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Light Attack Weaving +

  • spartaxoxo
    spartaxoxo
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    Brrrofski wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.

    As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.

    Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.

    But you can do 99% of this game with a bad light attack weave, or just heavies.

    You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.

    There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.

    And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.

    If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.

    So if that's your worry, then don't.

    If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?

    So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.
    Edited by spartaxoxo on December 1, 2021 10:12AM
  • Succuby
    Succuby
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    spartaxoxo wrote: »
    Brrrofski wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.

    As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.

    Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.

    But you can do 99% of this game with a bad light attack weave, or just heavies.

    You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.

    There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.

    And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.

    If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.

    So if that's your worry, then don't.

    If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?

    So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.

    I could not say any better - thank you.
  • Naftal
    Naftal
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    The problem with HA build is that you can't cast abilities on cooldown. If such build did similar dps to a build that casts skills every GCD, they'd need to buff heavy attack damage by a lot.

    If they buffed heavy attack damage by a lot, to match light attack weaving, then noobs would just ONLY heavy attack. They'd suddenly do 3x more dps than they ever did while still doing very, very bad.

    This would also ruin all burst damage in the game because everyone would be forced to use heavy attacks for that. Pvp would be a mess.

    HA rotation takes like half the "skill" of LA rotation just because you need to press half the buttons. I don't think they need to be any closer to each other.

    "Play how you want" doesn't mean "whatever you do you'll do just as well as everyone else".
  • Succuby
    Succuby
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    Naftal wrote: »
    The problem with HA build is that you can't cast abilities on cooldown. If such build did similar dps to a build that casts skills every GCD, they'd need to buff heavy attack damage by a lot.

    If they buffed heavy attack damage by a lot, to match light attack weaving, then noobs would just ONLY heavy attack. They'd suddenly do 3x more dps than they ever did while still doing very, very bad.

    This would also ruin all burst damage in the game because everyone would be forced to use heavy attacks for that. Pvp would be a mess.

    HA rotation takes like half the "skill" of LA rotation just because you need to press half the buttons. I don't think they need to be any closer to each other.

    "Play how you want" doesn't mean "whatever you do you'll do just as well as everyone else".

    Why people who do not want LA get nerfed and any other way of game play is not possible than ?

    We want alternate, LA builds work well with some good sets, if no such sets - LA will not be so effective. Why no such sets for HA builds ?

    Infalible Mage has 900 add to HA - it is very small number. To be on pair with LA sets it have to have 1500+ add to HA and LA and some good effect to party as example.

    Why set rouring opportunist do not have add to HA as example ?

    Why sets with HA bonuses have not such bonus ? HA now are lose of dps, of a lot of dps.

    As example lets look on Kinras's Wrath - buff full group and ! Add 10% damage to its owner.

    The same for a lot of HA sets.

    Undaunted infiltrator - have to have 2000+ value on it. It can not be compared to both Relequen on Kinras's - both UI and IA are underperforming.

    Now you can HA in Rel+Kinras and get same damage !

    It is madness - how overbuffed LA game play is now compared to all other game styles !

    You can not find any alternate becouse such high values you can not get by any other way.

    It is like if companion make 200k dps with single LA - overperforming !

    HA build use HA as spammable and cast the same skills as LA do, but we do not get SPD, WPD from sets, get no enough add to HA.

    HA must be shorter to make this bonus work fine, and have the same amount of ticks or sets have to be buffed.

    Now it works really bad.

    I do not see difference in players who do only HA or LA - i see overbuffed game style.

    Becouse nothing you do - can be even close to damage output. Like only 1 class 1 combination of sets or 1 game style is much more buffed than others. Game must not work like this. Class must be balanced, sets must be balanced, game play styles must be balanced !
    Edited by Succuby on December 1, 2021 12:55PM
  • Naftal
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    Heavy attack builds are more passive gameplay. Active play style should be rewarded more than passive.
  • Succuby
    Succuby
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    Naftal wrote: »
    Heavy attack builds are more passive gameplay. Active play style should be rewarded more than passive.

