Eponavandrel wrote: »Hell no. IMO we already have too much in our houses. Lets get daily writ quests, traders, trial and arena portals, crafting nodes, actually everything available overland and in game world will be totaly empty, pointless.
Adding a personal trader to someone's house wouldn't replace the traders in the overland, which would still be better stocked due to the fact they encompass an entire guild. So there is no danger of this suggestion causing the overland to become empty.
spartaxoxo wrote: »TheImperfect wrote: »BulletMagnetX wrote: »I'm not sure what you would use it for exactly.
I'd be more inclined to spend time in my houses if they got invaded by bandits and monsters from time to time.
Please this is my worst nightmare, I feel homes are a haven. If it was optional I may use it if I was feeling like it but definitely don't want that by default.
Well all furnishings are optional in this game. So you wouldn't need to place it if you didn't want to and you can also set who is allowed to visit your house.
Sylvermynx wrote: »spartaxoxo wrote: »TheImperfect wrote: »BulletMagnetX wrote: »I'm not sure what you would use it for exactly.
I'd be more inclined to spend time in my houses if they got invaded by bandits and monsters from time to time.
Please this is my worst nightmare, I feel homes are a haven. If it was optional I may use it if I was feeling like it but definitely don't want that by default.
Well all furnishings are optional in this game. So you wouldn't need to place it if you didn't want to and you can also set who is allowed to visit your house.
I think @TheImperfect was referring to the "invaded by bandits and monsters" part.
You would know the same way most everyone else knows which trader to check, by looking on TTC. Then you would add the player to your list and just visit their primary residence. Or they could simply add a text command you could type to enter the player's house. That is unless you're one of those unfortunates who have to meander from guild trader to guild trader just hoping to come across what you are looking for, in which case trading is already a nightmare and adding personal traders isn't going to change that.
I know I would use it. I'm sure many others would as well.
Kiralyn2000 wrote: »I don't have house visitors.
edit: I also don't have much to sell. I'd never make it in a trade guild, even if I wanted to join one.
Who is going to visit to use it?
How are you going to let people know your house has stuff to buy in it?
Who wants to traipse round multiple houses looking to see what's for sale?
Most people only check the main trading history where there are multiple guild traders, not just one. And without loading screens in between each one.
This idea needs a bit more thought put into it before it could even be considered
You would know the same way most everyone else knows which trader to check, by looking on TTC. Then you would add the player to your list and just visit their primary residence. Or they could simply add a text command you could type to enter the player's house. That is unless you're one of those unfortunates who have to meander from guild trader to guild trader just hoping to come across what you are looking for, in which case trading is already a nightmare and adding personal traders isn't going to change that.
I know I would use it. I'm sure many others would as well.
Bradyfjord wrote: »I'd rather they make an actual Auction House that everyone can participate on. Then, maybe we can circle back and discuss other trading related concerns.
Who is going to visit to use it?
How are you going to let people know your house has stuff to buy in it?
Who wants to traipse round multiple houses looking to see what's for sale?
Most people only check the main trading history where there are multiple guild traders, not just one. And without loading screens in between each one.
This idea needs a bit more thought put into it before it could even be considered
You would know the same way most everyone else knows which trader to check, by looking on TTC. Then you would add the player to your list and just visit their primary residence. Or they could simply add a text command you could type to enter the player's house. That is unless you're one of those unfortunates who have to meander from guild trader to guild trader just hoping to come across what you are looking for, in which case trading is already a nightmare and adding personal traders isn't going to change that.
I know I would use it. I'm sure many others would as well.
So it would work using 3rd party software and external website?
No. Not happening.
Bradyfjord wrote: »I'd rather they make an actual Auction House that everyone can participate on. Then, maybe we can circle back and discuss other trading related concerns.
Wow’s auction house is awful and is dominated by bots. ESO’s system is way better.
I am in 5 guilds. Only two of them are trading guilds yet all five have traders. Just join a guild that has a trader. It does not actually need to be a trading guild.
Who is going to visit to use it?
How are you going to let people know your house has stuff to buy in it?
Who wants to traipse round multiple houses looking to see what's for sale?
Most people only check the main trading history where there are multiple guild traders, not just one. And without loading screens in between each one.
This idea needs a bit more thought put into it before it could even be considered
Who is going to visit to use it?
How are you going to let people know your house has stuff to buy in it?
Who wants to traipse round multiple houses looking to see what's for sale?
Most people only check the main trading history where there are multiple guild traders, not just one. And without loading screens in between each one.
