thesarahandcompany wrote: »in the famous words of Alyssa Edwards, “winning isn’t everything, but wanting to win is.”
drsalvation wrote: »Yeah, to be good at PvP you have to play in specific builds. This is why a lot of us hate it.
Having had my fairshare of BGs all the way back to its very first iteration, I think that's probably your first mistake. Many people in BGs (and in general, I don't mean for that to sound like it's a BG issue) are far from rational. Unless you're dealing with a pre-made group of friends, it's just like queuing for a random dungeon. You never know what you're going to get.thesarahandcompany wrote: »I make the assumption about BG players that we are rational.
This is almost entirely the extent of the queue system when you're not in a pre-made group, and like PvE queues, you enter with the want or desire to clear the content. That's basically it. How you clear it is up to you. If you join with a "serious" group, or friends, and the objective is to optimise the group as a whole and the expectation is that everyone pulls their weight or performs a certain role, then it's not just up to you unless all agreed upon.thesarahandcompany wrote: »We enter battlegrounds wanting to win.
thesarahandcompany wrote: »I remember when I first started playing deathmatch battlegrounds in ESO. I played a sorcerer with four pets. Playing with pets was something you’d never see many players doing. To be clear, it was a lackluster setup compared to other ways you might play sorcerer in battlegrounds. I didn’t care. I was playing the way I wanted to play. I never finished off anyone. I died a lot. I cost the team the game constantly. Eventually, I got better at playing the build. I didn’t die much. I did a lot more damage or healing than before. I even managed to secure a few finishing blows (without endless fury).
Even though I improved, many players still criticized the way I played because I was a serious limit to my team. If you are like me and believe in rational choice (sometimes), I make the assumption about BG players that we are rational. We enter battlegrounds wanting to win. No rational player enters BGs with the intention to lose. Or, in the famous words of Alyssa Edwards, “winning isn’t everything, but wanting to win is.”
Anyway, my first reaction to my critics was to say they were “elitist.” I took every opportunity to get better at my build with four pets. I was determined to prove everyone wrong; that I could play the way I wanted to play and engage in the upper thresholds of MMR. I did somewhat get there, but it was never enough. Why? Because not every part of ESO allows us to play however we want.
In the context of PvP, it is difficult to play the way I want to play, compared to something like housing. In housing, there’s no formula or code that tells me when I’ve created the most visually stunning house. There’s no function in ESO that tells me when I’ve placed my artwork on the right wall. Housing design comes down to choice and subjectivity (net of the e-physics).
In PvP, and in some cases PvE, there is a formula and code behind the scenes of ESO. I can look at those formulas and prove the condition(s) in which I’ve theoretically maximized, say, damage output in order to complete the obstacle or objective (whether defeating a boss, capturing a flag or eliminating an enemy player).
Since venturing out of my four-pet sorcerer build, I’ve achieved things in battlegrounds I’ve never thought I could do. It comes from an understanding of the combat system, every passive, status effect and proc condition. I’ve made new friends. Have found a part of the community that accepts me for who I am as a person and player.
All this said, I’m left wondering to myself whether I’m elitist or just rational about the game. I by no means want to tell people how to decorate their house or dress their character. For that reason, I don’t feel like an elitist. I do recognize that PvP is a math formula and puzzle, and we can come to a few answers that are righter than others.
How do we reconcile the rational and reasonable goal to win PvP, while also the fact that playing the way you want to play can often go against that rational goal?
Kiralyn2000 wrote: »I don't really put a lot of stock in "play how you want" - it seems to be a marketing/hype phrase, not something to be taken totally literally.
But even then, when I think about Play How You Want, I tend to include the consequences/requirements of those wants.
If you "want" to just mess around in Overland and Questing - go for it, do whatever.
But if you "want" to do team or competitive stuff, you're going to be sacrificing some of that freedom to the need to contribute to that team.
And if you "want" to chase leaderboard #1's and hardmode trifectas, you're going to have to go meta.
Just because you Want something, doesn't mean you won't have to make compromises to achieve it. And that doesn't mean it isn't "playing how you want" - you're still choosing what you Want to do. /shrug
It's OK even in the ZOS "play the way you want" world that some things are stronger than others, because some players excel at one thing vs. another and that balances some things out. But there's definitely a line where if you "play how you want" you are just gimping yourself too much, and unless your own personal definition of fun is simply hitting buttons and seeing pixels move on the screen regardless of outcome, there will always be a tension between what people might like and what is most effective.
drsalvation wrote: »Yeah, to be good at PvP you have to play in specific builds. This is why a lot of us hate it.
