No AH pls, 4 Tradeguilds = 2000 Players to trade, well enough.
2000 actively trading members is not the reality. How many of us currently belong to guilds that have hundreds of members on the roster, but only 10%-20% are actually considered active? Plus, the 25% listing fee is cost prohibitive for anything other than premium items. The no AH concept was interesting and I thought I would give it a chance, but simply put, it is not working for a majority of players.
[...]And as I added in my above post, if anything encourages players to advance through this game quicker it's the sorry state of this game's economy. Because most people don't even bother fully utilizing the game's crafting systems until they reach level 50 because rarer materials are so difficult to successfully buy.
Vibrant economies enhance game play. It doesn't alter it for the worse like you seem to think.
The game economy works fine without selling anything to other players. If people are waiting until level 50 to craft, it is no wonder they are finding crafting difficult. There's a reason mats level up with each area. Why do you need rarer materials to level up your crafting? The answer is "You don't."
I never said you needed rarer materials to level up your crafting. So you are challenging with me over something I never wrote.
Let me post it again what I actually wrote for you:
if anything encourages players to advance through this game quicker it's the sorry state of this game's economy. Because most people don't even bother fully utilizing the game's crafting systems until they reach level 50 because rarer materials are so difficult to successfully buy.
In other words, most people don't even bother crafting green or blue items for themselves while they are leveling up. They do this because they have to rely almost solely on their own efforts in this regard. The economy being in such a state of utter crap they can't reliably buy the materials they need to help them out.
This encourages people to hoard all of their materials and not fully-utilize their crafting until they reach level 50.
Hopefully that explains better what I was saying
The game economy works fine without buying/selling anything to other characters .
Just read what you are saying here and then ask yourself this: how is an economy working fine if no buying/selling with other people is happening?
Scavenging everything yourself is not an example of an economy working fine.
So I don't understand what your point is other than to say you can get by on this game without having to trade with others. And while that is true, it doesn't have anything to do with what I was saying.
Correct me if I'm wrong but your point seems to be we need an AH because the economy doesn't work. My point is that we don't because it does. The system isn't broken and you want it fixed.Here's why it isn't broken:
Establishing what the economy consists of:
You can buy and sell from vendors. That's part of the economy. When mobs drop loot, they are part of the economy. When NPC's give you loot as rewards, that's part of the economy. When you craft something to sell, that is part of the economy. When you buy bag/bank space for mass amounts of gold, that is part of the economy.
I've never seen an AH do anything but drive prices up and up and up. .
The lack of Auction Houses keeps prices on rare items fairly opportunistic. You can pick up Epic X for 800gold one day, and then 3k the next day. Without a global auction house for price comparison, you don't have people being stupid and constantly relisting items to undercut the other guy.
Really, AH's suck in an MMO economy.
I have been playing MMO's since EverQuest and every single one with an AH has been just stupid people looking to make a quick buck by undercutting
I think no auction house is fine it has REALLY improved relations with other top guild with mine. We have a pretty cool trade consortium going that I haven't seen since EQ. the community is fantastic.
That said I have NO IDEA why there isn't a zone trade channel. that should most definitely be added.
I turn zone chat off anyway because all I see are people arguing about silly things but a trade channel would be a big help
I think no auction house is fine it has REALLY improved relations with other top guild with mine. We have a pretty cool trade consortium going that I haven't seen since EQ. the community is fantastic.
That said I have NO IDEA why there isn't a zone trade channel. that should most definitely be added.
I turn zone chat off anyway because all I see are people arguing about silly things but a trade channel would be a big help
I honestly thought having no auction houses was a terrible idea, but I'm actually enjoying it. Harkens back to the old EQ days when people had to actually socialize and get out to sell their wares.
pieceofyarnb14_ESO wrote: »Why is a AH a must? I seem to be selling the items I list in my guilds. Its these statements that 'it must be done or this game will die' that bother me. Just because it is done that way in other MMO's. The a few pages back someone dismissed my idea for a bazar without explanation. Other than to say no force kick. Well the point being is having the player present and not getting rich while they are off to work or school.
