lolo_01b16_ESO wrote: »Out of curiousity, do you think the new zone is worse in that regard than what we already had ingame?
Luckily I don't have an issue with it, so I can't really judge it. But I would have guessed that people spamming apex mount animations, flag fights in pvp and a number of bosses like dsa stage 7 would be way worse for people who are sensitive to flashing bright light.
Dolphinsgal wrote: »lolo_01b16_ESO wrote: »Out of curiousity, do you think the new zone is worse in that regard than what we already had ingame?
Luckily I don't have an issue with it, so I can't really judge it. But I would have guessed that people spamming apex mount animations, flag fights in pvp and a number of bosses like dsa stage 7 would be way worse for people who are sensitive to flashing bright light.
The new zone is a lot worse, especially if you're not expecting it. Dsa, dungeons, pvp ect I can take precautions ahead of time to try to prevent or minimize the chance of migraines and/or seizures or just avoid dsa or other dungeons like it.
trackdemon5512 wrote: »And while there is a photosensitivity warning the developers should understand that isn’t a blank check to have conditions that spark it.
DMuehlhausen wrote: »The train analogy was poor, but how about the few people narcolepsy shouldn't be racing drivers. Is there a rule they can't be, probably not, but are they knowingly putting themselves in harms way yes. Should all the other drives change the rules and how they drive to "include" this person. No absolutely not.
Dolphinsgal wrote: »Please no more zones like this one, with all the flashing, blinking lights that move, stationary ones are hard enough but this is overkill. The zone can trigger seizures and migraines at the very least, and eso does not have a seizure warning anywhere I've seen.
A 'watch your step' sign doesn't translate into 'it's ok to intentionally leave your sidewalks broken and inaccessible.'
It certainly doesn't give carte blanch to install random speed bumps and create new holes because you like the look of it, and 'hey people were warned right?'
Sure the disclaimer is there for what's already in the game, but it doesn't excuse the continued addition of more and more non-optional flashes which are unnecessary.
A game causing a seizure is bad PR whether they're legally covered or not. ZoS needs to consider implementation options and not immediately default to "how about a glaring bright flash to indicate something is happening?"
A 'watch your step' sign doesn't translate into 'it's ok to intentionally leave your sidewalks broken and inaccessible.'
It certainly doesn't give carte blanch to install random speed bumps and create new holes because you like the look of it, and 'hey people were warned right?'
Sure the disclaimer is there for what's already in the game, but it doesn't excuse the continued addition of more and more non-optional flashes which are unnecessary.
A game causing a seizure is bad PR whether they're legally covered or not. ZoS needs to consider implementation options and not immediately default to "how about a glaring bright flash to indicate something is happening?"
It's not broken nor inaccessible. ESO is actually very tame when it comes to those effects compared to other video games. Mass Effect and the Witcher series immediately come to mind, plus just about any shooter (muzzle flashes, flashbangs) and any spell-heavy game including say, Skyrim, both the storms and playing as a mage. That's not to mention cases that made it to the headlines such as Pokémon (though I think it was an episode of the anime in that case) and Cyberpunk.
Besides, ESO's effects don't fall into what's been studied thus far (this is just an example, and while the sampling pool is quite narrow and the mechanisms still poorly understood, it's interesting to look at those numbers - and examples, such as Super Mario Word. Lightning strikes in the Deadlands . Besides as I said, any game (or watching TV, eating, even just thinking) can cause a seizure.
And if someone has photosensitivity issues, especially potentially dangerous ones such as PS reflex epilepsys, the "don't play" argument actually holds (or at the very least see a specialist before doing so), kind of like the "don't ride a rollercoaster if you have heart issues" holds, @RD065
Not to mention that, again, the mechanisms are still poorly understood, and the causes for both threatening reactions and non-threatening ones such as simple migraines aren't clear, and very likely correlated to other factors such as stress, fatigue, intoxication and so on. The artistic direction of a game (or any media) shouldn't be impacted by speculative concerns, and certainly can't be tailored to an individual's unique condition or preferences, as harsh as that may sound. One user said he/she didn't like how the Sever turned out, for instance. I love it, in no small measure thanks to the lightning strikes - whose frequency is nowhere near what's considered dangerous, not in studies regarding epilepsy, nor in the research of non-lethal incapacitating weapons using light.