@Supreme_Atromancer
Not that I really agree or disagree either way but I want to ask you: Is it that you wish people could make their own unique builds and have them be more viable than they currently are? Or is it that you wish the “meta” more accurately represented the lore?
Supreme_Atromancer wrote: »@Supreme_Atromancer
Not that I really agree or disagree either way but I want to ask you: Is it that you wish people could make their own unique builds and have them be more viable than they currently are? Or is it that you wish the “meta” more accurately represented the lore?
Its more just reflecting on the status quo. I don't think that people coming into the game are typically building super wacky builds; they're choices about gear, skills, etc are probably based on assumptions about the challenges in the world, and how that gear and stuff would intuitively behave. You can see what the noob magsorc in heavy armour was thinking, for instance.
That was how zos originally designed the game to be, but it's been lost by the wayside. At the point where you realise abandoning that and embracing abstract numbers make you far more powerful, you're forced between conforming, or being essentially gated out.
I think this disenfranchises the "play how you want" casual, who is, at best tolerated in pugs, but better served staying in the overworld, out of fun stuff like challenging dungeons, until they "stop being resistant to good, mathematically sound meta", and give up on what they want for raw, abstract numbers.
And before you say gear isn't everything, I agree. I had to work on my weaving before I got good, but changing out one skill for the nonsensical meta one got me to 98k, and its when I switch to daggers on my mage that I'll hit over 100.
If power maps broadly to common sense, people engaging the world can be powerful. When it just maps to whatever set randomly happened to have the best 5th line, people embracing the spreadsheet are empowered.
Supreme_Atromancer wrote: »@Supreme_Atromancer
Not that I really agree or disagree either way but I want to ask you: Is it that you wish people could make their own unique builds and have them be more viable than they currently are? Or is it that you wish the “meta” more accurately represented the lore?
Its more just reflecting on the status quo. I don't think that people coming into the game are typically building super wacky builds; they're choices about gear, skills, etc are probably based on assumptions about the challenges in the world, and how that gear and stuff would intuitively behave. You can see what the noob magsorc in heavy armour was thinking, for instance.
That was how zos originally designed the game to be, but it's been lost by the wayside. At the point where you realise abandoning that and embracing abstract numbers make you far more powerful, you're forced between conforming, or being essentially gated out.
I think this disenfranchises the "play how you want" casual, who is, at best tolerated in pugs, but better served staying in the overworld, out of fun stuff like challenging dungeons, until they "stop being resistant to good, mathematically sound meta", and give up on what they want for raw, abstract numbers.
And before you say gear isn't everything, I agree. I had to work on my weaving before I got good, but changing out one skill for the nonsensical meta one got me to 98k, and its when I switch to daggers on my mage that I'll hit over 100.
If power maps broadly to common sense, people engaging the world can be powerful. When it just maps to whatever set randomly happened to have the best 5th line, people embracing the spreadsheet are empowered.
It is actually kind of sadly funny that ZOS pushes "Play as you want", but once in the game the players are like "Yeah, you don't want to do that", and since it usually takes quite a while to start interacting with other players, being as you are usually solo questing and all that at the start, it makes things pretty difficult for many.
"But ZOS said I could play how I want and I am gonna!", thus the bunch of WitchMages or whatever we have running about who can barely fight their way out of a paper bag, nevermind kill witches or vampires in anything but the easiest content. Which is another issue, as overland/delve questing is soooo easy, it helps reinforce the impression that playing such a character is actually viable.
Supreme_Atromancer wrote: »@Supreme_Atromancer
Not that I really agree or disagree either way but I want to ask you: Is it that you wish people could make their own unique builds and have them be more viable than they currently are? Or is it that you wish the “meta” more accurately represented the lore?
Its more just reflecting on the status quo. I don't think that people coming into the game are typically building super wacky builds; they're choices about gear, skills, etc are probably based on assumptions about the challenges in the world, and how that gear and stuff would intuitively behave. You can see what the noob magsorc in heavy armour was thinking, for instance.
That was how zos originally designed the game to be, but it's been lost by the wayside. At the point where you realise abandoning that and embracing abstract numbers make you far more powerful, you're forced between conforming, or being essentially gated out.
