Drachenfier wrote: »frwinters_ESO wrote: »I love the fact there isn't an auction house. I like that these trade guilds have formed. It brings something fresh to the game.
As far as I can tell, the only fresh thing it brings to this game is an unusually bad economy and extra spam.
Could you give me some specifics about what these Guild Stores bring to this game that you find so fresh and appealing?
And I'm not being sarcastic. I am actually curious as to your answer and the question is genuine.
It doesn't matter what he says you'll still disagree with him. I still prefer the guild store method over a broken centralized AH controlled by the few elite trade barons that end up running every other MMO's economy like GW2 and WoW.
I like the social aspect involved in trading in this game, if you don't like to socialize, it may not be for you.
An AH would ruin the feel and depth of the world of Tamriel in ESO imo. Why adventure, socialize, make friendships etc. if you can just go to a broken centralized AH and buy the best items in the game for a few gold? Completely takes the point and purpose out of MMORPG's.
I don't get why you think browsing a Guild Store listing is so much more social than browsing a Public Auction House listing. It's basically the same thing... except in one of them you can actually find what you are looking for.
I'm plenty social. I join groups all the time. Help others take down world bosses. In fact I can't think of a single time I have turned down someone asking me for help.
Just because I want an economy that works doesn't mean I'm anti-social.
You want an economy that doesn't work and has broken every other MMO's economy to advance quicker. .
No this game already has an economy that doesn't work. I am asking for one that does.
And I have played many MMORPGs that had a public auction house. It didn't break any of them. So I find your claims that Public Auction houses break the economies on all other games inaccurate and wildly exaggerated.
If that's your opinion, that is fine, you are entitled to that. Even a cursory google search shows how AH's break in game economies of any MMO. Numbers don't lie, but as I said I support your right to that opinion even if I disagree.
The economy doesn't work for you because you want the path of least resistance, which is also understandable, I just don't agree with it personally.
Show me these numbers then. Rift, SWTOR, GW2 all have thriving, vibrant economies. You can buy what you need, sell what you don't. Everyone buys, everyone sells. Everyone has access. Unlike this poor excuse for an economy. I vendor everything I don't need. The only time I utilize the ridiculous chat spam sales model is if I have a motif to trade.
[...]And as I added in my above post, if anything encourages players to advance through this game quicker it's the sorry state of this game's economy. Because most people don't even bother fully utilizing the game's crafting systems until they reach level 50 because rarer materials are so difficult to successfully buy.
Vibrant economies enhance game play. It doesn't alter it for the worse like you seem to think.
Drachenfier wrote: »frwinters_ESO wrote: »I love the fact there isn't an auction house. I like that these trade guilds have formed. It brings something fresh to the game.
As far as I can tell, the only fresh thing it brings to this game is an unusually bad economy and extra spam.
Could you give me some specifics about what these Guild Stores bring to this game that you find so fresh and appealing?
And I'm not being sarcastic. I am actually curious as to your answer and the question is genuine.
It doesn't matter what he says you'll still disagree with him. I still prefer the guild store method over a broken centralized AH controlled by the few elite trade barons that end up running every other MMO's economy like GW2 and WoW.
I like the social aspect involved in trading in this game, if you don't like to socialize, it may not be for you.
An AH would ruin the feel and depth of the world of Tamriel in ESO imo. Why adventure, socialize, make friendships etc. if you can just go to a broken centralized AH and buy the best items in the game for a few gold? Completely takes the point and purpose out of MMORPG's.
I don't get why you think browsing a Guild Store listing is so much more social than browsing a Public Auction House listing. It's basically the same thing... except in one of them you can actually find what you are looking for.
I'm plenty social. I join groups all the time. Help others take down world bosses. In fact I can't think of a single time I have turned down someone asking me for help.
Just because I want an economy that works doesn't mean I'm anti-social.
You want an economy that doesn't work and has broken every other MMO's economy to advance quicker. .
No this game already has an economy that doesn't work. I am asking for one that does.
And I have played many MMORPGs that had a public auction house. It didn't break any of them. So I find your claims that Public Auction houses break the economies on all other games inaccurate and wildly exaggerated.
If that's your opinion, that is fine, you are entitled to that. Even a cursory google search shows how AH's break in game economies of any MMO. Numbers don't lie, but as I said I support your right to that opinion even if I disagree.
The economy doesn't work for you because you want the path of least resistance, which is also understandable, I just don't agree with it personally.