    I do not think so.

    Compared to Skill + bash is much more harder than Skill + la but difference is it do less dps.LA + bash + skill is more active - but difference is small.

    3 times bash per second is much more active than LA + skill, but it has the same less dps !

    My hand get sick after 1 hour of bashing, game play is trash - but is more active, why i do not see more damage output on it than ?

    Even if it is more or less active dps difference is to big.

    And you can not LA in HA build effectivly, so this game style is too hardly nerfed.
    Edited by Succuby on December 1, 2021 1:42PM
  • Naftal
    Naftal
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    Succuby wrote: »
    Naftal wrote: »
    Heavy attack builds are more passive gameplay. Active play style should be rewarded more than passive.

    I do not think so.

    Compared to Skill + bash is much more harder than Skill + la but difference is less.

    3 times bash per second is much more active than LA + skill, but it has the same less dps !

    My hand get sick after 1 hour of bashing, game play is trash - but is more active, why i do not see more damage output on it than ?

    You should make a seperate thread for buffing bash weaving.
  • Succuby
    Succuby
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    Naftal wrote: »
    Succuby wrote: »
    Naftal wrote: »
    Heavy attack builds are more passive gameplay. Active play style should be rewarded more than passive.

    I do not think so.

    Compared to Skill + bash is much more harder than Skill + la but difference is less.

    3 times bash per second is much more active than LA + skill, but it has the same less dps !

    My hand get sick after 1 hour of bashing, game play is trash - but is more active, why i do not see more damage output on it than ?

    You should make a seperate thread for buffing bash weaving.

    May be, but better about buff HA than, but ty.
  • Brrrofski
    Brrrofski
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    spartaxoxo wrote: »
    Brrrofski wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.

    As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.

    Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.

    But you can do 99% of this game with a bad light attack weave, or just heavies.

    You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.

    There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.

    And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.

    If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.

    So if that's your worry, then don't.

    If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?

    So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.

    Heavy attack builds are a LOT easier than light attack builds though. Drop 3 or 4 dots and hold a button.

    I think it's incredibly generous that you can pull as much damage as you can with a rotation like that.

    I don't see an issue with something harder to pull off reaping more of a reward.

    And I don't have an issue with it even getting buffed. I don't really care how much people pull in a trial or standing on front of a dummy. I really don't.

    Buffing them too much would case an issue in pvp though. Unless they made channels like lightning staff be broken when someone rolls. Last thing we want is zergs just walking around holding down one button and killing people with even less skill than we already have.

    And we'd need heavies from stealth to be reduced. We've had metas like that, and it was horrible.

    My issue mainly though is with the calls in this thread for cooldowns, cast times and making light attacks taking a gcd. It'd drastically change how the combat is, which as I've said, is what keeps a LOT of people playing this game.

    We already have cooldowns on most ultimates now because people didn't want to learn other classes and understand how rotations and burst works. There was already a way to counter instant cast ultimates, by learning how other classes played and working out when the ultimate is coming.
    Edited by Brrrofski on December 1, 2021 1:47PM
  • Naftal
    Naftal
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    Succuby wrote: »
    Naftal wrote: »
    Succuby wrote: »
    Naftal wrote: »
    Heavy attack builds are more passive gameplay. Active play style should be rewarded more than passive.

    I do not think so.

    Compared to Skill + bash is much more harder than Skill + la but difference is less.

    3 times bash per second is much more active than LA + skill, but it has the same less dps !

    My hand get sick after 1 hour of bashing, game play is trash - but is more active, why i do not see more damage output on it than ?

    You should make a seperate thread for buffing bash weaving.

    May be, but better about buff HA than, but ty.

    I guess if they buffed HA rotation to match LA rotation, they'd need to remove the automatic heavy attack by just holding down your attack button. It should hold the HA indefinitely until you release, so it would still incorporate something more than pressing a skill button every 1-2 seconds while holding down another button.
  • Succuby
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    OK, but why LA builds do the same DPS now on HA rotation ?

    LA players becomes so skilled that on same rotation with no other actions do the same DPS ?