This idea needs a bit more thought put into it before it could even be considered
You would know the same way most everyone else knows which trader to check, by looking on TTC. Then you would add the player to your list and just visit their primary residence. Or they could simply add a text command you could type to enter the player's house. That is unless you're one of those unfortunates who have to meander from guild trader to guild trader just hoping to come across what you are looking for, in which case trading is already a nightmare and adding personal traders isn't going to change that.
I know I would use it. I'm sure many others would as well.
So it would work using 3rd party software and external website?
No. Not happening.
Not necessarily, that is one suggestion and I agree the wrong one.
Perhaps a "quest board" outside of homes that shows a listing of items like a guild trader. You search for an item, (like we do now) and enter into that house to peruse their wares.
VaranisArano wrote: »Who is going to visit to use it?
How are you going to let people know your house has stuff to buy in it?
Who wants to traipse round multiple houses looking to see what's for sale?
Most people only check the main trading history where there are multiple guild traders, not just one. And without loading screens in between each one.
This idea needs a bit more thought put into it before it could even be considered
Here's an example:
I see a number of furniture sellers who sell in zone chat from a "catalog" of furnishings. Rather than spam zone, they'll list a couple hot items and then invite buyers to their house to look at other items.
They could use a trader to list their furnishings for sale in the same location as buyers can view an example of the item.
Bradyfjord wrote: »I'd rather they make an actual Auction House that everyone can participate on. Then, maybe we can circle back and discuss other trading related concerns.
Wow’s auction house is awful and is dominated by bots. ESO’s system is way better.
I am in 5 guilds. Only two of them are trading guilds yet all five have traders. Just join a guild that has a trader. It does not actually need to be a trading guild.
That is heavily debatable, but that aside then I assume you agree that Master Merchant, all trade API's and Tamriel Trade Center be removed from the game? Because they make a one stop auction house, I think TTC even says that on their header.
I dunna about that. 50 dollars for an in home trade stall would add up pretty fast even on the low end of things. I mean ZOS said they have 19 million accounts in ESO, surely even a small % of that number at 50 bucks a pop would generate enough revenue to pay for the project not to mention years of residual income.I doubt it would be worth the effort for us to use let alone Zenimax to spend the time and money to create.
What metric are you using to assert that no one would visit homes? The feature does not exist (right now), so there is no way to determine by data alone that the issue you assert would in fact, be an issue.Few, if any, are going to go house to house of players in their guilds and friends list to see what they have listed. It would be a complete waste of time since a guild trader has 500 times the players listing items on their trader and are much easier to access.
A guild house is the primary home of the person appointed by the guild leader/owner to use for guild events. Just direct the link to that persons primary home.As for linking the guild store to the trader placed in the guild house, there is no such thing as a guild house in the game so Zenimax could not make the second part of the suggested functionality work as things are now.
There are a fair amount of homes in the cities. If anything this would DRIVE traffic to the cities.Also of note, Zenimax has said they are not interested in offering such functionality to houses as they want to give players a reason to go to the cities.
Just some creative imagination and the solution can be foundSo while I do not care, which is why I have not voted yes or not, I do not see it as very practical by any means.
That is heavily debatable, but that aside then I assume you agree that Master Merchant, all trade API's and Tamriel Trade Center be removed from the game? Because they make a one stop auction house, I think TTC even says that on their header.
Bradyfjord wrote: »I'd rather they make an actual Auction House that everyone can participate on. Then, maybe we can circle back and discuss other trading related concerns.
Wow’s auction house is awful and is dominated by bots. ESO’s system is way better.
I am in 5 guilds. Only two of them are trading guilds yet all five have traders. Just join a guild that has a trader. It does not actually need to be a trading guild.
That is heavily debatable, but that aside then I assume you agree that Master Merchant, all trade API's and Tamriel Trade Center be removed from the game? Because they make a one stop auction house, I think TTC even says that on their header.
I play primarily on a Mac, so ttc is not available to me anyway.
As for the rest, sure remove them. I always just look to see what other people in my guilds are selling things for and price it accordingly anyway.
The list of addons that I would not mind being removed is quite long, although to be fair I can think of a few I want to add. (But those are more or less RP related.)
Bradyfjord wrote: »I'd rather they make an actual Auction House that everyone can participate on. Then, maybe we can circle back and discuss other trading related concerns.
Wow’s auction house is awful and is dominated by bots. ESO’s system is way better.
I am in 5 guilds. Only two of them are trading guilds yet all five have traders. Just join a guild that has a trader. It does not actually need to be a trading guild.
