[snip] Have you folks on the dev team been reading the comments about the changes to BG's? What should have been done? The BG's should have been left alone, you then make an announcement that you are looking for ideas from your players (you know, the folks who play them all the time and aren't looking at BG's and BG mechanics through the lens of an employee working at zos) on how to improve them, and then make a second announcement once you chose a direction to move in, then make a third announcement when you're ready to implement said changes. I have not stepped foot into BG's since they were turned into a /yawnfest. You never remove options that are actually being used from your players unless said options are tied to an exploit or game-breaking mechanic. What was done was just shoddy customer service and has earned a majority of the complaints I've seen.
thesarahandcompany wrote: »[snip] Have you folks on the dev team been reading the comments about the changes to BG's? What should have been done? The BG's should have been left alone, you then make an announcement that you are looking for ideas from your players (you know, the folks who play them all the time and aren't looking at BG's and BG mechanics through the lens of an employee working at zos) on how to improve them, and then make a second announcement once you chose a direction to move in, then make a third announcement when you're ready to implement said changes. I have not stepped foot into BG's since they were turned into a /yawnfest. You never remove options that are actually being used from your players unless said options are tied to an exploit or game-breaking mechanic. What was done was just shoddy customer service and has earned a majority of the complaints I've seen.
They haven't been removed. A majority of players just queue and want to play DM.
See: https://clips.twitch.tv/CloudyYummyPeanutShadyLulu-11w1kPHNmiqRU-zN
trackdemon5512 wrote: »thesarahandcompany wrote: »[snip] Have you folks on the dev team been reading the comments about the changes to BG's? What should have been done? The BG's should have been left alone, you then make an announcement that you are looking for ideas from your players (you know, the folks who play them all the time and aren't looking at BG's and BG mechanics through the lens of an employee working at zos) on how to improve them, and then make a second announcement once you chose a direction to move in, then make a third announcement when you're ready to implement said changes. I have not stepped foot into BG's since they were turned into a /yawnfest. You never remove options that are actually being used from your players unless said options are tied to an exploit or game-breaking mechanic. What was done was just shoddy customer service and has earned a majority of the complaints I've seen.
They haven't been removed. A majority of players just queue and want to play DM.
See: https://clips.twitch.tv/CloudyYummyPeanutShadyLulu-11w1kPHNmiqRU-zN
See this thread https://forums.elderscrollsonline.com/en/discussion/590843/battlegrounds-still-deathmatch-only#latest
Long story short is that the odds are rigged in favor to get Deathmatches over objective modes. Despite the proof from the last “test” that decidedly showed Deathmatches not being popular players are more than 99% likely to be put into a DM versus another mode.
Make sure to go to 4 hours, 5 minutes into the video in order to see where Rich explicitly explained that the queue system is weighted in favor of DMs at any one time.
trackdemon5512 wrote: »thesarahandcompany wrote: »[snip] Have you folks on the dev team been reading the comments about the changes to BG's? What should have been done? The BG's should have been left alone, you then make an announcement that you are looking for ideas from your players (you know, the folks who play them all the time and aren't looking at BG's and BG mechanics through the lens of an employee working at zos) on how to improve them, and then make a second announcement once you chose a direction to move in, then make a third announcement when you're ready to implement said changes. I have not stepped foot into BG's since they were turned into a /yawnfest. You never remove options that are actually being used from your players unless said options are tied to an exploit or game-breaking mechanic. What was done was just shoddy customer service and has earned a majority of the complaints I've seen.
They haven't been removed. A majority of players just queue and want to play DM.
