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The Fake Tanks and Healers have gotten so bad, I don't even want to play anymore.

  • Troodon80
    Troodon80
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    MakoRuu wrote: »
    FAKE TANK AND FALSE HEALER MUST BE BAN !

    The issue with just handing out random bans is that how do you prove it?

    Players would just report anyone they wanted that they didn't like. "OH HE WAS FAKE TANKING!"

    And then you get suspended. There needs to be a way to PROVE it. Like an in-game checking mechanic. I'm not a developers, so I don't know if that's even feasible.
    Like I've said before on the debate of "fake" roles. Even if the "fake" is very obviously (assumption) a DD who hasn't even considered the basic courtesy of slotting a taunt, unless you're a mind-reader, very presumptuous about a person's skill, or the "fake" has openly admitted it in chat that they intended to queue as a role that they were not, with some sort of malicious intent in mind, there's not really any way to prove it to a report system. How would you report them, outside of the last example? "I died because the tank didn't taunt"? Even a real tank can lose taunt. It's not a bannable offence, I think? "I died because I believe the tank is actually a DD"? Proof? Oh, you were logging and you saw that they're using light/medium armour? DD gear? I... I wasn't aware that a tank had no choice in what they could wear? After all, a DD can run Leeching Plate or Plague Doctor? Hmmmm...

    You can't place arbitrary restrictions like "A tank must have more than 25k health, they must have a taunt slotted, they must be using heavy armour, and cannot do more damage than... 1k, 2k, 4k,..., Nk" why? "A healer must have AoE heals slotted and output at least 10k...15k... 30k...? HPS," if no one needs healing why would a healer be spamming heals to pump up the raw HPS? And, lastly, you expect a DD to do DPS... to what arbitrary number? 5k? 10k? "More than the tank?" Oh, but wait, this is the exception to the rule. We absolutely cannot put rules on DDs. That would be wholly unfair.

    As I also said earlier, a DD who slots a taunt and can survive and play even veteran DLC dungeons is not viewed by the wider community as a "fake" because they are fulfilling their role. But this is the only objective metric to judge, and people don't view it as such. Without rigid roles, where those roles are explicitly tied to their gear and weapons (e.g. in FFXIV), being a "fake" therefore comes down to expectation versus objective reasoning: you expect a tank to taunt, you expect a healer to heal, and you expect a damage dealer to do damage -- wait, sorry, I forgot you can't place expectations on DDs. But the expectations are completely subjective.

    Most of the suggestions have, likewise, been based on expectations. "Make it so tanks must have a taunt slotted when queuing," for example, while also not accounting for a set like Tormentor which means you don't need a dedicated taunt ability to be slotted. To date, I haven't seen a single suggestion that wouldn't impact real tanks in a negative way as it puts these arbitrary rules on how to play based mostly on DD's expectations.

    None of these things should be bannable offences. But... I'm curious. If we go the route of banning "fake" tanks and healers... can we also ban DDs who do abysmal DPS? After all, we're banning left and right based solely on assumptions and expectations, right?

    With that all said, and understanding that the system we have right now is only a facilitation and it's player's expectation which give rise to these topics, how as a programmer (even thinking as a non-programmer) would you implement a system of completely arbitrary, subjective, but also rigid and potentially conflicting standards that players expect? All the while, only listening to DDs and not asking the tanks or healers who stand to be penalised? Consider, also, that not all players have the same subjective standards. Maybe a series of checkboxes or additional queue types? All these suggestions have been mentioned before and most would have a foreseeable negative impact on the queue system. Such a rigid system cannot exist in ESO's current state and making "fake" tanking bannable is not feasible.


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  • etchedpixels
    etchedpixels
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    I leave here my personal experience.

    One day, I did Tempest Island Vet dungeon. I couldn't stop last boss dangerous attack.
    Because, my shield bash didn't work for strong area attack of boss. I was CP880 DK tank in that time.

    Roll out of the big aoe, step immediately back in close. Repeat.

