TheEndBringer wrote: »But I do wish they didn't force NBs to use a cheese ball proc set like Caluurions to stay competitive.
On one hand, I like that people die much faster now instead of a loooong ass fight on the same skill levels of people.
On the other hand, I’m laughing at zos saying they want to nerf the damage and yet people are parsing higher than ever.
So maybe, decrease the s/w damage and cut back on the decrease on battle spirit?
Urzigurumash wrote: »TheEndBringer wrote: »What we could do is mathematically decrease damage output the higher resistances. So beginning at 28k armor you lose 1% damage. Cap it at 35k armor, where you lose 25% damage.
That's just off the top of my head. I'm sure it's not perfect.
I share the annoyance with healing. The amount of times I burst someone down to 5% health but as soon as they break free they hit one skill and go to 100%.
Well it would have to be overall mitigation or everybody just puts on Swift, Potentate's, etc. This kind of gets to the OP's point again though, and it's the inverse of what everybody was complaining about for years that "defense is too easy to get": Damage is too easy to get. There already should be an appreciable decrease in damage output as you increase defense. You have to equip a defensive set to stay up, but you don't really need a damage set to take people down. For all people complained about Heavy Armor in the past I feel like Undeath and Protection were always overlooked.
Another roundabout way this might be addressed is by buffing Weapon Damage sets, so there's more reward for equipping them. Buffing Warrior and Apprentice, so there's more reward for running them over Serpent/Atro, making Vamp Stage 3 less attractive. And then, possibly decreasing damage in Battlespirit so we're at roughly the same place as a Pariah+Serpent build is on live. Or something like that. My point here is sources of Weapon Damage were not increased after the additional 1k Weapon Damage, making them relatively weaker. Sure, OP might say, but why not just decrease the additional 1k Weapon Damage? Well because I'm a StamDK and I can't advocate for less Weapon Damage.
Of course like many people have said many times simply separating Healing from Damage might fix a number of issues, but might cause other problems, and is perhaps too demanding and consequential of a change to everything in this game to even consider.
They killed the only thing that was making this game different from other mmorpgs in terms of pvp: the fact that you can win fights against multiple players just by being better than them. Now zerg players can take you down so easy, just by spamming skills, since their damage is higher. The game is not skill-based like it was years ago.
milesrodneymcneely2_ESO wrote: »I have ZERO interest in going back to a time where fifteen minute 1v1s ended with no one getting a kill and everyone leaving out of sheer boredom.
TheEndBringer wrote: »Decreasing the damage for everyone doesn't change the balance. You have to decrease damage based on tankiness. Health+Armor based damage debuff in battle spirit.
milesrodneymcneely2_ESO wrote: »I have ZERO interest in going back to a time where fifteen minute 1v1s ended with no one getting a kill and everyone leaving out of sheer boredom.
You're telling me that now you can win 1 v 1 against good players? In cyro no-cp i have done four, maybe five 1 v 1, since no one is doing it because everyone is immortal in 1 v1, and all of them ended up with me or the enemy leaving the fight. To be honest i don't know what game you are playing to say that 1 v 1 are better now. In a 1 v 1, in this patch, you just need a rally, a BoL, an artic blast, or a good cauterize tick, to be full health again.
So you guys wanna decrease tankyness even more? Do you wanna completely destroy this game? You want this to be a full glass cannon game, 100% oneshoot or get oneshotted, with 0 canche to win a 2 v 1. Do you wanna make ESO the new bdo? The pvp community decrease is not an accident.
So you guys wanna decrease tankyness even more? Do you wanna completely destroy this game? You want this to be a full glass cannon game, 100% oneshoot or get oneshotted, with 0 canche to win a 2 v 1. Do you wanna make ESO the new bdo? The pvp community decrease is not an accident.
baselesschart wrote: »So you guys wanna decrease tankyness even more? Do you wanna completely destroy this game? You want this to be a full glass cannon game, 100% oneshoot or get oneshotted, with 0 canche to win a 2 v 1. Do you wanna make ESO the new bdo? The pvp community decrease is not an accident.
The pvp population decrease honestly has nothing to do with high damage lol. If anything, the tanky metas drive people away more. I would rather everyone be glass cannon than tanks and I think most people would agree. You're not supposed to win a 2v1, it shouldn't work but it does sometimes because we have exceptional players that play this game.
Urzigurumash wrote: »Why is Pariah more popular now than it was in 2019? It wasn't buffed.
The answer is the OP's point.
baselesschart wrote: »Urzigurumash wrote: »Why is Pariah more popular now than it was in 2019? It wasn't buffed.
The answer is the OP's point.