See: https://clips.twitch.tv/CloudyYummyPeanutShadyLulu-11w1kPHNmiqRU-zN
See this thread https://forums.elderscrollsonline.com/en/discussion/590843/battlegrounds-still-deathmatch-only#latest
Despite the proof from the last “test” that decidedly showed Deathmatches not being popular players are more than 99% likely to be put into a DM versus another mode.
trackdemon5512 wrote: »thesarahandcompany wrote: »[snip] Have you folks on the dev team been reading the comments about the changes to BG's? What should have been done? The BG's should have been left alone, you then make an announcement that you are looking for ideas from your players (you know, the folks who play them all the time and aren't looking at BG's and BG mechanics through the lens of an employee working at zos) on how to improve them, and then make a second announcement once you chose a direction to move in, then make a third announcement when you're ready to implement said changes. I have not stepped foot into BG's since they were turned into a /yawnfest. You never remove options that are actually being used from your players unless said options are tied to an exploit or game-breaking mechanic. What was done was just shoddy customer service and has earned a majority of the complaints I've seen.
They haven't been removed. A majority of players just queue and want to play DM.
See: https://clips.twitch.tv/CloudyYummyPeanutShadyLulu-11w1kPHNmiqRU-zN
See this thread https://forums.elderscrollsonline.com/en/discussion/590843/battlegrounds-still-deathmatch-only#latest
Despite the proof from the last “test” that decidedly showed Deathmatches not being popular players are more than 99% likely to be put into a DM versus another mode.
Except the person that can look at the data said this:
https://clips.twitch.tv/ElatedCogentDotterelPupper-gZFz6TGK6UoaELzd
trackdemon5512 wrote: »thesarahandcompany wrote: »[snip] Have you folks on the dev team been reading the comments about the changes to BG's? What should have been done? The BG's should have been left alone, you then make an announcement that you are looking for ideas from your players (you know, the folks who play them all the time and aren't looking at BG's and BG mechanics through the lens of an employee working at zos) on how to improve them, and then make a second announcement once you chose a direction to move in, then make a third announcement when you're ready to implement said changes. I have not stepped foot into BG's since they were turned into a /yawnfest. You never remove options that are actually being used from your players unless said options are tied to an exploit or game-breaking mechanic. What was done was just shoddy customer service and has earned a majority of the complaints I've seen.
They haven't been removed. A majority of players just queue and want to play DM.
See: https://clips.twitch.tv/CloudyYummyPeanutShadyLulu-11w1kPHNmiqRU-zN
See this thread https://forums.elderscrollsonline.com/en/discussion/590843/battlegrounds-still-deathmatch-only#latest
Despite the proof from the last “test” that decidedly showed Deathmatches not being popular players are more than 99% likely to be put into a DM versus another mode.
Except the person that can look at the data said this:
https://clips.twitch.tv/ElatedCogentDotterelPupper-gZFz6TGK6UoaELzd
thesarahandcompany wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »[snip] Have you folks on the dev team been reading the comments about the changes to BG's? What should have been done? The BG's should have been left alone, you then make an announcement that you are looking for ideas from your players (you know, the folks who play them all the time and aren't looking at BG's and BG mechanics through the lens of an employee working at zos) on how to improve them, and then make a second announcement once you chose a direction to move in, then make a third announcement when you're ready to implement said changes. I have not stepped foot into BG's since they were turned into a /yawnfest. You never remove options that are actually being used from your players unless said options are tied to an exploit or game-breaking mechanic. What was done was just shoddy customer service and has earned a majority of the complaints I've seen.
They haven't been removed. A majority of players just queue and want to play DM.
See: https://clips.twitch.tv/CloudyYummyPeanutShadyLulu-11w1kPHNmiqRU-zN
See this thread https://forums.elderscrollsonline.com/en/discussion/590843/battlegrounds-still-deathmatch-only#latest
Despite the proof from the last “test” that decidedly showed Deathmatches not being popular players are more than 99% likely to be put into a DM versus another mode.
Except the person that can look at the data said this:
https://clips.twitch.tv/ElatedCogentDotterelPupper-gZFz6TGK6UoaELzd
I rest my case. Time to end this queue stuff and get on to content. I'm not trying to be rude, it's just. It's time. It's time to move on. It's time to revamp BGs and make objective modes more engaging and then we can get players in those matches.
"Guy in charge of the game doesn't understand". Great argument.
