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Would you want a placeable trader for your house?

  • NewBlacksmurf
    NewBlacksmurf
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    Yes
    Yes but obviously that means you’re changing traders too.
    Basically you are talking about DAOC’s version which some of the team came from.

    https://darkageofcamelot.com/housing/special-objects
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • RD065
    RD065
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    No
    Sylvermynx wrote: »
    Not my idea of fun. I don't like the trader system in this game, and I have no interest in being involved with it.
    Tandor wrote: »
    Sylvermynx wrote: »
    Not my idea of fun. I don't like the trader system in this game, and I have no interest in being involved with it.

    This.

    While I always have traded in other MMOs, that's because they have had a proper trading system that wasn't tied to guild membership, third party trading apps, and weekly lotteries to secure a trading outlet (and weekly raffles, donations etc for the lucky winners). Moreover, I bought as well as sold in those games because they had a central place where you could view everything that was available. I won't touch selling in this game because it's a rubbish system, and I have probably bought less than half a dozen items in over seven years, generally a few bits of fishing bait and nothing of any real value or cost.

    EQ2 did have, and presumably still has, the option to set up a trading cabinet in your house where buyers could save commission by visiting the seller's house rather than buying through the central broker, and whilst I did sometimes set up a house trader I was never keen on having random strangers coming into my home to save themselves a bit of commission. Nothing would induce me to participate in ESO's trading system, but if for some reason I can't currently conceive I did so then I wouldn't have a trader in my houses precisely to maintain my privacy.

    Exactly. Plus I solo don't know anyone.. Need Auction house.
    Edited by RD065 on December 8, 2021 9:13PM
  • spartaxoxo
    spartaxoxo
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    Yes
    Jeremy wrote: »
    spartaxoxo wrote: »
    I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.

    People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.

    There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.

    You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.

    This type of trade is already common
  • Jeremy
    Jeremy
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    Yes
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.

    People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.

    There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.

    You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.

    This type of trade is already common

    I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.

    Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.
  • spartaxoxo
    spartaxoxo
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    Yes
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.

    People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.

    There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.

    You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.

    This type of trade is already common

    I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.

    Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.

    A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.

    Asking for it to be more than that is just asking for a roundabout auction house system.

    Housing is already for the use of your guilds, groups, and friends. You can invite others over but they have to have your permission to enter. That's how it's designed. It's not for random people to just stumble on.
    Edited by spartaxoxo on December 8, 2021 9:19PM
  • Jeremy
    Jeremy
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    Yes
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.

    People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.

    There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.

    You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.

    This type of trade is already common

    I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.

    Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.

    A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.

    Asking for it to be more than that is just asking for a roundabout auction house system.

    Guild traders would still have the best locations and the most merchandise. So personal traders wouldn't replace them.

    And personal traders are no more a roundabout auction house than guild traders currently are. So I don't understand what you're saying there.
    Edited by Jeremy on December 8, 2021 9:21PM
  • spartaxoxo
    spartaxoxo
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    Yes
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.

    People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.

    There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.

    You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.

    This type of trade is already common

    I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.

    Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.

    A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.

    Asking for it to be more than that is just asking for a roundabout auction house system.

    Guild traders would still have the best locations and the most merchandise. So personal traders wouldn't replace them.

    And personal traders are no more a roundabout auction house than guild traders currently are. So I don't understand what you're saying there.

    For example let's look at Snugpod.

    It's a cheap home in a prime location, so it would be fairly trivial for anyone serious about trading to own.

    If you could walk up to snugpod and look at the listings of anyone who owned it, it would likely effectively end up an auction house with thousands of users. Sure you'd have to browse to see who's house you wanted to enter, but a loading screen would be a trivial barrier.

    I actually very much doubt that this Snugpod trader wouldn't be better than the guild trader in quality either as many more people can own Snugpod than can join any particular guild.
    Edited by spartaxoxo on December 8, 2021 9:58PM
  • Jeremy
    Jeremy
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    Yes
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.

    People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.

    There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.

    You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.

    This type of trade is already common

    I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.

    Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.

    A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.

    Asking for it to be more than that is just asking for a roundabout auction house system.

    Guild traders would still have the best locations and the most merchandise. So personal traders wouldn't replace them.

    And personal traders are no more a roundabout auction house than guild traders currently are. So I don't understand what you're saying there.

    For example let's look at Snugpod.

    It's a cheap home in a prime location, so it would be fairly trivial for anyone serious about trading to own.

    If you could walk up to snugpod and look at the listings of anyone who owned it, it would likely effectively end up an auction house with thousands of users. Sure you'd have to browse to see who's house you wanted to enter, but a loading screen would be a trivial barrier to entering the house.

    But if that's the case: then why don't you consider the guild traders an auction house?

    You can check their listings on TTC and then go to the one that has it. What's the difference?

    Edited by Jeremy on December 8, 2021 10:01PM
  • spartaxoxo
    spartaxoxo
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    Yes
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.

    People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.

    There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.

    You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.

    This type of trade is already common

    I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.

    Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.

    A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.

    Asking for it to be more than that is just asking for a roundabout auction house system.

    Guild traders would still have the best locations and the most merchandise. So personal traders wouldn't replace them.

    And personal traders are no more a roundabout auction house than guild traders currently are. So I don't understand what you're saying there.

    For example let's look at Snugpod.

    It's a cheap home in a prime location, so it would be fairly trivial for anyone serious about trading to own.

    If you could walk up to snugpod and look at the listings of anyone who owned it, it would likely effectively end up an auction house with thousands of users. Sure you'd have to browse to see who's house you wanted to enter, but a loading screen would be a trivial barrier to entering the house.

    If that's the case: then why don't you consider the guild traders in Elden Root an auction house?

    Because only 500 people can join a guild. The entire server could own Snugpod if they wanted. And it would all be listed on Snugpod's interface
    Edited by spartaxoxo on December 8, 2021 9:59PM
  • spartaxoxo
    spartaxoxo
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    Yes
    Jeremy wrote: »
    You can check their listings on TTC and then go to the one that has it. What's the difference?

    I am on console, there is no TTC. TTC's goal is to effectively make an auction house of the guild trade system, isn't it? I thought someone stated this was the mission statement of one of these apps.

    I actually think console's economy is much healthier than PC's due to the lack of things like TTC and other add-ons. But that's a discussion for another thread.
    Edited by spartaxoxo on December 8, 2021 10:07PM
  • Amottica
    Amottica
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    Just show me the results already
    Raideen wrote: »
    Amottica wrote: »
    I understand a lot of guilds have a house that is owned by a player they consider to be a guild house and I am not arguing that point and that is not what I am saying. If the player that owns the home leaves the guild or the game the home nor the contents can be transferred to another player in that guild because it is a de facto player home regardless of what we want it to be. It is just the way it is unless Zenimax chooses to make actual guild homes and I think they should.

    And this is why I said their would need to be an option for guild leadership to have a "guild house" added to the list of guild owners along with "primary residence". The players who own guild homes in practice, almost universally are part of the guild organization. Husband wife teams etc.

    Amottica wrote: »
    As for the developer comment, a guildmate had commented the said that in one of their streams when I was asking why the banker does allow me to see the guild bank or guild trader. So yes, have probably spent too much time watching some feeds. I tried searching for it but searching for comments in a video does not work very well.
    Ohh, ok so Zenmimax did not comment specifically on this particular topic. Ok good, nice to know that a suggestion such as the OP's has not been ruled out.

    Amottica wrote: »
    As for the rest that is not related to those two items, I respect your opinion as I expect you do the same for mine. I think we have made our thoughts on the matter clear. Thank you for sharing your thoughts.

    I have never disrespected your opinion. Not sure where that is coming from. I have been nothing but cordial and inviting. :smiley:

    Was not intending to suggest you were disrespectful or even came off as such. It is why I suggested you do the same (respect) my mine. Again, thanks for sharing.

