It is probably not allowed to copy text from that website, but part there about overtaunting contradicts itself several times. Also i did a test today in dungeon and was not able to replicate overtaunt by using many taunts in a row.It's 3 taughts in 15 seconds. The boss will become immune to taunts for 15 seconds.
https://alcasthq.com/eso-tanking-beginner-guide/
tomofhyrule wrote: »It's when more than one person taunts too quickly in succession.
If the tank has aggro, everything's fine. There's no benefit to taunting several times in a row (unless the enemy drops taunt, which some mechanics/bugs do), but there's really no drawback either so you don't need to worry about it.
The problem is if there's a second tank (or DD who doesn't realize that sword-and-board, inner fire, or frost staves taunt) who steals aggro. If one tank taunts the boss and then the other taunts the boss off of them, the boss will switch aggro. If the first tank taunts the boss again within the 12-15 second window, the boss will have been taunted a third time and will end up overtaunted and immune to taunt for 15 seconds. An overtaunted boss will just target people randomly.
This is why it's really rude for a second tank to taunt a boss off of someone without warning them, since that can cause the boss to frenzy and wipe the group. Accidents happen, sure, but then the other tank needs to say they have it so the first tank knows not to taunt until the overtaunt window wears off. This is also why the Sellistrix fight is a pain in Arx, since her mechanic of 'drop taunt' is actually programmed as having taunt stolen, so a tank tanking normally can easily overtaunt it because of the mechanic.
It's 3 taughts in 15 seconds. The boss will become immune to taunts for 15 seconds.
https://alcasthq.com/eso-tanking-beginner-guide/
Today in normal DLC dungeon one player said i should not be using more than 1 taunt every 10 sec, or bosses will attack other players. I've never seen bosses to switch to players instead of me, except for some bosses that have untauntable stages. I googled and only found a 2015 thread about it, no more recent threads. Does it exist, can a tank mess up aggro by taunting too often?
Today i got into another dungeon group with a DD who was using taunt. Bosses would enrage and attack random party members, ignoring taunts.
ancientgamedev wrote: »There are some DDs out there that run 1H+Shield. The 1H skill line has taunting side effects, and that's where I've found myself frustrated while tanking. So far, my experience has been in random groups and the 1H DD is a high level and high DPS player, so it's just annoying.
Puncture: Thrust your weapon with disciplined precision at an enemy, dealing 1161 Physical Damage and taunting them to attack you for 15 seconds.
VaranisArano wrote: »It's 3 taughts in 15 seconds. The boss will become immune to taunts for 15 seconds.
https://alcasthq.com/eso-tanking-beginner-guide/
That's not quite correct, as Alcast goes on to explain.
"In ESO an overtaunt happens when an enemy receives a 3rd taunt within 15 seconds. This can happen between multiple tanks."
One player won't overtaunt. You can spam your taunt as much as you want and you won't lose aggro on the boss. That's been tested by players, and should be replicatable: grab a friend, find a boss, and you spam pierce armor or another taunt while your friend kills the boss. You shouldn't ever lose aggro.
Two players taunting the same target will cause overtaunt. Tank A taunts, then Tank B taunts, and the third taunt within 15 seconds is going to cause the boss to shed aggro in overtaunt.
That is why my tank tells the DDs who taunt the boss "You taunt it, you tank it."
I expect someone has mentioned this, but over taunt requires more than one source of taunt for it to be an issue. One tank taunting every second without a second source for a taunt does not bring up they debuff for over taunt. There is one instance where there seems to be a mysterious taunt that comes from nowhere, the final boss Arx Corinium.
So taunting too much is only an issue with fights where tanks need to swap and swap back soon afterwards and Arx Corinium as far as the content I have experienced. Ofc, WBs with multiple players taunting will bring about over-taunt. With the exception of Arx Corinium, I think the source of the taunt that initiated the over taunt will hold agro no matter what until the debuff drops or that player character dies.
BTW, I did 26 taunts on a dummy over the course of 30 seconds and the debuff for over taunt never appeared.
starkerealm wrote: »I expect someone has mentioned this, but over taunt requires more than one source of taunt for it to be an issue. One tank taunting every second without a second source for a taunt does not bring up they debuff for over taunt. There is one instance where there seems to be a mysterious taunt that comes from nowhere, the final boss Arx Corinium.
So taunting too much is only an issue with fights where tanks need to swap and swap back soon afterwards and Arx Corinium as far as the content I have experienced. Ofc, WBs with multiple players taunting will bring about over-taunt. With the exception of Arx Corinium, I think the source of the taunt that initiated the over taunt will hold agro no matter what until the debuff drops or that player character dies.
BTW, I did 26 taunts on a dummy over the course of 30 seconds and the debuff for over taunt never appeared.
For what it's worth, I'm not 100% sure it can proc unless there are taunts from multiple sources in effect. I'm also not 100% sure it shows up in the normal status effect list, or if it gets applied to the tanks directly (instead of the boss.) It's a mechanic that you'll almost never see, even in trials, because if you have trial ready tanks, they're not going to be casually mixing taunt like that. (Unless, they legitimately screw up. Hi, I have derped this up a few times over the years.)
I've seen many bosses having untauntable phases, when they switch to random player for one attack, then return to tank. When in dungeon overtaunt happened, boss completely ignored me and switched to other players.
I've seen many bosses having untauntable phases, when they switch to random player for one attack, then return to tank. When in dungeon overtaunt happened, boss completely ignored me and switched to other players.
There's only one boss in the entire game that overtaunting affects, and that is the Mantikora In Sanctum Ophidia. Anything else is either an intended mechanic (ie. Selestrix in Arx Cronium) or someone else in the party used a taunt on the boss.
It's 3 taughts in 15 seconds. The boss will become immune to taunts for 15 seconds.
https://alcasthq.com/eso-tanking-beginner-guide/