Tera tried it (if anyone besides myself remembers all the merchant 'bots') so did Aion, you could pull up a chair and hawk your wares.
So no, it is NOT just one game. A lot of people don't even remember them because they were a big fat bowl of fail.
pieceofyarnb14_ESO wrote: »Tera and Aion didn't just fail because of that, and they are still running btw. I gave very specific not just a pull up your chair anywhere. I wasn't even thinking of those two games. Their failure as games <did they really fail since they are still running> was not just with economy.
My comparison was EQ.
pieceofyarnb14_ESO wrote: »Tera and Aion didn't just fail because of that, and they are still running btw. I gave very specific not just a pull up your chair anywhere. I wasn't even thinking of those two games. Their failure as games <did they really fail since they are still running> was not just with economy.
My comparison was EQ.
And EQ is a great comparison like I said. Because even it realized the of its ways and put in an auction house
pieceofyarnb14_ESO wrote: »Tera and Aion didn't just fail because of that, and they are still running btw. I gave very specific not just a pull up your chair anywhere. I wasn't even thinking of those two games. Their failure as games <did they really fail since they are still running> was not just with economy.
My comparison was EQ.
Tera tried it (if anyone besides myself remembers all the merchant 'bots') so did Aion, you could pull up a chair and hawk your wares.
So no, it is NOT just one game. A lot of people don't even remember them because they were a big fat bowl of fail.
Tera tried it (if anyone besides myself remembers all the merchant 'bots') so did Aion, you could pull up a chair and hawk your wares.
So no, it is NOT just one game. A lot of people don't even remember them because they were a big fat bowl of fail.
I never played Tera. I did play Aion as soon as it hit the United States and it had an auction house. So if they tried an alternative method it must have been before it came to North America. So that's why I didn't mention that one.
pieceofyarnb14_ESO wrote: »pieceofyarnb14_ESO wrote: »Tera and Aion didn't just fail because of that, and they are still running btw. I gave very specific not just a pull up your chair anywhere. I wasn't even thinking of those two games. Their failure as games <did they really fail since they are still running> was not just with economy.
My comparison was EQ.
And EQ is a great comparison like I said. Because even it realized the error of its ways and put in an auction house
It wasn't a error at that time Jeremy, it was a new concept, just like this one.
Dumbledalf wrote: »Please please please give us an auction house. the constant spamming of green and blue text items in zone chat is really annoying. If not an auction house the. At least make a trade channel that can be switched on or off.
Not sure where to post this but there is no general discussion threads.
Thanks.
Tera tried it (if anyone besides myself remembers all the merchant 'bots') so did Aion, you could pull up a chair and hawk your wares.
So no, it is NOT just one game. A lot of people don't even remember them because they were a big fat bowl of fail.
I never played Tera. I did play Aion as soon as it hit the United States and it had an auction house. So if they tried an alternative method it must have been before it came to North America. So that's why I didn't mention that one.
Yeah they did and that was my pointNo one does it anymore (maybe it has been disabled??) because it was a awful way to sell items.
pieceofyarnb14_ESO wrote: »I did not jump on him, I pointed out his examples are not what I was talking about. .
pieceofyarnb14_ESO wrote: »I did not jump on him, I pointed out his examples are not what I was talking about. .
To defend my defender: you did call me narrow-minded
pieceofyarnb14_ESO wrote: »hmmmm one game, a totally different game than this one. So one game failed, would you say EQ was a successful game? I mean really, they didn't have a AH. Was EQ a success? In other words its all about you and your convenience. Where would we be if people quit trying to refine an idea or concept?
So because one game failed at it 'we must have an auction house' there is no talking or discussing with people who are narrow of thought. I am happy with the current set up and would love to see improvements to included holding people accountable in game. No off line selling. My opinion. See now my thought is narrowed too.
pieceofyarnb14_ESO wrote: »pieceofyarnb14_ESO wrote: »I did not jump on him, I pointed out his examples are not what I was talking about. .
To defend my defender: you did call me narrow-minded
Well if I did I apologize, and I am sure I meant haveing a narrow view on a different concept is not conducive to fostering dialog or expanding on new concepts such as a 5 guild auction. In other words I don't think you are giving it a proper chance.
pieceofyarnb14_ESO wrote: »YES they did but it was a new concept then!!!! Perhaps I should point out once again AH was a NEW idea. What is wrong with changing how things are done?
[...]And as I added in my above post, if anything encourages players to advance through this game quicker it's the sorry state of this game's economy. Because most people don't even bother fully utilizing the game's crafting systems until they reach level 50 because rarer materials are so difficult to successfully buy.
Vibrant economies enhance game play. It doesn't alter it for the worse like you seem to think.
The game economy works fine without selling anything to other players. If people are waiting until level 50 to craft, it is no wonder they are finding crafting difficult. There's a reason mats level up with each area. Why do you need rarer materials to level up your crafting? The answer is "You don't."
I never said you needed rarer materials to level up your crafting. So you are challenging with me over something I never wrote.
