Like I've said before on the debate of "fake" roles. Even if the "fake" is very obviously (assumption) a DD who hasn't even considered the basic courtesy of slotting a taunt, unless you're a mind-reader, very presumptuous about a person's skill, or the "fake" has openly admitted it in chat that they intended to queue as a role that they were not, with some sort of malicious intent in mind, there's not really any way to prove it to a report system. How would you report them, outside of the last example? "I died because the tank didn't taunt"? Even a real tank can lose taunt. It's not a bannable offence, I think? "I died because I believe the tank is actually a DD"? Proof? Oh, you were logging and you saw that they're using light/medium armour? DD gear? I... I wasn't aware that a tank had no choice in what they could wear? After all, a DD can run Leeching Plate or Plague Doctor? Hmmmm...heng14rwb17_ESO wrote: »FAKE TANK AND FALSE HEALER MUST BE BAN !
The issue with just handing out random bans is that how do you prove it?
Players would just report anyone they wanted that they didn't like. "OH HE WAS FAKE TANKING!"
And then you get suspended. There needs to be a way to PROVE it. Like an in-game checking mechanic. I'm not a developers, so I don't know if that's even feasible.
AvalonRanger wrote: »I leave here my personal experience.
One day, I did Tempest Island Vet dungeon. I couldn't stop last boss dangerous attack.
Because, my shield bash didn't work for strong area attack of boss. I was CP880 DK tank in that time.
I've killed it by solo, little bit spend time longer from usual. Because I'm not DPS.
After that, my team mate said " good work" to me. But some people angry about failure of attempting revive.
Why MMO is so stressful? I just want to enjoy ESO like the Skyrim.
Snow_White wrote: »Get rid of the 10 transmutes and the end game players will get out of the normal queue.
Random normal has turned into a bunch of Olympic athletes creating problems for kids in the wading pool because they actually want to wade in the wading pool.
The only solution to the problem is by enforcing roles but not just buffing roles or change some of the aspects of them
whole class system needs to undergo a complete overhaul by reverting to traditional mmo classes with new skills like dks wardens are tank templars necros are healer and the rest dd (just examples nothing particular about roles)
or whole new skill trees for classes that are dedicated to the holy trinity. every class has skills to adjust to their roles and must choose either dd tank or healer path for the rest of their character and they are now locked to their roles. then people can respec to choose another path for a price of gold or special currency
while this system contradicts with ESO's whole class system that gives the player freedom to build whatever they want, I really don't see another option to fix fake roles
Sigh. I feel yo pain playa.
I think punishment is perhaps the wrong way to approach this.
Here's what I would suggest. Setup like a ratings system for at least each account (or character). And then, because its personal info, give each player the ability to opt-out. Rate each run 1-5 Crowns (Stars). And then give them a special rating for finishing the run. So we can see who has consistently demonstrated they are into finishing vs dropping out and looking for carries.
So once that's done, you now have two types of players and that will tell us all we need to know. This system can be setup to be discrete yet provide the public with some basic info to go on without being too intrusive. Yet, remember the player could still opt out, and we will know that they have intentionally decided not to share with us.
At least this way, you get some idea who you are working with.
Major flaw in the argument there: long queue means greater rewards... DD queue is long which means higher rewards.HybridFreak wrote: »My suggestion/idea - a sliding scale for the rewards that scales up based on your time spent in queue. And possibly another modifier if it's a DLC dungeon. That way people have an incentive and reason to wait through a long queue. My theory, someone would be less likely to queue as a fake tank to skip a 30 minute queue if they would get double or triple the reward.
I am so incredibly SICK AND TIRED of rolling an end game DLC Dungeon with new players under 600 CP that are FAKE TANKS AND HEALERS. And don't know the mechanics of a dungeon.
Just today, I was finishing up weekly endeavors, and we landed in March of Sacrifices. The Tank was a fake NB, only had around 400 CP, Dual Wielding and using Whirling Blades for everything, no taunt. CONTINUED TO DIE TO TRASH MOBS. Did not engage in conversation in the group chat when people were trying to help them, or called them out on being a fake tank.
We got to the first boss, which is the sisters, and the team wiped over and over again. The others kept saying "WE CAN DO IT, IT'S ONLY NORMAL." Myself, and only one other person over a thousand Champion Ranks.
I was DPS, doing 80% of the group damage (CombatMetrics.)
I finally gave up and just left, which I absolutely hate doing.
We need harsher punishments for false roles if Zos wants to keep collecting money from me. It's getting so bad that the duty finder is an absolute chore to use. You pray and beg for an easy dungeon just to get it over with.
I've been playing since the closed betas, and I'm closing in on 3500 hours on again off again time, and I don't even want to play anymore because of this massive problem.