    Also, I was clear that Zenimax, according to my guildmate, did comment on why there were not going to increase functionality in homes that are found in cities because they want players to have a reason to go to such cities. The only clarity I added was that I was not going to search the internet for this as it was apparently in one of their streams. Hard to search for that. Not concerned if anyone believes they said it or not, or even if my guildmate is right or wrong since it does not change anything of value. However, it does make a lot of sense.
    Edited by Amottica on December 8, 2021 10:18PM
  • Jeremy
    Jeremy
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    Yes
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.

    People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.

    There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.

    You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.

    This type of trade is already common

    I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.

    Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.

    A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.

    Asking for it to be more than that is just asking for a roundabout auction house system.

    Guild traders would still have the best locations and the most merchandise. So personal traders wouldn't replace them.

    And personal traders are no more a roundabout auction house than guild traders currently are. So I don't understand what you're saying there.

    For example let's look at Snugpod.

    It's a cheap home in a prime location, so it would be fairly trivial for anyone serious about trading to own.

    If you could walk up to snugpod and look at the listings of anyone who owned it, it would likely effectively end up an auction house with thousands of users. Sure you'd have to browse to see who's house you wanted to enter, but a loading screen would be a trivial barrier to entering the house.

    If that's the case: then why don't you consider the guild traders in Elden Root an auction house?

    Because only 500 people can join a guild. The entire server could own Snugpod if they wanted. And it would all be listed on Snugpod's interface

    OK. But what about guild traders in general?

    You can check their listings on TTC then go to the one that has the item you are looking for.

    How is that different? That encompasses way more than 500 people.
    Edited by Jeremy on December 8, 2021 10:18PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    No
    I just dont see it being very advantageous. If I am going to list something, I want to list with as much traffic as possible.

    I certainly wouldn't mind an assistant similar to the banker where I could access all of my guilds traders in the home, but trying to become my own trading stall seems like more trouble than it would ever be worth.
  • spartaxoxo
    spartaxoxo
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    Yes
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.

    People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.

    There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.

    You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.

    This type of trade is already common

    I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.

    Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.

    A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.

    Asking for it to be more than that is just asking for a roundabout auction house system.

    Guild traders would still have the best locations and the most merchandise. So personal traders wouldn't replace them.

    And personal traders are no more a roundabout auction house than guild traders currently are. So I don't understand what you're saying there.

    For example let's look at Snugpod.

    It's a cheap home in a prime location, so it would be fairly trivial for anyone serious about trading to own.

    If you could walk up to snugpod and look at the listings of anyone who owned it, it would likely effectively end up an auction house with thousands of users. Sure you'd have to browse to see who's house you wanted to enter, but a loading screen would be a trivial barrier to entering the house.

    If that's the case: then why don't you consider the guild traders in Elden Root an auction house?

    Because only 500 people can join a guild. The entire server could own Snugpod if they wanted. And it would all be listed on Snugpod's interface

    OK. But what about guild traders in general?

    You can simply check their listings on TTC then go to the one that has the item you are looking for.

    How is that different?

    I think you missed my response
    spartaxoxo wrote: »
    Jeremy wrote: »
    You can check their listings on TTC and then go to the one that has it. What's the difference?

    I am on console, there is no TTC. TTC's goal is to effectively make an auction house of the guild trade system, isn't it? I thought someone stated this was the mission statement of one of these apps.

    I actually think console's economy is much healthier than PC's due to the lack of things like TTC and other add-ons. But that's a discussion for another thread.

  • Jeremy
    Jeremy
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    Yes
    spartaxoxo wrote: »
    Jeremy wrote: »
    You can check their listings on TTC and then go to the one that has it. What's the difference?

    I am on console, there is no TTC. TTC's goal is to effectively make an auction house of the guild trade system, isn't it? I thought someone stated this was the mission statement of one of these apps.

    I actually think console's economy is much healthier than PC's due to the lack of things like TTC and other add-ons. But that's a discussion for another thread.

    So you're saying TTC is basically like a round about auction house then?