    Why is not it possible to make on HA sets 110 k dps ? ;)

    Give me the same LA dps in heavy build
    i like and i am ok with that.

    Or better lower LA dps but more HA DPS, becouse it is HA build to start with.
    Edited by Succuby on December 1, 2021 2:07PM
  • Amottica
    Amottica
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    Ermiq wrote: »
    I know many ESO players don't want it ever, but I 100% certain that I would enjoy combat way more in ESO if it had cooldowns on abilities similar to how it is done in Guild Wars 2 and New World. These 2 games both have a combat systems very similar to ESO, 2 weapon bars, light attacks, relatively small amount of active skills on the bars, but they have one major difference that changes it al: they have cooldowns, and that's what makes a lot of sense in terms of tactical and skillful gameplay that ESO doesn't have at all.
    For a reference, here is a video where the guy compares ESO and New World combat systems, and I 100% agree with everything he's saying:
    https://www.youtube.com/watch?v=UWHuqkXAli8

    But we al know that it's just a dead horse. ZOS would never reform the combat. Sad but true.

    Combat in NW is not very similar to ESO. NW combat is much more simplistic in every manner which is probably good since the NPC combat is very simplistic. Even then, NW has already lost ~80% of its player base. The general aspects that are similar are fairly high level and do not reflect how things play out.

    Oh, I prefer not having to do basic attacks because I am waiting for skills to come off CD. Swapping bars is not a great option to deal with skill CDs in NW since the bars are often melee/range or damage/healing. I have seen games with a much better combat design and used skill CDs vs what NW has. Then again, NW was done on a much smaller budget.
  • Succuby
    Succuby
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    Amottica wrote: »
    Ermiq wrote: »
    I know many ESO players don't want it ever, but I 100% certain that I would enjoy combat way more in ESO if it had cooldowns on abilities similar to how it is done in Guild Wars 2 and New World. These 2 games both have a combat systems very similar to ESO, 2 weapon bars, light attacks, relatively small amount of active skills on the bars, but they have one major difference that changes it al: they have cooldowns, and that's what makes a lot of sense in terms of tactical and skillful gameplay that ESO doesn't have at all.
    For a reference, here is a video where the guy compares ESO and New World combat systems, and I 100% agree with everything he's saying:
    https://www.youtube.com/watch?v=UWHuqkXAli8

    But we al know that it's just a dead horse. ZOS would never reform the combat. Sad but true.

    Combat in NW is not very similar to ESO. NW combat is much more simplistic in every manner which is probably good since the NPC combat is very simplistic. Even then, NW has already lost ~80% of its player base. The general aspects that are similar are fairly high level and do not reflect how things play out.

    Oh, I prefer not having to do basic attacks because I am waiting for skills to come off CD. Swapping bars is not a great option to deal with skill CDs in NW since the bars are often melee/range or damage/healing. I have seen games with a much better combat design and used skill CDs vs what NW has. Then again, NW was done on a much smaller budget.

    I do not like new world ty, but eso is not Cybersport too is it ?

    We have no build craft now with cp2-0

    Add spell craft, add alternates, nothing happens.

    Even companions are just a toy with low stats. But funny toy.

    It was not be a problem if it can be more usefull.
    But unfortunatly it is very limited in options.

    Even in costumizations.
    Edited by Succuby on December 1, 2021 2:28PM
  • spartaxoxo
    spartaxoxo
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    Brrrofski wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.

    As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.

    Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.

    But you can do 99% of this game with a bad light attack weave, or just heavies.

    You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.

    There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.

    And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.

    If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.

    So if that's your worry, then don't.

    If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?

    So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.

    Heavy attack builds are a LOT easier than light attack builds though. Drop 3 or 4 dots and hold a button.

    The trial scene in this game is extremely unhealthy in population, same with pvp. It would be good for the game to have more people doing these things.

    Leaderboards already reward people for more skillful builds by placing higher scores. There is zero reason for content to be gate kept away from skillful use of alternative builds. Those dungeons and raids also have a ton of mechanics that are skill expression.