He literally said "We can separate DM and non-DM queues, but then non-DM queues will not pop".
How do you explain him saying objective modes are also not popular in other games like World of Warcraft?
"Guy in charge of the game doesn't understand". Great argument.
He literally said "We can separate DM and non-DM queues, but then non-DM queues will not pop".
How do you explain him saying objective modes are also not popular in other games like World of Warcraft?
thesarahandcompany wrote: »
MurderMostFoul wrote: »I prefer death match, but I also prefer folks to have options to play other modes if they want. The fix:
1. Make random default
2. Make the daily win bonus only active for the random queues.
I would expect these two changes to drive enough traffic toward the random queues resulting in a much higher likelihood of modes other than deathmatch.
thesarahandcompany wrote: »MurderMostFoul wrote: »I prefer death match, but I also prefer folks to have options to play other modes if they want. The fix:
1. Make random default
2. Make the daily win bonus only active for the random queues.
I would expect these two changes to drive enough traffic toward the random queues resulting in a much higher likelihood of modes other than deathmatch.
I disagree with most of these solution ideas.
1. Make objective games more enticing to deathmatch players by removing all but 1 flag in flag games, prevent running and tank builds from cheesing chaos ball, place one single relic/scroll at the center for capture the relic and add a snare component.
2. Add a kill component to objectives that awards points such as killing the individual holding relics, offensive points for fighting on flags and landing kills, etc.
3. Increase transmute costs.
4. Add new BG maps and new 12v12 objective BG content that follows the logic of #2.
thesarahandcompany wrote: »
Lol yup....
You know what's funny too?
In the gigantic "overland content is too easy/give vet overland option" thread(there was a huge one that eventually got closed, and now theres another giant one that's "official"), the people who argue for not increasing overland difficulty quote rich Lambert and use his words to effectively say "trust ZOS, they are the experts, they have access to the data, they have made wise choices and ESO is hugely successful, they will not add veteran option for overworld content, the majority of playerbase enjoys the current difficulty, etc"....
Those same people, when THEY dont like something, when something doesnt "go their way", all of a sudden, they guy in charge doesnt understand..........
For the record, although I personally would not have minded a difficulty slider, or harder overland mode, I agree with the folks who say the majority of the playerbase doesnt want it and that ZOS had made a wise business decision in not implementing it.
Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
Remember when you argued that ZOS made the right decision based on data, and that the players who wanted harder overland content were a loud and vocal minority..........it almost sounds like the people complaining about current battlegrounds are a loud but vocal minority......
trackdemon5512 wrote: »thesarahandcompany wrote: »
Lol yup....
You know what's funny too?
In the gigantic "overland content is too easy/give vet overland option" thread(there was a huge one that eventually got closed, and now theres another giant one that's "official"), the people who argue for not increasing overland difficulty quote rich Lambert and use his words to effectively say "trust ZOS, they are the experts, they have access to the data, they have made wise choices and ESO is hugely successful, they will not add veteran option for overworld content, the majority of playerbase enjoys the current difficulty, etc"....
Those same people, when THEY dont like something, when something doesnt "go their way", all of a sudden, they guy in charge doesnt understand..........
For the record, although I personally would not have minded a difficulty slider, or harder overland mode, I agree with the folks who say the majority of the playerbase doesnt want it and that ZOS had made a wise business decision in not implementing it.
Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
Remember when you argued that ZOS made the right decision based on data, and that the players who wanted harder overland content were a loud and vocal minority..........it almost sounds like the people complaining about current battlegrounds are a loud but vocal minority......
Yeah except you see in real time for this one instance that the process by which they’re using to put people in BGs this patch is demonstrably flawed. That’s very different from people not doing any overland content and leaving the game which has far more data.
11 people queue for solo DM. A group of 12 always gets solo DM
1 person queues for solo DM. A group of 12 ALWAYS gets solo DM
12 people queue for solo BG. A group of 12 has a 1/4 chance of getting DM
No matter what way you look at it if you or the vast majority of people in any random population want a BG other than DM currently the odds are against them.
