thesarahandcompany wrote: »You're right they don't and shouldn't publish data, but when Rich Lambert answered questions about the Queue system he's sharing information that no player posting here has access to. He specifically mentions that the Deathmatch Queue is being used by the majority of players. Evidenced by the fact that Rich also says they're not able to "fix" that, since it's not really an issue with the queues. He mentions World of Warcraft having the same problem Warsong Gulch, an objective mode Battleground. The queue wouldn't pop because nobody queued for it. He also goes on to say how if they completely separated Objective Modes into its own queue, it would never pop.All of these arguments, on both sides, are speculation because ZOS will not (and should not) post internal data publicly.
Even then, ZOS already forced DM players into Objective modes with a fully random queue. We all know how that went. Objective gamers came to the forums to complain that every match was being played as a DM, no matter the mode. If the DM community was as small as Objective gamers say it is, the "Every Match is DM" epidemic wouldn't have been as big of a problem as it was.
PLEASE NOTE THESE SCREENSHOTS WERE TAKEN AT A TIME YOU COULD SPECIFICALLY QUEUE FOR DEATHMATCH, LAND GRAB, AND/OR FLAG GAMES. The Leaderboards shown clearly show Deathmatch was way more popular than Objective Modes when people could queue for whatever they wanted.
DM:
Flag Games:
Land Grab:
If you can see, 2,455 Medal Score in Deathmatch is not enough to get ranked in the Top 100. Yet a mere 2,600 Medal Score, which you can get from one match is enough to get Ranked 39 in Flag Games. Top 40, for one match after a whole day. Top 5 is Flag Games is 4,634 Medal Score. Top 5 for 2 matches worth. Sadly, the player didn't have a Medal Score for Land Grab, so we have no idea what it takes to break or not break into the Top 100, but looking at the spread of Medal Score it's easy to tell it's very similar to the Flag Games Leaderboard. Top 5 for only four matches worth of medals.
This coupled with all the anecdata of many players in the forums admitting that queueing for a Random BG, which filled partially filled matches for all three queue types, had a disproportionate chance of being DM, way bigger than the paltry under 15% chance we had when it was fully random as seen here:
This is why Every-Match-Is-DM was a problem. ZOS forced the majority to play and fill games for the minority.
Seems like one of the biggest detractors to the current system in this thread knows the diehard Objective Mode community is small. Emphasis mine.trackdemon5512 wrote: »you’ll never fill flag games except with the same small group of ppl.
Another detractor:I think those truly interested in PvP will not care about which match they get.But only until ZOS looks at the data and implements a queue that goes against what you personally want?Further, I am going to lean on Zenimax for queue time projections as they have the real information to base their decisions on.
Truth is, Objective Modes are not popular enough to merit their own queue. Imho, it's because of the 3 Team system. Maybe rework Objective Modes, or even all BG modes into Head-to-Head arenas just like the popular games ESO objective gamers like to bring up as examples of Objectives being "real PvP", and the competitiveness and popularity of ESO BGs will grow.
For now Objective Gamers, you have to do what Deathmatch players did almost every day during the dark times of fully Random Queue. Go to your Discords full of people interested in your preferred BG Mode and get 12 people to queue up at the same time. At least until they revisit queues in a year from now, knowing ZOS.
This is super well said. My only differing point is that, I think we still need to just abolish the objective queue and make BGs a deathmatch-only thing, and just lean into that more. You can change death match to be multiple different things in a deathmatch queue such as...
Some ideas that would need polishing are:
1) Get as many kills as possible in 15 minutes
2) Knockout: every team has 510 points and every death subtracts 15 points, teams that get kills get a stacking damage buff of some sort until they die (to prevent healer teams for turtling to win)
3) First to 510 wins
etc. etc.
ZOS just needs to fix their broken *** queue system so it works as advertised. Period.
thesarahandcompany wrote: »You're right they don't and shouldn't publish data, but when Rich Lambert answered questions about the Queue system he's sharing information that no player posting here has access to. He specifically mentions that the Deathmatch Queue is being used by the majority of players. Evidenced by the fact that Rich also says they're not able to "fix" that, since it's not really an issue with the queues. He mentions World of Warcraft having the same problem Warsong Gulch, an objective mode Battleground. The queue wouldn't pop because nobody queued for it. He also goes on to say how if they completely separated Objective Modes into its own queue, it would never pop.All of these arguments, on both sides, are speculation because ZOS will not (and should not) post internal data publicly.
Even then, ZOS already forced DM players into Objective modes with a fully random queue. We all know how that went. Objective gamers came to the forums to complain that every match was being played as a DM, no matter the mode. If the DM community was as small as Objective gamers say it is, the "Every Match is DM" epidemic wouldn't have been as big of a problem as it was.
PLEASE NOTE THESE SCREENSHOTS WERE TAKEN AT A TIME YOU COULD SPECIFICALLY QUEUE FOR DEATHMATCH, LAND GRAB, AND/OR FLAG GAMES. The Leaderboards shown clearly show Deathmatch was way more popular than Objective Modes when people could queue for whatever they wanted.
DM:
Flag Games:
Land Grab:
If you can see, 2,455 Medal Score in Deathmatch is not enough to get ranked in the Top 100. Yet a mere 2,600 Medal Score, which you can get from one match is enough to get Ranked 39 in Flag Games. Top 40, for one match after a whole day. Top 5 is Flag Games is 4,634 Medal Score. Top 5 for 2 matches worth. Sadly, the player didn't have a Medal Score for Land Grab, so we have no idea what it takes to break or not break into the Top 100, but looking at the spread of Medal Score it's easy to tell it's very similar to the Flag Games Leaderboard. Top 5 for only four matches worth of medals.