Show me these numbers then. Rift, SWTOR, GW2 all have thriving, vibrant economies. You can buy what you need, sell what you don't. Everyone buys, everyone sells. Everyone has access. Unlike this poor excuse for an economy. I vendor everything I don't need. The only time I utilize the ridiculous chat spam sales model is if I have a motif to trade.
GW2's entire economy is controlled by maybe 50-100 people. The centralized overlord style of economy might work for you, but it does not work for me.
.
Drachenfier wrote: »frwinters_ESO wrote: »I love the fact there isn't an auction house. I like that these trade guilds have formed. It brings something fresh to the game.
As far as I can tell, the only fresh thing it brings to this game is an unusually bad economy and extra spam.
Could you give me some specifics about what these Guild Stores bring to this game that you find so fresh and appealing?
And I'm not being sarcastic. I am actually curious as to your answer and the question is genuine.
It doesn't matter what he says you'll still disagree with him. I still prefer the guild store method over a broken centralized AH controlled by the few elite trade barons that end up running every other MMO's economy like GW2 and WoW.
I like the social aspect involved in trading in this game, if you don't like to socialize, it may not be for you.
An AH would ruin the feel and depth of the world of Tamriel in ESO imo. Why adventure, socialize, make friendships etc. if you can just go to a broken centralized AH and buy the best items in the game for a few gold? Completely takes the point and purpose out of MMORPG's.
I don't get why you think browsing a Guild Store listing is so much more social than browsing a Public Auction House listing. It's basically the same thing... except in one of them you can actually find what you are looking for.
I'm plenty social. I join groups all the time. Help others take down world bosses. In fact I can't think of a single time I have turned down someone asking me for help.
Just because I want an economy that works doesn't mean I'm anti-social.
You want an economy that doesn't work and has broken every other MMO's economy to advance quicker. .
No this game already has an economy that doesn't work. I am asking for one that does.
And I have played many MMORPGs that had a public auction house. It didn't break any of them. So I find your claims that Public Auction houses break the economies on all other games inaccurate and wildly exaggerated.
If that's your opinion, that is fine, you are entitled to that. Even a cursory google search shows how AH's break in game economies of any MMO. Numbers don't lie, but as I said I support your right to that opinion even if I disagree.
The economy doesn't work for you because you want the path of least resistance, which is also understandable, I just don't agree with it personally.
Show me these numbers then. Rift, SWTOR, GW2 all have thriving, vibrant economies. You can buy what you need, sell what you don't. Everyone buys, everyone sells. Everyone has access. Unlike this poor excuse for an economy. I vendor everything I don't need. The only time I utilize the ridiculous chat spam sales model is if I have a motif to trade.
GW2's entire economy is controlled by maybe 50-100 people. The centralized overlord style of economy might work for you, but it does not work for me.
.
I must have been one of these rare overlords then cause it worked for me just fine back when I played that game
Drachenfier wrote: »frwinters_ESO wrote: »I love the fact there isn't an auction house. I like that these trade guilds have formed. It brings something fresh to the game.
As far as I can tell, the only fresh thing it brings to this game is an unusually bad economy and extra spam.
Could you give me some specifics about what these Guild Stores bring to this game that you find so fresh and appealing?
And I'm not being sarcastic. I am actually curious as to your answer and the question is genuine.
It doesn't matter what he says you'll still disagree with him. I still prefer the guild store method over a broken centralized AH controlled by the few elite trade barons that end up running every other MMO's economy like GW2 and WoW.
I like the social aspect involved in trading in this game, if you don't like to socialize, it may not be for you.
An AH would ruin the feel and depth of the world of Tamriel in ESO imo. Why adventure, socialize, make friendships etc. if you can just go to a broken centralized AH and buy the best items in the game for a few gold? Completely takes the point and purpose out of MMORPG's.
I don't get why you think browsing a Guild Store listing is so much more social than browsing a Public Auction House listing. It's basically the same thing... except in one of them you can actually find what you are looking for.
I'm plenty social. I join groups all the time. Help others take down world bosses. In fact I can't think of a single time I have turned down someone asking me for help.
Just because I want an economy that works doesn't mean I'm anti-social.
You want an economy that doesn't work and has broken every other MMO's economy to advance quicker. .
No this game already has an economy that doesn't work. I am asking for one that does.
And I have played many MMORPGs that had a public auction house. It didn't break any of them. So I find your claims that Public Auction houses break the economies on all other games inaccurate and wildly exaggerated.