That’s the system putting them into content they don’t want versus overland where they can easily choose what not to participate in. If you want a more apt analogy it’s like queuing into a random normal dungeon and getting Fungal Grotto 1 all the time. That can’t possibly reflect that all players want to do is FG1 but if the system is biased towards it then that’s what you get.
As for Rich it’s clearly he misunderstood what was being asked in real time while multitasking with a dungeon run. It’s not that the majority of people are choosing DM, it’s that the system is designed by his own admission to basically put everyone in a DM regardless of choice.
MurderMostFoul wrote: »thesarahandcompany wrote: »MurderMostFoul wrote: »I prefer death match, but I also prefer folks to have options to play other modes if they want. The fix:
1. Make random default
2. Make the daily win bonus only active for the random queues.
I would expect these two changes to drive enough traffic toward the random queues resulting in a much higher likelihood of modes other than deathmatch.
I disagree with most of these solution ideas.
1. Make objective games more enticing to deathmatch players by removing all but 1 flag in flag games, prevent running and tank builds from cheesing chaos ball, place one single relic/scroll at the center for capture the relic and add a snare component.
2. Add a kill component to objectives that awards points such as killing the individual holding relics, offensive points for fighting on flags and landing kills, etc.
3. Increase transmute costs.
4. Add new BG maps and new 12v12 objective BG content that follows the logic of #2.
There's plenty of complete overhauls that could improve the system. I was only offering two easy and slight modifications that ZOS could implement fairly rapidly that could help resolve the issue.
trackdemon5512 wrote: »thesarahandcompany wrote: »
Lol yup....
You know what's funny too?
In the gigantic "overland content is too easy/give vet overland option" thread(there was a huge one that eventually got closed, and now theres another giant one that's "official"), the people who argue for not increasing overland difficulty quote rich Lambert and use his words to effectively say "trust ZOS, they are the experts, they have access to the data, they have made wise choices and ESO is hugely successful, they will not add veteran option for overworld content, the majority of playerbase enjoys the current difficulty, etc"....
Those same people, when THEY dont like something, when something doesnt "go their way", all of a sudden, they guy in charge doesnt understand..........
For the record, although I personally would not have minded a difficulty slider, or harder overland mode, I agree with the folks who say the majority of the playerbase doesnt want it and that ZOS had made a wise business decision in not implementing it.
Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
Remember when you argued that ZOS made the right decision based on data, and that the players who wanted harder overland content were a loud and vocal minority..........it almost sounds like the people complaining about current battlegrounds are a loud but vocal minority......
Yeah except you see in real time for this one instance that the process by which they’re using to put people in BGs this patch is demonstrably flawed. That’s very different from people not doing any overland content and leaving the game which has far more data.
11 people queue for solo DM. A group of 12 always gets solo DM
1 person queues for solo DM. A group of 12 ALWAYS gets solo DM
12 people queue for solo BG. A group of 12 has a 1/4 chance of getting DM
No matter what way you look at it if you or the vast majority of people in any random population want a BG other than DM currently the odds are against them.
That’s the system putting them into content they don’t want versus overland where they can easily choose what not to participate in. If you want a more apt analogy it’s like queuing into a random normal dungeon and getting Fungal Grotto 1 all the time. That can’t possibly reflect that all players want to do is FG1 but if the system is biased towards it then that’s what you get.
As for Rich it’s clearly he misunderstood what was being asked in real time while multitasking with a dungeon run. It’s not that the majority of people are choosing DM, it’s that the system is designed by his own admission to basically put everyone in a DM regardless of choice.
Lol....
So when it comes to overland content being harder, the experts have all the data, we should trust their judgement, they have far more data and access to it, and the game is all the more successful for it.
When it's something I DONT LIKE, the dev's are wrong, they are misinterpreting data, their testing methods are incorrect, let me selectively choose quotes that support my position while ignoring ones that go against.... exactly the thing that people in that gigantic overland content thread did who argued for harder content ...