This coupled with all the anecdata of many players in the forums admitting that queueing for a Random BG, which filled partially filled matches for all three queue types, had a disproportionate chance of being DM, way bigger than the paltry under 15% chance we had when it was fully random as seen here:
This is why Every-Match-Is-DM was a problem. ZOS forced the majority to play and fill games for the minority.
Seems like one of the biggest detractors to the current system in this thread knows the diehard Objective Mode community is small. Emphasis mine.trackdemon5512 wrote: »you’ll never fill flag games except with the same small group of ppl.
Another detractor:I think those truly interested in PvP will not care about which match they get.But only until ZOS looks at the data and implements a queue that goes against what you personally want?Further, I am going to lean on Zenimax for queue time projections as they have the real information to base their decisions on.
Truth is, Objective Modes are not popular enough to merit their own queue. Imho, it's because of the 3 Team system. Maybe rework Objective Modes, or even all BG modes into Head-to-Head arenas just like the popular games ESO objective gamers like to bring up as examples of Objectives being "real PvP", and the competitiveness and popularity of ESO BGs will grow.
For now Objective Gamers, you have to do what Deathmatch players did almost every day during the dark times of fully Random Queue. Go to your Discords full of people interested in your preferred BG Mode and get 12 people to queue up at the same time. At least until they revisit queues in a year from now, knowing ZOS.
This is super well said. My only differing point is that, I think we still need to just abolish the objective queue and make BGs a deathmatch-only thing, and just lean into that more. You can change death match to be multiple different things in a deathmatch queue such as...
Some ideas that would need polishing are:
1) Get as many kills as possible in 15 minutes
2) Knockout: every team has 510 points and every death subtracts 15 points, teams that get kills get a stacking damage buff of some sort until they die (to prevent healer teams for turtling to win)
3) First to 510 wins
etc. etc.
thesarahandcompany wrote: »You're right they don't and shouldn't publish data, but when Rich Lambert answered questions about the Queue system he's sharing information that no player posting here has access to. He specifically mentions that the Deathmatch Queue is being used by the majority of players. Evidenced by the fact that Rich also says they're not able to "fix" that, since it's not really an issue with the queues. He mentions World of Warcraft having the same problem Warsong Gulch, an objective mode Battleground. The queue wouldn't pop because nobody queued for it. He also goes on to say how if they completely separated Objective Modes into its own queue, it would never pop.All of these arguments, on both sides, are speculation because ZOS will not (and should not) post internal data publicly.
Even then, ZOS already forced DM players into Objective modes with a fully random queue. We all know how that went. Objective gamers came to the forums to complain that every match was being played as a DM, no matter the mode. If the DM community was as small as Objective gamers say it is, the "Every Match is DM" epidemic wouldn't have been as big of a problem as it was.
PLEASE NOTE THESE SCREENSHOTS WERE TAKEN AT A TIME YOU COULD SPECIFICALLY QUEUE FOR DEATHMATCH, LAND GRAB, AND/OR FLAG GAMES. The Leaderboards shown clearly show Deathmatch was way more popular than Objective Modes when people could queue for whatever they wanted.
DM:
Flag Games:
Land Grab:
If you can see, 2,455 Medal Score in Deathmatch is not enough to get ranked in the Top 100. Yet a mere 2,600 Medal Score, which you can get from one match is enough to get Ranked 39 in Flag Games. Top 40, for one match after a whole day. Top 5 is Flag Games is 4,634 Medal Score. Top 5 for 2 matches worth. Sadly, the player didn't have a Medal Score for Land Grab, so we have no idea what it takes to break or not break into the Top 100, but looking at the spread of Medal Score it's easy to tell it's very similar to the Flag Games Leaderboard. Top 5 for only four matches worth of medals.
This coupled with all the anecdata of many players in the forums admitting that queueing for a Random BG, which filled partially filled matches for all three queue types, had a disproportionate chance of being DM, way bigger than the paltry under 15% chance we had when it was fully random as seen here:
This is why Every-Match-Is-DM was a problem. ZOS forced the majority to play and fill games for the minority.
Seems like one of the biggest detractors to the current system in this thread knows the diehard Objective Mode community is small. Emphasis mine.trackdemon5512 wrote: »you’ll never fill flag games except with the same small group of ppl.
Another detractor:I think those truly interested in PvP will not care about which match they get.But only until ZOS looks at the data and implements a queue that goes against what you personally want?Further, I am going to lean on Zenimax for queue time projections as they have the real information to base their decisions on.
Truth is, Objective Modes are not popular enough to merit their own queue. Imho, it's because of the 3 Team system. Maybe rework Objective Modes, or even all BG modes into Head-to-Head arenas just like the popular games ESO objective gamers like to bring up as examples of Objectives being "real PvP", and the competitiveness and popularity of ESO BGs will grow.
For now Objective Gamers, you have to do what Deathmatch players did almost every day during the dark times of fully Random Queue. Go to your Discords full of people interested in your preferred BG Mode and get 12 people to queue up at the same time. At least until they revisit queues in a year from now, knowing ZOS.
This is super well said. My only differing point is that, I think we still need to just abolish the objective queue and make BGs a deathmatch-only thing, and just lean into that more. You can change death match to be multiple different things in a deathmatch queue such as...
Some ideas that would need polishing are:
1) Get as many kills as possible in 15 minutes
2) Knockout: every team has 510 points and every death subtracts 15 points, teams that get kills get a stacking damage buff of some sort until they die (to prevent healer teams for turtling to win)
3) First to 510 wins
etc. etc.