    I will agree that they need to be careful how they do it so it don't become meta in either activity, though.
    Edited by spartaxoxo on December 1, 2021 4:41PM
  • Naftal
    Naftal
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    spartaxoxo wrote: »
    Brrrofski wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.

    As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.

    Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.

    But you can do 99% of this game with a bad light attack weave, or just heavies.

    You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.

    There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.

    And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.

    If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.

    So if that's your worry, then don't.

    If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?

    So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.

    Heavy attack builds are a LOT easier than light attack builds though. Drop 3 or 4 dots and hold a button.

    The trial scene in this game is extremely unhealthy in population, same with pvp. It would be good for the game to have more people doing these things.

    Leaderboards already reward people for more skillful builds by placing higher scores. There is zero reason for content to be gate kept away from skillful use of alternative builds. Those dungeons and raids also have a ton of mechanics that are skill expression.

    I will agree that they need to be careful how they do it so it don't become meta in either activity, though.

    Do you have any suggestions to any other "skillful" builds because heavy attack builds aren't that and won't be unless they completely change how heavy attacks work.
  • spartaxoxo
    spartaxoxo
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    Naftal wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.

    As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.

    Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.

    But you can do 99% of this game with a bad light attack weave, or just heavies.

    You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.

    There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.

    And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.

    If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.

    So if that's your worry, then don't.

    If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?

    So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.

    Heavy attack builds are a LOT easier than light attack builds though. Drop 3 or 4 dots and hold a button.

    The trial scene in this game is extremely unhealthy in population, same with pvp. It would be good for the game to have more people doing these things.

    Leaderboards already reward people for more skillful builds by placing higher scores. There is zero reason for content to be gate kept away from skillful use of alternative builds. Those dungeons and raids also have a ton of mechanics that are skill expression.

    I will agree that they need to be careful how they do it so it don't become meta in either activity, though.

    Do you have any suggestions to any other "skillful" builds because heavy attack builds aren't that and won't be unless they completely change how heavy attacks work.

    Heavy Attack builds are often best optimized by having some light attack weaving and still require you to do all the mechanics in a dungeon well.
  • Merlin13KAGL
    Merlin13KAGL
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    Brrrofski wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.

    As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.

    Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.

    But you can do 99% of this game with a bad light attack weave, or just heavies.

    You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.

    There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.

    And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.

    If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.

    So if that's your worry, then don't.

    If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?

    So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.

    Heavy attack builds are a LOT easier than light attack builds though. Drop 3 or 4 dots and hold a button.

    I think it's incredibly generous that you can pull as much damage as you can with a rotation like that.

    I don't see an issue with something harder to pull off reaping more of a reward.

    And I don't have an issue with it even getting buffed. I don't really care how much people pull in a trial or standing on front of a dummy. I really don't.

    Buffing them too much would case an issue in pvp though. Unless they made channels like lightning staff be broken when someone rolls. Last thing we want is zergs just walking around holding down one button and killing people with even less skill than we already have.

    And we'd need heavies from stealth to be reduced. We've had metas like that, and it was horrible.

    My issue mainly though is with the calls in this thread for cooldowns, cast times and making light attacks taking a gcd. It'd drastically change how the combat is, which as I've said, is what keeps a LOT of people playing this game.

    We already have cooldowns on most ultimates now because people didn't want to learn other classes and understand how rotations and burst works. There was already a way to counter instant cast ultimates, by learning how other classes played and working out when the ultimate is coming.
    @Brrrofski At one point in time, there was downside to LA/burst builds. You spent your bar. You ran out of resources.

    It was self regulating. Going even further back, there were softcaps. It didn't mean you couldn't build up a stat, but there was a penalty past a certain point to do so. Diminishing returns.

    HA build's have no resource issues but incur lower overall damage.

    LA builds, done right, also have no resource issues and get a tremendous damage increase.

    It doesn't have to be a one or the other scenario, which is partly why I mentioned medium attacks. Slower combat isn't necessarily what people are asking for. More consistent results in combat, practiced, skilled combat, absolutely,

    The all or nothing with LA cancelling that has to happen right now is one of the big reasons people have difficulty with it. Don't add extra GCD's, but make the attacks count consistently.