It's just funny to me, that's all. I know you see it "differently", and that the scenarios are "different" in your mind, and its just pointless to discuss it further.
trackdemon5512 wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »
Lol yup....
You know what's funny too?
In the gigantic "overland content is too easy/give vet overland option" thread(there was a huge one that eventually got closed, and now theres another giant one that's "official"), the people who argue for not increasing overland difficulty quote rich Lambert and use his words to effectively say "trust ZOS, they are the experts, they have access to the data, they have made wise choices and ESO is hugely successful, they will not add veteran option for overworld content, the majority of playerbase enjoys the current difficulty, etc"....
Those same people, when THEY dont like something, when something doesnt "go their way", all of a sudden, they guy in charge doesnt understand..........
For the record, although I personally would not have minded a difficulty slider, or harder overland mode, I agree with the folks who say the majority of the playerbase doesnt want it and that ZOS had made a wise business decision in not implementing it.
Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
Remember when you argued that ZOS made the right decision based on data, and that the players who wanted harder overland content were a loud and vocal minority..........it almost sounds like the people complaining about current battlegrounds are a loud but vocal minority......
Yeah except you see in real time for this one instance that the process by which they’re using to put people in BGs this patch is demonstrably flawed. That’s very different from people not doing any overland content and leaving the game which has far more data.
11 people queue for solo DM. A group of 12 always gets solo DM
1 person queues for solo DM. A group of 12 ALWAYS gets solo DM
12 people queue for solo BG. A group of 12 has a 1/4 chance of getting DM
No matter what way you look at it if you or the vast majority of people in any random population want a BG other than DM currently the odds are against them.
That’s the system putting them into content they don’t want versus overland where they can easily choose what not to participate in. If you want a more apt analogy it’s like queuing into a random normal dungeon and getting Fungal Grotto 1 all the time. That can’t possibly reflect that all players want to do is FG1 but if the system is biased towards it then that’s what you get.
As for Rich it’s clearly he misunderstood what was being asked in real time while multitasking with a dungeon run. It’s not that the majority of people are choosing DM, it’s that the system is designed by his own admission to basically put everyone in a DM regardless of choice.
Lol....
So when it comes to overland content being harder, the experts have all the data, we should trust their judgement, they have far more data and access to it, and the game is all the more successful for it.
When it's something I DONT LIKE, the dev's are wrong, they are misinterpreting data, their testing methods are incorrect, let me selectively choose quotes that support my position while ignoring ones that go against.... exactly the thing that people in that gigantic overland content thread did who argued for harder content ...
It's just funny to me, that's all. I know you see it "differently", and that the scenarios are "different" in your mind, and its just pointless to discuss it further.
I sit 12 people down to a table. 1 I tell to always want RANDOM DEATHMATCH. The other 11 I tell to always want RANDOM BG.
I give each of the 11 who want RANDOM BG 4 different color tickets.
- 1 represents DEATHMATCH.
- 1 represents CHAOSBALL
- 1 represents DOMINATION
- 1 represents CAPTURE THE RELIC
I give the One Individual who wants RANDOM DEATHMATCH a single ticket
- 1 represents DEATHMATCH
I ask the group what they want. 11 put out tickets for every mode. 1 puts out a ticket for just Deathmatch.
EVERY SINGLE TIME IT WILL RESULT IN DEATHMATCH WITH A 100% probability. That is how Rich explained it.
It’s not 12 votes for Deathmatch, 11 for each of the others, let’s amalgamate the total and then randomly choose a game by its potential chance.
It’s 12 votes for Deathmatch beats 11 votes for whatever else. Every Single Time.
In no universe could you actually use said data as an indicator of what mode is most popular, esp if you can only see the final result which is what games are being played.
In fact for a non-Deathmatch to even get played you have to randomly group 12 people at 1 time who all 12 chose random BG. Now did they want DM or just any mode that isn’t DM? It’s impossible to tell! But even then they still have a 1 in 4 chance of getting Deathmatch.