A 'watch your step' sign doesn't translate into 'it's ok to intentionally leave your sidewalks broken and inaccessible.'
It certainly doesn't give carte blanch to install random speed bumps and create new holes because you like the look of it, and 'hey people were warned right?'
Sure the disclaimer is there for what's already in the game, but it doesn't excuse the continued addition of more and more non-optional flashes which are unnecessary.
A game causing a seizure is bad PR whether they're legally covered or not. ZoS needs to consider implementation options and not immediately default to "how about a glaring bright flash to indicate something is happening?"
It's not broken nor inaccessible. ESO is actually very tame when it comes to those effects compared to other video games. Mass Effect and the Witcher series immediately come to mind, plus just about any shooter (muzzle flashes, flashbangs) and any spell-heavy game including say, Skyrim, both the storms and playing as a mage. That's not to mention cases that made it to the headlines such as Pokémon (though I think it was an episode of the anime in that case) and Cyberpunk.
Besides, ESO's effects don't fall into what's been studied thus far (this is just an example, and while the sampling pool is quite narrow and the mechanisms still poorly understood, it's interesting to look at those numbers - and examples, such as Super Mario Word. Lightning strikes in the Deadlands . Besides as I said, any game (or watching TV, eating, even just thinking) can cause a seizure.
And if someone has photosensitivity issues, especially potentially dangerous ones such as PS reflex epilepsys, the "don't play" argument actually holds (or at the very least see a specialist before doing so), kind of like the "don't ride a rollercoaster if you have heart issues" holds, RD065
Not to mention that, again, the mechanisms are still poorly understood, and the causes for both threatening reactions and non-threatening ones such as simple migraines aren't clear, and very likely correlated to other factors such as stress, fatigue, intoxication and so on. The artistic direction of a game (or any media) shouldn't be impacted by speculative concerns, and certainly can't be tailored to an individual's unique condition or preferences, as harsh as that may sound. One user said he/she didn't like how the Sever turned out, for instance. I love it, in no small measure thanks to the lightning strikes - whose frequency is nowhere near what's considered dangerous, not in studies regarding epilepsy, nor in the research of non-lethal incapacitating weapons using light.
It's not broken nor inaccessible.
katanagirl1 wrote: »This zone is so dark I can’t see anything.
I have to constantly look at my map to make sure I am still on the road.
VaranisArano wrote: »A 'watch your step' sign doesn't translate into 'it's ok to intentionally leave your sidewalks broken and inaccessible.'
It certainly doesn't give carte blanch to install random speed bumps and create new holes because you like the look of it, and 'hey people were warned right?'
Sure the disclaimer is there for what's already in the game, but it doesn't excuse the continued addition of more and more non-optional flashes which are unnecessary.
A game causing a seizure is bad PR whether they're legally covered or not. ZoS needs to consider implementation options and not immediately default to "how about a glaring bright flash to indicate something is happening?"
It's not broken nor inaccessible. ESO is actually very tame when it comes to those effects compared to other video games. Mass Effect and the Witcher series immediately come to mind, plus just about any shooter (muzzle flashes, flashbangs) and any spell-heavy game including say, Skyrim, both the storms and playing as a mage. That's not to mention cases that made it to the headlines such as Pokémon (though I think it was an episode of the anime in that case) and Cyberpunk.
Besides, ESO's effects don't fall into what's been studied thus far (this is just an example, and while the sampling pool is quite narrow and the mechanisms still poorly understood, it's interesting to look at those numbers - and examples, such as Super Mario Word. Lightning strikes in the Deadlands . Besides as I said, any game (or watching TV, eating, even just thinking) can cause a seizure.
And if someone has photosensitivity issues, especially potentially dangerous ones such as PS reflex epilepsys, the "don't play" argument actually holds (or at the very least see a specialist before doing so), kind of like the "don't ride a rollercoaster if you have heart issues" holds, RD065
Not to mention that, again, the mechanisms are still poorly understood, and the causes for both threatening reactions and non-threatening ones such as simple migraines aren't clear, and very likely correlated to other factors such as stress, fatigue, intoxication and so on. The artistic direction of a game (or any media) shouldn't be impacted by speculative concerns, and certainly can't be tailored to an individual's unique condition or preferences, as harsh as that may sound. One user said he/she didn't like how the Sever turned out, for instance. I love it, in no small measure thanks to the lightning strikes - whose frequency is nowhere near what's considered dangerous, not in studies regarding epilepsy, nor in the research of non-lethal incapacitating weapons using light.