People are always going to build tanky, but doesn't stop the fact that tank metas are highly annoying and boring
Urzigurumash wrote: »How can you tell if it's always been a constant tank meta, and everybody has always been building tanky? Boring and annoying compared to what?
baselesschart wrote: »Urzigurumash wrote: »How can you tell if it's always been a constant tank meta, and everybody has always been building tanky? Boring and annoying compared to what?
It hasn't always been a tank meta, I've played in what I would've considered a damage meta before and it was a lot more fun when people died.
Urzigurumash wrote: »
Why were they dying despite wearing Pariah or something like it and building just as tanky as they do now?
baselesschart wrote: »Urzigurumash wrote: »
Why were they dying despite wearing Pariah or something like it and building just as tanky as they do now?
Likely cause some patches they've adjusted damage to be higher, like when everyone got that free 1k damage. I remember tanks crying about it
Urzigurumash wrote: »That was an adjustment to the Damage Stat, whether it meant lower or higher "Damage" overall depends on how that stat relates to other stats.
We still have that additional 1k Weapon Damage. Why is it a tank meta now and wasn't before?
baselesschart wrote: »Urzigurumash wrote: »That was an adjustment to the Damage Stat, whether it meant lower or higher "Damage" overall depends on how that stat relates to other stats.
We still have that additional 1k Weapon Damage. Why is it a tank meta now and wasn't before?
I didn't say it wasn't a tank meta before, but to insinuate that we've never had a damage meta is just wrong
Urzigurumash wrote: »
OP provided an answer. People are running so tanky right now because baseline damage is so high and because there is not a sufficient return for investing into further Weapon Damage over Mitigation - both because of the additional 1k Weapon/Spell Damage.
Buff Weapon Damage sets, restore Crit Chance to Medium, tone down the "Free Mitigation" of Percentile Buffs, etc. There are a number of ways to iron out this disequilibrium other than removing the additional 1k Weapon Damage, in my opinion, but the OP is absolutely correct in their diagnosis.
baselesschart wrote: »Urzigurumash wrote: »
OP provided an answer. People are running so tanky right now because baseline damage is so high and because there is not a sufficient return for investing into further Weapon Damage over Mitigation - both because of the additional 1k Weapon/Spell Damage.
Buff Weapon Damage sets, restore Crit Chance to Medium, tone down the "Free Mitigation" of Percentile Buffs, etc. There are a number of ways to iron out this disequilibrium other than removing the additional 1k Weapon Damage, in my opinion, but the OP is absolutely correct in their diagnosis.
I personally don't see a problem with the baseline damage right now, I think higher damage has always been healthier than everyone being tough to kill. [snip]
Urzigurumash wrote: »
I'm not sure if you're missing the point or if after years of this game, DK and NB mains simply operate in two entirely different worlds with different systems of logic.
Urzigurumash wrote: »baselesschart wrote: »Urzigurumash wrote: »
OP provided an answer. People are running so tanky right now because baseline damage is so high and because there is not a sufficient return for investing into further Weapon Damage over Mitigation - both because of the additional 1k Weapon/Spell Damage.
Buff Weapon Damage sets, restore Crit Chance to Medium, tone down the "Free Mitigation" of Percentile Buffs, etc. There are a number of ways to iron out this disequilibrium other than removing the additional 1k Weapon Damage, in my opinion, but the OP is absolutely correct in their diagnosis.
I personally don't see a problem with the baseline damage right now, I think higher damage has always been healthier than everyone being tough to kill. [snip]
I'm not sure if you're missing the point or if after years of this game, DK and NB mains simply operate in two entirely different worlds with different systems of logic.
Urzigurumash wrote: »baselesschart wrote: »Urzigurumash wrote: »
OP provided an answer. People are running so tanky right now because baseline damage is so high and because there is not a sufficient return for investing into further Weapon Damage over Mitigation - both because of the additional 1k Weapon/Spell Damage.
Buff Weapon Damage sets, restore Crit Chance to Medium, tone down the "Free Mitigation" of Percentile Buffs, etc. There are a number of ways to iron out this disequilibrium other than removing the additional 1k Weapon Damage, in my opinion, but the OP is absolutely correct in their diagnosis.
I personally don't see a problem with the baseline damage right now, I think higher damage has always been healthier than everyone being tough to kill. [snip]
I'm not sure if you're missing the point or if after years of this game, DK and NB mains simply operate in two entirely different worlds with different systems of logic.
Low base damage favors not only damage sets, but also damage sets that does not scale. We don't want another meta that consists of bash and heavy attack [snip].
The meta is fine now. People build armors because you are talking about cyro. Cyro players need armor to overcome lags.
Check what's happening in duels and BGs.