That is heavily debatable, but that aside then I assume you agree that Master Merchant, all trade API's and Tamriel Trade Center be removed from the game? Because they make a one stop auction house, I think TTC even says that on their header.
I play primarily on a Mac, so ttc is not available to me anyway.
As for the rest, sure remove them. I always just look to see what other people in my guilds are selling things for and price it accordingly anyway.
The list of addons that I would not mind being removed is quite long, although to be fair I can think of a few I want to add. (But those are more or less RP related.)
I think a basic stat sheet for RP should be in the base game personally. It's fun to read about the lore behind a persons character, it helps to build community and brings a lot of life to the game.
But one thing I am confused about. Do mac players play on their own separate server? I thought they played on PCNA and PCEU. TTC works for those servers regardless of the kind of computer you use to play the game, at least this is how I understand it.
Bradyfjord wrote: »I'd rather they make an actual Auction House that everyone can participate on. Then, maybe we can circle back and discuss other trading related concerns.
Wow’s auction house is awful and is dominated by bots. ESO’s system is way better.
I am in 5 guilds. Only two of them are trading guilds yet all five have traders. Just join a guild that has a trader. It does not actually need to be a trading guild.
That is heavily debatable, but that aside then I assume you agree that Master Merchant, all trade API's and Tamriel Trade Center be removed from the game? Because they make a one stop auction house, I think TTC even says that on their header.
I play primarily on a Mac, so ttc is not available to me anyway.
As for the rest, sure remove them. I always just look to see what other people in my guilds are selling things for and price it accordingly anyway.
The list of addons that I would not mind being removed is quite long, although to be fair I can think of a few I want to add. (But those are more or less RP related.)
I think a basic stat sheet for RP should be in the base game personally. It's fun to read about the lore behind a persons character, it helps to build community and brings a lot of life to the game.
But one thing I am confused about. Do mac players play on their own separate server? I thought they played on PCNA and PCEU. TTC works for those servers regardless of the kind of computer you use to play the game, at least this is how I understand it.
Macs play on the regular pc/Mac server. Ttc requires a separate client that is pc only, they never made a Mac version.
I dunna about that. 50 dollars for an in home trade stall would add up pretty fast even on the low end of things. I mean ZOS said they have 19 million accounts in ESO, surely even a small % of that number at 50 bucks a pop would generate enough revenue to pay for the project not to mention years of residual income.I doubt it would be worth the effort for us to use let alone Zenimax to spend the time and money to create.What metric are you using to assert that no one would visit homes? The feature does not exist (right now), so there is no way to determine by data alone that the issue you assert would in fact, be an issue.Few, if any, are going to go house to house of players in their guilds and friends list to see what they have listed. It would be a complete waste of time since a guild trader has 500 times the players listing items on their trader and are much easier to access.
I think going through a stack of 30 furnishing items from individual sellers would be tons of fun. It would be like going shopping. My only request would be that addons not be allowed to make to consolidate the listings. Create a subsection of the forums where people list items and show screenshots to advertise. Zone chat would also be welcoming. Not to mention good ole' beating the path and searching for items. This would be more inline with the original vision of the guild trader than the current system.A guild house is the primary home of the person appointed by the guild leader/owner to use for guild events. Just direct the link to that persons primary home.As for linking the guild store to the trader placed in the guild house, there is no such thing as a guild house in the game so Zenimax could not make the second part of the suggested functionality work as things are now.There are a fair amount of homes in the cities. If anything this would DRIVE traffic to the cities.Also of note, Zenimax has said they are not interested in offering such functionality to houses as they want to give players a reason to go to the cities.Just some creative imagination and the solution can be foundSo while I do not care, which is why I have not voted yes or not, I do not see it as very practical by any means.
Bradyfjord wrote: »I'd rather they make an actual Auction House that everyone can participate on. Then, maybe we can circle back and discuss other trading related concerns.
Wow’s auction house is awful and is dominated by bots. ESO’s system is way better.
I am in 5 guilds. Only two of them are trading guilds yet all five have traders. Just join a guild that has a trader. It does not actually need to be a trading guild.
That is heavily debatable, but that aside then I assume you agree that Master Merchant, all trade API's and Tamriel Trade Center be removed from the game? Because they make a one stop auction house, I think TTC even says that on their header.
I play primarily on a Mac, so ttc is not available to me anyway.
As for the rest, sure remove them. I always just look to see what other people in my guilds are selling things for and price it accordingly anyway.
The list of addons that I would not mind being removed is quite long, although to be fair I can think of a few I want to add. (But those are more or less RP related.)
