Don't get me wrong, I like FFXIV. And I do like the class/role system. But there's a reason I prefer ESO. The level of freedom you get in ESO to play how you want, use whatever setup you want, etc. is great. I often make references to FFXIV, see some of my previous posts advovating a FFXIV-like Party Finder. It works with the Duty Finder (ESO's version being the Dungeon Finder) and gives players a way to group up for any reason (not just for dungeons) while ignoring zones and instancing.I FF14 do the same. You can´t fake que. I wish ESO would do the same.
Cheers
Neither option is good. The first is the way ZOS is going with some of its DLC dungeons. Essentially turning tanks into nothing more than damage sponges. You don't affect DDs here, you don't even affect healers because a "good" tank can just be a bit more selfish, slot more heals and shields. That means healers can still be a "fake" role and all you're doing it making harder and less desirable to play the tank role.Make at least one boss per dungeon particularly punishing to groups with no tank. Essentially make a tank required for every dungeon.
Or;
Just get rid of the dungeon finder.
But that's the thing, the way I see it is both can be fudged. I'm going to focus more on the example you gave of being game/server side, and that's the one least likely to get "WTS dungeon commendations" posted to chat.Merlin13KAGL wrote: »@Troodon80 this is why I suggest two metrics for rep - one in game sources (raw numbers), one player derived.
If you make a request or see someone join and there in game rep is high, but their player rep doesn't come close, it's probably a good indication of abuse and you can decide accordingly (speed up the kick, reduce the player derived rep even further.)
The work someone would have to put in to fake the number set would require multiple runs with three other people willing to lie about the other group members' validity. Could it be done? Sure. Would most people (especially those already trying to BS the system by taking fake roles) put in the time and effort? Not likely.
KhajiitLivesMatter wrote: »ZWhere is the thread about the fake DPS?
On veteran one time, I had to as tank fight the second to last boss and all its adds/mobs and defeat it myself, because the DPS were doing very low damage. I told a friend about it and they could't stop laughing. Many people who don't seem to have full armor sets or experience seem to queue veteran just for the purple gear. But those same people don't seem to know about wearing sets, enchantments or traits. Also tested out healer on normal and i had to defeat everything because their damage was so low.
So they were dd’s just not very good ones.
THAT IS NOT THE SAME AS A FAKE TANK!!!
A fake tank is someone who has no intention of actually being a tank and signed up for the role just to cut the queue.
What you had were people who waited patiently in a queue, and did the role they signed up for, they just did not do it to your expectations.
Maybe they were new, inexperienced, or were just bad at it, but they were doing their role.
It’s not nearly the same thing as someone pretending to be a tank, just to cut the line, in the hope the group just doesn’t care and do the dungeon with no tank.
doesnt matter
the intetion of the players litterly dont matter in this case
only the outcome is important - and neither a bad dd or a fake tank is doing there role properly so they are equally bad
It’s all about the intention of the character.
One player just wants to cut in line and does not care what the other players experience is like.
The other is just not living up to your expectations.
A separate thread could be made about more stringent requirements for some dungeons (only gold gear for example), but the fact remains that low performing dd’s are NOT doing anything against the rules. Nothing they did was in bad faith. They are just not very good at what they do.
That is not the same as intentionally doing a bad job by signing up for a role that the player has no intention of fulfilling.
KhajiitLivesMatter wrote: »ZWhere is the thread about the fake DPS?
On veteran one time, I had to as tank fight the second to last boss and all its adds/mobs and defeat it myself, because the DPS were doing very low damage. I told a friend about it and they could't stop laughing. Many people who don't seem to have full armor sets or experience seem to queue veteran just for the purple gear. But those same people don't seem to know about wearing sets, enchantments or traits. Also tested out healer on normal and i had to defeat everything because their damage was so low.
So they were dd’s just not very good ones.
THAT IS NOT THE SAME AS A FAKE TANK!!!
A fake tank is someone who has no intention of actually being a tank and signed up for the role just to cut the queue.
What you had were people who waited patiently in a queue, and did the role they signed up for, they just did not do it to your expectations.
Maybe they were new, inexperienced, or were just bad at it, but they were doing their role.
