neferpitou73 wrote: »
But who were they talking to?
Want to speed run? Get a group.
Want to do quest? Get a group.
I'm thinking if you want to skip content get a group.
I have said this before on the many multiple threads about this. Apply it across the board. Yes, get a group -- whatever your gripe about randoms happens to be ---- if you can't or don't want to deal with what may happen. In those cases just make your own group and stop expecting random people to do what you want.
I can't agree with those post enough.
neferpitou73 wrote: »
But who were they talking to?
Want to speed run? Get a group.
Want to do quest? Get a group.
I'm thinking if you want to skip content get a group.
I have said this before on the many multiple threads about this. Apply it across the board. Yes, get a group -- whatever your gripe about randoms happens to be ---- if you can't or don't want to deal with what may happen. In those cases just make your own group and stop expecting random people to do what you want.
I can't agree with those post enough.
I could not disagree more. When you sign up for the random, you sign up with a role so people will reasonably expect you to fulfill that role. Just do the job you signed up for. If it is tank, hold taunt on the hard hitting stuff.
People you know aren't always available when u want to do random normals and ZoS changing what is best all the time makes it necessary to run random normal dungeons a lot for the transmutes.
neferpitou73 wrote: »
But who were they talking to?
Want to speed run? Get a group.
Want to do quest? Get a group.
I'm thinking if you want to skip content get a group.
I have said this before on the many multiple threads about this. Apply it across the board. Yes, get a group -- whatever your gripe about randoms happens to be ---- if you can't or don't want to deal with what may happen. In those cases just make your own group and stop expecting random people to do what you want.
I can't agree with those post enough.
I could not disagree more. When you sign up for the random, you sign up with a role so people will reasonably expect you to fulfill that role. Just do the job you signed up for. If it is tank, hold taunt on the hard hitting stuff.
People you know aren't always available when u want to do random normals and ZoS changing what is best all the time makes it necessary to run random normal dungeons a lot for the transmutes.
neferpitou73 wrote: »
But who were they talking to?
Want to speed run? Get a group.
Want to do quest? Get a group.
I'm thinking if you want to skip content get a group.
I have said this before on the many multiple threads about this. Apply it across the board. Yes, get a group -- whatever your gripe about randoms happens to be ---- if you can't or don't want to deal with what may happen. In those cases just make your own group and stop expecting random people to do what you want.
I can't agree with those post enough.
I could not disagree more. When you sign up for the random, you sign up with a role so people will reasonably expect you to fulfill that role. Just do the job you signed up for. If it is tank, hold taunt on the hard hitting stuff.
People you know aren't always available when u want to do random normals and ZoS changing what is best all the time makes it necessary to run random normal dungeons a lot for the transmutes.
Personally I like it when dungeons go fast, but there is a HUGE difference between going fast and simply being inconsiderate(to put it nicely).
It does not matter if normal dungeons do not need a tank, it does not matter if some DPS do very low damage. If you queue for those roles, you have to perform them. Queueing as a fake role means you do not respect the time of the other players who did wait out a queue. Going into a dungeon as a fake role, you rob others of the chance to be able to learn their role. As a result, you get the 'fake DPS'. And as they can't learn their roles in normals, the low DPS issue moves towards the veteran dungeons. So no matter how easy the dungeon, fake roles are bad for the game. Besides fake roles creating issues in the groups they are in, they also completely destroy the new player experience for newer players doing their first dungeons. Therefor ZOS should enforce roles.
Speedrunners do not want a group with them, they are simply inconsiderates(to put it nicely) who do not respect another player's time. While they demand/force three other players to respect their time. They also do not allow players to learn their role, and besides that they also do not allow players loot or the ability to complete the quest. Besides speedrunners creating issues in the groups they are in, they also completely destroy the new player experience for newer players doing their first dungeons. Like I said earlier in this post, there is a huge difference between going fast, or simply being inconsiderate(to put it nicely). Signing up for groupcontent, while not wanting to do it *with* the group is not how the game should function. Silence is not agreeing, because if you stop to type you miss out on even more than you already would! Therefor ZOS should fix this ASAP.
When players queue up for a role, they should perform that role. When players sign up for groupplay, they should be atleast somewhat considerate towards that group. Which is the whole foundation of the dungeonfinder. If someone queue's for a certain role, they are entitled to assume other players also sign up for their correct role. If someone queue's up for a dungeon, they are entitled to expect loot and experience from the killed bosses. It comes down to ZOS to enforce those things, so players can have a normal experience when queueing for dungeons.
Does a one minute faster dungeoncomplete really outweigh all the issues and bad experiences it creates? In my opinion: Hell NO!
Fake tanks are the product of fake DPS. I am not holding a boss as a tank for 5 straight minutes.
A whole 5 minutes.
Just goes to show generational changes. Back when MMORPGs first came out a 10 minute boss fight was like a mini boss. End bosses could last half an hour or more. I'm not saying whether this change is good or bad mind you. I just think it's interesting just how much people's perceptions of what constitutes a long boss fight has changed over the years.
This, one decently sturdy dd has an taunt and hold the boss still or none move much works well in most normal's.seldomseenkd wrote: »Fake tanks who bring decent DPS are fine. In most normals this is a more optimal group setup imo.
But far more common are fake tanks who are also doing negligible dps. These players are freeloaders.
vivisectvib16_ESO wrote: »DCUO has an interesting way of dealing with groups that don't have the proper makeup. If you have no tank, the entire group gets a defense buff. If you have no healer, the group gets a health recovery buff. I'm wondering if something like this could work for ESO.
vivisectvib16_ESO wrote: »DCUO has an interesting way of dealing with groups that don't have the proper makeup. If you have no tank, the entire group gets a defense buff. If you have no healer, the group gets a health recovery buff. I'm wondering if something like this could work for ESO.
Thing is, Tanks are rare as is and with some mechanic like that they might go completly extinct, at least as far as pugs/dungeon finder goes.
I'd wish Zos could find a way to make tanking and healing more attractive, then we wouldn't have this conversation in the first place.
_adhyffbjjjf12 wrote: »When you mean 'know better' at 1000 cp you can solo normal dungeons, so technically they do. The only issue is where there is no communication in a party or if someone speeds ahead despite being asked by the team not to.
etchedpixels wrote: »_adhyffbjjjf12 wrote: »When you mean 'know better' at 1000 cp you can solo normal dungeons, so technically they do. The only issue is where there is no communication in a party or if someone speeds ahead despite being asked by the team not to.
And if they fixed the toxic transmute crystal problem by capping it, moving it per account or allowing solo randoms it would go away - they are toxic people, but the fundamental problem is that ZOS inflicts their toxic behaviour on the rest of us. So it's easy to fix but ZOS don't seem to care.
Fake tanks are the product of fake DPS. I am not holding a boss as a tank for 5 straight minutes.