    A perfectly timed weave should always out parse an average one. There's your skill requirement. A slightly off-timing weave shouldn't lose 10-50% of the LA's and all the procs, enchants, effects, ulti, and extra damage that goes with them.

    No one, no one, has asked, nor expects a HA build to match a skilled LA build. Less of a differential or reworks to make it more accommodating wouldn't change over that top tier group to the easier option.

    People still have to put thought into their builds. People still have to consider CP's and mechanics.

    High end meta will always be high end meta. The fact that there is a singlular option to even approach those numbers with no real downside (other than time spent practicing) is an imbalance. No two ways about it.

    There should be benefits and downsides to every aspect of balanced game. LA currently has none for those that can do it consistently and do it well.

    If you really wanted fast paced dynamic combat, I'd expect to see you requesting random spawn locations, mechanics that required you to actually react to the situation, not just memorize it. Better reflexes and better builds would still win out, as they should, but it wouldn't continue to be the us/them l33t/casual split down the middle it's so often made out to be. I've offered up half a dozen suggestions on how to make it so, for all skill levels, referencing games that have gotten it right and still keep it balanced.

    In either case, it's all overtuned. Mechanics used to be a measure of skill as well, not just how quickly one could press buttons. 3 minute vCR+3 runs are a prime example. Those mechanics that get completely ignored are a skill requirement for the people asking for the gap to be lessened. Not removed, just lessened.

    You could set everyone up with the same gear, the same class, same rotation, and same CP's and there will still be a skill differential between players. No one is asking for that aspect to be removed.

    Good developers would have a floor, a ceiling, and multiple tiers between.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • spartaxoxo
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    Good developers would have a floor, a ceiling, and multiple tiers between.

    I wish I could give this post multiple likes. One of the best summaries I have seen. ❤🧡💛💚💙💜🤎🖤🤍
  • azjuwelz
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    While learning the light attack weave may be easy for some, it's impossible for other well-skilled players due to such factors as physical limitations (not just major things like a missing hand, but also tendonopathy, carpal tunnel, arthritis, etc), and/or latency and connection issues, which might be due to platform or location.

    There's a reason the endgame community is so small, especially on console, and it's not lack of desire or learning. Without a nearly perfect light attack, you can't reach the dps numbers that almost all trials groups require to sign up for even basic vet trials, not hm, not score pushing. I've been trying to master the light attack animation canceling weave for 2 years, and I'm coming to the conclusion now that due to multiple factors, I'm never going to master it. The highest I've parsed is 68k, so just a dps boost of 2k would get me to the lowest tier needed to join "learning" or progression runs.

    I've met and played with many "upper-mid-level" players like myself who have beaten every vet dlc dungeon because we can master mechanics, but can't complete vet trials mostly because of the gate-keeping. And I even get why people ask for a minimum dps, to maximize the chances of a successful clear. (Not sold on the exact numbers, though. I might not parse 100k but I don't die much, and I see a lot of others who do die to mechanics. Since console doesn't have combat metrics, no way to know how everything averages out). All I know is every day I see calls for vet trials in major trials guilds that are cancelled because of lack of qualified dps.

    So yes, an additional option would be nice. Not to mention that if I parse for a mere hour, I injure myself enough that I can't even play the next day, or text, or barely even work on a computer.

    There's something wrong with a game absolutely requiring that for simple veteran content. (I get the tougher requirements for hard mode achievements and so on, and I think they're fine.)

    Sadly, with the way pve and pvp are balanced, it's not an easy thing to address.
    Xbox-NA
    Guildmaster of Nightmothers Deadly Deals

    PVE/PVP Stamblade: Ylandra Silverthorn
    PVE Magwarden healer: Raw'zl Dah Zel
    PVE DK Tank: Greta Feuerwerk
    PVP StamDK: Helga Feuerwerk
    PVP Necro Healer: Dratha Helbain
    PVE Magcro: Dorian Fey
    PVE Magblade: Arivssa Thaoral
    PVE Magsorc: Eldara Birchwood
  • Nanfoodle
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    I personally wish HA was equal to LA. I don't see why not.
  • Amottica
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    .
    Brrrofski wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    spartaxoxo wrote: »
    Brrrofski wrote: »
    Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.