    Fair enough. I've made that same argument so I can't disagree with you there. It's also why I'm critical of people who are opposed to an auction house yet use TTC. I was just wanting to hear you say it so we could stop singling out personal traders as if they would somehow be any different.

    We do disagree about that being unhealthy for the economy though. I think TTC is the only thing that makes the guild trader system workable. I honestly don't know how you guys on console put up with it. But at least you're consistent. So I can respect that.
    Edited by Jeremy on December 8, 2021 10:30PM
  • Amottica
    Amottica
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    Just show me the results already
    I just dont see it being very advantageous. If I am going to list something, I want to list with as much traffic as possible.

    I certainly wouldn't mind an assistant similar to the banker where I could access all of my guilds traders in the home, but trying to become my own trading stall seems like more trouble than it would ever be worth.

    Very good point and another reason why such a trader would not make sense as to where we would list our items. I farm motifs and sell them, among other things, and want to get the traffic to sell the items.
  • Jeremy
    Jeremy
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    Yes
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.

    People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.

    There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.

    You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.

    This type of trade is already common

    I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.

    Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.

    A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.

    Asking for it to be more than that is just asking for a roundabout auction house system.

    Guild traders would still have the best locations and the most merchandise. So personal traders wouldn't replace them.

    And personal traders are no more a roundabout auction house than guild traders currently are. So I don't understand what you're saying there.

    For example let's look at Snugpod.

    It's a cheap home in a prime location, so it would be fairly trivial for anyone serious about trading to own.

    If you could walk up to snugpod and look at the listings of anyone who owned it, it would likely effectively end up an auction house with thousands of users. Sure you'd have to browse to see who's house you wanted to enter, but a loading screen would be a trivial barrier to entering the house.

    If that's the case: then why don't you consider the guild traders in Elden Root an auction house?

    Because only 500 people can join a guild. The entire server could own Snugpod if they wanted. And it would all be listed on Snugpod's interface

    OK. But what about guild traders in general?

    You can simply check their listings on TTC then go to the one that has the item you are looking for.

    How is that different?

    I think you missed my response
    spartaxoxo wrote: »
    Jeremy wrote: »
    You can check their listings on TTC and then go to the one that has it. What's the difference?

    I am on console, there is no TTC. TTC's goal is to effectively make an auction house of the guild trade system, isn't it? I thought someone stated this was the mission statement of one of these apps.

    I actually think console's economy is much healthier than PC's due to the lack of things like TTC and other add-ons. But that's a discussion for another thread.

    I saw it after I wrote that. I think what happened is you responded very quickly to my post before I edited it because I misunderstood your argument at first and changed it to better address what you were saying.
  • Jeremy
    Jeremy
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    Yes
    I just dont see it being very advantageous. If I am going to list something, I want to list with as much traffic as possible.

    I certainly wouldn't mind an assistant similar to the banker where I could access all of my guilds traders in the home, but trying to become my own trading stall seems like more trouble than it would ever be worth.

    It would mostly be useful for players who don't belong to a guild or who are new to the game. Which is why I've said they would in no way replace guild traders.

    Obviously players who are settled into an effective trading guild have better options. Though it would still be fun to have, and could be used as a way to attract players to your house.
    Edited by Jeremy on December 8, 2021 10:28PM
  • BlueRaven
    BlueRaven
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    No
    If they are going to buy extra server space for all these extra auction houses, I would rather they use that extra space to give homes more item slots.

    Stop trying to give homes more functionality, especially when it is so easy to join a guild that has a trader.

    All of these suggested things undermine the need for guilds, that is bad for an mmo.

    All of these suggestions are solutions in search of a problem.
    Just join a guild. It is easy. You get access to the trader in any city, you don’t need to travel to your home, you won’t have strangers in your home, and it won’t break the game economy.
  • Raideen
    Raideen
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    Yes
    Amottica wrote: »
    Also, I was clear that Zenimax, according to my guildmate, did comment on why there were not going to increase functionality in homes that are found in cities because they want players to have a reason to go to such cities.
    Except that would not happen. It's one of those things where a developer tries to mitigate potential issues, but an issue that actually never materializes. Many many many games have had changes to mechanics or added things to the game that they said they'd never do for XYZ reason.

