spartaxoxo wrote: »Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.
As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.
Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.
But you can do 99% of this game with a bad light attack weave, or just heavies.
You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.
spartaxoxo wrote: »spartaxoxo wrote: »Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.
As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.
Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.
But you can do 99% of this game with a bad light attack weave, or just heavies.
You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.
There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.
And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.
If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.
So if that's your worry, then don't.
If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?
So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.
The problem with HA build is that you can't cast abilities on cooldown. If such build did similar dps to a build that casts skills every GCD, they'd need to buff heavy attack damage by a lot.
If they buffed heavy attack damage by a lot, to match light attack weaving, then noobs would just ONLY heavy attack. They'd suddenly do 3x more dps than they ever did while still doing very, very bad.
This would also ruin all burst damage in the game because everyone would be forced to use heavy attacks for that. Pvp would be a mess.
HA rotation takes like half the "skill" of LA rotation just because you need to press half the buttons. I don't think they need to be any closer to each other.
"Play how you want" doesn't mean "whatever you do you'll do just as well as everyone else".
Heavy attack builds are more passive gameplay. Active play style should be rewarded more than passive.
Heavy attack builds are more passive gameplay. Active play style should be rewarded more than passive.
I do not think so.
Compared to Skill + bash is much more harder than Skill + la but difference is less.
3 times bash per second is much more active than LA + skill, but it has the same less dps !
My hand get sick after 1 hour of bashing, game play is trash - but is more active, why i do not see more damage output on it than ?
Heavy attack builds are more passive gameplay. Active play style should be rewarded more than passive.
I do not think so.
Compared to Skill + bash is much more harder than Skill + la but difference is less.
3 times bash per second is much more active than LA + skill, but it has the same less dps !
My hand get sick after 1 hour of bashing, game play is trash - but is more active, why i do not see more damage output on it than ?
You should make a seperate thread for buffing bash weaving.
spartaxoxo wrote: »spartaxoxo wrote: »Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.
As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.
Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.
But you can do 99% of this game with a bad light attack weave, or just heavies.
You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.
There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.
And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.
If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.
So if that's your worry, then don't.
If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?
So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.
Heavy attack builds are more passive gameplay. Active play style should be rewarded more than passive.
I do not think so.
Compared to Skill + bash is much more harder than Skill + la but difference is less.
3 times bash per second is much more active than LA + skill, but it has the same less dps !
My hand get sick after 1 hour of bashing, game play is trash - but is more active, why i do not see more damage output on it than ?
You should make a seperate thread for buffing bash weaving.
May be, but better about buff HA than, but ty.
I know many ESO players don't want it ever, but I 100% certain that I would enjoy combat way more in ESO if it had cooldowns on abilities similar to how it is done in Guild Wars 2 and New World. These 2 games both have a combat systems very similar to ESO, 2 weapon bars, light attacks, relatively small amount of active skills on the bars, but they have one major difference that changes it al: they have cooldowns, and that's what makes a lot of sense in terms of tactical and skillful gameplay that ESO doesn't have at all.
For a reference, here is a video where the guy compares ESO and New World combat systems, and I 100% agree with everything he's saying:https://www.youtube.com/watch?v=UWHuqkXAli8
But we al know that it's just a dead horse. ZOS would never reform the combat. Sad but true.
I know many ESO players don't want it ever, but I 100% certain that I would enjoy combat way more in ESO if it had cooldowns on abilities similar to how it is done in Guild Wars 2 and New World. These 2 games both have a combat systems very similar to ESO, 2 weapon bars, light attacks, relatively small amount of active skills on the bars, but they have one major difference that changes it al: they have cooldowns, and that's what makes a lot of sense in terms of tactical and skillful gameplay that ESO doesn't have at all.
For a reference, here is a video where the guy compares ESO and New World combat systems, and I 100% agree with everything he's saying:https://www.youtube.com/watch?v=UWHuqkXAli8
But we al know that it's just a dead horse. ZOS would never reform the combat. Sad but true.