    As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.

    Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.

    But you can do 99% of this game with a bad light attack weave, or just heavies.

    You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.

    There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.

    And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.

    If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.

    So if that's your worry, then don't.

    If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?

    So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.

    Heavy attack builds are a LOT easier than light attack builds though. Drop 3 or 4 dots and hold a button.

    I think it's incredibly generous that you can pull as much damage as you can with a rotation like that.

    I don't see an issue with something harder to pull off reaping more of a reward.

    And I don't have an issue with it even getting buffed. I don't really care how much people pull in a trial or standing on front of a dummy. I really don't.

    Buffing them too much would case an issue in pvp though. Unless they made channels like lightning staff be broken when someone rolls. Last thing we want is zergs just walking around holding down one button and killing people with even less skill than we already have.

    And we'd need heavies from stealth to be reduced. We've had metas like that, and it was horrible.

    My issue mainly though is with the calls in this thread for cooldowns, cast times and making light attacks taking a gcd. It'd drastically change how the combat is, which as I've said, is what keeps a LOT of people playing this game.

    We already have cooldowns on most ultimates now because people didn't want to learn other classes and understand how rotations and burst works. There was already a way to counter instant cast ultimates, by learning how other classes played and working out when the ultimate is coming.

    Good developers would have a floor, a ceiling, and multiple tiers between.

    There is a floor, a selling, and multiple tiers between. The problem is that people can choose to gear poorly, use poorly performing skills, and use bad rotations. That significantly lowers the floor.

    Yes, this happens in other games but with few barriers concerning build choices it exasperates the problem but it is a player problem.

    Case in point, one person in this or the HA thread commented they were having a problem clearing some content. They changed gear and were able to clear. That demonstrates how impactful a player's choice can be.
  • Amottica
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    Nanfoodle wrote: »
    I personally wish HA was equal to LA. I don't see why not.

    @Nanfoodle

    The two should never be equal as there is a different amount of time involved. Even before Zenimax buffed LAs it was better to weave a LA or very short MA before a skill since it does not take much time. This was when HAs did more damage than a LA. Again, that was before Zenimax buffed LAs.
    Edited by Amottica on December 3, 2021 4:23AM
  • spartaxoxo
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    azjuwelz wrote: »
    All I know is every day I see calls for vet trials in major trials guilds that are cancelled because of lack of qualified dps.

    I see the same time thing happen with people trying to put together PUG groups too in Craglorn. Like it can take a very long time to get a group together and often people give up and disband or go in normal with less than 12 people. It's so extremely unhealthy for the long term sustainability of trials to keep things as they are now.
    Edited by spartaxoxo on December 3, 2021 4:20AM
  • WraithShadow13
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    Was attack weaving even something the devs did or didn't do?


    I thought it only existed because the math folk did the numbers and it made the dps go up. Anytime i see anything with specific rotations and such, that's when i see mention of attack weaving, heavy OR light. It just seems like weaving became the meta because "DEEPS!" and Zos caves to the demands of the high dps crowd, rather than balancing or fixing anything.


    Regardless, it seems like weaving of ANY kind has always been more optional than meta.
  • cyberjanet
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    Uvi_AUT wrote: »
    Honestly, after a while LAweaving comes quite naturally

    It does?
    I can't do it at all.

    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • Brrrofski
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    cyberjanet wrote: »
    Uvi_AUT wrote: »
    Honestly, after a while LAweaving comes quite naturally

    It does?
    I can't do it at all.

    Yeh, it does.

    Even on pvp, wh n I'm on my back bar being defensive, I still tap light attack.

    Even if I'm facing away. It's just muscle memory at this point.