    Allowing people to sell furniture only out of their home will be no more detrimental than placing guild traders out in the middle of nowhere where no one is to be seen.
    Secondly. It makes ZERO sense (due to the concern that you assert they have), to NOT allow homes in cities, if anything it should be city only homes that are allowed that feature. If you want to drive people to the cities, create homes in the cities where players list furniture with their own furniture stall. That DRIVES people to the cities. Their logic is backwards.
    Amottica wrote: »
    The only clarity I added was that I was not going to search the internet for this as it was apparently in one of their streams. Hard to search for that. Not concerned if anyone believes they said it or not, or even if my guildmate is right or wrong since it does not change anything of value. However, it does make a lot of sense.
    It makes no sense at all. Player homes in cities with furniture stalls would drive traffic to cities.


    Edited by Raideen on December 8, 2021 10:48PM
  • hafgood
    hafgood
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    No
    You created a poll and asked for responses. My response is that console players do not have TTC, which isn't the amazing panacea some claim it to be anyway from what I've read on other threads.

    Anyway.

    How do you advertise what is for sale in your house? Because I'm not wandering into people's houses just on the off chance there might be something there. And at the same time how do I know someone has a trader anyway? And I'm assuming we get the ability to set a designated house as a trade house as I don't want any and everyone just wandering into my primary residence.

    And above all, why would I want to wade through people's houses when I can go to the big 3 zones and get most of what I want?

    You dismiss people's objections but speaking for myself I see absolutely no value in it, I trade through guild traders, I have no need of a personal trader that no one knows about.

    You want me to change my mind? sell it to me in a way that makes me want it. Don't just refute feedback and say its not valid. Provide a post that actually encourages people to get on board your train
  • Raideen
    Raideen
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    Yes
    BlueRaven wrote: »
    If they are going to buy extra server space for all these extra auction houses, I would rather they use that extra space to give homes more item slots.

    Stop trying to give homes more functionality, especially when it is so easy to join a guild that has a trader.
    Homes need MORE functionality, not less. For everything extra a home can do drives home sales and along with it crown store furniture purchases.
    BlueRaven wrote: »
    All of these suggested things undermine the need for guilds, that is bad for an mmo.
    Not at all as long as the house trader was furniture only, or player crafted items only which would be the point.
    Key feature is that in a home, you can showcase the furniture item and see it first hand for its scale, something the game does not do.
    BlueRaven wrote: »
    All of these suggestions are solutions in search of a problem.
    I disagree completely. They are solutions ADDRESSING a problem. I can't tell you how many times I purchased a piece of furniture and had to relist it because the scale would not work with what I needed. ESO fashion is not not a reliable source to determine the scale of an item.
    BlueRaven wrote: »
    Just join a guild. It is easy. You get access to the trader in any city, you don’t need to travel to your home, you won’t have strangers in your home, and it won’t break the game economy.
    I imagine everyone of us who are talking about this, already belong to trade guilds. This is a way to increase the functionality of homes and make them more than just pretty places.


    Edited by Raideen on December 8, 2021 10:53PM
  • spartaxoxo
    spartaxoxo
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    Yes
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    You can check their listings on TTC and then go to the one that has it. What's the difference?

    I am on console, there is no TTC. TTC's goal is to effectively make an auction house of the guild trade system, isn't it? I thought someone stated this was the mission statement of one of these apps.

    I actually think console's economy is much healthier than PC's due to the lack of things like TTC and other add-ons. But that's a discussion for another thread.

    So you're saying TTC is basically like a round about auction house then?

    Fair enough. I've made that same argument so I can't disagree with you there. I was just wanting to hear you say it so we could stop singling out personal traders as if they would somehow be any different.

    We do disagree about that being unhealthy for the economy though. I think TTC is the only thing that makes the guild trader system workable. I honestly don't know how you guys on console put up with it.