If that's your opinion, that is fine, you are entitled to that. Even a cursory google search shows how AH's break in game economies of any MMO. Numbers don't lie, but as I said I support your right to that opinion even if I disagree.
The economy doesn't work for you because you want the path of least resistance, which is also understandable, I just don't agree with it personally.
Show me these numbers then. Rift, SWTOR, GW2 all have thriving, vibrant economies. You can buy what you need, sell what you don't. Everyone buys, everyone sells. Everyone has access. Unlike this poor excuse for an economy. I vendor everything I don't need. The only time I utilize the ridiculous chat spam sales model is if I have a motif to trade.
GW2's entire economy is controlled by maybe 50-100 people. The centralized overlord style of economy might work for you, but it does not work for me.
.
I must have been one of these rare overlords then cause it worked for me just fine back when I played that game
[...]And as I added in my above post, if anything encourages players to advance through this game quicker it's the sorry state of this game's economy. Because most people don't even bother fully utilizing the game's crafting systems until they reach level 50 because rarer materials are so difficult to successfully buy.
Vibrant economies enhance game play. It doesn't alter it for the worse like you seem to think.
The game economy works fine without selling anything to other players. If people are waiting until level 50 to craft, it is no wonder they are finding crafting difficult. There's a reason mats level up with each area. Why do you need rarer materials to level up your crafting? The answer is "You don't."
NO for AH
This is a megaserver and therefore an AH would be a not a good decision.
Drachenfier wrote: »frwinters_ESO wrote: »I love the fact there isn't an auction house. I like that these trade guilds have formed. It brings something fresh to the game.
As far as I can tell, the only fresh thing it brings to this game is an unusually bad economy and extra spam.
Could you give me some specifics about what these Guild Stores bring to this game that you find so fresh and appealing?
And I'm not being sarcastic. I am actually curious as to your answer and the question is genuine.
It doesn't matter what he says you'll still disagree with him. I still prefer the guild store method over a broken centralized AH controlled by the few elite trade barons that end up running every other MMO's economy like GW2 and WoW.
I like the social aspect involved in trading in this game, if you don't like to socialize, it may not be for you.
An AH would ruin the feel and depth of the world of Tamriel in ESO imo. Why adventure, socialize, make friendships etc. if you can just go to a broken centralized AH and buy the best items in the game for a few gold? Completely takes the point and purpose out of MMORPG's.
I don't get why you think browsing a Guild Store listing is so much more social than browsing a Public Auction House listing. It's basically the same thing... except in one of them you can actually find what you are looking for.
I'm plenty social. I join groups all the time. Help others take down world bosses. In fact I can't think of a single time I have turned down someone asking me for help.
Just because I want an economy that works doesn't mean I'm anti-social.
You want an economy that doesn't work and has broken every other MMO's economy to advance quicker. .
No this game already has an economy that doesn't work. I am asking for one that does.
And I have played many MMORPGs that had a public auction house. It didn't break any of them. So I find your claims that Public Auction houses break the economies on all other games inaccurate and wildly exaggerated.
If that's your opinion, that is fine, you are entitled to that. Even a cursory google search shows how AH's break in game economies of any MMO. Numbers don't lie, but as I said I support your right to that opinion even if I disagree.
The economy doesn't work for you because you want the path of least resistance, which is also understandable, I just don't agree with it personally.
Show me these numbers then. Rift, SWTOR, GW2 all have thriving, vibrant economies. You can buy what you need, sell what you don't. Everyone buys, everyone sells. Everyone has access. Unlike this poor excuse for an economy. I vendor everything I don't need. The only time I utilize the ridiculous chat spam sales model is if I have a motif to trade.
GW2's entire economy is controlled by maybe 50-100 people. The centralized overlord style of economy might work for you, but it does not work for me.
http://blacklionsprofit.com/guild-wars-2-gold-guide/
http://www.killtenrats.com/2013/01/23/gw2-market-patterns/
The second article is especially telling after they did the first round of bot bans, the prices of goods skyrocketed in most cases, signaling a majority of the economy is controlled by TP baron bot farmers.
http://www.gw2spidy.com/
Shows numbers of sales for an item and graphs representing price fluctuations over time. Look at the graph, see instances for certain items where 10000 of an item suddenly hits the market at once. That's one person, a single player, controlling who knows how many other players using the TP. The system is great for the everyday player who was no idea whats going on behind the scenes and doesn't mind feeding these barons. For those of us who want a vibrant and successful player controlled economy that everyone can take part in, the centralized AH method does nothing but harm.
