Merlin13KAGL wrote: »@Amottica this is such a tired excuse.
There is a floor, a selling, and multiple tiers between. The problem is that people can choose to gear poorly, use poorly performing skills, and use bad rotations. That significantly lowers the floor.
Yes, this happens in other games but with few barriers concerning build choices it exasperates the problem but it is a player problem.
Case in point, one person in this or the HA thread commented they were having a problem clearing some content. They changed gear and were able to clear. That demonstrates how impactful a player's choice can be.
We're not talking about poorly geared, unaware, inexperienced people that are having this issue. We're talking about people that have otherwise almost identical setups with the exception of this one aspect that effectively robs them of anywhere between 10k and 35k DPS.
Again, look at any of a dozen world record, full skip-the-mechanics burn videos of late. It's a tradeoff that was never intended to happen and has gotten far out of control. Devs don't add mechanics so players can simply ignore them entirely. It's a direct result of OP gearsets (generally marketed to sell content) and high APM's, which are directly tied to LA weaving I'm willing to bet a solid 50% of the playerbase still cannot do consistently.
I kind of take issue with everyone that is calling LA Weaving a "skill". It isn't, it is just something someone is physically capable of doing, or not. Yes, there are players that can but don't do it simply because they dislike it and that is their choice. But there are a great many players that are simply incapable of performing the action at all... for even a short period of time. I personally find that to be a poorly thought out system and very prejudicial to those with limiting physical conditions, as this isn't a FPS, which these type of players generally avoid due to their limitations and why they are playing a MMORPG instead. Rewarding players who can click a mouse every .6 seconds... and penalizing others for not being able to, is just garbage design and ESO is the only MMORPG I have ever played that does this.
I kind of take issue with everyone that is calling LA Weaving a "skill". It isn't, it is just something someone is physically capable of doing, or not. Yes, there are players that can but don't do it simply because they dislike it and that is their choice. But there are a great many players that are simply incapable of performing the action at all... for even a short period of time. I personally find that to be a poorly thought out system and very prejudicial to those with limiting physical conditions, as this isn't a FPS, which these type of players generally avoid due to their limitations and why they are playing a MMORPG instead. Rewarding players who can click a mouse every .6 seconds... and penalizing others for not being able to, is just garbage design and ESO is the only MMORPG I have ever played that does this.
They are using the word skill in the terms that the players have refined their rotation to deliver maximum damage. Part of that does include that it takes more work to reliably execute LA weaves into skills than it does a HA. Granted, someone may choose to do a HA build even though they are very good at the LA weave but that is a choice just as anyone choosing any sort of build for the reasons they do.
In that, and the context of this thread, the most important thing that can be said is "Play as you want" never meant that any build will be equal to any other or even viable for any chosen activity.
My other major issue with LA weaving is how overbearing it has become. While there are some key changes that really hurt class and build diversity, I feel that LA Weaving has had one of the greatest impacts. Skills and sets were changed to fit this style, and basic attack cooldowns across weapon types were flattened so they all worked with weaving. It is very difficult to create a unique character when every single element of the game is catered to one specific way of playing.
Gone for a few days and this thread got entirely derailed. Nice.
The issue isn't LA weaving. The issue isn't the disparity between HA and LA builds. The issue is the lack of creativity across the ENTIRETY of combat in this game. As I mentioned in the OP, there are ways to add more variety to the game that don't involve HAs at all, or that INCREASE the number of LAs used. In the particular case of weapon speed, you could reasonably make dagger builds have more APMs than the current cap. You could make FASTER combat that would, in the minds of the LA warriors, increase the skill cap. You could also make builds that rotate between HAs and LAs, balancing the need for speed or flexibility in a certain scenario with the desire for slower, bigger damage in another. You could add variation to any aspect of the highest-tier combat, but somehow we keep circling back to LA vs HA.