It’s not nearly the same thing as someone pretending to be a tank, just to cut the line, in the hope the group just doesn’t care and do the dungeon with no tank.
doesnt matter
the intetion of the players litterly dont matter in this case
only the outcome is important - and neither a bad dd or a fake tank is doing there role properly so they are equally bad
It’s all about the intention of the character.
One player just wants to cut in line and does not care what the other players experience is like.
The other is just not living up to your expectations.
A separate thread could be made about more stringent requirements for some dungeons (only gold gear for example), but the fact remains that low performing dd’s are NOT doing anything against the rules. Nothing they did was in bad faith. They are just not very good at what they do.
That is not the same as intentionally doing a bad job by signing up for a role that the player has no intention of fulfilling.
@Troodon80 It could, yes. Would most people, trying to fake it want to go through the trouble? I doubt it.But that's the thing, the way I see it is both can be fudged. I'm going to focus more on the example you gave of being game/server side, and that's the one least likely to get "WTS dungeon commendations" posted to chat.Merlin13KAGL wrote: »@Troodon80 this is why I suggest two metrics for rep - one in game sources (raw numbers), one player derived.
If you make a request or see someone join and there in game rep is high, but their player rep doesn't come close, it's probably a good indication of abuse and you can decide accordingly (speed up the kick, reduce the player derived rep even further.)
The work someone would have to put in to fake the number set would require multiple runs with three other people willing to lie about the other group members' validity. Could it be done? Sure. Would most people (especially those already trying to BS the system by taking fake roles) put in the time and effort? Not likely.
Let's say for example I fake tank... The Dread Cellar, just for example, 50 times and each of those times I don't get kicked. Does that mean I'm good at the role or does it mean I simply didn't have to fance any consequences? What happens if you queue with friends which means you can't be kicked? Does the system only activate if you're solo queuing?
Facefister wrote: »Still, all those new and inexperienced DDs, which every DD seems to be nowadays, cause a dreadful experience to real tanks and healers.The road to hell is paved with good intentions
Again, this sort of argument falls under the circular type. The advice of "go make a tank" is all well and good, and I support the idea of people playing more than just one role, but when you do and you get into veteran content and the group DPS is 5k with you doing 50%+ of it, no "real" tank wants to sit through that, especially in DLC content, wasting hours of their lives essentially carrying the group. And not everyone wants to because of pressure, expectations, responsibilities, or any number of other reasons.So if you want to get the DLC dungeons done, especially on Veteran mode, I highly recommend you just create a tank yourself and start playing it until you get good enough you can handle them. Because it's the only reliable solution I've found.
Those people who take the advice and make a "real" tank are then put off by the experience and either go back to playing DD, they go find other players to do group content with, thus taking them out of the more general backfill queue system, or they look for ways to optimise their own damage at the cost of actual group support (sets, abilities, etc.) without fully understanding what is gained or lost.
Now you're still at a loss for "real" tanks in the queue. Almost all the recommendations made by DDs lead back to this, because the issue is more nuanced than "just get more real tanks in the queue." As a tank main, my answer is "just get more real DDs who can pull their weight." You can see where this sort of debate doesn't go anywhere. This is also why these discussions always come back to the same basic points.
In my eyes, as a real tank, maybe others will agree or disagree, there are a number of things contributing to the "fake" role issue:
- "Real" tanks leave the queue
- Because of atrocious DPS and either find friends who can do damage in order to do group content or make a DD, which is another common suggestion for people who main tanks given by DDs; ironically compounding the "fake" role issue
- Why is damage so low?
- Contributing factors such as gear choice and CPM, along with CP and experience
- Can the damage be more balanced so that there is less of a gap between floor and ceiling, without impacting the ceiling in a huge way (i.e. maintain a skill gap where putting in actual effort is rewarded)?