I think this disenfranchises the "play how you want" casual, who is, at best tolerated in pugs, but better served staying in the overworld, out of fun stuff like challenging dungeons, until they "stop being resistant to good, mathematically sound meta", and give up on what they want for raw, abstract numbers.
And before you say gear isn't everything, I agree. I had to work on my weaving before I got good, but changing out one skill for the nonsensical meta one got me to 98k, and its when I switch to daggers on my mage that I'll hit over 100.
If power maps broadly to common sense, people engaging the world can be powerful. When it just maps to whatever set randomly happened to have the best 5th line, people embracing the spreadsheet are empowered.
It is actually kind of sadly funny that ZOS pushes "Play as you want", but once in the game the players are like "Yeah, you don't want to do that", and since it usually takes quite a while to start interacting with other players, being as you are usually solo questing and all that at the start, it makes things pretty difficult for many.
"But ZOS said I could play how I want and I am gonna!", thus the bunch of WitchMages or whatever we have running about who can barely fight their way out of a paper bag, nevermind kill witches or vampires in anything but the easiest content. Which is another issue, as overland/delve questing is soooo easy, it helps reinforce the impression that playing such a character is actually viable.
Well, play as you want doesn't promise anything - you can play as you like, but if you will be good doing it like you want, is another thing. One shouldn't expect to be good in this case - because the one could as well choose to play a pacifist and avoid having to kill enemies as much as possible - that is as well play as you want - and it is not likely to win this way.
Supreme_Atromancer wrote: »Supreme_Atromancer wrote: »@Supreme_Atromancer
Not that I really agree or disagree either way but I want to ask you: Is it that you wish people could make their own unique builds and have them be more viable than they currently are? Or is it that you wish the “meta” more accurately represented the lore?
Its more just reflecting on the status quo. I don't think that people coming into the game are typically building super wacky builds; they're choices about gear, skills, etc are probably based on assumptions about the challenges in the world, and how that gear and stuff would intuitively behave. You can see what the noob magsorc in heavy armour was thinking, for instance.
That was how zos originally designed the game to be, but it's been lost by the wayside. At the point where you realise abandoning that and embracing abstract numbers make you far more powerful, you're forced between conforming, or being essentially gated out.
I think this disenfranchises the "play how you want" casual, who is, at best tolerated in pugs, but better served staying in the overworld, out of fun stuff like challenging dungeons, until they "stop being resistant to good, mathematically sound meta", and give up on what they want for raw, abstract numbers.
And before you say gear isn't everything, I agree. I had to work on my weaving before I got good, but changing out one skill for the nonsensical meta one got me to 98k, and its when I switch to daggers on my mage that I'll hit over 100.
If power maps broadly to common sense, people engaging the world can be powerful. When it just maps to whatever set randomly happened to have the best 5th line, people embracing the spreadsheet are empowered.
It is actually kind of sadly funny that ZOS pushes "Play as you want", but once in the game the players are like "Yeah, you don't want to do that", and since it usually takes quite a while to start interacting with other players, being as you are usually solo questing and all that at the start, it makes things pretty difficult for many.
"But ZOS said I could play how I want and I am gonna!", thus the bunch of WitchMages or whatever we have running about who can barely fight their way out of a paper bag, nevermind kill witches or vampires in anything but the easiest content. Which is another issue, as overland/delve questing is soooo easy, it helps reinforce the impression that playing such a character is actually viable.
Well, play as you want doesn't promise anything - you can play as you like, but if you will be good doing it like you want, is another thing. One shouldn't expect to be good in this case - because the one could as well choose to play a pacifist and avoid having to kill enemies as much as possible - that is as well play as you want - and it is not likely to win this way.
No but the point is, what should determine what is good? Shouldn't basic intuition about how gear behaves have some currency? To what degree should the choice be "meta numbers" and "basic intuition"?
Supreme_Atromancer wrote: »@Supreme_Atromancer
Not that I really agree or disagree either way but I want to ask you: Is it that you wish people could make their own unique builds and have them be more viable than they currently are? Or is it that you wish the “meta” more accurately represented the lore?
Its more just reflecting on the status quo. I don't think that people coming into the game are typically building super wacky builds; they're choices about gear, skills, etc are probably based on assumptions about the challenges in the world, and how that gear and stuff would intuitively behave. You can see what the noob magsorc in heavy armour was thinking, for instance.