    A lot of the vet dungeons have one shot mechanics like this. It sucks (especially because the current bad game lag can randomly kill people). A strong tank can stand in the Tempest Island one but it still hurts a fair bit but squishies can't. Same basic thing in WS1 and FG1.
    I've killed it by solo, little bit spend time longer from usual. Because I'm not DPS.
    After that, my team mate said " good work" to me. But some people angry about failure of attempting revive.

    Why MMO is so stressful? I just want to enjoy ESO like the Skyrim.

    It happens - I've been kicked by a group for soloing a boss because I couldn't get a non-interruptible period to res them. Their loss. You don't have to do dungeon or trial content any more than you have to go fishing or own 50 houses. Especially with a companion you can solo most of the dungeons except the ones with stupid anti-solo mechanics in them like Direfrost Keep.

    Running with guild groups and on discord helps a lot. People know what is going on, it's possible to explain things and with people you know a bit when something ends in a really messy wipe it's normally a moment of hilarity not toxicity.
    Too many toons not enough time
  • Sarannah
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    ZOS should enforce roles... now with the armory's release, there is zero excuse for fake roles. (there wasn't before either)
  • Nogawd
    Nogawd
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    Banning fake roles? Fine, same goes for bad dps.

    But we know that gets a pass.
  • Snow_White
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    Get rid of the 10 transmutes and the end game players will get out of the normal queue.

    Random normal has turned into a bunch of Olympic athletes creating problems for kids in the wading pool because they actually want to wade in the wading pool.
  • Facefister
    Facefister
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    Snow_White wrote: »
    Get rid of the 10 transmutes and the end game players will get out of the normal queue.

    Random normal has turned into a bunch of Olympic athletes creating problems for kids in the wading pool because they actually want to wade in the wading pool.

    And then people will complain about the transmute-stones being vet exclusive reward. We all know that vet exclusive rewards are something people love to complain about.
  • Succuby
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    I do not want role system. Current is OK, no need to enforce it.

    You did nothing this system works ! [snip]

    But if you do help or do something in current system - you have no problem at all !

    [snip]

    When i start 160 cp players can go vet DLC, and i did !

    I had no problem. If you have problems with 600 CP players now - problem may be are you , not them.

    But some people really do not want to learn. Some times i feel myself like in salad - me and 3 vegetables :)))

    But it is not role or CP level problem.

    [edited for bashing]
    Edited by ZOS_Icy on December 20, 2021 5:24PM
  • Pixel_Zealot
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    That's my one issue with tanking in ESO.

    All you need to do is do 50% of the dps, a taunt is optional.

    There's no losing taunt if the dps is too high from the DD's, there's no real crowd control, there's a lack of general engagement when it comes to keeping aggro on yourself.

    Tanking in ESO is simply too easy, and there's zero punishment for queueing for tank as DD.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • Arthtur
    Arthtur
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    Enforcing roles? Banning fake tanks/healer? Removing rewards? Sure. I want to see world burn. /s

    Its funny how most ppl thinks that removing fake roles from queue will bring real ones. Removing fake roles - 2h queue for DDs.

    Forcing stuff on healers and tanks? Why not on DDs? Are tanks and healers slaves of DDs? I tanked nFG1 for 30 minutes. It wasnt fun. I tanked vDoM for 2h. It wasnt fun either. In both dungeons DDs didnt even listen to me. Those were times when i was still nice and patient. Im not gonna do this again just because someone wants a real tank.

    Banning roles? [snip]

    Removing rewards? Yes it will remove fake tanks and healers. Real ones too.

    Every time i tank something there is a DD who has some kind of problem. For example i tanked vRG 7 times. 6 times there was DD blaming tanks for owns mistakes. Of course i made some mistakes because im not perfect. But i got blamed for not doing DD's mechs, for not pulling adds away so the DDs can just parse the main boss, for killing the group when i wasnt even near them because some DD didnt know mechs... and i can could say more. Do u know how many times someone was on my side from these 6 times in vRG? 1. Only one time.

