phrase:
Reflecting on how good am i and what are my expectations?
Answer:
Your not required to anything unless your not meeting the quotas of a group you are playing with. How you are going to get those depends on you and your playstyle. The most important factor is skill. And it comes down to skill in PVE and PVP alike. If you have a mediocre self made setup, and mediocre skills you will not win against a very good skilled player who runs meme build using worst sets. This game is skill dependant to a point where about 5-10% at most can meet "quotas" in both pvp and pve due to the lack of skill. Just get better [snip]
For more info on the subject i suggest:
[snip]
[edited for baiting & to remove quote]
You're*
Anyway.
I was being a good OP but I'll chime on this specific point. I disagree with you completely. The relationship skill and success in ESO is inherently tied to gear access. The two interact undoubtedly and when one is particularly bad, it brings the value down of the other. Try clearing vCR with no gear on. Try clearing vCR with the best gear and not know how to LA weave.
I don't need a post to reflect on how good I am. I know I am. Thank you.
This post brings up a valid question about the mantra of ESO and how it's at odds with the core aspect of MMOs and Online RPGs.
thesarahandcompany wrote: »I remember when I first started playing deathmatch battlegrounds in ESO. I played a sorcerer with four pets. Playing with pets was something you’d never see many players doing. To be clear, it was a lackluster setup compared to other ways you might play sorcerer in battlegrounds. I didn’t care. I was playing the way I wanted to play. I never finished off anyone. I died a lot. I cost the team the game constantly. Eventually, I got better at playing the build. I didn’t die much. I did a lot more damage or healing than before. I even managed to secure a few finishing blows (without endless fury).
Even though I improved, many players still criticized the way I played because I was a serious limit to my team. If you are like me and believe in rational choice (sometimes), I make the assumption about BG players that we are rational. We enter battlegrounds wanting to win. No rational player enters BGs with the intention to lose. Or, in the famous words of Alyssa Edwards, “winning isn’t everything, but wanting to win is.”
thesarahandcompany wrote: »I remember when I first started playing deathmatch battlegrounds in ESO. I played a sorcerer with four pets. Playing with pets was something you’d never see many players doing. To be clear, it was a lackluster setup compared to other ways you might play sorcerer in battlegrounds. I didn’t care. I was playing the way I wanted to play. I never finished off anyone. I died a lot. I cost the team the game constantly. Eventually, I got better at playing the build. I didn’t die much. I did a lot more damage or healing than before. I even managed to secure a few finishing blows (without endless fury).
With the exception of PvP where stuns rule the game, player skill overwhelmingly dictates who is the stronger player.
A better comparison of gear than a no gear vCR would be the DPS of an average player in a meta build vs a top player wearing only crafted gear. The top player will outperform because they have taken the time to refine their skill. Even the OP notes that practice lead to their game improving which supports my comment.
I think that really hits the nail on the head.thesarahandcompany wrote: »This post brings up a valid question about the mantra of ESO and how it's at odds with the core aspect of MMOs and Online RPGs.
Dem_kitkats1 wrote: »With the exception of PvP where stuns rule the game, player skill overwhelmingly dictates who is the stronger player.
A better comparison of gear than a no gear vCR would be the DPS of an average player in a meta build vs a top player wearing only crafted gear. The top player will outperform because they have taken the time to refine their skill. Even the OP notes that practice lead to their game improving which supports my comment.
I have to disagree that gear has minimal to do with success in the game. Metas are metas for a reason. The extra stats and abilities that sets can give you, practically for free, is pretty insane. So it's no wonder that players gravitate to them. Put that on an experienced player and good luck trying to take them down without it 1v1. Just look at how Dark Convergence practically broke PvP. When it was first introduced 1 player could take out groups of enemy players by one click of a button. Their ability to kill others had nothing to do with skill.
So I don't think that playing meta makes you elitist, it's just how the game has evolved to cater to this "solo" mentality. I definitely think elitism is an attitude as others have said. I feel that elitism and toxicity in the culture of ESO could be an interesting and entirely new thread on its own because of its complexity.
Dem_kitkats1 wrote: »With the exception of PvP where stuns rule the game, player skill overwhelmingly dictates who is the stronger player.
A better comparison of gear than a no gear vCR would be the DPS of an average player in a meta build vs a top player wearing only crafted gear. The top player will outperform because they have taken the time to refine their skill. Even the OP notes that practice lead to their game improving which supports my comment.
I have to disagree that gear has minimal to do with success in the game. Metas are metas for a reason. The extra stats and abilities that sets can give you, practically for free, is pretty insane. So it's no wonder that players gravitate to them. Put that on an experienced player and good luck trying to take them down without it 1v1. Just look at how Dark Convergence practically broke PvP. When it was first introduced 1 player could take out groups of enemy players by one click of a button. Their ability to kill others had nothing to do with skill.
So I don't think that playing meta makes you elitist, it's just how the game has evolved to cater to this "solo" mentality. I definitely think elitism is an attitude as others have said. I feel that elitism and toxicity in the culture of ESO could be an interesting and entirely new thread on its own because of its complexity.
I think I do not understand your post. I never said meta was meaningless. However, equipping meta gear on the average player will not lead to that average player doing top DPS. They will not until and unless they improve their playing. Heck, there are players doing less than 20k DPS and gear will not make the difference between them doing that 20k and somehow doing 80k. So yes, meta gear will have less meaning with a player doing 20k dps. Player skill is most important.
However, equipping meta gear on the average player will not lead to that average player doing top DPS. They will not until and unless they improve their playing. Heck, there are players doing less than 20k DPS and gear will not make the difference between them doing that 20k and somehow doing 80k. So yes, meta gear will have less meaning with a player doing 20k dps. Player skill is most important.