No AH pls, 4 Tradeguilds = 2000 Players to trade, well enough.
[...]And as I added in my above post, if anything encourages players to advance through this game quicker it's the sorry state of this game's economy. Because most people don't even bother fully utilizing the game's crafting systems until they reach level 50 because rarer materials are so difficult to successfully buy.
Vibrant economies enhance game play. It doesn't alter it for the worse like you seem to think.
The game economy works fine without selling anything to other players. If people are waiting until level 50 to craft, it is no wonder they are finding crafting difficult. There's a reason mats level up with each area. Why do you need rarer materials to level up your crafting? The answer is "You don't."
I never said you needed rarer materials to level up your crafting. So you are challenging with me over something I never wrote.
Let me post it again what I actually wrote for you:
if anything encourages players to advance through this game quicker it's the sorry state of this game's economy. Because most people don't even bother fully utilizing the game's crafting systems until they reach level 50 because rarer materials are so difficult to successfully buy.
In other words, most people don't even bother crafting green or blue items for themselves while they are leveling up. They do this because they have to rely almost solely on their own efforts in this regard. The economy being in such a state of utter crap they can't reliably buy the materials they need to help them out.
This encourages people to hoard all of their materials and not fully-utilize their crafting until they reach level 50.
Hopefully that explains better what I was saying
Drachenfier wrote: »Drachenfier wrote: »frwinters_ESO wrote: »I love the fact there isn't an auction house. I like that these trade guilds have formed. It brings something fresh to the game.
As far as I can tell, the only fresh thing it brings to this game is an unusually bad economy and extra spam.
Could you give me some specifics about what these Guild Stores bring to this game that you find so fresh and appealing?
And I'm not being sarcastic. I am actually curious as to your answer and the question is genuine.
It doesn't matter what he says you'll still disagree with him. I still prefer the guild store method over a broken centralized AH controlled by the few elite trade barons that end up running every other MMO's economy like GW2 and WoW.
I like the social aspect involved in trading in this game, if you don't like to socialize, it may not be for you.
An AH would ruin the feel and depth of the world of Tamriel in ESO imo. Why adventure, socialize, make friendships etc. if you can just go to a broken centralized AH and buy the best items in the game for a few gold? Completely takes the point and purpose out of MMORPG's.
I don't get why you think browsing a Guild Store listing is so much more social than browsing a Public Auction House listing. It's basically the same thing... except in one of them you can actually find what you are looking for.
I'm plenty social. I join groups all the time. Help others take down world bosses. In fact I can't think of a single time I have turned down someone asking me for help.
Just because I want an economy that works doesn't mean I'm anti-social.
You want an economy that doesn't work and has broken every other MMO's economy to advance quicker. .
No this game already has an economy that doesn't work. I am asking for one that does.
And I have played many MMORPGs that had a public auction house. It didn't break any of them. So I find your claims that Public Auction houses break the economies on all other games inaccurate and wildly exaggerated.
If that's your opinion, that is fine, you are entitled to that. Even a cursory google search shows how AH's break in game economies of any MMO. Numbers don't lie, but as I said I support your right to that opinion even if I disagree.
The economy doesn't work for you because you want the path of least resistance, which is also understandable, I just don't agree with it personally.
Show me these numbers then. Rift, SWTOR, GW2 all have thriving, vibrant economies. You can buy what you need, sell what you don't. Everyone buys, everyone sells. Everyone has access. Unlike this poor excuse for an economy. I vendor everything I don't need. The only time I utilize the ridiculous chat spam sales model is if I have a motif to trade.
GW2's entire economy is controlled by maybe 50-100 people. The centralized overlord style of economy might work for you, but it does not work for me.
http://blacklionsprofit.com/guild-wars-2-gold-guide/
http://www.killtenrats.com/2013/01/23/gw2-market-patterns/
The second article is especially telling after they did the first round of bot bans, the prices of goods skyrocketed in most cases, signaling a majority of the economy is controlled by TP baron bot farmers.
http://www.gw2spidy.com/
Shows numbers of sales for an item and graphs representing price fluctuations over time. Look at the graph, see instances for certain items where 10000 of an item suddenly hits the market at once. That's one person, a single player, controlling who knows how many other players using the TP. The system is great for the everyday player who was no idea whats going on behind the scenes and doesn't mind feeding these barons. For those of us who want a vibrant and successful player controlled economy that everyone can take part in, the centralized AH method does nothing but harm.