That was how zos originally designed the game to be, but it's been lost by the wayside. At the point where you realise abandoning that and embracing abstract numbers make you far more powerful, you're forced between conforming, or being essentially gated out.
I think this disenfranchises the "play how you want" casual, who is, at best tolerated in pugs, but better served staying in the overworld, out of fun stuff like challenging dungeons, until they "stop being resistant to good, mathematically sound meta", and give up on what they want for raw, abstract numbers.
And before you say gear isn't everything, I agree. I had to work on my weaving before I got good, but changing out one skill for the nonsensical meta one got me to 98k, and its when I switch to daggers on my mage that I'll hit over 100.
If power maps broadly to common sense, people engaging the world can be powerful. When it just maps to whatever set randomly happened to have the best 5th line, people embracing the spreadsheet are empowered.
It is actually kind of sadly funny that ZOS pushes "Play as you want", but once in the game the players are like "Yeah, you don't want to do that", and since it usually takes quite a while to start interacting with other players, being as you are usually solo questing and all that at the start, it makes things pretty difficult for many.
"But ZOS said I could play how I want and I am gonna!", thus the bunch of WitchMages or whatever we have running about who can barely fight their way out of a paper bag, nevermind kill witches or vampires in anything but the easiest content. Which is another issue, as overland/delve questing is soooo easy, it helps reinforce the impression that playing such a character is actually viable.
Well, play as you want doesn't promise anything - you can play as you like, but if you will be good doing it like you want, is another thing. One shouldn't expect to be good in this case - because the one could as well choose to play a pacifist and avoid having to kill enemies as much as possible - that is as well play as you want - and it is not likely to win this way.
Supreme_Atromancer wrote: »@Supreme_Atromancer
Not that I really agree or disagree either way but I want to ask you: Is it that you wish people could make their own unique builds and have them be more viable than they currently are? Or is it that you wish the “meta” more accurately represented the lore?
Its more just reflecting on the status quo. I don't think that people coming into the game are typically building super wacky builds; they're choices about gear, skills, etc are probably based on assumptions about the challenges in the world, and how that gear and stuff would intuitively behave. You can see what the noob magsorc in heavy armour was thinking, for instance.
That was how zos originally designed the game to be, but it's been lost by the wayside. At the point where you realise abandoning that and embracing abstract numbers make you far more powerful, you're forced between conforming, or being essentially gated out.
I think this disenfranchises the "play how you want" casual, who is, at best tolerated in pugs, but better served staying in the overworld, out of fun stuff like challenging dungeons, until they "stop being resistant to good, mathematically sound meta", and give up on what they want for raw, abstract numbers.
And before you say gear isn't everything, I agree. I had to work on my weaving before I got good, but changing out one skill for the nonsensical meta one got me to 98k, and its when I switch to daggers on my mage that I'll hit over 100.
If power maps broadly to common sense, people engaging the world can be powerful. When it just maps to whatever set randomly happened to have the best 5th line, people embracing the spreadsheet are empowered.
It is actually kind of sadly funny that ZOS pushes "Play as you want", but once in the game the players are like "Yeah, you don't want to do that", and since it usually takes quite a while to start interacting with other players, being as you are usually solo questing and all that at the start, it makes things pretty difficult for many.
"But ZOS said I could play how I want and I am gonna!", thus the bunch of WitchMages or whatever we have running about who can barely fight their way out of a paper bag, nevermind kill witches or vampires in anything but the easiest content. Which is another issue, as overland/delve questing is soooo easy, it helps reinforce the impression that playing such a character is actually viable.
Well, play as you want doesn't promise anything - you can play as you like, but if you will be good doing it like you want, is another thing. One shouldn't expect to be good in this case - because the one could as well choose to play a pacifist and avoid having to kill enemies as much as possible - that is as well play as you want - and it is not likely to win this way.
Coming from other games, ESO actually threw me. It is very much not normal to put all your attributes into one thing, or weave, or well... a lot of different things. Which is also another issue, as people also "play as they know", which doesn't work here either. I guess though, since the Internet is pretty much an unlimited source of information these days (it wasn't always when starting a new MMO), ZOS expects new players to go look stuff up for themselves, instead of making some rather important things to know part of the games tutorial, tips and whatnot.
It would go a long ways towards helping new players, to point out a few key points in how the game actually works, then let players make informed decisions, as opposed to leading them down a path, only to let them find out they took a wrong turn way back at level 3. Not than anyone can't change, but to be playing one way you thought was fun and effective, sometimes all the way to CP160, then find it really isn't, is sort of a rude awakening.