Saying the ESO is not as bad as other games is not actually much of an endorsement of ESO at all. Rather it's a condemnation of those other games that are worse.
And saying that ESO is neither broken nor inaccessible does not prevent portions of it from being broken/inaccessible/uncomfortable for certain players who have told you so in this thread. (And who have told ZOS so in past threads.) The discomfort and worse described here is not speculative nor is it unique to a few individuals.
You've written a lot to say that no change is necessary. I'm not convinced, since players are being adversely impacted by ongoing design choices made by the Dev team, and this could be alleviated by accessibility options and better informed designers. This is a problem created out of ignorance more than malice, and I'm sure that when the Devs who designed the Deadlands learn that their design gives players headaches, they'll feel that's contrary to their intent that every player be able to experience the zone and its story.
You may have loved the design of the Deadlands. I encourage you to think about it less like losing something you loved, and more like creating the option for every player to enjoy the zone. That should be the Devs' primary goal, not preserving their creative vision at the expense of a minority of players' comfort.
VaranisArano wrote: »A 'watch your step' sign doesn't translate into 'it's ok to intentionally leave your sidewalks broken and inaccessible.'
It certainly doesn't give carte blanch to install random speed bumps and create new holes because you like the look of it, and 'hey people were warned right?'
Sure the disclaimer is there for what's already in the game, but it doesn't excuse the continued addition of more and more non-optional flashes which are unnecessary.
A game causing a seizure is bad PR whether they're legally covered or not. ZoS needs to consider implementation options and not immediately default to "how about a glaring bright flash to indicate something is happening?"
It's not broken nor inaccessible. ESO is actually very tame when it comes to those effects compared to other video games. Mass Effect and the Witcher series immediately come to mind, plus just about any shooter (muzzle flashes, flashbangs) and any spell-heavy game including say, Skyrim, both the storms and playing as a mage. That's not to mention cases that made it to the headlines such as Pokémon (though I think it was an episode of the anime in that case) and Cyberpunk.
Besides, ESO's effects don't fall into what's been studied thus far (this is just an example, and while the sampling pool is quite narrow and the mechanisms still poorly understood, it's interesting to look at those numbers - and examples, such as Super Mario Word. Lightning strikes in the Deadlands . Besides as I said, any game (or watching TV, eating, even just thinking) can cause a seizure.
And if someone has photosensitivity issues, especially potentially dangerous ones such as PS reflex epilepsys, the "don't play" argument actually holds (or at the very least see a specialist before doing so), kind of like the "don't ride a rollercoaster if you have heart issues" holds, RD065
Not to mention that, again, the mechanisms are still poorly understood, and the causes for both threatening reactions and non-threatening ones such as simple migraines aren't clear, and very likely correlated to other factors such as stress, fatigue, intoxication and so on. The artistic direction of a game (or any media) shouldn't be impacted by speculative concerns, and certainly can't be tailored to an individual's unique condition or preferences, as harsh as that may sound. One user said he/she didn't like how the Sever turned out, for instance. I love it, in no small measure thanks to the lightning strikes - whose frequency is nowhere near what's considered dangerous, not in studies regarding epilepsy, nor in the research of non-lethal incapacitating weapons using light.
Saying the ESO is not as bad as other games is not actually much of an endorsement of ESO at all. Rather it's a condemnation of those other games that are worse.
And saying that ESO is neither broken nor inaccessible does not prevent portions of it from being broken/inaccessible/uncomfortable for certain players who have told you so in this thread. (And who have told ZOS so in past threads.) The discomfort and worse described here is not speculative nor is it unique to a few individuals.
You've written a lot to say that no change is necessary. I'm not convinced, since players are being adversely impacted by ongoing design choices made by the Dev team, and this could be alleviated by accessibility options and better informed designers. This is a problem created out of ignorance more than malice, and I'm sure that when the Devs who designed the Deadlands learn that their design gives players headaches, they'll feel that's contrary to their intent that every player be able to experience the zone and its story.