- "Harassment"
- Not very common, but comments such as "it's literally meta" can get thrown around if you're not playing exactly the way another player thinks you should be and isn't exclusive to DDs
- People just don't like the playstyle for X reason
- Lack of respect in general towards support roles; shown also in the way that DDs don't want to hear the complaints of supports in these sorts of topics, also in the discussion about "bad" vs. "fake" DDs, different standards of expectation for DDs than supports
- DDs are queuing as tank
- Impatience; in order to get faster queue times
- Under the assumption that there will be at least three DDs, maybe even four
- Dungeons will go faster
- Faster queue times and faster dungeon runs means faster rewards
- In response to "shortage," because of first point, a compounding issue;
- The assumption that this is simply transmutation geodes is a perpetuated misconception and a misunderstanding of how the random dungeon finder works
- I've seen any number of people just farming gear for stickerbook, or gear in general, and are not there because of the random daily dungeon; to endorse removal of rewards for doing random dungeons would also need to see loot drops removed
- New players are queuing as random roles
- Not understanding their roles
- By default, your role is DD; which would indicate that the potential for a "fake" DD is just as high as a "bad" DD because they've just not realised how the system works
- Purely anacdotal, but I've seen any number of healers or DDs with one-hand and shield as well as a taunt, because they're playing as a "paladin" style character, being both tank, healer, and DD, which doesn't really work in this game; the entire dungeon ends up as a taunt fight because the "real" tank and the other player
- Healers feel unneeded or surplus to requirement, even in most veteran DLC
- DDs feel they can, as such, fill this role with little detriment to the group overall
- Newer players or, more broadly, players who are unfamiliar with their role are forced to adapt to a lack of external healing; which generally isn't a massive issue (which by itself is also an issue) because of the potency of self-heals and shields
- Which further makes healers feel unneeded
This is not a comprehensive list, but as you can probably see from some of these points this is not an issue specific to the dungeon finder and are multiple contributing factors that cannot be fixed by "making a tank." Making a tank assumes a couple things:
- DPS miraculously improves overnight and there's no real gap between floor and ceiling
- Or that you're happy with terrible DPS
- That in so making a tank you suddenly have less "fake" tanks
#1 isn't feasible, nor particularly desirable as it removes "skill" from the game, and #2 will happen regardless of how many real tanks are in the queue because some people are simply impatient, inconsiderate, entitiled, or feel that they could otherwise do a better job (often without any malicious intent). I could write a thesis on this, but at the end of the day this is not a dungeon finder issue. It's a human/community issue.
It is only a dungeon finder issue insofar as ESO gives players vastly more freedom than just about any other MMO and does not fit a rigid Trinity style.
There are a few ways to "fix" this freedom... and they're all terrible because they remove the freedom that ESO offers.Dividing people among more modes won't see an increase in "real" roles. It just spreads the game population across all the modes and increases queue times.They really need to separate the DLC content apart from the base game content.
It could actually be argued that a bad DD is a fake DD. Willfully ignoring mechanics, skills or building for your role, just like a fake tank or Healer does, pretty much puts you in the fake class no? Seriously, playing ESO as a Witchmage or whatever that Skyrim class so many liked... is pretty much akin to being a fake DD as the player made a conscious choice to ignore how this game works, and simply chooses to play it like a completely unrelated game.
I never said otherwise so far as replacing DDs go. And I also never said you need competent DPS for anything. The expectation here, simply, is that Fungal Grotto I on normal shouldn't take more than an hour.It's true what you say, that you need a competent DPS to do the harder DLC versions as well as a competent tank. But replacing a DPS is a lot easier than replacing a tank.
I also didn't disagree with rolling a tank. With the armory system you don't even necessarily need to make a new character for it. I encourage, like I said, everyone to try every role.Odds are if you get dealt a fake tank in a difficult DLC dungeon the run is over, where as the odds of finding a decent DPS and managing to replace the one you had are much better. So that's why I said your best bet is to roll a tank if you want to do harder DLC content. There is nothing "circular" about that logic. It's just the best solution currently available.
Disregarding whether or not a real tank is needed or desirable for base game dungeons on normal. The arguement here is that you're fine with "fake" tanks in the normal queue? Not really fixing anything by making it more convenient, even encouraging, to fake tank? Nor does adding more fake tanks to normal fill the want or desire to see more real tanks in their place? I'm confused by what you're trying to say here.And I disagree with you that separating DLC content from the base content on the activity finder wouldn't improve the situation. Many "fake tanks" would avoid the DLC dungeons when doing their random dungeons daily if they could. So it would help. And I'd rather sit in a queue longer than waste my time in a hopeless dungeon run that never had a chance from the start.