I think a basic stat sheet for RP should be in the base game personally. It's fun to read about the lore behind a persons character, it helps to build community and brings a lot of life to the game.
But one thing I am confused about. Do mac players play on their own separate server? I thought they played on PCNA and PCEU. TTC works for those servers regardless of the kind of computer you use to play the game, at least this is how I understand it.
Macs play on the regular pc/Mac server. Ttc requires a separate client that is pc only, they never made a Mac version.
You don't need an addon to use the website though, you just need to go to the website.
The idea does fit the vision, in fact its closer to the vison of what the guild trader was intended to do, than the current guild trader system. There is nothing cheap about the idea. In fact with the new wave of MMORPG's coming out that have less to do with killing and are more social in nature, it would behoove ZOS to seriously consider game styles other than "kill kill kill" as the game currently revolves around. This by no means makes the game "cheap".1. As a game designer yourself, I expect you can see that designers and developers should only add items that are good for the game and fit their vision (as they should stay true to their vision). Adding something merely because it will bring some revenue is cheap and not worthy of a top-tier MMORPG such as ESO. $50 is also fairly generous
3. I double-checked my post and I did not say no one would visit homes. Not sure where you got that assertion since I clearly said few if any so there is no reason to suggest otherwise, but we should move on.
As another posted suggested and I completely agree, in fact it was right above your post, but that a key feature of having a home and items listed for sale in that home through a personal furniture trade stall, is the ability to see the items in game and see their scale. If you do not do housing, then you will not understand how HUGE this is. Currently as it stands, one can not determine the scale of an item without seeing it in game. This would allow for that.The rationale and logic behind that comment is that it makes much more sense to visit guild traders where we can see listings from large groups of players in one location and many times be able to visit multiple traders with only one load screen. Sure, some might but there is not much reason to expect it would be widely used or worthy of the $50 you suggested.
Every guild in game has a guild house and houses have been made to facilitate the need for guildies to meet up for guild activities. The fact they are listed under the guild owner (ususally the case) or the second in command (usually the case) does not change the fact that these homes are being used for guild activities.4. The game considers every house as one owned by a player. The guild cannot own a home nor is there a means in-game to designate a home as a guild home. Therefore there is no actual guild home in the context of this thread.
And as stated, all we need is a "daily crafting quest" style board outside of homes as an interface to peruse the wares of the owners of that home. Its actually a pretty simple solution at its core and implementation would not be any more difficult than how a current guild trade stall is set up.6. The number of player homes in the cities is irrelevant as we cannot go into a city and choose which player's home at that location we will enter. The only means we have to travel to a home is by clicking on their name and selecting traveling to their primary home or by using an addon that is only available on PC.
More importantly, I have merely stated the reason Zenimax said and their suggestion makes sense.
The idea does fit the vision, in fact its closer to the vison of what the guild trader was intended to do, than the current guild trader system. There is nothing cheap about the idea. In fact with the new wave of MMORPG's coming out that have less to do with killing and are more social in nature, it would behoove ZOS to seriously consider game styles other than "kill kill kill" as the game currently revolves around. This by no means makes the game "cheap".1. As a game designer yourself, I expect you can see that designers and developers should only add items that are good for the game and fit their vision (as they should stay true to their vision). Adding something merely because it will bring some revenue is cheap and not worthy of a top-tier MMORPG such as ESO. $50 is also fairly generous
As far as the price. 50 dollars is EXTREMELY expensive. the idea should cost 5 at max. No item in a game should EVER be more than the retail box copy of the game. ZOS is making plenty, this would not even remotely affect their bottom line.3. I double-checked my post and I did not say no one would visit homes. Not sure where you got that assertion since I clearly said few if any so there is no reason to suggest otherwise, but we should move on.
This is your quote "Few, if any, are going to go house to house of players in their guilds and friends list to see what they have listed."As another posted suggested and I completely agree, in fact it was right above your post, but that a key feature of having a home and items listed for sale in that home through a personal furniture trade stall, is the ability to see the items in game and see their scale. If you do not do housing, then you will not understand how HUGE this is. Currently as it stands, one can not determine the scale of an item without seeing it in game. This would allow for that.The rationale and logic behind that comment is that it makes much more sense to visit guild traders where we can see listings from large groups of players in one location and many times be able to visit multiple traders with only one load screen. Sure, some might but there is not much reason to expect it would be widely used or worthy of the $50 you suggested.