You may have loved the design of the Deadlands. I encourage you to think about it less like losing something you loved, and more like creating the option for every player to enjoy the zone. That should be the Devs' primary goal, not preserving their creative vision at the expense of a minority of players' comfort.
No, you're putting words in my mouth, especially in regards to the bolded part, and I am not condemning or endorsing anything. I'm merely stating the scientifically recognized fact that there's not enough research available in this field for the devs to make decisions and/or adjustments based on complaints from players who experienced issues that may or may not have been tied to lightning in the Deadlands or whatnot (the latter being more likely if these issues have been reported in previous content). I'm also stating that the subjectivity of both physical and psychological triggers is too subjective for the devs to adapt to it, in any game or setting. Trigger warnings could be used, gamma cap corrections could be used, but taking into account every possible trigger is simply not possible. I firmly believe that the devs, any devs, any art creator should stick to their vision regardless of the impact on the audience. In this specific case, I have already conceded that a clearer (albeit redudant, since it's common knowledge that all video games could cause seizures even in people who have not experienced them before and/or are not epileptic) PS trigger warning could be added to the introduction.
On a personal note, my belief is born not out of callousness. I played several games that had a negative impact on me due to triggers of various nature, triggers that could be broadly grouped in "violence", which is now what, 14+, not even 18+. Same goes for movies and such. Some situations are possible to predicted, and it's up to the consumer to decide whether to consume the media or not (e.g. a veteran picking up a realistic war game). Other cannot be predicted, as physiological ones can affect anyone. This isn't limited to video games, and shouldn't limit a creator's freedom. Basic safeguards and guidelines for TV broadcasts, web and video game designs are already in place based on the limited scientific data available (and jurisdiction), trigger warnings complete that. But I have to reiterate that devs simply do not have the knowledge to implement changes to reduce that impact, aside from not going over thresholds that are already accepted to be dangerous (and as such are being tested in the non-lethal/crowd control weapons field).
VaranisArano wrote: »A 'watch your step' sign doesn't translate into 'it's ok to intentionally leave your sidewalks broken and inaccessible.'
It certainly doesn't give carte blanch to install random speed bumps and create new holes because you like the look of it, and 'hey people were warned right?'
Sure the disclaimer is there for what's already in the game, but it doesn't excuse the continued addition of more and more non-optional flashes which are unnecessary.
A game causing a seizure is bad PR whether they're legally covered or not. ZoS needs to consider implementation options and not immediately default to "how about a glaring bright flash to indicate something is happening?"
It's not broken nor inaccessible. ESO is actually very tame when it comes to those effects compared to other video games. Mass Effect and the Witcher series immediately come to mind, plus just about any shooter (muzzle flashes, flashbangs) and any spell-heavy game including say, Skyrim, both the storms and playing as a mage. That's not to mention cases that made it to the headlines such as Pokémon (though I think it was an episode of the anime in that case) and Cyberpunk.
Besides, ESO's effects don't fall into what's been studied thus far (this is just an example, and while the sampling pool is quite narrow and the mechanisms still poorly understood, it's interesting to look at those numbers - and examples, such as Super Mario Word. Lightning strikes in the Deadlands . Besides as I said, any game (or watching TV, eating, even just thinking) can cause a seizure.
And if someone has photosensitivity issues, especially potentially dangerous ones such as PS reflex epilepsys, the "don't play" argument actually holds (or at the very least see a specialist before doing so), kind of like the "don't ride a rollercoaster if you have heart issues" holds, RD065
Not to mention that, again, the mechanisms are still poorly understood, and the causes for both threatening reactions and non-threatening ones such as simple migraines aren't clear, and very likely correlated to other factors such as stress, fatigue, intoxication and so on. The artistic direction of a game (or any media) shouldn't be impacted by speculative concerns, and certainly can't be tailored to an individual's unique condition or preferences, as harsh as that may sound. One user said he/she didn't like how the Sever turned out, for instance. I love it, in no small measure thanks to the lightning strikes - whose frequency is nowhere near what's considered dangerous, not in studies regarding epilepsy, nor in the research of non-lethal incapacitating weapons using light.