I don't think objectives need to be removed. But they do need to be adjusted to funnel players into more combat situations. Some suggestions I made in another post weeks ago:
Domination: Change this to king of the hill. Only have 1 capture point. Team that controls that point the longest wins.
Crazy King: Same as domination, only 1 capture point, but the point moves around the map.
Chaos Ball: Fine as is actually. The only good objective mode atm. Maybe increase the ramping damage to the ball carrier. I can hold that thing for a long time on a DPS build just outhealing the damage for like 2 minutes.
Relic: REMOVE THE THIRD TEAM. 3 team capture the flag is a joke. Make this a two team affair, with 6 players per team. Would be far, far, far better of a mode.
But also, I think we do need at least 1 additional DM mode:
Free-For-All Deathmatch: 12 players, all fighting against one another. Most kills wins. Random respawn on death.
gariondavey wrote: »thesarahandcompany wrote: »You're right they don't and shouldn't publish data, but when Rich Lambert answered questions about the Queue system he's sharing information that no player posting here has access to. He specifically mentions that the Deathmatch Queue is being used by the majority of players. Evidenced by the fact that Rich also says they're not able to "fix" that, since it's not really an issue with the queues. He mentions World of Warcraft having the same problem Warsong Gulch, an objective mode Battleground. The queue wouldn't pop because nobody queued for it. He also goes on to say how if they completely separated Objective Modes into its own queue, it would never pop.All of these arguments, on both sides, are speculation because ZOS will not (and should not) post internal data publicly.
Even then, ZOS already forced DM players into Objective modes with a fully random queue. We all know how that went. Objective gamers came to the forums to complain that every match was being played as a DM, no matter the mode. If the DM community was as small as Objective gamers say it is, the "Every Match is DM" epidemic wouldn't have been as big of a problem as it was.
PLEASE NOTE THESE SCREENSHOTS WERE TAKEN AT A TIME YOU COULD SPECIFICALLY QUEUE FOR DEATHMATCH, LAND GRAB, AND/OR FLAG GAMES. The Leaderboards shown clearly show Deathmatch was way more popular than Objective Modes when people could queue for whatever they wanted.
DM:
Flag Games:
Land Grab:
If you can see, 2,455 Medal Score in Deathmatch is not enough to get ranked in the Top 100. Yet a mere 2,600 Medal Score, which you can get from one match is enough to get Ranked 39 in Flag Games. Top 40, for one match after a whole day. Top 5 is Flag Games is 4,634 Medal Score. Top 5 for 2 matches worth. Sadly, the player didn't have a Medal Score for Land Grab, so we have no idea what it takes to break or not break into the Top 100, but looking at the spread of Medal Score it's easy to tell it's very similar to the Flag Games Leaderboard. Top 5 for only four matches worth of medals.
This coupled with all the anecdata of many players in the forums admitting that queueing for a Random BG, which filled partially filled matches for all three queue types, had a disproportionate chance of being DM, way bigger than the paltry under 15% chance we had when it was fully random as seen here:
This is why Every-Match-Is-DM was a problem. ZOS forced the majority to play and fill games for the minority.
Seems like one of the biggest detractors to the current system in this thread knows the diehard Objective Mode community is small. Emphasis mine.trackdemon5512 wrote: »you’ll never fill flag games except with the same small group of ppl.
Another detractor:I think those truly interested in PvP will not care about which match they get.But only until ZOS looks at the data and implements a queue that goes against what you personally want?Further, I am going to lean on Zenimax for queue time projections as they have the real information to base their decisions on.
Truth is, Objective Modes are not popular enough to merit their own queue. Imho, it's because of the 3 Team system. Maybe rework Objective Modes, or even all BG modes into Head-to-Head arenas just like the popular games ESO objective gamers like to bring up as examples of Objectives being "real PvP", and the competitiveness and popularity of ESO BGs will grow.
For now Objective Gamers, you have to do what Deathmatch players did almost every day during the dark times of fully Random Queue. Go to your Discords full of people interested in your preferred BG Mode and get 12 people to queue up at the same time. At least until they revisit queues in a year from now, knowing ZOS.
This is super well said. My only differing point is that, I think we still need to just abolish the objective queue and make BGs a deathmatch-only thing, and just lean into that more. You can change death match to be multiple different things in a deathmatch queue such as...
Some ideas that would need polishing are:
1) Get as many kills as possible in 15 minutes
2) Knockout: every team has 510 points and every death subtracts 15 points, teams that get kills get a stacking damage buff of some sort until they die (to prevent healer teams for turtling to win)
3) First to 510 wins
etc. etc.
I don't think objectives need to be removed. But they do need to be adjusted to funnel players into more combat situations. Some suggestions I made in another post weeks ago:
Domination: Change this to king of the hill. Only have 1 capture point. Team that controls that point the longest wins.
Crazy King: Same as domination, only 1 capture point, but the point moves around the map.
Chaos Ball: Fine as is actually. The only good objective mode atm. Maybe increase the ramping damage to the ball carrier. I can hold that thing for a long time on a DPS build just outhealing the damage for like 2 minutes.
Relic: REMOVE THE THIRD TEAM. 3 team capture the flag is a joke. Make this a two team affair, with 6 players per team. Would be far, far, far better of a mode.
But also, I think we do need at least 1 additional DM mode:
Free-For-All Deathmatch: 12 players, all fighting against one another. Most kills wins. Random respawn on death.
I've been saying the same thing too for a while now. Juggernaut mode could be fun, as well.
Relics and chaosball should have a snare too, in these updated modes.
Relic could still be 3 teams, but just 1 flag spawns in the center, and you must get it back to your base.