I don't know why people care if someone comes into a dungeon as a fake tank or healer. As long as all of the bosses die and you don't struggle too hard. If you are pulling aggro from the "tank" just a friendly note asking if they could taunt the boss of you should be sufficient. If you aren't getting enough heals, a friendly note to the healer with something like, I will remember to stand in front of you so I am in your heals or something is enough.
The only think I would say is that if you are going to queue as a tank or healer, make sure you can perform the role because if it causes a lot of wipes and it takes 2 hours to do a 10 minute dungeon, you aren't being respectful of other people's time or your own for that matter.
So basically all attacks of the "tank" player will taunt enemies? Wow that'll make tanking so much easier, especially trash packs. As a DD player in the tank role for normal dungeons I won't ever have to bother slotting taunts anymore. I'll take it!ive_wonder wrote: »By the way, easy solution to "fake tank" problem.
Add a passive skill that increases aggro generation from all attacks and abilities.
Restrict queueing into random dungeon finder as a tank only for players with that passive ability.
Premade groups shouldn't have that restriction.
So basically all attacks of the "tank" player will taunt enemies? Wow that'll make tanking so much easier, especially trash packs. As a DD player in the tank role for normal dungeons I won't ever have to bother slotting taunts anymore. I'll take it!ive_wonder wrote: »By the way, easy solution to "fake tank" problem.
Add a passive skill that increases aggro generation from all attacks and abilities.
Restrict queueing into random dungeon finder as a tank only for players with that passive ability.
Premade groups shouldn't have that restriction.
So basically all attacks of the "tank" player will taunt enemies? Wow that'll make tanking so much easier, especially trash packs. As a DD player in the tank role for normal dungeons I won't ever have to bother slotting taunts anymore. I'll take it!ive_wonder wrote: »By the way, easy solution to "fake tank" problem.
Add a passive skill that increases aggro generation from all attacks and abilities.
Restrict queueing into random dungeon finder as a tank only for players with that passive ability.
Premade groups shouldn't have that restriction.
I was mostly talking about normal dungeons, since that's where you see fake tanks the most often.Facefister wrote: »The difficulty of tanking doesn't lie in taunting enemies.So basically all attacks of the "tank" player will taunt enemies? Wow that'll make tanking so much easier, especially trash packs. As a DD player in the tank role for normal dungeons I won't ever have to bother slotting taunts anymore. I'll take it!ive_wonder wrote: »By the way, easy solution to "fake tank" problem.
Add a passive skill that increases aggro generation from all attacks and abilities.
Restrict queueing into random dungeon finder as a tank only for players with that passive ability.
Premade groups shouldn't have that restriction.
Facefister wrote: »So basically all attacks of the "tank" player will taunt enemies? Wow that'll make tanking so much easier, especially trash packs. As a DD player in the tank role for normal dungeons I won't ever have to bother slotting taunts anymore. I'll take it!ive_wonder wrote: »By the way, easy solution to "fake tank" problem.
Add a passive skill that increases aggro generation from all attacks and abilities.
Restrict queueing into random dungeon finder as a tank only for players with that passive ability.
Premade groups shouldn't have that restriction.
The difficulty of tanking doesn't lie in taunting enemies.
There are fake dps.
I still cant get over 35k and I live in the same state that the PCNA server are on, I run a 9900k with an RTX 2080, 32g ram and 100 up down fiber.
The "fake" DPS are mostly people who simply do not understand the convoluted and uncomfortable combat system in ESO.
35k is good don't be so hard on yourself and if its on a 3/6m it's great. I'm sure you already know this but for those who don't you can expect half or less than half DPS on a 3/6m dummy compared to the trial 21m. So in this example, if you are pulling 35k on a 3/6m dummy you will be doing ~75k on a 21m.
As an aside; The trial 21m dummy is going out of fashion with many trial guilds anyway. It shows that you know your character well if you pull high numbers on a 3/6m and that you won't necessarily require assistance at all times. I would never try to clear vMA with my build that does 100k+ on a trial dummy.