Secondly, there is also no reason to expect that this feature would not be greatly used. Heck this could be the thing that brings housing to the first page.Every guild in game has a guild house and houses have been made to facilitate the need for guildies to meet up for guild activities. The fact they are listed under the guild owner (ususally the case) or the second in command (usually the case) does not change the fact that these homes are being used for guild activities.4. The game considers every house as one owned by a player. The guild cannot own a home nor is there a means in-game to designate a home as a guild home. Therefore there is no actual guild home in the context of this thread.
The simple solution is to give guild leaders the option to designate a specific home as the "guild house" just like they can set their primary house. Easy peasy.And as stated, all we need is a "daily crafting quest" style board outside of homes as an interface to peruse the wares of the owners of that home. Its actually a pretty simple solution at its core and implementation would not be any more difficult than how a current guild trade stall is set up.6. The number of player homes in the cities is irrelevant as we cannot go into a city and choose which player's home at that location we will enter. The only means we have to travel to a home is by clicking on their name and selecting traveling to their primary home or by using an addon that is only available on PC.More importantly, I have merely stated the reason Zenimax said and their suggestion makes sense.
Do you happen to have a direct quote on this? I have not seen this data myself, but you always appear to have every Zenimax quote at your fingertips, that is some hard core due diligence for someone who started playing this year! Well done, honestly! This information could be helpful so that we can help the developers work around their problems. More minds on the topic so to speak. Thank you for your support in helping us flesh this idea out
I understand a lot of guilds have a house that is owned by a player they consider to be a guild house and I am not arguing that point and that is not what I am saying. If the player that owns the home leaves the guild or the game the home nor the contents can be transferred to another player in that guild because it is a de facto player home regardless of what we want it to be. It is just the way it is unless Zenimax chooses to make actual guild homes and I think they should.
Ohh, ok so Zenmimax did not comment specifically on this particular topic. Ok good, nice to know that a suggestion such as the OP's has not been ruled out.As for the developer comment, a guildmate had commented the said that in one of their streams when I was asking why the banker does allow me to see the guild bank or guild trader. So yes, have probably spent too much time watching some feeds. I tried searching for it but searching for comments in a video does not work very well.
As for the rest that is not related to those two items, I respect your opinion as I expect you do the same for mine. I think we have made our thoughts on the matter clear. Thank you for sharing your thoughts.
You would know the same way most everyone else knows which trader to check, by looking on TTC. Then you would add the player to your list and just visit their primary residence. Or they could simply add a text command you could type to enter the player's house. That is unless you're one of those unfortunates who have to meander from guild trader to guild trader just hoping to come across what you are looking for, in which case trading is already a nightmare and adding personal traders isn't going to change that.
I know I would use it. I'm sure many others would as well.
Aah, yes I understand now. This would be a PC exclusive then???
How would us console players make use of TTC when it doesn't work for us?
When making suggestions please do consider the vast numbers of players that don't have add ons, which is all of the console players and many of the PC players.
Who is going to visit to use it?
How are you going to let people know your house has stuff to buy in it?
Who wants to traipse round multiple houses looking to see what's for sale?
Most people only check the main trading history where there are multiple guild traders, not just one. And without loading screens in between each one.
This idea needs a bit more thought put into it before it could even be considered
You would know the same way most everyone else knows which trader to check, by looking on TTC. Then you would add the player to your list and just visit their primary residence. Or they could simply add a text command you could type to enter the player's house. That is unless you're one of those unfortunates who have to meander from guild trader to guild trader just hoping to come across what you are looking for, in which case trading is already a nightmare and adding personal traders isn't going to change that.
I know I would use it. I'm sure many others would as well.
So it would work using 3rd party software and external website?
No. Not happening.
Sylvermynx wrote: »spartaxoxo wrote: »TheImperfect wrote: »BulletMagnetX wrote: »I'm not sure what you would use it for exactly.
I'd be more inclined to spend time in my houses if they got invaded by bandits and monsters from time to time.
Please this is my worst nightmare, I feel homes are a haven. If it was optional I may use it if I was feeling like it but definitely don't want that by default.
Well all furnishings are optional in this game. So you wouldn't need to place it if you didn't want to and you can also set who is allowed to visit your house.
I think @TheImperfect was referring to the "invaded by bandits and monsters" part.
spartaxoxo wrote: »I think driving traffic to your personal guild store would and should be a player's own responsibility. I don't support an auction house like feature nor should it work like guild traders where strangers you didn't invite can go inside and buy things.
People already drive trade to their homes successfully with things like furniture stores. Just have the vendor in your house and people can visit it or not.