Edit: and it is about dang time kills in bgs grant alliance points
thesarahandcompany wrote: »You're right they don't and shouldn't publish data, but when Rich Lambert answered questions about the Queue system he's sharing information that no player posting here has access to. He specifically mentions that the Deathmatch Queue is being used by the majority of players. Evidenced by the fact that Rich also says they're not able to "fix" that, since it's not really an issue with the queues. He mentions World of Warcraft having the same problem Warsong Gulch, an objective mode Battleground. The queue wouldn't pop because nobody queued for it. He also goes on to say how if they completely separated Objective Modes into its own queue, it would never pop.All of these arguments, on both sides, are speculation because ZOS will not (and should not) post internal data publicly.
Even then, ZOS already forced DM players into Objective modes with a fully random queue. We all know how that went. Objective gamers came to the forums to complain that every match was being played as a DM, no matter the mode. If the DM community was as small as Objective gamers say it is, the "Every Match is DM" epidemic wouldn't have been as big of a problem as it was.
PLEASE NOTE THESE SCREENSHOTS WERE TAKEN AT A TIME YOU COULD SPECIFICALLY QUEUE FOR DEATHMATCH, LAND GRAB, AND/OR FLAG GAMES. The Leaderboards shown clearly show Deathmatch was way more popular than Objective Modes when people could queue for whatever they wanted.
DM:
Flag Games:
Land Grab:
If you can see, 2,455 Medal Score in Deathmatch is not enough to get ranked in the Top 100. Yet a mere 2,600 Medal Score, which you can get from one match is enough to get Ranked 39 in Flag Games. Top 40, for one match after a whole day. Top 5 is Flag Games is 4,634 Medal Score. Top 5 for 2 matches worth. Sadly, the player didn't have a Medal Score for Land Grab, so we have no idea what it takes to break or not break into the Top 100, but looking at the spread of Medal Score it's easy to tell it's very similar to the Flag Games Leaderboard. Top 5 for only four matches worth of medals.
This coupled with all the anecdata of many players in the forums admitting that queueing for a Random BG, which filled partially filled matches for all three queue types, had a disproportionate chance of being DM, way bigger than the paltry under 15% chance we had when it was fully random as seen here:
This is why Every-Match-Is-DM was a problem. ZOS forced the majority to play and fill games for the minority.
Seems like one of the biggest detractors to the current system in this thread knows the diehard Objective Mode community is small. Emphasis mine.trackdemon5512 wrote: »you’ll never fill flag games except with the same small group of ppl.
Another detractor:I think those truly interested in PvP will not care about which match they get.But only until ZOS looks at the data and implements a queue that goes against what you personally want?Further, I am going to lean on Zenimax for queue time projections as they have the real information to base their decisions on.
Truth is, Objective Modes are not popular enough to merit their own queue. Imho, it's because of the 3 Team system. Maybe rework Objective Modes, or even all BG modes into Head-to-Head arenas just like the popular games ESO objective gamers like to bring up as examples of Objectives being "real PvP", and the competitiveness and popularity of ESO BGs will grow.
For now Objective Gamers, you have to do what Deathmatch players did almost every day during the dark times of fully Random Queue. Go to your Discords full of people interested in your preferred BG Mode and get 12 people to queue up at the same time. At least until they revisit queues in a year from now, knowing ZOS.
This is super well said. My only differing point is that, I think we still need to just abolish the objective queue and make BGs a deathmatch-only thing, and just lean into that more. You can change death match to be multiple different things in a deathmatch queue such as...
Some ideas that would need polishing are:
1) Get as many kills as possible in 15 minutes
2) Knockout: every team has 510 points and every death subtracts 15 points, teams that get kills get a stacking damage buff of some sort until they die (to prevent healer teams for turtling to win)
3) First to 510 wins
etc. etc.
Removing the objective modes is not a valid solution.
ZOS just needs to fix their broken *** queue system so it works as advertised. Period.
gariondavey wrote: »You're right they don't and shouldn't publish data, but when Rich Lambert answered questions about the Queue system he's sharing information that no player posting here has access to. He specifically mentions that the Deathmatch Queue is being used by the majority of players. Evidenced by the fact that Rich also says they're not able to "fix" that, since it's not really an issue with the queues. He mentions World of Warcraft having the same problem Warsong Gulch, an objective mode Battleground. The queue wouldn't pop because nobody queued for it. He also goes on to say how if they completely separated Objective Modes into its own queue, it would never pop.All of these arguments, on both sides, are speculation because ZOS will not (and should not) post internal data publicly.
Even then, ZOS already forced DM players into Objective modes with a fully random queue. We all know how that went. Objective gamers came to the forums to complain that every match was being played as a DM, no matter the mode. If the DM community was as small as Objective gamers say it is, the "Every Match is DM" epidemic wouldn't have been as big of a problem as it was.
PLEASE NOTE THESE SCREENSHOTS WERE TAKEN AT A TIME YOU COULD SPECIFICALLY QUEUE FOR DEATHMATCH, LAND GRAB, AND/OR FLAG GAMES. The Leaderboards shown clearly show Deathmatch was way more popular than Objective Modes when people could queue for whatever they wanted.
DM:
Flag Games:
Land Grab:
If you can see, 2,455 Medal Score in Deathmatch is not enough to get ranked in the Top 100. Yet a mere 2,600 Medal Score, which you can get from one match is enough to get Ranked 39 in Flag Games. Top 40, for one match after a whole day. Top 5 is Flag Games is 4,634 Medal Score. Top 5 for 2 matches worth. Sadly, the player didn't have a Medal Score for Land Grab, so we have no idea what it takes to break or not break into the Top 100, but looking at the spread of Medal Score it's easy to tell it's very similar to the Flag Games Leaderboard. Top 5 for only four matches worth of medals.
