Why does someone every now and then come along and try to change the combat? It's been like it for 7 years. The combat in this game is what makes it fun. It's different to other games
Most "serious" or long term players of the game like the current system. So why does it need to change?
To make it easier for casual players? Casual players don't keep the game alive. That guy that logs on once a week and does three quests is not who we should be aiming to balance a game around.
And if you don't want to weave, don't. There's plenty of content that you can get away with not doing it.
No to taking away LA weaving
No to cooldwons
No to boring combat that 90% of other MMOs use (and have more actual content, so everyone would play them).
ForeverJenn wrote: »I do not understand what is so hard about hitting LA before your skill. It took 3 weeks of practice on my first dps to hit 100k. Light attacks are 15 percent of that. GCD doesn't allow for more than one skill in about 1 second. That's a longer time than you probably think. So why NOT light attack between that? Why do you want less dps than you are capable of if you just learn a rotation and understand the global cool down? This makes no sense.
I whole heartedly believe that 99 percent of people complaining about weaving [snip] have no clue about the global cool down. I also understand this is mostly on ZoS for doing a poor job on explaining this to players. But researching into it is about as easy as coming to the forums on a daily basis to complain about it. I just don't understand all the uproar and absolute misinformation on this topic.
colossalvoids wrote: »The only changes they're capable of were presented on some PTS patches before and it was godly awful ones and I'm glad we stayed where we are, it would be a total disaster and I don't trust current team enough to take another shot. The combat would evolve though, we see constant changes and it won't just stop one day.
Parasaurolophus wrote: »If you don't like LA, just don't do it. Seriously. LA is about 15-18% of the total DPS. That's a lot for pro raids. But you can't say that the game requires you to make light attacks so that you can complete the content. No. LA is a good element of personal skill for the player and it works fine.
Parasaurolophus wrote: »If you don't like LA, just don't do it. Seriously. LA is about 15-18% of the total DPS. That's a lot for pro raids. But you can't say that the game requires you to make light attacks so that you can complete the content. No. LA is a good element of personal skill for the player and it works fine.
Parasaurolophus wrote: »If you don't like LA, just don't do it. Seriously. LA is about 15-18% of the total DPS. That's a lot for pro raids. But you can't say that the game requires you to make light attacks so that you can complete the content. No. LA is a good element of personal skill for the player and it works fine.
A lot of players really don't want to use both bars. Never mind light attack weaving, bar swapping is too much to ask.
Just look at how popular "one bar easy vMA build!" videos are.
A lot of people want higher dps, but they don't want to engage with the combat system. They just want to spam a single skill like jabs or a lightning staff heavy attack or spam light attacks on a bow.
KaosWarMonk wrote: »Utilising animation cancelling is gaming the game. I don't really understand why it still exists in such a mature title.
Parasaurolophus wrote: »KaosWarMonk wrote: »Utilising animation cancelling is gaming the game. I don't really understand why it still exists in such a mature title.
Cancellation of animations in the game has long been gone. All timings have been fixed. Today it is no longer possible to cast an ability faster through a skip. You can hide the animation, but not cast faster or more often as before.
katanagirl1 wrote: »On PS5 now, I am able to do a skill rotation better than I ever could on PS4. I can actually see the light attacks now, don’t know if they really executed before. But the lag - still the skills go off so slow that even I have to slow down to make sure all skills go off. I have always had trouble with my rotation being too slow to get good dps. How can I get better in this situation?
Really, if the game can’t keep up with me and I have to slow down, that can’t be good. I am not sure global cooldowns should exist in this state. I am already unable to get skills to fire.
katanagirl1 wrote: »On PS5 now, I am able to do a skill rotation better than I ever could on PS4. I can actually see the light attacks now, don’t know if they really executed before. But the lag - still the skills go off so slow that even I have to slow down to make sure all skills go off. I have always had trouble with my rotation being too slow to get good dps. How can I get better in this situation?
KaosWarMonk wrote: »Parasaurolophus wrote: »KaosWarMonk wrote: »Utilising animation cancelling is gaming the game. I don't really understand why it still exists in such a mature title.
Cancellation of animations in the game has long been gone. All timings have been fixed. Today it is no longer possible to cast an ability faster through a skip. You can hide the animation, but not cast faster or more often as before.
Isn't that what light attack weaving is? (serious question)
katanagirl1 wrote: »On PS5 now, I am able to do a skill rotation better than I ever could on PS4. I can actually see the light attacks now, don’t know if they really executed before. But the lag - still the skills go off so slow that even I have to slow down to make sure all skills go off. I have always had trouble with my rotation being too slow to get good dps. How can I get better in this situation?
Really, if the game can’t keep up with me and I have to slow down, that can’t be good. I am not sure global cooldowns should exist in this state. I am already unable to get skills to fire.
To add to this, it's not a good idea to balance, or worse redesign the combat system to cater to such players.A lot of players really don't want to use both bars. Never mind light attack weaving, bar swapping is too much to ask.
Just look at how popular "one bar easy vMA build!" videos are.
A lot of people want higher dps, but they don't want to engage with the combat system. They just want to spam a single skill like jabs or a lightning staff heavy attack or spam light attacks on a bow.
To add to this, it's not a good idea to balance, or worse redesign the combat system to cater to such players.A lot of players really don't want to use both bars. Never mind light attack weaving, bar swapping is too much to ask.
Just look at how popular "one bar easy vMA build!" videos are.
A lot of people want higher dps, but they don't want to engage with the combat system. They just want to spam a single skill like jabs or a lightning staff heavy attack or spam light attacks on a bow.
LA weaving has been here for years and it will stay. Either learn to do it or look for a Heavy Attack build.