    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on December 20, 2021 6:03PM
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • OBJnoob
    OBJnoob
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    This isn't going to be a popular opinion but I'm going to say it anyway after reading countless threads like this.

    Normal dungeons are super easy let's all just calm down. Even the dlc ones. Super easy. Even easier with good and/or extra dps.

    Every OTHER mmo I played being or having a good tank/healer was sooo important. In this game having good dps is more important. For dungeons anyway, and certainly normal ones. You get done faster... you bypass difficult mechanics...

    I'm a pvper myself so my characters generally aren't wearing good dungeon gear. Wrong traits at the very least. I frequently que as a tank because my pvp toons are perfectly tanky and self sufficient to do so, whereas as a dps I'd be on a poor side. And as I said before... dps is more important.

    I slot a taunt most of the time but only use it on bosses. And sometimes I speedrun because why not? And sometimes I'm not doing a good job tanking or maybe someone else just did something wrong and they die.

    Frankly, in either case, I don't feel bad. Because dungeons are easy. Dying doesn't matter. And these pve'rs should be better at what they do.

    Honestly if you're some elite pve dps in full vet trial setup then I expect everything to die before anything bad happens. If you're not so equipped... then put a heal on your bar and, uh, be tougher.

    Expecting zos to punish people for not being good at their role is so silly. First of all how do you know they aren't just bad at the game?? And second of all it's your job to make whatever adjustments you need to enjoy yourself-- not mine.

    Can't remember the last time I fake tanked a dlc normal dungeon and didn't complete it fast and easily. Maybe I died... maybe someone else died... but seriously have never team wiped. Cuz its easy. So who cares? Repairing armor isn't that expensive.
  • ke.sardenb14_ESO
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    I was in a group that had a fake tank in spindle clutch 2. It was me (1790), a DPS (253), a healer(503), and the fake tank(683). I genuinely gave the guy a shot, but didn't know what they were doing, but knew it was not helpful. They did not taunt, they did not, stay close to the boss and they ran well ahead of the group. Since I was stamina, and everyone else was a mag spec, I became the defacto tank. When they ran ahead and died right to the 2nd to the last boss, our group chose not to rez the during the fight, and we kicked them. I proceeded to throw on an actual taunt, and smoothly fake tank the rest of the dungeon, never losing aggro, or having anyone drop.
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    My point is some can do it and some can't, I can guarantee that with the same group we would have had no issues if I had just fake tanked from the beginning.
    Setting barriers to queue as tank would not solve the issue because the problem is not DPS stealing spots from real tanks. The issue is that no body is tanking and DPS have to fill that role or no one can play.
  • heng14rwb17_ESO
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    Actually no need tank or healer as long as below criteria can be fulfilled:
    All the 4 players must have at least 1800 CP.
    All players slot a self heal skill.
    Stam DPS or templar slot taunt.

    Normal dung can be completed in under 10 min
    Vet dung can be completed in under 20 min.
  • Sunver
    Sunver
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    Didn't have the time to go through whole topic but I personally think that when someone is queueing as tank or heal and can't do the job you just leave and look for another group.

    It's like buying things online - you can get scammed, you can get your money stolen from you or get something totally different when searching for a perfect gift. It is how the world works - there are liars and thieves everywhere.

    Placing built in countermeasures will ruin the game for people that have a powerful group of 4 DPS that can wreck everything in their way in no time. Putting another system or feature to check performance or skills slotted always comes with a risk of creating new bugs and this feature will need to be maintained by developers - which means they will have less time to work on other systems.

    So... just do what you can always do - leave the liar and block them/write down their tags to your personal blacklist and enjoy your play with people who actually care for your and their time.