This coupled with all the anecdata of many players in the forums admitting that queueing for a Random BG, which filled partially filled matches for all three queue types, had a disproportionate chance of being DM, way bigger than the paltry under 15% chance we had when it was fully random as seen here:
This is why Every-Match-Is-DM was a problem. ZOS forced the majority to play and fill games for the minority.
Seems like one of the biggest detractors to the current system in this thread knows the diehard Objective Mode community is small. Emphasis mine.trackdemon5512 wrote: »you’ll never fill flag games except with the same small group of ppl.
Another detractor:I think those truly interested in PvP will not care about which match they get.But only until ZOS looks at the data and implements a queue that goes against what you personally want?Further, I am going to lean on Zenimax for queue time projections as they have the real information to base their decisions on.
Truth is, Objective Modes are not popular enough to merit their own queue. Imho, it's because of the 3 Team system. Maybe rework Objective Modes, or even all BG modes into Head-to-Head arenas just like the popular games ESO objective gamers like to bring up as examples of Objectives being "real PvP", and the competitiveness and popularity of ESO BGs will grow.
For now Objective Gamers, you have to do what Deathmatch players did almost every day during the dark times of fully Random Queue. Go to your Discords full of people interested in your preferred BG Mode and get 12 people to queue up at the same time. At least until they revisit queues in a year from now, knowing ZOS.
Amen. Great post.
You're right they don't and shouldn't publish data, but when Rich Lambert answered questions about the Queue system he's sharing information that no player posting here has access to. He specifically mentions that the Deathmatch Queue is being used by the majority of players. Evidenced by the fact that Rich also says they're not able to "fix" that, since it's not really an issue with the queues. He mentions World of Warcraft having the same problem Warsong Gulch, an objective mode Battleground. The queue wouldn't pop because nobody queued for it. He also goes on to say how if they completely separated Objective Modes into its own queue, it would never pop.All of these arguments, on both sides, are speculation because ZOS will not (and should not) post internal data publicly.
Even then, ZOS already forced DM players into Objective modes with a fully random queue. We all know how that went. Objective gamers came to the forums to complain that every match was being played as a DM, no matter the mode. If the DM community was as small as Objective gamers say it is, the "Every Match is DM" epidemic wouldn't have been as big of a problem as it was.
PLEASE NOTE THESE SCREENSHOTS WERE TAKEN AT A TIME YOU COULD SPECIFICALLY QUEUE FOR DEATHMATCH, LAND GRAB, AND/OR FLAG GAMES. The Leaderboards shown clearly show Deathmatch was way more popular than Objective Modes when people could queue for whatever they wanted.
DM:
Flag Games:
Land Grab:
If you can see, 2,455 Medal Score in Deathmatch is not enough to get ranked in the Top 100. Yet a mere 2,600 Medal Score, which you can get from one match is enough to get Ranked 39 in Flag Games. Top 40, for one match after a whole day. Top 5 is Flag Games is 4,634 Medal Score. Top 5 for 2 matches worth. Sadly, the player didn't have a Medal Score for Land Grab, so we have no idea what it takes to break or not break into the Top 100, but looking at the spread of Medal Score it's easy to tell it's very similar to the Flag Games Leaderboard. Top 5 for only four matches worth of medals.
This coupled with all the anecdata of many players in the forums admitting that queueing for a Random BG, which filled partially filled matches for all three queue types, had a disproportionate chance of being DM, way bigger than the paltry under 15% chance we had when it was fully random as seen here:
This is why Every-Match-Is-DM was a problem. ZOS forced the majority to play and fill games for the minority.
Seems like one of the biggest detractors to the current system in this thread knows the diehard Objective Mode community is small. Emphasis mine.trackdemon5512 wrote: »you’ll never fill flag games except with the same small group of ppl.
Another detractor:I think those truly interested in PvP will not care about which match they get.But only until ZOS looks at the data and implements a queue that goes against what you personally want?Further, I am going to lean on Zenimax for queue time projections as they have the real information to base their decisions on.
Truth is, Objective Modes are not popular enough to merit their own queue. Imho, it's because of the 3 Team system. Maybe rework Objective Modes, or even all BG modes into Head-to-Head arenas just like the popular games ESO objective gamers like to bring up as examples of Objectives being "real PvP", and the competitiveness and popularity of ESO BGs will grow.
For now Objective Gamers, you have to do what Deathmatch players did almost every day during the dark times of fully Random Queue. Go to your Discords full of people interested in your preferred BG Mode and get 12 people to queue up at the same time. At least until they revisit queues in a year from now, knowing ZOS.
You're right they don't and shouldn't publish data, but when Rich Lambert answered questions about the Queue system he's sharing information that no player posting here has access to. He specifically mentions that the Deathmatch Queue is being used by the majority of players. Evidenced by the fact that Rich also says they're not able to "fix" that, since it's not really an issue with the queues. He mentions World of Warcraft having the same problem Warsong Gulch, an objective mode Battleground. The queue wouldn't pop because nobody queued for it. He also goes on to say how if they completely separated Objective Modes into its own queue, it would never pop.All of these arguments, on both sides, are speculation because ZOS will not (and should not) post internal data publicly.
Even then, ZOS already forced DM players into Objective modes with a fully random queue. We all know how that went. Objective gamers came to the forums to complain that every match was being played as a DM, no matter the mode. If the DM community was as small as Objective gamers say it is, the "Every Match is DM" epidemic wouldn't have been as big of a problem as it was.