    I wasn't singling out those traders, as on console there's no TTC. It doesn't even enter my head as a point about the economy because it's a nonfactor here. We don't have anything that's like an auction house on console.

    We manage just fine. It's really easy to find items. Basically people go to major trading hubs for what is basically considered the standard prices of items. Mournhold, Wayrest, and Elden Root. Then there are the big secondary markets like Vardenfell, Craglorn, R'awlkhala, etc. These often have a bit less selection but somewhat better prices. You go to the smaller traders out in the wild if you're trying to find something for pretty cheap. But that's a pretty random toss of the die as a lot of those traders just list stuff for the same prices as the stuff in major trading areas or may go the opposite way and be more expensive, as those traders tend to be run by less experienced trading guilds.

    Buying and selling are very easy, but the kind of big money market control is significantly harder. As you actually have to hunt for items to relist. As a result, it's flipping items that becomes way harder not selling goods you have earned or buying for standard prices.

    And flipping is what pushes the prices up so much on PC, IMO. Well, it's one factor out of many.

    Let's look at some console prices at a couple major traders in Grahtwood.

    Crowns are 100 per and have been for years

    Tempering Alloy is 3k per.
    Kuta is 4k per
    Dreugh Wax is 4.5k per
    Rosin is 5k per
    Perfect Roe is 13k per
    Flour is 20k for a stack
    Elegant Lining is 20k a stack
    Frost Mirriam is 17k a stack
    Grain Solvent is 30k a stack
    Mastic is 800 per (due to housing)
    Zircon Platings are 30k each
    Bervez Juice is 40k a stack
    Dragonthorn is 10k a stack
    CornFlower is 70k a stack
    Essence of Weapon Power is 18500 (wep damage, weapon crit, restore stam)
    Essence of Spell Power is 38k (spell damage, spell crit, restore mag)

    I think these are all pretty popular items to use. People can generally get the items they need for regular play. And also afford some nice cosmetics on the crown store with just fairly regular play. The big items are what people save for.

    How are the prices of these items on PC? Generally cheaper or more expensive?
    Edited by spartaxoxo on December 8, 2021 11:01PM
  • Jeremy
    Jeremy
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    Yes
    BlueRaven wrote: »
    If they are going to buy extra server space for all these extra auction houses, I would rather they use that extra space to give homes more item slots.

    Stop trying to give homes more functionality, especially when it is so easy to join a guild that has a trader.

    All of these suggested things undermine the need for guilds, that is bad for an mmo.

    All of these suggestions are solutions in search of a problem.
    Just join a guild. It is easy. You get access to the trader in any city, you don’t need to travel to your home, you won’t have strangers in your home, and it won’t break the game economy.

    Extra server space isn't the said reason for limits on housing slots. They say it has something to do with the limitations of consoles.

    Why should we stop trying to give homes more functionality? They need more functionality.

    A personal trader would not undermine the need for guilds. Guild traders would still be superior, with better locations and more merchandise. As other posters have pointed out, they wouldn't even use it. And that's fine. You wouldn't have to use it either.



  • Jeremy
    Jeremy
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    Yes
    spartaxoxo wrote: »
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    You can check their listings on TTC and then go to the one that has it. What's the difference?

    I am on console, there is no TTC. TTC's goal is to effectively make an auction house of the guild trade system, isn't it? I thought someone stated this was the mission statement of one of these apps.

    I actually think console's economy is much healthier than PC's due to the lack of things like TTC and other add-ons. But that's a discussion for another thread.

    So you're saying TTC is basically like a round about auction house then?

    Fair enough. I've made that same argument so I can't disagree with you there. I was just wanting to hear you say it so we could stop singling out personal traders as if they would somehow be any different.

    We do disagree about that being unhealthy for the economy though. I think TTC is the only thing that makes the guild trader system workable. I honestly don't know how you guys on console put up with it.

    I wasn't singling out those traders, as on console there's no TTC. It doesn't even enter my head as a point about the economy because it's a nonfactor here. We don't have anything that's like an auction house on console.