Saying the ESO is not as bad as other games is not actually much of an endorsement of ESO at all. Rather it's a condemnation of those other games that are worse.
And saying that ESO is neither broken nor inaccessible does not prevent portions of it from being broken/inaccessible/uncomfortable for certain players who have told you so in this thread. (And who have told ZOS so in past threads.) The discomfort and worse described here is not speculative nor is it unique to a few individuals.
You've written a lot to say that no change is necessary. I'm not convinced, since players are being adversely impacted by ongoing design choices made by the Dev team, and this could be alleviated by accessibility options and better informed designers. This is a problem created out of ignorance more than malice, and I'm sure that when the Devs who designed the Deadlands learn that their design gives players headaches, they'll feel that's contrary to their intent that every player be able to experience the zone and its story.
You may have loved the design of the Deadlands. I encourage you to think about it less like losing something you loved, and more like creating the option for every player to enjoy the zone. That should be the Devs' primary goal, not preserving their creative vision at the expense of a minority of players' comfort.
No, you're putting words in my mouth, especially in regards to the bolded part, and I am not condemning or endorsing anything. I'm merely stating the scientifically recognized fact that there's not enough research available in this field for the devs to make decisions and/or adjustments based on complaints from players who experienced issues that may or may not have been tied to lightning in the Deadlands or whatnot (the latter being more likely if these issues have been reported in previous content). I'm also stating that the subjectivity of both physical and psychological triggers is too subjective for the devs to adapt to it, in any game or setting. Trigger warnings could be used, gamma cap corrections could be used, but taking into account every possible trigger is simply not possible. I firmly believe that the devs, any devs, any art creator should stick to their vision regardless of the impact on the audience. In this specific case, I have already conceded that a clearer (albeit redudant, since it's common knowledge that all video games could cause seizures even in people who have not experienced them before and/or are not epileptic) PS trigger warning could be added to the introduction.
On a personal note, my belief is born not out of callousness. I played several games that had a negative impact on me due to triggers of various nature, triggers that could be broadly grouped in "violence", which is now what, 14+, not even 18+. Same goes for movies and such. Some situations are possible to predicted, and it's up to the consumer to decide whether to consume the media or not (e.g. a veteran picking up a realistic war game). Other cannot be predicted, as physiological ones can affect anyone. This isn't limited to video games, and shouldn't limit a creator's freedom. Basic safeguards and guidelines for TV broadcasts, web and video game designs are already in place based on the limited scientific data available (and jurisdiction), trigger warnings complete that. But I have to reiterate that devs simply do not have the knowledge to implement changes to reduce that impact, aside from not going over thresholds that are already accepted to be dangerous (and as such are being tested in the non-lethal/crowd control weapons field).
katanagirl1 wrote: »This zone is so dark I can’t see anything.
I have to constantly look at my map to make sure I am still on the road.
You can change brightness in settings>video. Gope that helps
Hi @Dolphinsgal. Thanks for bringing this to our attention. We are passing on your experience to the Dev team to see what can be done on the accessibility front.
As @Adremal noted, we do have a photosensitive warning outlined in the Terms of Service. That has been outlined below just as a reference point. But we will take player feedback here to the dev team about the visibility of the warning and how it could be improved.PHOTOSENSITIVITY WARNING. A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain visual images, including without limitation light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer, television or other screen, or while playing video games, may induce epileptic seizures or blackouts in these individuals. These conditions may induce previously undetected epileptic symptoms, blackouts, or seizures in persons who have no history of prior seizures or epilepsy. If You, anyone in Your family, or anyone in Your household, have an epileptic condition, have had seizures of any kind, or seizure symptoms, consult a doctor prior to using the Services or playing any Game. If You experience any of the following symptoms while playing any Game, immediately discontinue use and consult Your physician before resuming play : dizziness, altered vision, eye or muscle twitches, jerking or shaking of arms or legs, loss of awareness, disorientation, confusion, any involuntary movement, or convulsions.
Thanks all and appreciate the feedback.
When I saw that lightening at first I thought I was going to have a stroke. There's seems to be a setting for just about everything yet some really important ones aren't there. People want to play games so saying "don't play" doesn't help.
A side note: Game is so dark anyway to help with that especially night time. Thank you.