PLEASE NOTE THESE SCREENSHOTS WERE TAKEN AT A TIME YOU COULD SPECIFICALLY QUEUE FOR DEATHMATCH, LAND GRAB, AND/OR FLAG GAMES. The Leaderboards shown clearly show Deathmatch was way more popular than Objective Modes when people could queue for whatever they wanted.
DM:
Flag Games:
Land Grab:
If you can see, 2,455 Medal Score in Deathmatch is not enough to get ranked in the Top 100. Yet a mere 2,600 Medal Score, which you can get from one match is enough to get Ranked 39 in Flag Games. Top 40, for one match after a whole day. Top 5 is Flag Games is 4,634 Medal Score. Top 5 for 2 matches worth. Sadly, the player didn't have a Medal Score for Land Grab, so we have no idea what it takes to break or not break into the Top 100, but looking at the spread of Medal Score it's easy to tell it's very similar to the Flag Games Leaderboard. Top 5 for only four matches worth of medals.
This coupled with all the anecdata of many players in the forums admitting that queueing for a Random BG, which filled partially filled matches for all three queue types, had a disproportionate chance of being DM, way bigger than the paltry under 15% chance we had when it was fully random as seen here:
This is why Every-Match-Is-DM was a problem. ZOS forced the majority to play and fill games for the minority.
Seems like one of the biggest detractors to the current system in this thread knows the diehard Objective Mode community is small. Emphasis mine.trackdemon5512 wrote: »you’ll never fill flag games except with the same small group of ppl.
Another detractor:I think those truly interested in PvP will not care about which match they get.But only until ZOS looks at the data and implements a queue that goes against what you personally want?Further, I am going to lean on Zenimax for queue time projections as they have the real information to base their decisions on.
Truth is, Objective Modes are not popular enough to merit their own queue. Imho, it's because of the 3 Team system. Maybe rework Objective Modes, or even all BG modes into Head-to-Head arenas just like the popular games ESO objective gamers like to bring up as examples of Objectives being "real PvP", and the competitiveness and popularity of ESO BGs will grow.
For now Objective Gamers, you have to do what Deathmatch players did almost every day during the dark times of fully Random Queue. Go to your Discords full of people interested in your preferred BG Mode and get 12 people to queue up at the same time. At least until they revisit queues in a year from now, knowing ZOS.
trackdemon5512 wrote: »And further split a player base from engaging in all BG modes. This is what got us to where we are today, catering to a small minority of die hards that are super focused on one type of play essentially disenfranchising every other player. It’s not like this subset hasn’t already tried to turn other BG modes into kill-fests.
There just aren’t enough active BG players to do this properly. You’ll basically change the random bg into a guaranteed deathmatch every time as you’ll never fill flag games except with the same small group of ppl.
You conveniently forgot 2 steps before your #1.trackdemon5512 wrote: »
Look at what happened historically.
1. Players got sick of DM players not playing to objectives in matches. Example: instead of capturing a flag they would spend the time just fighting other players away from the objectives.
2. ZOS saw this and bewilderingly decided to make all BGs Deathmatches.
3. Casual players stopped engaging in BGs altogether. Deathmatch players engaged but according to certain players here decided to leave anyways. Reasons include Dark Convergence and New World MMORPG.
4. ZOS’ actions decimated the BG population. The casual/objective segment has completely left. What remains are the hardcore Deathmatchers.
5. ZOS brings back the other modes in the most recent patch. Has no advertised this fact to players that left other than a forum post. ZOS also adjusts the queue so that if 12 people are brought together, if only 1 specifically queued for just Deathmatch then everyone gets Deathmatch.
6. The current population of ESO is overwhelmingly Deathmatchers with others have been driven out already. All matches essentially become Deathmatches because of the queue system and the unbalance caused by ZOS’ test.
Everything I said came to pass. ZOS drove the casuals/objective players from the game and made it so that everything is going to be a deathmatch to those who remain.
You conveniently forgot 2 steps before your #1.trackdemon5512 wrote: »
Look at what happened historically.
1. Players got sick of DM players not playing to objectives in matches. Example: instead of capturing a flag they would spend the time just fighting other players away from the objectives.
2. ZOS saw this and bewilderingly decided to make all BGs Deathmatches.
3. Casual players stopped engaging in BGs altogether. Deathmatch players engaged but according to certain players here decided to leave anyways. Reasons include Dark Convergence and New World MMORPG.
4. ZOS’ actions decimated the BG population. The casual/objective segment has completely left. What remains are the hardcore Deathmatchers.
5. ZOS brings back the other modes in the most recent patch. Has no advertised this fact to players that left other than a forum post. ZOS also adjusts the queue so that if 12 people are brought together, if only 1 specifically queued for just Deathmatch then everyone gets Deathmatch.
6. The current population of ESO is overwhelmingly Deathmatchers with others have been driven out already. All matches essentially become Deathmatches because of the queue system and the unbalance caused by ZOS’ test.
Everything I said came to pass. ZOS drove the casuals/objective players from the game and made it so that everything is going to be a deathmatch to those who remain.
1) ZOS decided to disable being able to group up for a Group v Group v Group arena as a "test" for a whole year. A lot of BG regulars quit, specially healers, for not being able to play with friends and/or hold competitive organized BGs.
After enough outrage on the forums and a lot of people had quit the game
2) ZOS Brought back the ability to queue in group, but removed the ability to queue for whatever you wanted specifically.
This is when a lot of DM only players quit and clearly the time objective players liked most. Probably because of all the free easy "wins" for "high IQ tacticool plays", but in reality it was because most people didn't care about the boring objective and just want to kill people.