@Brrrofski They change combat in some form or fashion at least once a year. Your implication that anyone wanting any kind of middle ground can't possibly be a 'serious player' is ridiculous.Why does someone every now and then come along and try to change the combat? It's been like it for 7 years. The combat in this game is what makes it fun. It's different to other games
Most "serious" or long term players of the game like the current system. So why does it need to change?
To make it easier for casual players? Casual players don't keep the game alive. That guy that logs on once a week and does three quests is not who we should be aiming to balance a game around.
And if you don't want to weave, don't. There's plenty of content that you can get away with not doing it.
No to taking away LA weaving
No to cooldwons
No to boring combat that 90% of other MMOs use (and have more actual content, so everyone would play them).
@ForeverJenn 3 weeks and it 'clicked' for you. Congratulations.ForeverJenn wrote: »I do not understand what is so hard about hitting LA before your skill. It took 3 weeks of practice on my first dps to hit 100k. Light attacks are 15 percent of that. GCD doesn't allow for more than one skill in about 1 second. That's a longer time than you probably think. So why NOT light attack between that? Why do you want less dps than you are capable of if you just learn a rotation and understand the global cool down? This makes no sense.
I whole heartedly believe that 99 percent of people complaining about weaving [snip] have no clue about the global cool down. I also understand this is mostly on ZoS for doing a poor job on explaining this to players. But researching into it is about as easy as coming to the forums on a daily basis to complain about it. I just don't understand all the uproar and absolute misinformation on this topic.
MEBengalsFan2001 wrote: »katanagirl1 wrote: »On PS5 now, I am able to do a skill rotation better than I ever could on PS4. I can actually see the light attacks now, don’t know if they really executed before. But the lag - still the skills go off so slow that even I have to slow down to make sure all skills go off. I have always had trouble with my rotation being too slow to get good dps. How can I get better in this situation?
Really, if the game can’t keep up with me and I have to slow down, that can’t be good. I am not sure global cooldowns should exist in this state. I am already unable to get skills to fire.
Are you running the game in performance or visual mode? I recommend running in performance mode it greatly improve how the game runs. I rarely get lag and when I do everyone else is so laggy that I have to wait around for them to catch up.
Merlin13KAGL wrote: »Medium attacks are what really got left in the lurch.
They're not as fast as LA's, so you lose the benefits there.
They're not full HA's so you lose the stat recovery benefits there.
If it changed to have less damage than a LA while having less recovery than a full HA, people would find a happy medium that might work for their situation.
It's the same argument it's always been. Those that are comfortable with it can't grasp why others have difficulty.@Brrrofski They change combat in some form or fashion at least once a year. Your implication that anyone wanting any kind of middle ground can't possibly be a 'serious player' is ridiculous.Why does someone every now and then come along and try to change the combat? It's been like it for 7 years. The combat in this game is what makes it fun. It's different to other games
Most "serious" or long term players of the game like the current system. So why does it need to change?
To make it easier for casual players? Casual players don't keep the game alive. That guy that logs on once a week and does three quests is not who we should be aiming to balance a game around.
And if you don't want to weave, don't. There's plenty of content that you can get away with not doing it.
No to taking away LA weaving
No to cooldwons
No to boring combat that 90% of other MMOs use (and have more actual content, so everyone would play them).
If you honestly think there are more hard cores than casual to mid tier in this game, IDK what to tell you. If that were really true, it would be Dark Souls tier difficulty, not ESO, and it's clearly nowhere close. Those overland difficulty increases would've been long approved, and 'normal' would still have a chance of handing you your ass, which is clearly does not.
There are plenty of other games out there that require much more precise timing and awareness without the need for some arbitrary rhythm to achieve the higher numbers. Spawns would be dynamic. Combat, as well. No more memorizing where something is going to land and have the tremendous gaps between poor AI attacks. No more burning something down before it's even properly stepped through the portal in the exact same place every single time.
The problem, seven years later, is the same as it always has been. They (Devs) can't figure out a good way to teach people, in game, and allow people to improve on what was originally nothing more than an unintended side effect.
LA's will likely always net you the highest DPS. Modifications to mediums and heavies would not take away your imaginary status you're so concerned about losing. You'd still be able to be top tier, fastest speed runs, highest scores.
Lack of medium benefit and inability to provide an in game tutorial with feedback is the problem. If the level up advisor tooltip was all it really took, this wouldn't even be a conversation.@ForeverJenn 3 weeks and it 'clicked' for you. Congratulations.ForeverJenn wrote: »I do not understand what is so hard about hitting LA before your skill. It took 3 weeks of practice on my first dps to hit 100k. Light attacks are 15 percent of that. GCD doesn't allow for more than one skill in about 1 second. That's a longer time than you probably think. So why NOT light attack between that? Why do you want less dps than you are capable of if you just learn a rotation and understand the global cool down? This makes no sense.
I whole heartedly believe that 99 percent of people complaining about weaving are button mashers that have no clue about the global cool down. I also understand this is mostly on ZoS for doing a poor job on explaining this to players. But researching into it is about as easy as coming to the forums on a daily basis to complain about it. I just don't understand all the uproar and absolute misinformation on this topic.
Plenty of people know about the GCD and still can't weave consistently. Plenty of people are geared well, have played for years, and still don't break 100k.
Again, if it was just the 'knowing,' the level up tooltip would suddenly turn people into DPS machines. From many of the instances I've ran this past two weeks, I can assure you, it has not.
If it was truly as commonplace as it's made out to be, I'm fairly certain they'd be cranking up the overall difficulty to compensate. New player aside, knowing how to do it in theory and actually producing the results are the exact difference between the 'ceiling' and the 'floor.'
Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.
spartaxoxo wrote: »Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.
As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.
Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.