    Cheers.
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    What is man, that thou art mindful of him? and the son of man, that thou visitest him?
    For thou hast made him a little lower than the angels, and hast crowned him with glory and honour.
    O LORD our Lord, how excellent is thy name in all the earth!
  • deleted221205-002626
    deleted221205-002626
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    Leaving is an option but then your punished having to wait 15min. Conversely [Snip] about it in group makes you seem like an [Snip]. As a healer ive had to deal with it too much myself as I'm the one that has to compensate for a faketank and two lvl27 dps to boot. Not a fun time. They need to fix it somehow

    [Edited for profanity bypass]
    Edited by ZOS_Volpe on December 21, 2021 2:07PM
  • deleted221205-002626
    deleted221205-002626
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    the mentality of people online now is getting brutal.. Im not talking about the people complaining about the faketanks, im talking about the faketanks having no respect for other people at all!!! These lvl20's on craiglorn are just as bad assuming everyone wants company or theyre help to leech xp to level theyre 36th alt. You might as well just jump on your neighbours cars hood for a ride to work cuz it suits you!
  • pklemming
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    They could also incentivise vet randoms, giving 3 or 5 for normal and 10 for vet. Yes, there would probably be complaints, but it would get the vet players out of the queues.

    I loved doing vRNDs, but there is little point when I can get 10 transmutes in a fraction of the time, with no real risk. As I pointed out in another thread, I always have heal and tank offsets on my chars, so I can 'take over' if we have an "£%"£$% tank, or a 'bow healer'.

    I am also one of those people who votekick those who don't even try. Queue as a tank, have a taunt and use it. Queue as a healer, at least attempt to heal the GD group.
  • vankuiser
    vankuiser
    Soul Shriven
    The only solution to the problem is by enforcing roles but not just buffing roles or change some of the aspects of them

    whole class system needs to undergo a complete overhaul by reverting to traditional mmo classes with new skills like dks wardens are tank templars necros are healer and the rest dd (just examples nothing particular about roles)

    or whole new skill trees for classes that are dedicated to the holy trinity. every class has skills to adjust to their roles and must choose either dd tank or healer path for the rest of their character and they are now locked to their roles. then people can respec to choose another path for a price of gold or special currency

    while this system contradicts with ESO's whole class system that gives the player freedom to build whatever they want, I really don't see another option to fix fake roles
  • deleted221205-002626
    deleted221205-002626
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    vankuiser wrote: »
    The only solution to the problem is by enforcing roles but not just buffing roles or change some of the aspects of them

    whole class system needs to undergo a complete overhaul by reverting to traditional mmo classes with new skills like dks wardens are tank templars necros are healer and the rest dd (just examples nothing particular about roles)

    or whole new skill trees for classes that are dedicated to the holy trinity. every class has skills to adjust to their roles and must choose either dd tank or healer path for the rest of their character and they are now locked to their roles. then people can respec to choose another path for a price of gold or special currency

    while this system contradicts with ESO's whole class system that gives the player freedom to build whatever they want, I really don't see another option to fix fake roles

    i aggree its tough to fix... the open game was one of the amazing features of eso and forced roles would suck for thos actually knowing theyre class and playing it properly. Could also remove the 15min timer for leaving group but if i recall that was added to curb people from item farming 1st boss and leaving over and over like did happen in the past and still does but much less. I think its still an option though and should be considered so people can just leave brutally broken groups without punishment.
  • tmbrinks
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    It's striking to me that the "solutions" offered are focused on restriction, removal, punishment, etc... The ability to do any role on any class is one of the signature aspects of ESO, removing it would make it like every other MMO. Forcing players to have certain abilities upon queuing for a role, locking their skill bars, all fly in the face of the principals that have been set for this game since launch.

    This feels like a "solution" looking for a problem. People are constantly trying to make ESO like "x" (some other MMO). ESO isn't "x", it's not meant to be "x", if you want "x" play "x".