That’s very very different from the hard overland content issue.
thesarahandcompany wrote: »trackdemon5512 wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »
Lol yup....
You know what's funny too?
In the gigantic "overland content is too easy/give vet overland option" thread(there was a huge one that eventually got closed, and now theres another giant one that's "official"), the people who argue for not increasing overland difficulty quote rich Lambert and use his words to effectively say "trust ZOS, they are the experts, they have access to the data, they have made wise choices and ESO is hugely successful, they will not add veteran option for overworld content, the majority of playerbase enjoys the current difficulty, etc"....
Those same people, when THEY dont like something, when something doesnt "go their way", all of a sudden, they guy in charge doesnt understand..........
For the record, although I personally would not have minded a difficulty slider, or harder overland mode, I agree with the folks who say the majority of the playerbase doesnt want it and that ZOS had made a wise business decision in not implementing it.
Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
Remember when you argued that ZOS made the right decision based on data, and that the players who wanted harder overland content were a loud and vocal minority..........it almost sounds like the people complaining about current battlegrounds are a loud but vocal minority......
Yeah except you see in real time for this one instance that the process by which they’re using to put people in BGs this patch is demonstrably flawed. That’s very different from people not doing any overland content and leaving the game which has far more data.
11 people queue for solo DM. A group of 12 always gets solo DM
1 person queues for solo DM. A group of 12 ALWAYS gets solo DM
12 people queue for solo BG. A group of 12 has a 1/4 chance of getting DM
No matter what way you look at it if you or the vast majority of people in any random population want a BG other than DM currently the odds are against them.
That’s the system putting them into content they don’t want versus overland where they can easily choose what not to participate in. If you want a more apt analogy it’s like queuing into a random normal dungeon and getting Fungal Grotto 1 all the time. That can’t possibly reflect that all players want to do is FG1 but if the system is biased towards it then that’s what you get.
As for Rich it’s clearly he misunderstood what was being asked in real time while multitasking with a dungeon run. It’s not that the majority of people are choosing DM, it’s that the system is designed by his own admission to basically put everyone in a DM regardless of choice.
Lol....
So when it comes to overland content being harder, the experts have all the data, we should trust their judgement, they have far more data and access to it, and the game is all the more successful for it.
When it's something I DONT LIKE, the dev's are wrong, they are misinterpreting data, their testing methods are incorrect, let me selectively choose quotes that support my position while ignoring ones that go against.... exactly the thing that people in that gigantic overland content thread did who argued for harder content ...
It's just funny to me, that's all. I know you see it "differently", and that the scenarios are "different" in your mind, and its just pointless to discuss it further.
I sit 12 people down to a table. 1 I tell to always want RANDOM DEATHMATCH. The other 11 I tell to always want RANDOM BG.
I give each of the 11 who want RANDOM BG 4 different color tickets.
- 1 represents DEATHMATCH.
- 1 represents CHAOSBALL
- 1 represents DOMINATION
- 1 represents CAPTURE THE RELIC
I give the One Individual who wants RANDOM DEATHMATCH a single ticket
- 1 represents DEATHMATCH
I ask the group what they want. 11 put out tickets for every mode. 1 puts out a ticket for just Deathmatch.
EVERY SINGLE TIME IT WILL RESULT IN DEATHMATCH WITH A 100% probability. That is how Rich explained it.
It’s not 12 votes for Deathmatch, 11 for each of the others, let’s amalgamate the total and then randomly choose a game by its potential chance.
It’s 12 votes for Deathmatch beats 11 votes for whatever else. Every Single Time.
In no universe could you actually use said data as an indicator of what mode is most popular, esp if you can only see the final result which is what games are being played.
In fact for a non-Deathmatch to even get played you have to randomly group 12 people at 1 time who all 12 chose random BG. Now did they want DM or just any mode that isn’t DM? It’s impossible to tell! But even then they still have a 1 in 4 chance of getting Deathmatch.
