Brenticus12 wrote: »Fake tanks are the product of fake DPS. I am not holding a boss as a tank for 5 straight minutes.
Forreal lmao. I have 3 tanks and I've done every dungeon and trial content in this game, both vet and HM, as a tank. I'm still going to try and avoid using my real tanks for random queues because I can't stand fake dps in dungeons. I'm much more likely to jump on my DPS toons and just nuke a dungeon.
etchedpixels wrote: »_adhyffbjjjf12 wrote: »When you mean 'know better' at 1000 cp you can solo normal dungeons, so technically they do. The only issue is where there is no communication in a party or if someone speeds ahead despite being asked by the team not to.
And if they fixed the toxic transmute crystal problem by capping it, moving it per account or allowing solo randoms it would go away - they are toxic people, but the fundamental problem is that ZOS inflicts their toxic behaviour on the rest of us. So it's easy to fix but ZOS don't seem to care.
_adhyffbjjjf12 wrote: »people are not 'toxic' because they are attracted to a reward. Very rarely do issues arise when someone advises they are doing a quest. What's toxic is people failing to communicate and then creating drama.
etchedpixels wrote: »_adhyffbjjjf12 wrote: »people are not 'toxic' because they are attracted to a reward. Very rarely do issues arise when someone advises they are doing a quest. What's toxic is people failing to communicate and then creating drama.
It's toxic because there are people with totally conflicting goals and self interests being unnecexsarily pushed into the same queue. That's down to poor game design. You can make any group environment toxic with the wrong mix of incentives.
This isn't why things are toxic. People can have conflicting goals without being toxic. Toxic is the anti-social manner in which people behave towards others, and that is a choice they make, not the game.
vivisectvib16_ESO wrote: »DCUO has an interesting way of dealing with groups that don't have the proper makeup. If you have no tank, the entire group gets a defense buff. If you have no healer, the group gets a health recovery buff. I'm wondering if something like this could work for ESO.
etchedpixels wrote: »_adhyffbjjjf12 wrote: »people are not 'toxic' because they are attracted to a reward. Very rarely do issues arise when someone advises they are doing a quest. What's toxic is people failing to communicate and then creating drama.
It's toxic because there are people with totally conflicting goals and self interests being unnecexsarily pushed into the same queue. That's down to poor game design. You can make any group environment toxic with the wrong mix of incentives.
This isn't why things are toxic. People can have conflicting goals without being toxic. Toxic is the anti-social manner in which people behave towards others, and that is a choice they make, not the game.
It goes both ways. The time of the speedrunner is as valuable as the casual player's. No one owes anything to anyone. If you want to enjoy your dungeon in your own way, do a premade with like-minded people.PullaStormy wrote: »I never run into fake tanks as I'm always the tank - but gladly I don't have to do pugging as much anymore. Idgaf if someone is offended at me for bringing a real tank to random normals, I'd rather play the role I'm actually good at and enjoy (DD stuff ain't for me).
I kinda got a gist of this OP that real tanks in random normals are a drag... But tbh, if someone has a problem with the real thing for not being a DD and not doing an epic speedrun, then suck it up and don't pug lol.
Tho, I've ran into a gajillion fake healers while pugging vet dungeons, and as I was running them with two "awful" DDs, it was annoying to have to kick the fakers every time (they really need the heals, actually).
I'm all there for casuals - people are allowed to experience dungeons even if they're casual and do "awful" DPS. I'm glad to help peeps run dungeons, as they should be FUNgeons and not someone screeching about "boohoo fake DD". Casual players have rights too, and if you don't think so, you're being super inconsiderate.
Ulfhethinn wrote: »
Fake tanks are the product of fake DPS. I am not holding a boss as a tank for 5 straight minutes.
A whole 5 minutes.
Just goes to show generational changes. Back when MMORPGs first came out a 10 minute boss fight was like a mini boss. End bosses could last half an hour or more. I'm not saying whether this change is good or bad mind you. I just think it's interesting just how much people's perceptions of what constitutes a long boss fight has changed over the years.
etchedpixels wrote: »It's toxic because there are people with totally conflicting goals and self interests being unnecexsarily pushed into the same queue. That's down to poor game design. You can make any group environment toxic with the wrong mix of incentives.
etchedpixels wrote: »It's toxic because there are people with totally conflicting goals and self interests being unnecexsarily pushed into the same queue. That's down to poor game design. You can make any group environment toxic with the wrong mix of incentives.
That has nothing to do with something being toxic. [...] What you describe is ppl failing to communicate propperly.
Fizzyapple wrote: »I feel that most of the people who fake tank wouldn't say that even if they knew for certain that we wouldn't mind.