Combat in NW is not very similar to ESO. NW combat is much more simplistic in every manner which is probably good since the NPC combat is very simplistic. Even then, NW has already lost ~80% of its player base. The general aspects that are similar are fairly high level and do not reflect how things play out.
Oh, I prefer not having to do basic attacks because I am waiting for skills to come off CD. Swapping bars is not a great option to deal with skill CDs in NW since the bars are often melee/range or damage/healing. I have seen games with a much better combat design and used skill CDs vs what NW has. Then again, NW was done on a much smaller budget.
spartaxoxo wrote: »spartaxoxo wrote: »Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.
As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.
Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.
But you can do 99% of this game with a bad light attack weave, or just heavies.
You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.
There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.
And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.
If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.
So if that's your worry, then don't.
If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?
So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.
Heavy attack builds are a LOT easier than light attack builds though. Drop 3 or 4 dots and hold a button.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.
As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.
Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.
But you can do 99% of this game with a bad light attack weave, or just heavies.
You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.
There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.
And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.
If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.
So if that's your worry, then don't.
If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?
So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.
Heavy attack builds are a LOT easier than light attack builds though. Drop 3 or 4 dots and hold a button.
The trial scene in this game is extremely unhealthy in population, same with pvp. It would be good for the game to have more people doing these things.
Leaderboards already reward people for more skillful builds by placing higher scores. There is zero reason for content to be gate kept away from skillful use of alternative builds. Those dungeons and raids also have a ton of mechanics that are skill expression.
I will agree that they need to be careful how they do it so it don't become meta in either activity, though.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.
As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.
Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.
But you can do 99% of this game with a bad light attack weave, or just heavies.
You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.
There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.
And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.
If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.
So if that's your worry, then don't.
If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?
So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.
Heavy attack builds are a LOT easier than light attack builds though. Drop 3 or 4 dots and hold a button.
The trial scene in this game is extremely unhealthy in population, same with pvp. It would be good for the game to have more people doing these things.
Leaderboards already reward people for more skillful builds by placing higher scores. There is zero reason for content to be gate kept away from skillful use of alternative builds. Those dungeons and raids also have a ton of mechanics that are skill expression.
I will agree that they need to be careful how they do it so it don't become meta in either activity, though.
Do you have any suggestions to any other "skillful" builds because heavy attack builds aren't that and won't be unless they completely change how heavy attacks work.
@Brrrofski At one point in time, there was downside to LA/burst builds. You spent your bar. You ran out of resources.spartaxoxo wrote: »spartaxoxo wrote: »Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.
As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.
Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.
But you can do 99% of this game with a bad light attack weave, or just heavies.
You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.
There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.
And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.
If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.
So if that's your worry, then don't.
If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?
So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.
Heavy attack builds are a LOT easier than light attack builds though. Drop 3 or 4 dots and hold a button.
I think it's incredibly generous that you can pull as much damage as you can with a rotation like that.
I don't see an issue with something harder to pull off reaping more of a reward.
And I don't have an issue with it even getting buffed. I don't really care how much people pull in a trial or standing on front of a dummy. I really don't.
Buffing them too much would case an issue in pvp though. Unless they made channels like lightning staff be broken when someone rolls. Last thing we want is zergs just walking around holding down one button and killing people with even less skill than we already have.
And we'd need heavies from stealth to be reduced. We've had metas like that, and it was horrible.
My issue mainly though is with the calls in this thread for cooldowns, cast times and making light attacks taking a gcd. It'd drastically change how the combat is, which as I've said, is what keeps a LOT of people playing this game.
We already have cooldowns on most ultimates now because people didn't want to learn other classes and understand how rotations and burst works. There was already a way to counter instant cast ultimates, by learning how other classes played and working out when the ultimate is coming.
Merlin13KAGL wrote: »Good developers would have a floor, a ceiling, and multiple tiers between.
Merlin13KAGL wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Combat is what keeps people on ESO. It feels intuative and that every action is important. Take that away and it'll just be slow, too easy and boring.