That’s very very different from the hard overland content issue.
That's not what is happening. It's not just 1 player queueing for deathmatch. A majority are. He said that.
trackdemon5512 wrote: »thesarahandcompany wrote: »trackdemon5512 wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »
Lol yup....
You know what's funny too?
In the gigantic "overland content is too easy/give vet overland option" thread(there was a huge one that eventually got closed, and now theres another giant one that's "official"), the people who argue for not increasing overland difficulty quote rich Lambert and use his words to effectively say "trust ZOS, they are the experts, they have access to the data, they have made wise choices and ESO is hugely successful, they will not add veteran option for overworld content, the majority of playerbase enjoys the current difficulty, etc"....
Those same people, when THEY dont like something, when something doesnt "go their way", all of a sudden, they guy in charge doesnt understand..........
For the record, although I personally would not have minded a difficulty slider, or harder overland mode, I agree with the folks who say the majority of the playerbase doesnt want it and that ZOS had made a wise business decision in not implementing it.
Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
Remember when you argued that ZOS made the right decision based on data, and that the players who wanted harder overland content were a loud and vocal minority..........it almost sounds like the people complaining about current battlegrounds are a loud but vocal minority......
Yeah except you see in real time for this one instance that the process by which they’re using to put people in BGs this patch is demonstrably flawed. That’s very different from people not doing any overland content and leaving the game which has far more data.
11 people queue for solo DM. A group of 12 always gets solo DM
1 person queues for solo DM. A group of 12 ALWAYS gets solo DM
12 people queue for solo BG. A group of 12 has a 1/4 chance of getting DM
No matter what way you look at it if you or the vast majority of people in any random population want a BG other than DM currently the odds are against them.
That’s the system putting them into content they don’t want versus overland where they can easily choose what not to participate in. If you want a more apt analogy it’s like queuing into a random normal dungeon and getting Fungal Grotto 1 all the time. That can’t possibly reflect that all players want to do is FG1 but if the system is biased towards it then that’s what you get.
As for Rich it’s clearly he misunderstood what was being asked in real time while multitasking with a dungeon run. It’s not that the majority of people are choosing DM, it’s that the system is designed by his own admission to basically put everyone in a DM regardless of choice.
Lol....
So when it comes to overland content being harder, the experts have all the data, we should trust their judgement, they have far more data and access to it, and the game is all the more successful for it.
When it's something I DONT LIKE, the dev's are wrong, they are misinterpreting data, their testing methods are incorrect, let me selectively choose quotes that support my position while ignoring ones that go against.... exactly the thing that people in that gigantic overland content thread did who argued for harder content ...
It's just funny to me, that's all. I know you see it "differently", and that the scenarios are "different" in your mind, and its just pointless to discuss it further.
I sit 12 people down to a table. 1 I tell to always want RANDOM DEATHMATCH. The other 11 I tell to always want RANDOM BG.
I give each of the 11 who want RANDOM BG 4 different color tickets.
- 1 represents DEATHMATCH.
- 1 represents CHAOSBALL
- 1 represents DOMINATION
- 1 represents CAPTURE THE RELIC
I give the One Individual who wants RANDOM DEATHMATCH a single ticket
- 1 represents DEATHMATCH
I ask the group what they want. 11 put out tickets for every mode. 1 puts out a ticket for just Deathmatch.
EVERY SINGLE TIME IT WILL RESULT IN DEATHMATCH WITH A 100% probability. That is how Rich explained it.
It’s not 12 votes for Deathmatch, 11 for each of the others, let’s amalgamate the total and then randomly choose a game by its potential chance.
It’s 12 votes for Deathmatch beats 11 votes for whatever else. Every Single Time.
In no universe could you actually use said data as an indicator of what mode is most popular, esp if you can only see the final result which is what games are being played.
In fact for a non-Deathmatch to even get played you have to randomly group 12 people at 1 time who all 12 chose random BG. Now did they want DM or just any mode that isn’t DM? It’s impossible to tell! But even then they still have a 1 in 4 chance of getting Deathmatch.