I read your links...they describe exactly how supply and demand works. I'm not sure what your point is.
Drachenfier wrote: »Drachenfier wrote: »frwinters_ESO wrote: »I love the fact there isn't an auction house. I like that these trade guilds have formed. It brings something fresh to the game.
As far as I can tell, the only fresh thing it brings to this game is an unusually bad economy and extra spam.
Could you give me some specifics about what these Guild Stores bring to this game that you find so fresh and appealing?
And I'm not being sarcastic. I am actually curious as to your answer and the question is genuine.
It doesn't matter what he says you'll still disagree with him. I still prefer the guild store method over a broken centralized AH controlled by the few elite trade barons that end up running every other MMO's economy like GW2 and WoW.
I like the social aspect involved in trading in this game, if you don't like to socialize, it may not be for you.
An AH would ruin the feel and depth of the world of Tamriel in ESO imo. Why adventure, socialize, make friendships etc. if you can just go to a broken centralized AH and buy the best items in the game for a few gold? Completely takes the point and purpose out of MMORPG's.
I don't get why you think browsing a Guild Store listing is so much more social than browsing a Public Auction House listing. It's basically the same thing... except in one of them you can actually find what you are looking for.
I'm plenty social. I join groups all the time. Help others take down world bosses. In fact I can't think of a single time I have turned down someone asking me for help.
Just because I want an economy that works doesn't mean I'm anti-social.
You want an economy that doesn't work and has broken every other MMO's economy to advance quicker. .
No this game already has an economy that doesn't work. I am asking for one that does.
And I have played many MMORPGs that had a public auction house. It didn't break any of them. So I find your claims that Public Auction houses break the economies on all other games inaccurate and wildly exaggerated.
If that's your opinion, that is fine, you are entitled to that. Even a cursory google search shows how AH's break in game economies of any MMO. Numbers don't lie, but as I said I support your right to that opinion even if I disagree.
The economy doesn't work for you because you want the path of least resistance, which is also understandable, I just don't agree with it personally.
Show me these numbers then. Rift, SWTOR, GW2 all have thriving, vibrant economies. You can buy what you need, sell what you don't. Everyone buys, everyone sells. Everyone has access. Unlike this poor excuse for an economy. I vendor everything I don't need. The only time I utilize the ridiculous chat spam sales model is if I have a motif to trade.
GW2's entire economy is controlled by maybe 50-100 people. The centralized overlord style of economy might work for you, but it does not work for me.
http://blacklionsprofit.com/guild-wars-2-gold-guide/
http://www.killtenrats.com/2013/01/23/gw2-market-patterns/
The second article is especially telling after they did the first round of bot bans, the prices of goods skyrocketed in most cases, signaling a majority of the economy is controlled by TP baron bot farmers.
http://www.gw2spidy.com/
Shows numbers of sales for an item and graphs representing price fluctuations over time. Look at the graph, see instances for certain items where 10000 of an item suddenly hits the market at once. That's one person, a single player, controlling who knows how many other players using the TP. The system is great for the everyday player who was no idea whats going on behind the scenes and doesn't mind feeding these barons. For those of us who want a vibrant and successful player controlled economy that everyone can take part in, the centralized AH method does nothing but harm.
I read your links...they describe exactly how supply and demand works. I'm not sure what your point is.
If you don't understand the links, I can't really help you there. Supply and Demand was not even remotely the main subject of any of those links.
[...]And as I added in my above post, if anything encourages players to advance through this game quicker it's the sorry state of this game's economy. Because most people don't even bother fully utilizing the game's crafting systems until they reach level 50 because rarer materials are so difficult to successfully buy.
Vibrant economies enhance game play. It doesn't alter it for the worse like you seem to think.
The game economy works fine without selling anything to other players. If people are waiting until level 50 to craft, it is no wonder they are finding crafting difficult. There's a reason mats level up with each area. Why do you need rarer materials to level up your crafting? The answer is "You don't."
I never said you needed rarer materials to level up your crafting. So you are challenging with me over something I never wrote.
Let me post it again what I actually wrote for you:
if anything encourages players to advance through this game quicker it's the sorry state of this game's economy. Because most people don't even bother fully utilizing the game's crafting systems until they reach level 50 because rarer materials are so difficult to successfully buy.
