Sylvermynx wrote: »Not my idea of fun. I don't like the trader system in this game, and I have no interest in being involved with it.
Sylvermynx wrote: »Not my idea of fun. I don't like the trader system in this game, and I have no interest in being involved with it.
This.
While I always have traded in other MMOs, that's because they have had a proper trading system that wasn't tied to guild membership, third party trading apps, and weekly lotteries to secure a trading outlet (and weekly raffles, donations etc for the lucky winners). Moreover, I bought as well as sold in those games because they had a central place where you could view everything that was available. I won't touch selling in this game because it's a rubbish system, and I have probably bought less than half a dozen items in over seven years, generally a few bits of fishing bait and nothing of any real value or cost.
EQ2 did have, and presumably still has, the option to set up a trading cabinet in your house where buyers could save commission by visiting the seller's house rather than buying through the central broker, and whilst I did sometimes set up a house trader I was never keen on having random strangers coming into my home to save themselves a bit of commission. Nothing would induce me to participate in ESO's trading system, but if for some reason I can't currently conceive I did so then I wouldn't have a trader in my houses precisely to maintain my privacy.
spartaxoxo wrote: »I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.
People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.
There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.
spartaxoxo wrote: »spartaxoxo wrote: »I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.
People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.
There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.
You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.
This type of trade is already common
spartaxoxo wrote: »spartaxoxo wrote: »I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.
People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.
There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.
You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.
This type of trade is already common
I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.
Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.
People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.
There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.
You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.
This type of trade is already common
I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.
Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.
A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.
Asking for it to be more than that is just asking for a roundabout auction house system.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.
People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.
There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.
You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.
This type of trade is already common
I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.
Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.
A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.
Asking for it to be more than that is just asking for a roundabout auction house system.
Guild traders would still have the best locations and the most merchandise. So personal traders wouldn't replace them.
And personal traders are no more a roundabout auction house than guild traders currently are. So I don't understand what you're saying there.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.
People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.
There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.
You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.
This type of trade is already common
I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.
Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.
A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.
Asking for it to be more than that is just asking for a roundabout auction house system.
Guild traders would still have the best locations and the most merchandise. So personal traders wouldn't replace them.
And personal traders are no more a roundabout auction house than guild traders currently are. So I don't understand what you're saying there.
For example let's look at Snugpod.
It's a cheap home in a prime location, so it would be fairly trivial for anyone serious about trading to own.
If you could walk up to snugpod and look at the listings of anyone who owned it, it would likely effectively end up an auction house with thousands of users. Sure you'd have to browse to see who's house you wanted to enter, but a loading screen would be a trivial barrier to entering the house.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.
People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.
There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.
You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.
This type of trade is already common
I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.
Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.
A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.
Asking for it to be more than that is just asking for a roundabout auction house system.
Guild traders would still have the best locations and the most merchandise. So personal traders wouldn't replace them.
And personal traders are no more a roundabout auction house than guild traders currently are. So I don't understand what you're saying there.
For example let's look at Snugpod.
It's a cheap home in a prime location, so it would be fairly trivial for anyone serious about trading to own.
If you could walk up to snugpod and look at the listings of anyone who owned it, it would likely effectively end up an auction house with thousands of users. Sure you'd have to browse to see who's house you wanted to enter, but a loading screen would be a trivial barrier to entering the house.
If that's the case: then why don't you consider the guild traders in Elden Root an auction house?
You can check their listings on TTC and then go to the one that has it. What's the difference?
I understand a lot of guilds have a house that is owned by a player they consider to be a guild house and I am not arguing that point and that is not what I am saying. If the player that owns the home leaves the guild or the game the home nor the contents can be transferred to another player in that guild because it is a de facto player home regardless of what we want it to be. It is just the way it is unless Zenimax chooses to make actual guild homes and I think they should.
And this is why I said their would need to be an option for guild leadership to have a "guild house" added to the list of guild owners along with "primary residence". The players who own guild homes in practice, almost universally are part of the guild organization. Husband wife teams etc.Ohh, ok so Zenmimax did not comment specifically on this particular topic. Ok good, nice to know that a suggestion such as the OP's has not been ruled out.As for the developer comment, a guildmate had commented the said that in one of their streams when I was asking why the banker does allow me to see the guild bank or guild trader. So yes, have probably spent too much time watching some feeds. I tried searching for it but searching for comments in a video does not work very well.As for the rest that is not related to those two items, I respect your opinion as I expect you do the same for mine. I think we have made our thoughts on the matter clear. Thank you for sharing your thoughts.
I have never disrespected your opinion. Not sure where that is coming from. I have been nothing but cordial and inviting.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.