Have you ever been to a farmers market? Most of the time the person who farms is present to sell their wares. Seriously, a bazar could work with phasing, it holds you accountable, it brings people together and if you think to set up and let run auto well hey you should be subject to theft.
Something for the thieves guild to strive for...'there are other ways besides a AH, where yes there are groups who control prices. We all know it. Just like there are people controlling the price of a vamp bite or werewolf bite. Lets be honest here about the problems a global AH has. It's too convenient.
I think no auction house is fine it has REALLY improved relations with other top guild with mine. We have a pretty cool trade consortium going that I haven't seen since EQ. the community is fantastic.
That said I have NO IDEA why there isn't a zone trade channel. that should most definitely be added.
I turn zone chat off anyway because all I see are people arguing about silly things but a trade channel would be a big help
I honestly thought having no auction houses was a terrible idea, but I'm actually enjoying it. Harkens back to the old EQ days when people had to actually socialize and get out to sell their wares.
I never played EQ. But I have never enjoyed a trade spam economy. Not on any game. They are a complete turn off for me and something I will not deal with. I would rather do something else with my time.
pieceofyarnb14_ESO wrote: »Why is a AH a must? I seem to be selling the items I list in my guilds. Its these statements that 'it must be done or this game will die' that bother me. Just because it is done that way in other MMO's. The a few pages back someone dismissed my idea for a bazar without explanation. Other than to say no force kick. Well the point being is having the player present and not getting rich while they are off to work or school.
Have you ever been to a farmers market? Most of the time the person who farms is present to sell their wares. Seriously, a bazar could work with phasing, it holds you accountable, it brings people together and if you think to set up and let run auto well hey you should be subject to theft.
Something for the thieves guild to strive for...'there are other ways besides a AH, where yes there are groups who control prices. We all know it. Just like there are people controlling the price of a vamp bite or werewolf bite. Lets be honest here about the problems a global AH has. It's too convenient.
It's a must if you want to create a vibrant economy between players. No one is saying the game must have an auction house to simply function. So I think you are misunderstanding what is being said.
I feel like you are patting me on the head hereYou are not giving me the why? Because if the answer is that is how other games do things, honestly we wouldn't be out of the stone age in RL.
Other games have tried the bazar idea. It doesn't work well and becomes tedious. And convenience is very important when it comes to a player-generated economy.
Please give me an example of a game that has tried this and failed? What other games were they large MMO's. Seriously in RL there are farmers markets everywhere in almost every country and guess what they work
If you make the tools too cumbersome or give the player too many hoops to jump through - they will just say forget it and get by without it. Which is what a lot of people are doing on this game currently.
I never played EQ. But I have never enjoyed a trade spam economy. Not on any game. They are a complete turn off for me and something I will not deal with. I would rather do something else with my time.
Totally understandable, certainly not something everyone likes.
I'm just one of those people that are totally burned out with the reskinned WoW games and enjoying the differences.
pieceofyarnb14_ESO wrote: »pieceofyarnb14_ESO wrote: »Why is a AH a must? I seem to be selling the items I list in my guilds. Its these statements that 'it must be done or this game will die' that bother me. Just because it is done that way in other MMO's. The a few pages back someone dismissed my idea for a bazar without explanation. Other than to say no force kick. Well the point being is having the player present and not getting rich while they are off to work or school.
Have you ever been to a farmers market? Most of the time the person who farms is present to sell their wares. Seriously, a bazar could work with phasing, it holds you accountable, it brings people together and if you think to set up and let run auto well hey you should be subject to theft.
Something for the thieves guild to strive for...'there are other ways besides a AH, where yes there are groups who control prices. We all know it. Just like there are people controlling the price of a vamp bite or werewolf bite. Lets be honest here about the problems a global AH has. It's too convenient.