As far as fake anything is concerned, I feel that its just plain rude. I don't care if they are a DD that can tank vSS or a healer that can DPS burn through vVH. They know it upsets people but do it anyway. Like leaving chest half full. I have never vote kicked anyone for faking but on my off-mood days I have considered it. The worst offenders are normally named something like xXJumpSpamXx. /jk
ive_wonder wrote: »I think it's an idea to consider, but i'm worried about how it would affect difficulty of vet dungeons and build diversity (disclaimer, i have no idea how builds work in this game, just theorizing).
ohhh... huh...
NORMAL NON DLC DUNGEONS:
4 dps is okay (one of them should be exped)
NORMAL DLC DUNGEONS:
1 tank 3 dd if at least tank or 1 dd are exped otherwise full roles
VET NON DLC DUNGEONS:
1 tank 3dd is okay if the tank are real tank
4 dd if at least 3 of them are exped
VET DLC DUNGEONS:
1 tank 3 dd if ALL are exped also it depends on dungeon itself sometimes you MUST have a healer
exped = experienced
advice to new players, just slot one healing skill
thats it folks
Sigh. I feel yo pain playa.
I think punishment is perhaps the wrong way to approach this.
Here's what I would suggest. Setup like a ratings system for at least each account (or character). And then, because its personal info, give each player the ability to opt-out. Rate each run 1-5 Crowns (Stars). And then give them a special rating for finishing the run. So we can see who has consistently demonstrated they are into finishing vs dropping out and looking for carries.
So once that's done, you now have two types of players and that will tell us all we need to know. This system can be setup to be discrete yet provide the public with some basic info to go on without being too intrusive. Yet, remember the player could still opt out, and we will know that they have intentionally decided not to share with us.
At least this way, you get some idea who you are working with.
Ha. I had been thinking about this, somewhat along the lines of how ratings work with Uber and Lyft.
The bottom line is, everyone is expecting ZOS to fix a PEOPLE problem. It is kind of unreasonable, and adding punishments or restrictions to a game seems... not fun?
Also, the problem is that people are LYING (fake) or new/inexperienced (bad), which can apply to all roles and it is not right to punish the latter who are learning in an attempt to eliminate the former. And it would be almost impossible to distinguish between the two in an automated way.
But why do people fake roles? It is because, in their mind, it is the fastest way to get a reward. Rewards and best use of time is what motivates people.. So, ZOS could remove the rewards or add another reward system that encourages people to not lie and get better at their role.
Introducing... the kudos system! Similar to trading gear, it could be active from the moment a group kills the last boss in an encounter through the next 15 min/hour/2 hours. Could work in Trials too. It could be as simple as an idea that your team mates can give you a thumbs up or it could get more nuanced, where they could choose "great tanking!" or "nice explanations!" Upvotes should give an immediate reward (a reward box, transmute crystals, crowns, gold, chance for motif), but maybe you can only earn one of those every few hours, and also build towards achievements added in game that have cool rewards. Upvotes are anonymous, but players could be given the option to show and brag about their score in some way.
ZOS could try to keep people who know each other from gaming the system by not allowing upvotes from people on your friends list but honestly I don't think it's necessary. This idea is about reducing toxicity and encouraging honesty so if it results in more people making friends and creating pre-made groups, that's fine too.
It won't solve everything because some people won't care, but its existence would be a carrot to be more considerate and would raise awareness of expectations for people who are learning.
Any punishment, any role vetting, or role eliminating in the dungeon queue is likely to cause as many problems as it solves. In a game played with others, we must accept that some folks will lie and some won't be good at their roles. ZOS cannot fix human nature. But they might be able to reward desirable behavior, or at least in this case give us the tools as a community to reward each other.
By using thumbs up or down you will activate the people, who believe meta is the way to go. If you don´t play in the gear they want you to it´s thumbs down. Same goes for, what you put on your bars. Healers and tanks will be in focus here.
The problem is people "insist" to role out dds. Fake tanks is not about few tanks. It´s about being interested in playing more than "one role". The que problem is a player created problem.
You get nine toon slots. Create 3 dds, 3 tanks and 3 healers. Then learn these roles and be proud of your diversity and being a all rounded player in ESO. The most skilled player´s I come over in ESO are player´s, who play all roles.