People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.
There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.
You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.
This type of trade is already common
I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.
Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.
A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.
Asking for it to be more than that is just asking for a roundabout auction house system.
Guild traders would still have the best locations and the most merchandise. So personal traders wouldn't replace them.
And personal traders are no more a roundabout auction house than guild traders currently are. So I don't understand what you're saying there.
For example let's look at Snugpod.
It's a cheap home in a prime location, so it would be fairly trivial for anyone serious about trading to own.
If you could walk up to snugpod and look at the listings of anyone who owned it, it would likely effectively end up an auction house with thousands of users. Sure you'd have to browse to see who's house you wanted to enter, but a loading screen would be a trivial barrier to entering the house.
If that's the case: then why don't you consider the guild traders in Elden Root an auction house?
Because only 500 people can join a guild. The entire server could own Snugpod if they wanted. And it would all be listed on Snugpod's interface
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.
People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.
There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.
You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.
This type of trade is already common
I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.
Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.
A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.
Asking for it to be more than that is just asking for a roundabout auction house system.
Guild traders would still have the best locations and the most merchandise. So personal traders wouldn't replace them.
And personal traders are no more a roundabout auction house than guild traders currently are. So I don't understand what you're saying there.
For example let's look at Snugpod.
It's a cheap home in a prime location, so it would be fairly trivial for anyone serious about trading to own.
If you could walk up to snugpod and look at the listings of anyone who owned it, it would likely effectively end up an auction house with thousands of users. Sure you'd have to browse to see who's house you wanted to enter, but a loading screen would be a trivial barrier to entering the house.
If that's the case: then why don't you consider the guild traders in Elden Root an auction house?
Because only 500 people can join a guild. The entire server could own Snugpod if they wanted. And it would all be listed on Snugpod's interface
OK. But what about guild traders in general?
You can simply check their listings on TTC then go to the one that has the item you are looking for.
How is that different?
spartaxoxo wrote: »You can check their listings on TTC and then go to the one that has it. What's the difference?
I am on console, there is no TTC. TTC's goal is to effectively make an auction house of the guild trade system, isn't it? I thought someone stated this was the mission statement of one of these apps.
I actually think console's economy is much healthier than PC's due to the lack of things like TTC and other add-ons. But that's a discussion for another thread.
spartaxoxo wrote: »You can check their listings on TTC and then go to the one that has it. What's the difference?
I am on console, there is no TTC. TTC's goal is to effectively make an auction house of the guild trade system, isn't it? I thought someone stated this was the mission statement of one of these apps.
I actually think console's economy is much healthier than PC's due to the lack of things like TTC and other add-ons. But that's a discussion for another thread.
Oreyn_Bearclaw wrote: »I just dont see it being very advantageous. If I am going to list something, I want to list with as much traffic as possible.
I certainly wouldn't mind an assistant similar to the banker where I could access all of my guilds traders in the home, but trying to become my own trading stall seems like more trouble than it would ever be worth.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.
People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.
There has to be an efficient way to advertise what you have for sale, otherwise players won't know which houses to visit.
You just say you have stuff for sale in zone chat, guild chat, etc. You can also edit your guild note to say it.
This type of trade is already common
I don't think chat is an efficient way to advertise. So we'll have to agree to disagree about that.
Guild notes are only visible by members of the guild. So that wouldn't reach out to people outside your guild or be of much use to anyone who doesn't belong to a guild.
A house trader should not be a substitute for a guild trader. It should be something you do additionally to the guild trade system.
Asking for it to be more than that is just asking for a roundabout auction house system.
Guild traders would still have the best locations and the most merchandise. So personal traders wouldn't replace them.
And personal traders are no more a roundabout auction house than guild traders currently are. So I don't understand what you're saying there.
For example let's look at Snugpod.
It's a cheap home in a prime location, so it would be fairly trivial for anyone serious about trading to own.
If you could walk up to snugpod and look at the listings of anyone who owned it, it would likely effectively end up an auction house with thousands of users. Sure you'd have to browse to see who's house you wanted to enter, but a loading screen would be a trivial barrier to entering the house.
If that's the case: then why don't you consider the guild traders in Elden Root an auction house?
Because only 500 people can join a guild. The entire server could own Snugpod if they wanted. And it would all be listed on Snugpod's interface
OK. But what about guild traders in general?
You can simply check their listings on TTC then go to the one that has the item you are looking for.
How is that different?
I think you missed my responsespartaxoxo wrote: »You can check their listings on TTC and then go to the one that has it. What's the difference?
I am on console, there is no TTC. TTC's goal is to effectively make an auction house of the guild trade system, isn't it? I thought someone stated this was the mission statement of one of these apps.