Supreme_Atromancer wrote: »@Supreme_Atromancer
Not that I really agree or disagree either way but I want to ask you: Is it that you wish people could make their own unique builds and have them be more viable than they currently are? Or is it that you wish the “meta” more accurately represented the lore?
Its more just reflecting on the status quo. I don't think that people coming into the game are typically building super wacky builds; they're choices about gear, skills, etc are probably based on assumptions about the challenges in the world, and how that gear and stuff would intuitively behave. You can see what the noob magsorc in heavy armour was thinking, for instance.
That was how zos originally designed the game to be, but it's been lost by the wayside. At the point where you realise abandoning that and embracing abstract numbers make you far more powerful, you're forced between conforming, or being essentially gated out.
I think this disenfranchises the "play how you want" casual, who is, at best tolerated in pugs, but better served staying in the overworld, out of fun stuff like challenging dungeons, until they "stop being resistant to good, mathematically sound meta", and give up on what they want for raw, abstract numbers.
And before you say gear isn't everything, I agree. I had to work on my weaving before I got good, but changing out one skill for the nonsensical meta one got me to 98k, and its when I switch to daggers on my mage that I'll hit over 100.
If power maps broadly to common sense, people engaging the world can be powerful. When it just maps to whatever set randomly happened to have the best 5th line, people embracing the spreadsheet are empowered.
It is actually kind of sadly funny that ZOS pushes "Play as you want", but once in the game the players are like "Yeah, you don't want to do that", and since it usually takes quite a while to start interacting with other players, being as you are usually solo questing and all that at the start, it makes things pretty difficult for many.
"But ZOS said I could play how I want and I am gonna!", thus the bunch of WitchMages or whatever we have running about who can barely fight their way out of a paper bag, nevermind kill witches or vampires in anything but the easiest content. Which is another issue, as overland/delve questing is soooo easy, it helps reinforce the impression that playing such a character is actually viable.
Well, play as you want doesn't promise anything - you can play as you like, but if you will be good doing it like you want, is another thing. One shouldn't expect to be good in this case - because the one could as well choose to play a pacifist and avoid having to kill enemies as much as possible - that is as well play as you want - and it is not likely to win this way.
Coming from other games, ESO actually threw me. It is very much not normal to put all your attributes into one thing, or weave, or well... a lot of different things. Which is also another issue, as people also "play as they know", which doesn't work here either. I guess though, since the Internet is pretty much an unlimited source of information these days (it wasn't always when starting a new MMO), ZOS expects new players to go look stuff up for themselves, instead of making some rather important things to know part of the games tutorial, tips and whatnot.
It would go a long ways towards helping new players, to point out a few key points in how the game actually works, then let players make informed decisions, as opposed to leading them down a path, only to let them find out they took a wrong turn way back at level 3. Not than anyone can't change, but to be playing one way you thought was fun and effective, sometimes all the way to CP160, then find it really isn't, is sort of a rude awakening.
Yeah, that's true - I tried at first as well to distribute my attribute points, but in the end it is better in ESO to just put it into either stamina or magicka - what is really lame, but that is how it is in ESO. But we have the option to respec - which is role play wise praying to a diety and donate some gold - so even as a role player I can do that, as soon as the character has visited a cathedral and figured that out - I won't let him respec before he is going to do that, because he couldn't possibly know that.
Well, this said, my characters are anyway pretty much hybrids - they have to stand their ground on their own, no one is helping them out and they have no specific role other than to enjoy themselves and trying to stay alive - and for that a hybrid is not the worst - none of them intends to be a hero (yet), but I let this decision to my characters, who knows, what they will be deciding in future from their perspective. It is not very likely that they will engage with group content - because none of them fits into the role of DD, tank or healer, they are a bit of everything but good in none of those roles - so screw group content, not going to happen for my characters, because that part has ZOS not designed for "play as you want" at all - it is just play as you want, if you fit into these predefined roles - and none of my character does that.
Supreme_Atromancer wrote: »@Supreme_Atromancer
Not that I really agree or disagree either way but I want to ask you: Is it that you wish people could make their own unique builds and have them be more viable than they currently are? Or is it that you wish the “meta” more accurately represented the lore?
Its more just reflecting on the status quo. I don't think that people coming into the game are typically building super wacky builds; they're choices about gear, skills, etc are probably based on assumptions about the challenges in the world, and how that gear and stuff would intuitively behave. You can see what the noob magsorc in heavy armour was thinking, for instance.