As long as light attacks did even like 10% more damage, that's what min-maxers would roll with unless they didn't actually enjoy doing them.
Heavy attacks have been closer in the past and it didn't result in everyone abandoning the game or being unable to compete using weaving.
But you can do 99% of this game with a bad light attack weave, or just heavies.
You're talking about the very very top where it makes a difference. Like leaderboards os hardmodes of new trials.
There is an issue when the next best thing to meta is so dominant, in any game, that you shouldn't even bother trying. Most games will strive to have a meta, and then some close off-meta strategies for variety.
And there is zero reason this game should be any different. As long as this game has it so that light attack weaving is always gonna produce the best results, there is zero good reason for other strategies to not at least come close.
If you actually thought this was a matter of people enjoying the LA builds more, then it wouldn't matter that heavy attacks became closer but still inferior to LA builds. Because nobody is going to abandon a build that they enjoy more and does more damage and is overall better for endgame content.
So if that's your worry, then don't.
If your worry is a lot of players actually hate LA weaving, and would abandon it if the difference is 10%-20%. Then why are you trying to force people to use builds they don't enjoy when the more skillful build would still be better?
So long as LA builds are better for competitive content, it does not matter if they increase the effectiveness of the HA build. They only need to keep them off-meta.
Heavy attack builds are a LOT easier than light attack builds though. Drop 3 or 4 dots and hold a button.
I think it's incredibly generous that you can pull as much damage as you can with a rotation like that.
I don't see an issue with something harder to pull off reaping more of a reward.
And I don't have an issue with it even getting buffed. I don't really care how much people pull in a trial or standing on front of a dummy. I really don't.
Buffing them too much would case an issue in pvp though. Unless they made channels like lightning staff be broken when someone rolls. Last thing we want is zergs just walking around holding down one button and killing people with even less skill than we already have.
And we'd need heavies from stealth to be reduced. We've had metas like that, and it was horrible.
My issue mainly though is with the calls in this thread for cooldowns, cast times and making light attacks taking a gcd. It'd drastically change how the combat is, which as I've said, is what keeps a LOT of people playing this game.
We already have cooldowns on most ultimates now because people didn't want to learn other classes and understand how rotations and burst works. There was already a way to counter instant cast ultimates, by learning how other classes played and working out when the ultimate is coming.
Good developers would have a floor, a ceiling, and multiple tiers between.
I personally wish HA was equal to LA. I don't see why not.
All I know is every day I see calls for vet trials in major trials guilds that are cancelled because of lack of qualified dps.
cyberjanet wrote: »
cyberjanet wrote: »
colossalvoids wrote: »cyberjanet wrote: »
I'd even say for some of us it was pretty natural even without out of the game sources, I was quite surprised myself when learned it wasn't obvious for a lot of players when was just couple of months into the game. And weaving becomes a habit after some time anyway, playing pve and pvp for years it's hard to even replicate no la rotation/combo on a demand, it just comes with every cast now without thinking about it.
colossalvoids wrote: »cyberjanet wrote: »
I'd even say for some of us it was pretty natural even without out of the game sources, I was quite surprised myself when learned it wasn't obvious for a lot of players when was just couple of months into the game. And weaving becomes a habit after some time anyway, playing pve and pvp for years it's hard to even replicate no la rotation/combo on a demand, it just comes with every cast now without thinking about it.
Can I weave in a light attack between every skill? Yes I can, and I have to as a nightblade wearing sets that proc on light attacks, whether mag or Stam.
But can I weave with the precision necessary to cancel animations and achieve high dps? No.
@Amottica this is such a tired excuse.
There is a floor, a selling, and multiple tiers between. The problem is that people can choose to gear poorly, use poorly performing skills, and use bad rotations. That significantly lowers the floor.
Yes, this happens in other games but with few barriers concerning build choices it exasperates the problem but it is a player problem.
Case in point, one person in this or the HA thread commented they were having a problem clearing some content. They changed gear and were able to clear. That demonstrates how impactful a player's choice can be.