It's a must if you want to create a vibrant economy between players. No one is saying the game must have an auction house to simply function. So I think you are misunderstanding what is being said.
I feel like you are patting me on the head hereYou are not giving me the why? Because if the answer is that is how other games do things, honestly we wouldn't be out of the stone age in RL.
Other games have tried the bazar idea. It doesn't work well and becomes tedious. And convenience is very important when it comes to a player-generated economy.
Please give me an example of a game that has tried this and failed? What other games were they large MMO's. Seriously in RL there are farmers markets everywhere in almost every country and guess what they work
If you make the tools too cumbersome or give the player too many hoops to jump through - they will just say forget it and get by without it. Which is what a lot of people are doing on this game currently.
So its the convenience again, you are plopping a concept of automation in a world where we ride horses. I am not talking about immersion either. You need to be accountable while participating in the game and having your items sell while you are not in game is like playing on auto play. The very definition of a Auction means the person or agent is present to do the bidding.
Tell me why it wont work and don't just say because other games tried it.
pieceofyarnb14_ESO wrote: »hmmmm one game, a totally different game than this one. So one game failed, would you say EQ was a successful game? I mean really, they didn't have a AH. Was EQ a success? In other words its all about you and your convenience. Where would we be if people quit trying to refine an idea or concept?
So because one game failed at it 'we must have an auction house' there is no talking or discussing with people who are narrow of thought. I am happy with the current set up and would love to see improvements to included holding people accountable in game. No off line selling. My opinion. See now my thought is narrowed too.
pieceofyarnb14_ESO wrote: »hmmmm one game, a totally different game than this one. So one game failed, would you say EQ was a successful game? I mean really, they didn't have a AH. Was EQ a success? In other words its all about you and your convenience. Where would we be if people quit trying to refine an idea or concept?
So because one game failed at it 'we must have an auction house' there is no talking or discussing with people who are narrow of thought. I am happy with the current set up and would love to see improvements to included holding people accountable in game. No off line selling. My opinion. See now my thought is narrowed too.
You asked me for an example so I gave you one. I was just doing what you asked. I have no idea why that makes me supposedly narrow of thought...
Most games understand the importance of making the economy open to the public and give players convenient tools to make use of it. So there aren't many other games out there I can give you as examples.
I never played Ever Quest. But I was under the impression that game had an auction house too. But either way - most successful MMORPGs have a public market. And there is a reason for that.
pieceofyarnb14_ESO wrote: »pieceofyarnb14_ESO wrote: »hmmmm one game, a totally different game than this one. So one game failed, would you say EQ was a successful game? I mean really, they didn't have a AH. Was EQ a success? In other words its all about you and your convenience. Where would we be if people quit trying to refine an idea or concept?
So because one game failed at it 'we must have an auction house' there is no talking or discussing with people who are narrow of thought. I am happy with the current set up and would love to see improvements to included holding people accountable in game. No off line selling. My opinion. See now my thought is narrowed too.
You asked me for an example so I gave you one. I was just doing what you asked. I have no idea why that makes me supposedly narrow of thought...
Most games understand the importance of making the economy open to the public and give players convenient tools to make use of it. So there aren't many other games out there I can give you as examples.
I never played Ever Quest. But I was under the impression that game had an auction house too. But either way - most successful MMORPGs have a public market. And there is a reason for that.
It had one much later in the game until that time there was the 'tunnel' I met some awesome people there. I games much earlier than EQ people gathered together to sell goods and services. I also met some wonderful people. Who I got together with and had coffee in real life. I never met one person whom I sold or purchased using a AH.
Be somewhat open minded, improvements are great and I am sure there will be. But to dismiss a concept because it's not a clone of other games is short sighted and narrow minded. I read your example and it was a fact for YOU but not for everyone that is why we have choices.