In other words, most people don't even bother crafting green or blue items for themselves while they are leveling up. They do this because they have to rely almost solely on their own efforts in this regard. The economy being in such a state of utter crap they can't reliably buy the materials they need to help them out.
This encourages people to hoard all of their materials and not fully-utilize their crafting until they reach level 50.
Hopefully that explains better what I was saying
The game economy works fine without buying/selling anything to other characters .
[...]And as I added in my above post, if anything encourages players to advance through this game quicker it's the sorry state of this game's economy. Because most people don't even bother fully utilizing the game's crafting systems until they reach level 50 because rarer materials are so difficult to successfully buy.
Vibrant economies enhance game play. It doesn't alter it for the worse like you seem to think.
The game economy works fine without selling anything to other players. If people are waiting until level 50 to craft, it is no wonder they are finding crafting difficult. There's a reason mats level up with each area. Why do you need rarer materials to level up your crafting? The answer is "You don't."
I never said you needed rarer materials to level up your crafting. So you are challenging with me over something I never wrote.
Let me post it again what I actually wrote for you:
if anything encourages players to advance through this game quicker it's the sorry state of this game's economy. Because most people don't even bother fully utilizing the game's crafting systems until they reach level 50 because rarer materials are so difficult to successfully buy.
In other words, most people don't even bother crafting green or blue items for themselves while they are leveling up. They do this because they have to rely almost solely on their own efforts in this regard. The economy being in such a state of utter crap they can't reliably buy the materials they need to help them out.
This encourages people to hoard all of their materials and not fully-utilize their crafting until they reach level 50.
Hopefully that explains better what I was saying
The game economy works fine without buying/selling anything to other characters .
Just read what you are saying here and then ask yourself this: how is an economy working fine if no buying/selling with other people is happening?
Scavenging everything yourself is not an example of an economy working fine.
So I don't understand what your point is other than to say you can get by on this game without having to trade with others. And while that is true, it doesn't have anything to do with what I was saying.
@Allyah Well like I said in my post above you I like a AH cause it's easy the economist in me(which is my degree) is ecstatic at the lack of one lol they set the costs of moving goods incredibly high from low storage to the 25% fee to sell in guild stores.
Though this will clearly slow economic growth how the economy of the game adapts to these challenges I will be watching for some time lol.
@Allyah Well like I said in my post above you I like a AH cause it's easy the economist in me(which is my degree) is ecstatic at the lack of one lol they set the costs of moving goods incredibly high from low storage to the 25% fee to sell in guild stores.
Though this will clearly slow economic growth how the economy of the game adapts to these challenges I will be watching for some time lol.
To be honest, I feel slow moving economic growth is a good thing in an MMO because no MMO economy I've played in has been infallible (and the economy usually just gets worse). The longer they delay the inevitable, the better. Personally, I feel like they've balanced it pretty well, though. If you have anymore views from an economist student's point of view I'd be very interested to hear. ^^
@Allyah Well like I said in my post above you I like a AH cause it's easy the economist in me(which is my degree) is ecstatic at the lack of one lol they set the costs of moving goods incredibly high from low storage to the 25% fee to sell in guild stores.
Though this will clearly slow economic growth how the economy of the game adapts to these challenges I will be watching for some time lol.
To be honest, I feel slow moving economic growth is a good thing in an MMO because no MMO economy I've played in has been infallible (and the economy usually just gets worse). The longer they delay the inevitable, the better. Personally, I feel like they've balanced it pretty well, though. If you have anymore views from an economist student's point of view I'd be very interested to hear. ^^
No your correct slow growth is often best and indeed the preferred in the real world however in MMO's the economy functions a little different the inflow of currency is inexhaustible monsters will always drop gold and vendors will always give it for selling items this would normally cause extreme inflation but developers are aware of this so they incorporate "Money sinks" like repairs to control the amount of gold in the economy.
This allows you to also counter rapid economic growth with larger sinks but the balance is not so easy to maintain I find the best game economies are able to function mostly "hands off" by the developers.
My favorite example is Eve Online which also has large costs to moving goods including the threat of goods being attacked during transport you would think this would be bad but actually it's simply a cost passed on to consumers like the real world that people make a business out of mitigating.
So we may well find the economy is far "more" balanced that that of WoW or other games but it will take time to see and I will enjoy watching ^.^