    As I will continue to say in all the threads on this... If you have specific expectations, either form your own group; or do the role yourself. I stopped doing randoms on my tank when I had a run of BCII when the group DPS wasn't enough to even keep up with the daedroths that spawned... let alone the orbs that heal him... let alone the boss. (And yes, I stayed with the group through all the other bosses, doing 50%+ of the dps on my tank, until it became painfully clear that we were not going to clear).
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  • Sawbones194
    Sawbones194
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    I got Problems the other way around. I AM a Tank and when I do a dungeon the first time I let everyone know that I want to experience this dungeon fully. Likewise, I listen to all dialogues, read all the Books in the dungeon and get kicked because I am too slow. I, then, report every Player of the group and queue again.
  • HybridFreak
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    My suggestion/idea - a sliding scale for the rewards that scales up based on your time spent in queue. And possibly another modifier if it's a DLC dungeon. That way people have an incentive and reason to wait through a long queue. My theory, someone would be less likely to queue as a fake tank to skip a 30 minute queue if they would get double or triple the reward.
  • peacenote
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    Vulkunne wrote: »
    Sigh. I feel yo pain playa.

    I think punishment is perhaps the wrong way to approach this.

    Here's what I would suggest. Setup like a ratings system for at least each account (or character). And then, because its personal info, give each player the ability to opt-out. Rate each run 1-5 Crowns (Stars). And then give them a special rating for finishing the run. So we can see who has consistently demonstrated they are into finishing vs dropping out and looking for carries.

    So once that's done, you now have two types of players and that will tell us all we need to know. This system can be setup to be discrete yet provide the public with some basic info to go on without being too intrusive. Yet, remember the player could still opt out, and we will know that they have intentionally decided not to share with us.

    At least this way, you get some idea who you are working with.

    Ha. I had been thinking about this, somewhat along the lines of how ratings work with Uber and Lyft.

    The bottom line is, everyone is expecting ZOS to fix a PEOPLE problem. It is kind of unreasonable, and adding punishments or restrictions to a game seems... not fun?

    Also, the problem is that people are LYING (fake) or new/inexperienced (bad), which can apply to all roles and it is not right to punish the latter who are learning in an attempt to eliminate the former. And it would be almost impossible to distinguish between the two in an automated way.

    But why do people fake roles? It is because, in their mind, it is the fastest way to get a reward. Rewards and best use of time is what motivates people.. So, ZOS could remove the rewards or add another reward system that encourages people to not lie and get better at their role.

    Introducing... the kudos system! Similar to trading gear, it could be active from the moment a group kills the last boss in an encounter through the next 15 min/hour/2 hours. Could work in Trials too. It could be as simple as an idea that your team mates can give you a thumbs up or it could get more nuanced, where they could choose "great tanking!" or "nice explanations!" Upvotes should give an immediate reward (a reward box, transmute crystals, crowns, gold, chance for motif), but maybe you can only earn one of those every few hours, and also build towards achievements added in game that have cool rewards. Upvotes are anonymous, but players could be given the option to show and brag about their score in some way.

    ZOS could try to keep people who know each other from gaming the system by not allowing upvotes from people on your friends list but honestly I don't think it's necessary. This idea is about reducing toxicity and encouraging honesty so if it results in more people making friends and creating pre-made groups, that's fine too.

    It won't solve everything because some people won't care, but its existence would be a carrot to be more considerate and would raise awareness of expectations for people who are learning.

    Any punishment, any role vetting, or role eliminating in the dungeon queue is likely to cause as many problems as it solves. In a game played with others, we must accept that some folks will lie and some won't be good at their roles. ZOS cannot fix human nature. But they might be able to reward desirable behavior, or at least in this case give us the tools as a community to reward each other.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
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  • OBJnoob
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    I wonder how long a dps' normal 15 minute wait would actually take if there were no fake tanks.

    I also wonder why all these people who feel that they need tanks and healers... don't play tanks and healers.

    Not to be an absolute troll because I do have sympathy for people with hurt feelings... and I do think everyone should enjoy playing their chosen game (I just don't think I should be asked to sacrifice my fun for someone elses... )

    BUT... have you ever been fake tanking and had a dps or healers get aggro and start panic running all around making it impossible for dps to keep aoes or the tank to get aggro back? Even though the boss does like no damage?? That's kinda what I picture when reading this thread.