We've all seen it said, "I'm not good at PvP, but in objective modes I can make the difference" posted on the forums by different people. They could make the difference back then because their opponents didn't care. Make ESO Objective modes Head-to-Head like CS:GO, Overwatch, chess, soccer or w/e other game they like to bring up as to why ESO Objectives are real PvP and I bet many of those people will stop enjoying them cuz they'll get stomped having to actually fight for the Flag.
So, "You'll never fill flag games except with the same small group of people". You knew nobody wants to specifically queue for boring, to the majority of players, objective modes and wanted to keep the status quo and force people into them for free easy wins against opposition that didn't care that they were "losing" to people with negative KDA.
The truth of the matter is this I got what I want and I'm happy. I've even said you should get what you want; a specific objective mode queue. ZOS should let dead game mode queues be dead imo and shouldn't try to keep them alive artificially by forcing people into them. Once it's dead it should be removed or reworked to be attractive to more players. Evidently, that's something ZOS really doesn't want to happen.
So just answer me this, would you be ok with reworking Objective Modes to be Head-to-Head so more people, specifically the majority of DMers, start playing the objective?
That's just the usual excuse for people trying to cope for a loss. The amount of times people in my BG guilds got whispered salt such as "Nice premade" when we weren't in a premade is hilarious. The most egregious of these was when Solo Queue was implemented and it was literally impossible to be in a premade, yet some players would still whisper people salt about being in a premade. (These are some of the same people that don't read forums, patch notes, announcements, or queue descriptions)trackdemon5512 wrote: »ZOS disabled Group Queues with the Harrowstorm Update that year. Why was this done? Because solo players were sick of queuing up and finding themselves against premades that made competition unfair.
The BG population is too small. I think we can at least agree on that. Maybe not in how we got to that point, but that's moot for now.That's just the usual excuse for people trying to cope for a loss. The amount of times people in my BG guilds got whispered salt such as "Nice premade" when we weren't in a premade is hilarious. The most egregious of these was when Solo Queue was implemented and it was literally impossible to be in a premade, yet some players would still whisper people salt about being in a premade. (These are some of the same people that don't read forums, patch notes, announcements, or queue descriptions)trackdemon5512 wrote: »ZOS disabled Group Queues with the Harrowstorm Update that year. Why was this done? Because solo players were sick of queuing up and finding themselves against premades that made competition unfair.
The 1vX mentality in this game, which imo bled from Cyrodiil into BGs, is actually the root of the problem. Solo players want to 1vX in BGs and get angry when they run into any players that play off of each other, whether group queued or not, then accuse them of being in a premade with no evidence to massage their bruised egos. As if grouping up for a group arena is a bad thing anyway lol.
I always solo queued into the group queue and when I ran into an organized group I got my own group to fight it. It's simple.
Prioritizing Solo Queue for a Group Arena, specially in an MMO, was clearly not the best idea.
trackdemon5512 wrote: »The BG population is too small. I think we can at least agree on that. Maybe not in how we got to that point, but that's moot for now.That's just the usual excuse for people trying to cope for a loss. The amount of times people in my BG guilds got whispered salt such as "Nice premade" when we weren't in a premade is hilarious. The most egregious of these was when Solo Queue was implemented and it was literally impossible to be in a premade, yet some players would still whisper people salt about being in a premade. (These are some of the same people that don't read forums, patch notes, announcements, or queue descriptions)trackdemon5512 wrote: »ZOS disabled Group Queues with the Harrowstorm Update that year. Why was this done? Because solo players were sick of queuing up and finding themselves against premades that made competition unfair.
The 1vX mentality in this game, which imo bled from Cyrodiil into BGs, is actually the root of the problem. Solo players want to 1vX in BGs and get angry when they run into any players that play off of each other, whether group queued or not, then accuse them of being in a premade with no evidence to massage their bruised egos. As if grouping up for a group arena is a bad thing anyway lol.
I always solo queued into the group queue and when I ran into an organized group I got my own group to fight it. It's simple.
Prioritizing Solo Queue for a Group Arena, specially in an MMO, was clearly not the best idea.
Just because you or your friends weren’t in premades doesn’t make it a ridiculous reason for why they initiated that test.
At the time (early 2020) there was an extreme amount of frustration with Battlegrounds. The population was somewhat healthier but still not great. People were really really sick of premades and making their voices heard.
Solo players would queue up into matches where there would constantly be teams of two again a well prepared team of four. Packs of four werewolves would howl their way through matches, pouncing and killing. I made a post a year ago detailing it on Reddit:
“ With regards to BGs, premade groups have had the psychological effect of putting people off of the mode. New players often detest it after being walloped by premade groups in under 50 BGs, groups comprised of players that usually have other CP toons and crafted gear. Older players have gotten sick of being destroyed in deathmatches where they are outclassed or teams with healers or super tanks that are impossible to kill.
This is evident in the queue problems the ESO population currently faces. Attempting to queue into a BG results in unbalanced teams with premades having 4 and the system struggling to find solo players to fill opposing teams in enough time that they dont outright quit out.
ZOS has tried to entice players back with battleground outfits and style pages but that clearly has not worked as we are still faced with lack of population issues.”
ZOS took out the groups as a result of the extreme vocal opposition to the perception of premades. Unlike the recent only Deathmatch test there was only a small, negligible boost to the BG population with the solo only BGs. See point 30 here of a transcribed QnA with Rich. https://forums.elderscrollsonline.com/en/discussion/529552/transcribed-interview-with-rich-lambert-27-05-2020/p1
That said there was a BOOST to the population with that change. Even if it was small or negligible it means that the population remained stable. That’s a big difference from the recent DM only experiment in which ZOS admitted that the results were not favorable and brought the overall BG population to an unhealthy low.