To address the general correlation between APMs and skill, I'm going to steal the music comparison used by another player here (Sorry I don't remember the thread). I could run my hand down all the keys of a piano and play 100+ notes in a second, but that's not skill. I could rapidly bounce between the same two notes (Essentially LA weaving right now), but very few would consider that skill either. The real skill is in learning the song, all its ebbs and flows, hitting the right TIMING, the right dynamics, etc. Yes, a more skilled player can play faster, but the best players don't just play fast all the time. There's so much more nuance to making something engaging and it's sad to see so many people who simplify it to just one element.
I have mouse buttons for attacking and blocking swapped. I left click to block, right click to LA/HA. (a habit of mine originating from playing Dark Souls series)Well, if I "want" to play as a sweaty score pusher, as I have in many other games... I can't in ESO. So it really isn't "Play as you want", it is "Play within your physical limitations"... due to ZOS putting a APM mechanic in the game and timing aside, requiring your index finger be clicking madly... constantly. This is something that isn't an issue in any other MMORPG I have played... and is usually reserved for more twitch type gaming titles, which a MMORPG isn't and shouldn't be.
I kind of take issue with everyone that is calling LA Weaving a "skill". It isn't, it is just something someone is physically capable of doing, or not. Yes, there are players that can but don't do it simply because they dislike it and that is their choice. But there are a great many players that are simply incapable of performing the action at all... for even a short period of time. I personally find that to be a poorly thought out system and very prejudicial to those with limiting physical conditions, as this isn't a FPS, which these type of players generally avoid due to their limitations and why they are playing a MMORPG instead. Rewarding players who can click a mouse every .6 seconds... and penalizing others for not being able to, is just garbage design and ESO is the only MMORPG I have ever played that does this.
So you are basically saying people that prefer HA builds have it easier because they do not have to have exact timing on their HA? Using the skill following the HA to early and you have a medium attack, using the skill to slow will start the ramp-up of the next HA and therefore cost precious time. So people still need to have some kind of timing here. So please stop that argument right there.They are using the word skill in the terms that the players have refined their rotation to deliver maximum damage. Part of that does include that it takes more work to reliably execute LA weaves into skills than it does a HA.
According to some of the comments here, it would seem every trial healer in this game is apparently unskilled and "brain dead" since we have long been forced into wearing HA attack sets which support the very damage which DDs claim as totally their own.
If you think it is brainless to sustain perfect uptimes of major slayer via HAs, while still maintaining perfect uptimes of minor berserk, providing resources, healing, and properly handling all the mechanics while moving, and LA to boot before each skill, then I'd say those people don't know what they are talking about.
So you are basically saying people that prefer HA builds have it easier because they do not have to have exact timing on their HA? Using the skill following the HA to early and you have a medium attack, using the skill to slow will start the ramp-up of the next HA and therefore cost precious time. So people still need to have some kind of timing here. So please stop that argument right there.They are using the word skill in the terms that the players have refined their rotation to deliver maximum damage. Part of that does include that it takes more work to reliably execute LA weaves into skills than it does a HA.
The difference here is clearly that on using LA rotation allows you to burst out skills more often and thus have essentially more abilities to look for on applying compared to HA rotations. That is also the sole reason why LA rotations do more damage over all because in the same time where you are able to build up a HA you can unleash 2 LA and 2 skills. So even if a HA would do twice as much damage than a LA you still miss out on the damage (and/or buff) the 2nd skill produces. A viable change here would be to increase the damage of a skill used after a heavy attack to be increased by 50%, or by 100% after each 2nd HA or the like.
And about timing, I'm pretty sure there are lots of people out there who use some kind of "macros" that either "play" the whole rotation on a single button press or at least add in LA's in front of skills. While not officially allowed, in PvE no-one really cares. The only part where this really matters is PvP and here you can't really prevent users from LA weaving anyway and HA rotations aren't usable due to the burst-potential of certain classes in combination with LA.
In that, and the context of this thread, the most important thing that can be said is "Play as you want" never meant that any build will be equal to any other or even viable for any chosen activity.
TX12001rwb17_ESO wrote: »Try and Light attack weave with the Vampire spammable, you cannot do it.
It would be a bad game design for a HA to be more powerful than damage skills which is what is being asked in this thread.