    Even if it's with a resto. Hence why you see a lot of players use a poison backbar, even if they have no damage skills. Because you'll proc it while just buffing and healing if you're weaving in between skill (which for a lot of us is automatic).
  • colossalvoids
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    cyberjanet wrote: »
    Uvi_AUT wrote: »
    Honestly, after a while LAweaving comes quite naturally

    It does?
    I can't do it at all.

    I'd even say for some of us it was pretty natural even without out of the game sources, I was quite surprised myself when learned it wasn't obvious for a lot of players when was just couple of months into the game. And weaving becomes a habit after some time anyway, playing pve and pvp for years it's hard to even replicate no la rotation/combo on a demand, it just comes with every cast now without thinking about it.
  • azjuwelz
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    cyberjanet wrote: »
    Uvi_AUT wrote: »
    Honestly, after a while LAweaving comes quite naturally

    It does?
    I can't do it at all.

    I'd even say for some of us it was pretty natural even without out of the game sources, I was quite surprised myself when learned it wasn't obvious for a lot of players when was just couple of months into the game. And weaving becomes a habit after some time anyway, playing pve and pvp for years it's hard to even replicate no la rotation/combo on a demand, it just comes with every cast now without thinking about it.

    Can I weave in a light attack between every skill? Yes I can, and I have to as a nightblade wearing sets that proc on light attacks, whether mag or Stam.

    But can I weave with the precision necessary to cancel animations and achieve high dps? No.
    Xbox-NA
    Guildmaster of Nightmothers Deadly Deals

    PVE/PVP Stamblade: Ylandra Silverthorn
    PVE Magwarden healer: Raw'zl Dah Zel
    PVE DK Tank: Greta Feuerwerk
    PVP StamDK: Helga Feuerwerk
    PVP Necro Healer: Dratha Helbain
    PVE Magcro: Dorian Fey
    PVE Magblade: Arivssa Thaoral
    PVE Magsorc: Eldara Birchwood
  • katanagirl1
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    azjuwelz wrote: »
    cyberjanet wrote: »
    Uvi_AUT wrote: »
    Honestly, after a while LAweaving comes quite naturally

    It does?
    I can't do it at all.

    I'd even say for some of us it was pretty natural even without out of the game sources, I was quite surprised myself when learned it wasn't obvious for a lot of players when was just couple of months into the game. And weaving becomes a habit after some time anyway, playing pve and pvp for years it's hard to even replicate no la rotation/combo on a demand, it just comes with every cast now without thinking about it.

    Can I weave in a light attack between every skill? Yes I can, and I have to as a nightblade wearing sets that proc on light attacks, whether mag or Stam.

    But can I weave with the precision necessary to cancel animations and achieve high dps? No.

    This. Plus, my stamblade endless hail animation takes 2 seconds just to start. I usually do 2 light attacks just to time it so I don’t miss one of them.

    Khajiit Stamblade main
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    PS5 NA
  • Merlin13KAGL
    Merlin13KAGL
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    Amottica wrote: »

    There is a floor, a selling, and multiple tiers between. The problem is that people can choose to gear poorly, use poorly performing skills, and use bad rotations. That significantly lowers the floor.

    Yes, this happens in other games but with few barriers concerning build choices it exasperates the problem but it is a player problem.

    Case in point, one person in this or the HA thread commented they were having a problem clearing some content. They changed gear and were able to clear. That demonstrates how impactful a player's choice can be.
    @Amottica this is such a tired excuse.

    We're not talking about poorly geared, unaware, inexperienced people that are having this issue. We're talking about people that have otherwise almost identical setups with the exception of this one aspect that effectively robs them of anywhere between 10k and 35k DPS.

    Again, look at any of a dozen world record, full skip-the-mechanics burn videos of late. It's a tradeoff that was never intended to happen and has gotten far out of control. Devs don't add mechanics so players can simply ignore them entirely. It's a direct result of OP gearsets (generally marketed to sell content) and high APM's, which are directly tied to LA weaving I'm willing to bet a solid 50% of the playerbase still cannot do consistently.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
This discussion has been closed.