    We manage just fine. It's really easy to find items. Basically people go to major trading hubs for what is basically considered the standard prices of items. Mournhold, Wayrest, and Elden Root. Then there are the big secondary markets like Vardenfell, Craglorn, R'awlkhala, etc. These often have a bit less selection but somewhat better prices. You go to the smaller traders out in the wild if you're trying to find something for pretty cheap. But that's a pretty random toss of the die as a lot of those traders just list stuff for the same prices as the stuff in major trading areas or may go the opposite way and be more expensive, as those traders tend to be run by less experienced trading guilds.

    Buying and selling are very easy, but the kind of big money market control is significantly harder. As you actually have to hunt for items to relist. As a result, it's flipping items that becomes way harder not selling goods you have earned or buying for standard prices.

    And flipping is what pushes the prices up so much on PC, IMO. Well, it's one factor out of many.

    Let's look at some console prices at a couple major traders

    Crowns are 100 per and have been for years

    Tempering Alloy is 3k per.
    Kuta is 4k per
    Dreugh Wax is 4.5k per
    Rosin is 5k per
    Perfect Roe is 13k per
    Flour is 20k for a stack
    Elegant Lining is 20k a stack
    Frost Mirriam is 17k a stack
    Grain Solvent is 30k a stack
    Mastic is 800 per (due to housing)
    Zircon Platings are 30k each
    Bervez Juice is 40k a stack
    Dragonthorn is 10k a stack
    CornFlower is 70k a stack
    Essence of Weapon Power is 18500 (wep damage, weapon crit, restore stam)
    Essence of Spell Power is 38k (spell damage, spell crit, restore mag)

    I think these are all pretty popular items to use. People can generally get the items they need for regular play. And also afford some nice cosmetics on the crown store with just fairly regular play. The big items are what people save for.

    How are the prices of these items on PC? Generally cheaper or more expensive?

    I meant singling them out in relation to TTC, and how they would somewhere be the equivalent of an auction house yet guild traders aren't. You weren't saying that. But I wanted you to make that clear because someone who wasn't aware you were on console could have interpreted your comments that way.

    I've been playing this game since before they had TTC and it was a nightmare to find things I wanted. I once spent over 2 hours looking for a specific motif before I said to hell with this and quit using it. They're adequate for finding general items widely available. But for rarer goods it's a terrible system that doesn't take into proper consideration a player's time and assumes they have all day to spend shopping for imaginary items on a video game.
    Edited by Jeremy on December 8, 2021 11:07PM
  • spartaxoxo
    spartaxoxo
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    Yes
    Jeremy wrote: »
    They're adequate for finding general items widely available. But for rarer goods it's a terrible system that doesn't take into proper consideration a player's time and assumes they have all day to spend shopping for imaginary items on a video game.

    Eh. I think it's a fair tradeoff for the generally better prices on console. There's way less flipping going on and browsing small traders can often make you find a good deal, which can be a fun surprise.
  • Jeremy
    Jeremy
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    Yes
    spartaxoxo wrote: »
    Jeremy wrote: »
    They're adequate for finding general items widely available. But for rarer goods it's a terrible system that doesn't take into proper consideration a player's time and assumes they have all day to spend shopping for imaginary items on a video game.

    Eh. I think it's a fair tradeoff for the generally better prices on console. There's way less flipping going on and browsing small traders can often make you find a good deal, which can be a fun surprise.

    Flipping is a problem, and probably the primary reason a number of TTC users don't support just adding an auction house. But at least I can usually find a specific item I'm looking for - outside of general crafting materials - within a reasonable amount of time without having to navigate a hundred different vendors and dozens of load screens. So if I have to pay more to avoid that headache I'll gladly do so.

    I'm not one of those people who enjoy shopping different vendors looking for a good deal or a fun surprise. But if you are, then I can understand why you like the system.
  • spartaxoxo
    spartaxoxo
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    Yes
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    They're adequate for finding general items widely available. But for rarer goods it's a terrible system that doesn't take into proper consideration a player's time and assumes they have all day to spend shopping for imaginary items on a video game.