Yes! There are fewer tanks and healers. This is because the focus these roles have on them, put on them by people, who should mind their own business and stick to their own role. Im not saying giving people advice are wrong. What Im saying is don´t confuse the others play by your own. If you don´t play tank or healer, let those, who do be the advise to other´s new to those roles or would like to get into more spicy content.
There are more tanks and healers in ESO you could imagine, thet stay away and think twice, before roling out another one, because of, what´s going on in the leveling process.
There is only "one way" solving this. Lock tanks and healer to speciifics required for those roles. Get rid off speedrunning through dungeons.
That said. That doesn´t mean you as a tank can`t have a dps back bar or on a healer, a dd set and healer set combined. To that you can add a front bar "healer" and dps back bar. What´s important here is, you need to be "able" to fullfill your role. Everything else is learning.
As it is now. New player´s are being put off, out run by self entitled "look at me" don´t have the time (got 9 ot 18 dds), player´s and not to forget "please carry me". Some even leave ESO or stay with overland quests. If people role out 9 dds, it´s on them "not" on other´s. New and other player´s are getting punished as it is now and have to stop.
No rewards change will change that as some think to beleive or wish, for their own gain.
Now! All that said. You should be able to do, whatever you want to do in your own "premade groups". Not! When using a public tool as dungeon finder, where people are in there as a new player or leveling, learning a role.
Last. ZOS can fix it and have to put their mind to it. Maybe they are on that road by doing it step by step.
Cheers
I am so incredibly SICK AND TIRED of rolling an end game DLC Dungeon with new players under 600 CP that are FAKE TANKS AND HEALERS. And don't know the mechanics of a dungeon.
Just today, I was finishing up weekly endeavors, and we landed in March of Sacrifices. The Tank was a fake NB, only had around 400 CP, Dual Wielding and using Whirling Blades for everything, no taunt. CONTINUED TO DIE TO TRASH MOBS. Did not engage in conversation in the group chat when people were trying to help them, or called them out on being a fake tank.
We got to the first boss, which is the sisters, and the team wiped over and over again. The others kept saying "WE CAN DO IT, IT'S ONLY NORMAL." Myself, and only one other person over a thousand Champion Ranks.
I was DPS, doing 80% of the group damage (CombatMetrics.)
I finally gave up and just left, which I absolutely hate doing.
We need harsher punishments for false roles if Zos wants to keep collecting money from me. It's getting so bad that the duty finder is an absolute chore to use. You pray and beg for an easy dungeon just to get it over with.
I've been playing since the closed betas, and I'm closing in on 3500 hours on again off again time, and I don't even want to play anymore because of this massive problem.
Just to clarify, I purposely suggested a thumbs up ONLY because I think thumbs down will add to the toxicity. The idea here is to thank people with whom you've had a good experience, and to motivate people to want to work as a team because they would earn potentially desirable rewards attached to the achievements.
starkerealm wrote: »Just to clarify, I purposely suggested a thumbs up ONLY because I think thumbs down will add to the toxicity. The idea here is to thank people with whom you've had a good experience, and to motivate people to want to work as a team because they would earn potentially desirable rewards attached to the achievements.
Some mild corroboration, there used to be two additional vote options on these forums, "Disagree," and, "LoL."
I was never here when Disagree was still an option you could click at the bottom of someone's post, but from what I was told it was removed because of players abusing it, and trolling users.
I was around for LoL, and that was also removed because of people using it toxicly to mock players.
Yeah, we can't have nice things, because people abuse them.
starkerealm wrote: »Just to clarify, I purposely suggested a thumbs up ONLY because I think thumbs down will add to the toxicity. The idea here is to thank people with whom you've had a good experience, and to motivate people to want to work as a team because they would earn potentially desirable rewards attached to the achievements.
Some mild corroboration, there used to be two additional vote options on these forums, "Disagree," and, "LoL."
I was never here when Disagree was still an option you could click at the bottom of someone's post, but from what I was told it was removed because of players abusing it, and trolling users.
I was around for LoL, and that was also removed because of people using it toxicly to mock players.
Yeah, we can't have nice things, because people abuse them.
People would form grudges against others and just follow them around disagreeing with everything they said just to be petty. So it was pretty stupid.