Prioritizing Solo for Group wasn’t a bad change.
thesarahandcompany wrote: »trackdemon5512 wrote: »The BG population is too small. I think we can at least agree on that. Maybe not in how we got to that point, but that's moot for now.That's just the usual excuse for people trying to cope for a loss. The amount of times people in my BG guilds got whispered salt such as "Nice premade" when we weren't in a premade is hilarious. The most egregious of these was when Solo Queue was implemented and it was literally impossible to be in a premade, yet some players would still whisper people salt about being in a premade. (These are some of the same people that don't read forums, patch notes, announcements, or queue descriptions)trackdemon5512 wrote: »ZOS disabled Group Queues with the Harrowstorm Update that year. Why was this done? Because solo players were sick of queuing up and finding themselves against premades that made competition unfair.
The 1vX mentality in this game, which imo bled from Cyrodiil into BGs, is actually the root of the problem. Solo players want to 1vX in BGs and get angry when they run into any players that play off of each other, whether group queued or not, then accuse them of being in a premade with no evidence to massage their bruised egos. As if grouping up for a group arena is a bad thing anyway lol.
I always solo queued into the group queue and when I ran into an organized group I got my own group to fight it. It's simple.
Prioritizing Solo Queue for a Group Arena, specially in an MMO, was clearly not the best idea.
Just because you or your friends weren’t in premades doesn’t make it a ridiculous reason for why they initiated that test.
At the time (early 2020) there was an extreme amount of frustration with Battlegrounds. The population was somewhat healthier but still not great. People were really really sick of premades and making their voices heard.
Solo players would queue up into matches where there would constantly be teams of two again a well prepared team of four. Packs of four werewolves would howl their way through matches, pouncing and killing. I made a post a year ago detailing it on Reddit:
“ With regards to BGs, premade groups have had the psychological effect of putting people off of the mode. New players often detest it after being walloped by premade groups in under 50 BGs, groups comprised of players that usually have other CP toons and crafted gear. Older players have gotten sick of being destroyed in deathmatches where they are outclassed or teams with healers or super tanks that are impossible to kill.
This is evident in the queue problems the ESO population currently faces. Attempting to queue into a BG results in unbalanced teams with premades having 4 and the system struggling to find solo players to fill opposing teams in enough time that they dont outright quit out.
ZOS has tried to entice players back with battleground outfits and style pages but that clearly has not worked as we are still faced with lack of population issues.”
ZOS took out the groups as a result of the extreme vocal opposition to the perception of premades. Unlike the recent only Deathmatch test there was only a small, negligible boost to the BG population with the solo only BGs. See point 30 here of a transcribed QnA with Rich. https://forums.elderscrollsonline.com/en/discussion/529552/transcribed-interview-with-rich-lambert-27-05-2020/p1
That said there was a BOOST to the population with that change. Even if it was small or negligible it means that the population remained stable. That’s a big difference from the recent DM only experiment in which ZOS admitted that the results were not favorable and brought the overall BG population to an unhealthy low.
Prioritizing Solo for Group wasn’t a bad change.
Again, useless data given it was started on the tail of New World's release and dark convgergence which was the causal factor in BG queue declines. Stop trying to spin the test to fit your narrative. A majority of BG queuers are queueing deathmatch. Stop driving a false narrative to support your view point.
Crimson/ alessian ww builds were everywhere, that is true. Very hard to kill, especially when outnumbered, is also true. But, they are avoidable in open world, and they can be grouped down in bgs. 1v1 they were hard to kill, but, if you played smart, they were not going to kill you either.
Dc is unavoidable. It pulls off walls into a timed ultimates. You can't avoid that, and a coordinated group with 1 or 2 dcs in the group is going to be able to wipe a large group very quickly or even more problematically, imo, a solo or very small group with little to no chance of counter play. That is almost by definition a broken mechanism.
You keep saying that bg population dropped during dm only, and I am not going to say it didn't and zos have confirmed it did. However, it cannot be denied that the timing of it was terrible. Dm only with original dc and un nerfed hrothgar literally broke pvp. In fact even zos came out and said hrothgar was broken and it was nerfed into oblivion. Add the release of NW and the population was going to drop anyway. Pvpers have been ignored too long. Why shouldn't they test the water somewhere else? The last content we got was the addition of a hammer to cyro, how long ago? There was literally nothing for them in this year's dlc except a couple crappy emotes. We couldn't even get a new bg map, while pve got 4 dungeons a trial and 2 zones. The only thing they got were months of experiments and test, no great performance improvement and some busted new proc sets.
Why would they stay?
Lol. Pvpers know how the game works. Zos introduces a busted set. It gets abused, people cry on forums, it gets nerfed. It's the circle.
As for why it got used by Pvpers 1, the new sets were so strong you are actually gimped by not using it. 2 zos loves to encourage the toxic arms race that is pvp. Most people don't care how they win, just that they win. Look at gankers and snipers, or allessian/ crimson ww. The majority of pvp is a toxic race to find the most disgusting over powered sets and combine it with the most busted skills they can find. Some would say it's human nature. I believe it is encouraged by a lack of for thought towards balancing from zos and a refusal to listen to player base recommendations from pts or in general. Plus apparently you can't sell a new dlc without over powered sets.
trackdemon5512 wrote: »Are we to assume that the DM crowd believes said games should only be played as massive melee blob? That keeping spread apart wasn’t a viable strategy?
luen79rwb17_ESO wrote: »With this broken queue system all I will do is give it a few more tries, I'll be dropping all DM matches and if it keeps on going I'm just going to quit trying.
Btw, no "welcomeo to ESO" video is gonna entice me to queue again. [snip]