    Eh. I think it's a fair tradeoff for the generally better prices on console. There's way less flipping going on and browsing small traders can often make you find a good deal, which can be a fun surprise.

    Flipping is a problem, and probably the primary reason a number of TTC users don't support just adding an auction house. But at least I can usually find a specific item I'm looking for - outside of general crafting materials - within a reasonable amount of time without having to navigate a hundred different vendors and dozens of load screens. So if I have to pay more to avoid that headache I'll gladly do so.

    I'm not one of those people who enjoy shopping different vendors looking for a good deal or a fun surprise. But if you are, then I can understand why you like the system.

    That's understandable. I have only had the problem of having to deal with like a hundred different traders once in the past year. So while it was incredibly frustrating experience, it happens so rarely that I personally wouldn't want to deal with higher prices on more regular purchases to fix it.

    But I usually am not searching for rare items and most of my purchases are fairly simple, so it's very rare for me not to find the item in say Vardenfell if it wasn't in a major city. And 99% of the time major cities have everything I need.

    I do wonder if there is more variety at our traders too though. One thing I noticed people saying a lot in these threads from PC is that they have to meet a number of sales to remain in trade guilds. That's not a thing on console. It's basically all dues based. So people who have items that sell slower tend to also be in these major trading hubs due to the increased visibility. Is also the case that almost anything can be bought in like 6-7 cities on PC?

    How often do you come across that issue?
    Edited by spartaxoxo on December 8, 2021 11:35PM
  • Amottica
    Amottica
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    Just show me the results already
    Jeremy wrote: »
    spartaxoxo wrote: »
    Jeremy wrote: »
    They're adequate for finding general items widely available. But for rarer goods it's a terrible system that doesn't take into proper consideration a player's time and assumes they have all day to spend shopping for imaginary items on a video game.

    Eh. I think it's a fair tradeoff for the generally better prices on console. There's way less flipping going on and browsing small traders can often make you find a good deal, which can be a fun surprise.

    Flipping is a problem, and probably the primary reason a number of TTC users don't support just adding an auction house. But at least I can usually find a specific item I'm looking for - outside of general crafting materials - within a reasonable amount of time without having to navigate a hundred different vendors and dozens of load screens. So if I have to pay more to avoid that headache I'll gladly do so.

    I'm not one of those people who enjoy shopping different vendors looking for a good deal or a fun surprise. But if you are, then I can understand why you like the system.

    How is flipping a problem? The person listing the item got what they requested and the person that purchases the item when it is listed again gets what they wanted. I do not know how this is a problem as I have seen it happen in other games where friends found a good deal, purchased it, and listed it again for a gain.
  • Amottica
    Amottica
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    Just show me the results already
    Raideen wrote: »
    Amottica wrote: »
    Also, I was clear that Zenimax, according to my guildmate, did comment on why there were not going to increase functionality in homes that are found in cities because they want players to have a reason to go to such cities.
    Except that would not happen. It's one of those things where a developer tries to mitigate potential issues, but an issue that actually never materializes. Many many many games have had changes to mechanics or added things to the game that they said they'd never do for XYZ reason.

    Allowing people to sell furniture only out of their home will be no more detrimental than placing guild traders out in the middle of nowhere where no one is to be seen.
    Secondly. It makes ZERO sense (due to the concern that you assert they have), to NOT allow homes in cities, if anything it should be city only homes that are allowed that feature. If you want to drive people to the cities, create homes in the cities where players list furniture with their own furniture stall. That DRIVES people to the cities. Their logic is backwards.
    Amottica wrote: »
    The only clarity I added was that I was not going to search the internet for this as it was apparently in one of their streams. Hard to search for that. Not concerned if anyone believes they said it or not, or even if my guildmate is right or wrong since it does not change anything of value. However, it does make a lot of sense.
    It makes no sense at all. Player homes in cities with furniture stalls would drive traffic to cities.


    Again, I respect your opinion on what might happen with such additions but all we can offer is our opinions and guesses based on our opinions. It has been a nice discussion though.
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