That was how zos originally designed the game to be, but it's been lost by the wayside. At the point where you realise abandoning that and embracing abstract numbers make you far more powerful, you're forced between conforming, or being essentially gated out.
I think this disenfranchises the "play how you want" casual, who is, at best tolerated in pugs, but better served staying in the overworld, out of fun stuff like challenging dungeons, until they "stop being resistant to good, mathematically sound meta", and give up on what they want for raw, abstract numbers.
And before you say gear isn't everything, I agree. I had to work on my weaving before I got good, but changing out one skill for the nonsensical meta one got me to 98k, and its when I switch to daggers on my mage that I'll hit over 100.
If power maps broadly to common sense, people engaging the world can be powerful. When it just maps to whatever set randomly happened to have the best 5th line, people embracing the spreadsheet are empowered.
It is actually kind of sadly funny that ZOS pushes "Play as you want", but once in the game the players are like "Yeah, you don't want to do that", and since it usually takes quite a while to start interacting with other players, being as you are usually solo questing and all that at the start, it makes things pretty difficult for many.
"But ZOS said I could play how I want and I am gonna!", thus the bunch of WitchMages or whatever we have running about who can barely fight their way out of a paper bag, nevermind kill witches or vampires in anything but the easiest content. Which is another issue, as overland/delve questing is soooo easy, it helps reinforce the impression that playing such a character is actually viable.
Well, play as you want doesn't promise anything - you can play as you like, but if you will be good doing it like you want, is another thing. One shouldn't expect to be good in this case - because the one could as well choose to play a pacifist and avoid having to kill enemies as much as possible - that is as well play as you want - and it is not likely to win this way.
Coming from other games, ESO actually threw me. It is very much not normal to put all your attributes into one thing, or weave, or well... a lot of different things. Which is also another issue, as people also "play as they know", which doesn't work here either. I guess though, since the Internet is pretty much an unlimited source of information these days (it wasn't always when starting a new MMO), ZOS expects new players to go look stuff up for themselves, instead of making some rather important things to know part of the games tutorial, tips and whatnot.
It would go a long ways towards helping new players, to point out a few key points in how the game actually works, then let players make informed decisions, as opposed to leading them down a path, only to let them find out they took a wrong turn way back at level 3. Not than anyone can't change, but to be playing one way you thought was fun and effective, sometimes all the way to CP160, then find it really isn't, is sort of a rude awakening.
Yeah, that's true - I tried at first as well to distribute my attribute points, but in the end it is better in ESO to just put it into either stamina or magicka - what is really lame, but that is how it is in ESO. But we have the option to respec - which is role play wise praying to a diety and donate some gold - so even as a role player I can do that, as soon as the character has visited a cathedral and figured that out - I won't let him respec before he is going to do that, because he couldn't possibly know that.
Well, this said, my characters are anyway pretty much hybrids - they have to stand their ground on their own, no one is helping them out and they have no specific role other than to enjoy themselves and trying to stay alive - and for that a hybrid is not the worst - none of them intends to be a hero (yet), but I let this decision to my characters, who knows, what they will be deciding in future from their perspective. It is not very likely that they will engage with group content - because none of them fits into the role of DD, tank or healer, they are a bit of everything but good in none of those roles - so screw group content, not going to happen for my characters, because that part has ZOS not designed for "play as you want" at all - it is just play as you want, if you fit into these predefined roles - and none of my character does that.
Sounds like you have found a very fun way to enjoy the game.
I think a lot of "play how you want" is base around one thing: How well put together is your build? You can play how you want pretty easily (I use a lot of off-meta sets and builds myself while still able to perform extremely well). However, you have to treat them as full builds, learn what can make it good and what needs to be adjusted. Get a balance and commit to what you wanna do to make it work.
Meta is only Meta because it is the easiest or most effective to pull off... It doesn't mean that everything else is bad (though some sets and abilities are flat-out BAD but that is the fun of building a kit for yourself... Figuring out what works, what makes your build tick in your favor).
It is actually kind of sadly funny that ZOS pushes "Play as you want", but once in the game the players are like "Yeah, you don't want to do that", and since it usually takes quite a while to start interacting with other players, being as you are usually solo questing and all that at the start, it makes things pretty difficult for many.
Group content is basically where your freedom to play as you want ends