    And my point isn't that people should be fake tanking or that dps don't have a right to be upset. It's just that it's only a game... so calling people "liars" or whatever is kinda over the top. What isn't at all over the top is quitting a game that you don't find fun. That's a very mature and appropriate response. More appropriate I think than claiming some crime is being committed and asking for enforcement of laws that don't even exist.
  • Facefister
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    With a rating system you will also remove helpful, skilled and experienced people from the dungeon pool since they will catapult themselves up the ladder whenever they decide to play with a pre-made group. And let's say fast-forward 6 months, what will you have? A rating range with people who can't play, want to roleplay every dungeon and dozen "It took us x hours to clear normal x dungeon..."
  • Sallymen
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    There are more fake DPS than fake healers and tanks combined.
    Current Undaunted Key Count: 4,902
  • Troodon80
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    My suggestion/idea - a sliding scale for the rewards that scales up based on your time spent in queue. And possibly another modifier if it's a DLC dungeon. That way people have an incentive and reason to wait through a long queue. My theory, someone would be less likely to queue as a fake tank to skip a 30 minute queue if they would get double or triple the reward.
    Major flaw in the argument there: long queue means greater rewards... DD queue is long which means higher rewards.

    Why would I queue as a "real" tank or healer for fast queue times when I can wait a couple minutes in the DD queue? Again, this only penalises support roles for being support roles and promotes playing as a DD and waiting in a long queue. It will have the opposite effect to what is desirable. The game doesn't have a shortage of DDs. That's part of the problem. What you suggest only creates even more congestion on the DD queue while also promoting and incentivising being a DD over a support role.

    Additional issue: penalising people who opt for pre-made groups since queue time is as near to instant as it can be (considering bugs where the queue doesn't pop even with a full pre-made group).

    Edited by Troodon80 on December 21, 2021 8:18PM
    @Troodon80 PC | EU
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  • Jeremy
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    MakoRuu wrote: »
    I am so incredibly SICK AND TIRED of rolling an end game DLC Dungeon with new players under 600 CP that are FAKE TANKS AND HEALERS. And don't know the mechanics of a dungeon.

    Just today, I was finishing up weekly endeavors, and we landed in March of Sacrifices. The Tank was a fake NB, only had around 400 CP, Dual Wielding and using Whirling Blades for everything, no taunt. CONTINUED TO DIE TO TRASH MOBS. Did not engage in conversation in the group chat when people were trying to help them, or called them out on being a fake tank.

    We got to the first boss, which is the sisters, and the team wiped over and over again. The others kept saying "WE CAN DO IT, IT'S ONLY NORMAL." Myself, and only one other person over a thousand Champion Ranks.

    I was DPS, doing 80% of the group damage (CombatMetrics.)

    I finally gave up and just left, which I absolutely hate doing.

    We need harsher punishments for false roles if Zos wants to keep collecting money from me. It's getting so bad that the duty finder is an absolute chore to use. You pray and beg for an easy dungeon just to get it over with.

    I've been playing since the closed betas, and I'm closing in on 3500 hours on again off again time, and I don't even want to play anymore because of this massive problem.

    Yeah it's a real problem. That's one reason I mostly retired my healer and started to play tank instead, because it was too difficult to rely on the activity finder to get a decent tank for DLC dungeons. 90% of them are DPS in disguise. And the few who aren't are usually entitled and smug brats.

    So if you want to get the DLC dungeons done, especially on Veteran mode, I highly recommend you just create a tank yourself and start playing it until you get good enough you can handle them. Because it's the only reliable solution I've found.

    They really need to separate the DLC content apart from the base game content.
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    Wow I've been playing this game since beta and I have yet to report a single player, this is kinda wild.
  • IronWooshu
    IronWooshu
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    I had a fake tank the other day on console, some sorc in light armor with a lightning staff, healing him was a nightmare.. I was constantly smashing full heal, barely had time to get a heavy attack off to gain magicka and when I finally called him out on it he says "all you need is dps for dungeons anyways".
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