I actually think console's economy is much healthier than PC's due to the lack of things like TTC and other add-ons. But that's a discussion for another thread.
Oreyn_Bearclaw wrote: »I just dont see it being very advantageous. If I am going to list something, I want to list with as much traffic as possible.
I certainly wouldn't mind an assistant similar to the banker where I could access all of my guilds traders in the home, but trying to become my own trading stall seems like more trouble than it would ever be worth.
Except that would not happen. It's one of those things where a developer tries to mitigate potential issues, but an issue that actually never materializes. Many many many games have had changes to mechanics or added things to the game that they said they'd never do for XYZ reason.Also, I was clear that Zenimax, according to my guildmate, did comment on why there were not going to increase functionality in homes that are found in cities because they want players to have a reason to go to such cities.
It makes no sense at all. Player homes in cities with furniture stalls would drive traffic to cities.The only clarity I added was that I was not going to search the internet for this as it was apparently in one of their streams. Hard to search for that. Not concerned if anyone believes they said it or not, or even if my guildmate is right or wrong since it does not change anything of value. However, it does make a lot of sense.
Homes need MORE functionality, not less. For everything extra a home can do drives home sales and along with it crown store furniture purchases.If they are going to buy extra server space for all these extra auction houses, I would rather they use that extra space to give homes more item slots.
Stop trying to give homes more functionality, especially when it is so easy to join a guild that has a trader.
Not at all as long as the house trader was furniture only, or player crafted items only which would be the point.All of these suggested things undermine the need for guilds, that is bad for an mmo.
I disagree completely. They are solutions ADDRESSING a problem. I can't tell you how many times I purchased a piece of furniture and had to relist it because the scale would not work with what I needed. ESO fashion is not not a reliable source to determine the scale of an item.All of these suggestions are solutions in search of a problem.
I imagine everyone of us who are talking about this, already belong to trade guilds. This is a way to increase the functionality of homes and make them more than just pretty places.Just join a guild. It is easy. You get access to the trader in any city, you don’t need to travel to your home, you won’t have strangers in your home, and it won’t break the game economy.
spartaxoxo wrote: »You can check their listings on TTC and then go to the one that has it. What's the difference?
I am on console, there is no TTC. TTC's goal is to effectively make an auction house of the guild trade system, isn't it? I thought someone stated this was the mission statement of one of these apps.
I actually think console's economy is much healthier than PC's due to the lack of things like TTC and other add-ons. But that's a discussion for another thread.
So you're saying TTC is basically like a round about auction house then?
Fair enough. I've made that same argument so I can't disagree with you there. I was just wanting to hear you say it so we could stop singling out personal traders as if they would somehow be any different.
We do disagree about that being unhealthy for the economy though. I think TTC is the only thing that makes the guild trader system workable. I honestly don't know how you guys on console put up with it.
If they are going to buy extra server space for all these extra auction houses, I would rather they use that extra space to give homes more item slots.
Stop trying to give homes more functionality, especially when it is so easy to join a guild that has a trader.
All of these suggested things undermine the need for guilds, that is bad for an mmo.
All of these suggestions are solutions in search of a problem.
Just join a guild. It is easy. You get access to the trader in any city, you don’t need to travel to your home, you won’t have strangers in your home, and it won’t break the game economy.
spartaxoxo wrote: »spartaxoxo wrote: »You can check their listings on TTC and then go to the one that has it. What's the difference?
I am on console, there is no TTC. TTC's goal is to effectively make an auction house of the guild trade system, isn't it? I thought someone stated this was the mission statement of one of these apps.
I actually think console's economy is much healthier than PC's due to the lack of things like TTC and other add-ons. But that's a discussion for another thread.
So you're saying TTC is basically like a round about auction house then?
Fair enough. I've made that same argument so I can't disagree with you there. I was just wanting to hear you say it so we could stop singling out personal traders as if they would somehow be any different.
We do disagree about that being unhealthy for the economy though. I think TTC is the only thing that makes the guild trader system workable. I honestly don't know how you guys on console put up with it.
I wasn't singling out those traders, as on console there's no TTC. It doesn't even enter my head as a point about the economy because it's a nonfactor here. We don't have anything that's like an auction house on console.
We manage just fine. It's really easy to find items. Basically people go to major trading hubs for what is basically considered the standard prices of items. Mournhold, Wayrest, and Elden Root. Then there are the big secondary markets like Vardenfell, Craglorn, R'awlkhala, etc. These often have a bit less selection but somewhat better prices. You go to the smaller traders out in the wild if you're trying to find something for pretty cheap. But that's a pretty random toss of the die as a lot of those traders just list stuff for the same prices as the stuff in major trading areas or may go the opposite way and be more expensive, as those traders tend to be run by less experienced trading guilds.
