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New Zone needs seizure warning

  • Hurbster
    Hurbster
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    In the meantime, I'm wondering if playing around with gshade filters might help those on PC.
    More cheese for Bastian over here!
  • TheImperfect
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    I'm really glad that they are working on a hotfix to help anyone who is affected by the issues.

    However I really hope that they make the hotfix something that can be optionally applied as I am not affected and like the zone as it is.

    The only thing I would change is to remove the red markers where the lightning hits so there is no warning as it's kind of immersion breaking.
  • Kwoung
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    Sooo... I am curious, is there even a reason for the lightning in that zone? Was this explained in the story quest and I somehow missed it? Because quite honestly, I feel like they made the zone, test played it a bit and decided it was majorly lacking, completely barren and boring. So they tossed some lightning in to give it some pizazz and called it a day. I mean if it was lava balls falling from the skies I would get it... but lightning?
  • Hurbster
    Hurbster
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    @ZOS_Kevin

    As long as the devs realise the contrast between an incredibly dark zone and the screen-filling bright flashes is one of the main problems. I don't have any photosensitivity problems but I do dislike the zone for the above reason.

    So the gamma has to go up to see where you are going, and then the lighting strikes...
    Edited by Hurbster on November 19, 2021 12:37AM
    More cheese for Bastian over here!
  • VaranisArano
    VaranisArano
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    It's splendid to see that the Devs are paying attention to the concerns of players in this regard!
  • trackdemon5512
    trackdemon5512
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    Kwoung wrote: »
    Sooo... I am curious, is there even a reason for the lightning in that zone? Was this explained in the story quest and I somehow missed it? Because quite honestly, I feel like they made the zone, test played it a bit and decided it was majorly lacking, completely barren and boring. So they tossed some lightning in to give it some pizazz and called it a day. I mean if it was lava balls falling from the skies I would get it... but lightning?

    The zone was to exemplify “destruction” but making it one big lava pit isn’t really interesting nor does it fully cover the subject. The Sever section was to be representative of the power of storms. Lightning is a constant as it immediately brings destruction.

    IMO a theme could have been better conveyed with less lightning but a more volatile atmosphere. Constant hard rain that prevents you from seeing far (instead of the perpetually underlit lands). UI that simulates wind bands and torrents of rain. Large tornadoes and infrequent lightning crashes. A washed out, muted color palette.

    Not only would these have made for a much better Sever but they would be incredibly unique. You don’t get weather that severe on Nirn as it would convey just how dangerous the atmosphere of the Deadlands is.
  • Kwoung
    Kwoung
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    Kwoung wrote: »
    Sooo... I am curious, is there even a reason for the lightning in that zone? Was this explained in the story quest and I somehow missed it? Because quite honestly, I feel like they made the zone, test played it a bit and decided it was majorly lacking, completely barren and boring. So they tossed some lightning in to give it some pizazz and called it a day. I mean if it was lava balls falling from the skies I would get it... but lightning?

    The zone was to exemplify “destruction” but making it one big lava pit isn’t really interesting nor does it fully cover the subject. The Sever section was to be representative of the power of storms. Lightning is a constant as it immediately brings destruction.

    IMO a theme could have been better conveyed with less lightning but a more volatile atmosphere. Constant hard rain that prevents you from seeing far (instead of the perpetually underlit lands). UI that simulates wind bands and torrents of rain. Large tornadoes and infrequent lightning crashes. A washed out, muted color palette.

    Not only would these have made for a much better Sever but they would be incredibly unique. You don’t get weather that severe on Nirn as it would convey just how dangerous the atmosphere of the Deadlands is.

    Oh okay. In that case they could have just taken a page from No Man's Sky, where storms can actually hurt you as well. Not insta-kill you or anything, but definitely require some healing or cover (like get in a cave or building) to come through unscathed. That would definitely make the place seem dangerous in a stormy way.

    My wife says the current lightning can also damage you, like 4k or something? But I have seriously tried to get hit and never take any damage, even when right on the spot it hits.
    Edited by Kwoung on November 19, 2021 1:57AM
  • Sylvermynx
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    @Kwoung - I took one character into Deadlands to grab attunables for the craftable sets. She got hit by the lightning in several places, and lost some amount of HP.... not enough to seriously hurt or disable. More a minor annoyance. The lighting doesn't bother me thankfully.
  • TheImperfect
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    Kwoung wrote: »
    Sooo... I am curious, is there even a reason for the lightning in that zone? Was this explained in the story quest and I somehow missed it? Because quite honestly, I feel like they made the zone, test played it a bit and decided it was majorly lacking, completely barren and boring. So they tossed some lightning in to give it some pizazz and called it a day. I mean if it was lava balls falling from the skies I would get it... but lightning?

    It's because it's a Mehrunes Dagon realm of Oblivion and his realm is all lightning and fire etc He has a very elemental apocalyptic side, his domain can include sending lightning storms, tsunamis etc I think. The elements are weaponised by him into natural disasters.
  • Fennwitty
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    Unfortunately it feels like the lightning strikes and whirlwinds are there taking the place of trees and bushes. A big, empty space with a bunch of environmental traps to feel like it's alive.

    Would have preferred more atronachs and special elemental creatures of all sorts wandering around.
    PC NA
  • mickeyx
    mickeyx
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    Nanfoodle wrote: »
    Be honest, have had one playing the new zone?

    [snip] How would you know how many players had seizures? not everyone comes to the forum or even post here.

    [edited for baiting]
    Edited by ZOS_SarahF on November 28, 2021 11:20AM
  • Giraffon
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    I can't remember which dungeon it is, but it's one of the newer ones. Maybe it's just my video settings. I have them set to Alchast recommendations for best FPS, but whatever dungeon it is, when I go in there, there are these static blinding white pillars of light shooting out of the floor. They are opaque and I wish they weren't there. Playing in 3rd person view, as I spin the camera around to deal with mobs, my view will cross into one of these beams of light and my entire screen turns blinding white. It's rather unpleasant and disruptive to my ability to tank and see what's going on around me.
    SPEECHLESS - NA PC Server
    Giraffon - Beta Lizard - For the Pact!
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