Let me post it again what I actually wrote for you:
if anything encourages players to advance through this game quicker it's the sorry state of this game's economy. Because most people don't even bother fully utilizing the game's crafting systems until they reach level 50 because rarer materials are so difficult to successfully buy.
In other words, most people don't even bother crafting green or blue items for themselves while they are leveling up. They do this because they have to rely almost solely on their own efforts in this regard. The economy being in such a state of utter crap they can't reliably buy the materials they need to help them out.
This encourages people to hoard all of their materials and not fully-utilize their crafting until they reach level 50.
Hopefully that explains better what I was saying
The game economy works fine without buying/selling anything to other characters .
Just read what you are saying here and then ask yourself this: how is an economy working fine if no buying/selling with other people is happening?
Scavenging everything yourself is not an example of an economy working fine.
So I don't understand what your point is other than to say you can get by on this game without having to trade with others. And while that is true, it doesn't have anything to do with what I was saying.
Correct me if I'm wrong but your point seems to be we need an AH because the economy doesn't work. My point is that we don't because it does. The system isn't broken and you want it fixed.Here's why it isn't broken:
Establishing what the economy consists of:
You can buy and sell from vendors. That's part of the economy. When mobs drop loot, they are part of the economy. When NPC's give you loot as rewards, that's part of the economy. When you craft something to sell, that is part of the economy. When you buy bag/bank space for mass amounts of gold, that is part of the economy.
I've never seen an AH do anything but drive prices up and up and up. .
You just admitted that you either don't pay attention to all the factors that drive an economy or you don't think these other factors are important. They are.Yes that is essentially my point. The economy on this game doesn't work so that's why we need a public market.
And when I refer to the economy I am talking about the buying and selling between players. Not buying bag bag/bank space or getting rewards from quests.
If someone is looking for a guild store for near max capacity it is for convenience. Nothing more or less.A larger more competitive market would drive prices downward, not up and up. Just use your common sense and ask yourself why it is everyone tries to find a Guild Store nearer to max capacity? The reason for this is generally the larger the market the better. More supply. Greater demand.
If this is the case, why do we need an auction house? Convenience, correct?The only way prices could go up and up and up like you fear is if an organized group seized control of how an item is obtained to avoid competition in the market place. And that's a concern not really valid to this game, since there are so many different ways to obtain items in demand.
In other words: a group of bots are not going to be able to control the production of Dwarf Oil to jack up prices. But just for the sake of argument: even if such a thing was possible - this could be done in the Guild Stores as well. So I don't really see how this is a concern unique to an Auction House anyway.
It really could go either way if an AH is implemented. And neither case is good. I only mentioned it going up because that is what I have noticed as a general trend in other MMOs. (Although there have been certain items that became worthless rapidly, as well.)And you guys and gals who are against a public auction house need to have a meeting or something to figure out which it is. Because I keep hearing opposite arguments about this.
One day they are bad because they cause prices to drop to nothing. Then the next day they are bad because they cause prices to go up and up. Counter-arguments make a lot more sense when they don't contradict itself.
morgueanna wrote: »I can only play an hour or two every other day due to school commitments. None of the trading guilds will let me join because I play so irregularly. My guild is too small to have a store.
People like me are left out of trading/selling altogether unless we want to spend the tiny amount of time we do have spamming chat and hoping someone won't just leave our COD in their mail for 30 days.
This game is not casual friendly in the least when it comes to crafting and making money.
"I like everything but this one thing. It better change or I won't play anymore."?Find a new game or stop complaining about systems that are already in place that many people already enjoy.In games like RL I want to do my shopping as fast as possible to get it over with and get back to the good stuff. These guild stores are like doing your grocery shopping at a flea market. Not only can you not guarantee fish for dinner, you can't even be sure entire food groups won't be missing.
For me staying with a game is a balance, amount of time spent doing things I enjoy vs amount of time spent doing things I dislike. When that ratio gets too high on the negative side, it doesn't matter how much I like the game itself, it's just not worth it.
It's like saying you can have x amount of hours doing something you love, but in return you're gonna get beaten with this stick for x amount of hours.
I love playing this game, I love the questing and the stories, exploring to find something cool, but the lack of an AH and the bank size issues is a stick. (And the two are related, since if you could nearly guarantee that this mat will be available, you don't need to hoard it)
I'm sure there are people out there that enjoy sitting in town spamming for hours to sell or buy stuff. Good for them. I'd rather take the proverbial cheese grater to my eyeballs.
Adding in a faction AH isn't going to prevent them from standing on a street corner hawking their wares and 'being social and meeting people'. But I will be able to run in, dump my stuff, and get back out to the fun part, being social and meeting people killing daedra at that anchor, or world bosses.
Economies don't work that way. Think N.Korea.And for those worried about the state of the economy, add a check box people can click off to sell to guild only at the AH. Then you can stay inside your small safe bubble economy no matter what the rest of the game is doing.