Buying and selling are very easy, but the kind of big money market control is significantly harder. As you actually have to hunt for items to relist. As a result, it's flipping items that becomes way harder not selling goods you have earned or buying for standard prices.
And flipping is what pushes the prices up so much on PC, IMO. Well, it's one factor out of many.
Let's look at some console prices at a couple major traders
Crowns are 100 per and have been for years
Tempering Alloy is 3k per.
Kuta is 4k per
Dreugh Wax is 4.5k per
Rosin is 5k per
Perfect Roe is 13k per
Flour is 20k for a stack
Elegant Lining is 20k a stack
Frost Mirriam is 17k a stack
Grain Solvent is 30k a stack
Mastic is 800 per (due to housing)
Zircon Platings are 30k each
Bervez Juice is 40k a stack
Dragonthorn is 10k a stack
CornFlower is 70k a stack
Essence of Weapon Power is 18500 (wep damage, weapon crit, restore stam)
Essence of Spell Power is 38k (spell damage, spell crit, restore mag)
I think these are all pretty popular items to use. People can generally get the items they need for regular play. And also afford some nice cosmetics on the crown store with just fairly regular play. The big items are what people save for.
How are the prices of these items on PC? Generally cheaper or more expensive?
They're adequate for finding general items widely available. But for rarer goods it's a terrible system that doesn't take into proper consideration a player's time and assumes they have all day to spend shopping for imaginary items on a video game.
spartaxoxo wrote: »They're adequate for finding general items widely available. But for rarer goods it's a terrible system that doesn't take into proper consideration a player's time and assumes they have all day to spend shopping for imaginary items on a video game.
Eh. I think it's a fair tradeoff for the generally better prices on console. There's way less flipping going on and browsing small traders can often make you find a good deal, which can be a fun surprise.
spartaxoxo wrote: »They're adequate for finding general items widely available. But for rarer goods it's a terrible system that doesn't take into proper consideration a player's time and assumes they have all day to spend shopping for imaginary items on a video game.
Eh. I think it's a fair tradeoff for the generally better prices on console. There's way less flipping going on and browsing small traders can often make you find a good deal, which can be a fun surprise.
Flipping is a problem, and probably the primary reason a number of TTC users don't support just adding an auction house. But at least I can usually find a specific item I'm looking for - outside of general crafting materials - within a reasonable amount of time without having to navigate a hundred different vendors and dozens of load screens. So if I have to pay more to avoid that headache I'll gladly do so.
I'm not one of those people who enjoy shopping different vendors looking for a good deal or a fun surprise. But if you are, then I can understand why you like the system.
spartaxoxo wrote: »They're adequate for finding general items widely available. But for rarer goods it's a terrible system that doesn't take into proper consideration a player's time and assumes they have all day to spend shopping for imaginary items on a video game.
Eh. I think it's a fair tradeoff for the generally better prices on console. There's way less flipping going on and browsing small traders can often make you find a good deal, which can be a fun surprise.
Flipping is a problem, and probably the primary reason a number of TTC users don't support just adding an auction house. But at least I can usually find a specific item I'm looking for - outside of general crafting materials - within a reasonable amount of time without having to navigate a hundred different vendors and dozens of load screens. So if I have to pay more to avoid that headache I'll gladly do so.
I'm not one of those people who enjoy shopping different vendors looking for a good deal or a fun surprise. But if you are, then I can understand why you like the system.
Except that would not happen. It's one of those things where a developer tries to mitigate potential issues, but an issue that actually never materializes. Many many many games have had changes to mechanics or added things to the game that they said they'd never do for XYZ reason.Also, I was clear that Zenimax, according to my guildmate, did comment on why there were not going to increase functionality in homes that are found in cities because they want players to have a reason to go to such cities.
Allowing people to sell furniture only out of their home will be no more detrimental than placing guild traders out in the middle of nowhere where no one is to be seen.
Secondly. It makes ZERO sense (due to the concern that you assert they have), to NOT allow homes in cities, if anything it should be city only homes that are allowed that feature. If you want to drive people to the cities, create homes in the cities where players list furniture with their own furniture stall. That DRIVES people to the cities. Their logic is backwards.It makes no sense at all. Player homes in cities with furniture stalls would drive traffic to cities.The only clarity I added was that I was not going to search the internet for this as it was apparently in one of their streams. Hard to search for that. Not concerned if anyone believes they said it or not, or even if my guildmate is right or wrong since it does not change anything of value. However, it does make a lot of sense.