That’s very very different from the hard overland content issue.
That's not what is happening. It's not just 1 player queueing for deathmatch. A majority are. He said that.
No. He said when you queue you’re given a ticket. If you queue for Deathmatch you get a Deathmatch ticket. If you queue for Random BG you get tickets for Deathmatch, Domination, Relic, and Chaos. You get 4 tickets at once.
You then put 12 random people into a group. Whichever has the most tickets plays that game. That means there will always be 12 tickets for Deathmatch and 12 or less tickets for the other 3 modes. Whichever mode has the most tickets automatically wins. If all four are tied (as is the case only if 12 players choose random BG) then is a lot drawn to what mode should be chosen.
Deathmatch ALWAYS wins out. That’s not a popularity contest or people choosing Deathmatch. The system virtually guarantees Deathmatch every single time because there will always be 12 yays for Deathmatch.
And if you don’t want Deathmatch well too bad because the random BG option still makes you cast a vote for Deathmatch.
thesarahandcompany wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »trackdemon5512 wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »
Lol yup....
You know what's funny too?
In the gigantic "overland content is too easy/give vet overland option" thread(there was a huge one that eventually got closed, and now theres another giant one that's "official"), the people who argue for not increasing overland difficulty quote rich Lambert and use his words to effectively say "trust ZOS, they are the experts, they have access to the data, they have made wise choices and ESO is hugely successful, they will not add veteran option for overworld content, the majority of playerbase enjoys the current difficulty, etc"....
Those same people, when THEY dont like something, when something doesnt "go their way", all of a sudden, they guy in charge doesnt understand..........
For the record, although I personally would not have minded a difficulty slider, or harder overland mode, I agree with the folks who say the majority of the playerbase doesnt want it and that ZOS had made a wise business decision in not implementing it.
Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
Remember when you argued that ZOS made the right decision based on data, and that the players who wanted harder overland content were a loud and vocal minority..........it almost sounds like the people complaining about current battlegrounds are a loud but vocal minority......
Yeah except you see in real time for this one instance that the process by which they’re using to put people in BGs this patch is demonstrably flawed. That’s very different from people not doing any overland content and leaving the game which has far more data.
11 people queue for solo DM. A group of 12 always gets solo DM
1 person queues for solo DM. A group of 12 ALWAYS gets solo DM
12 people queue for solo BG. A group of 12 has a 1/4 chance of getting DM
No matter what way you look at it if you or the vast majority of people in any random population want a BG other than DM currently the odds are against them.
That’s the system putting them into content they don’t want versus overland where they can easily choose what not to participate in. If you want a more apt analogy it’s like queuing into a random normal dungeon and getting Fungal Grotto 1 all the time. That can’t possibly reflect that all players want to do is FG1 but if the system is biased towards it then that’s what you get.
As for Rich it’s clearly he misunderstood what was being asked in real time while multitasking with a dungeon run. It’s not that the majority of people are choosing DM, it’s that the system is designed by his own admission to basically put everyone in a DM regardless of choice.
Lol....
So when it comes to overland content being harder, the experts have all the data, we should trust their judgement, they have far more data and access to it, and the game is all the more successful for it.
When it's something I DONT LIKE, the dev's are wrong, they are misinterpreting data, their testing methods are incorrect, let me selectively choose quotes that support my position while ignoring ones that go against.... exactly the thing that people in that gigantic overland content thread did who argued for harder content ...
It's just funny to me, that's all. I know you see it "differently", and that the scenarios are "different" in your mind, and its just pointless to discuss it further.
I sit 12 people down to a table. 1 I tell to always want RANDOM DEATHMATCH. The other 11 I tell to always want RANDOM BG.
I give each of the 11 who want RANDOM BG 4 different color tickets.
- 1 represents DEATHMATCH.
- 1 represents CHAOSBALL
- 1 represents DOMINATION
- 1 represents CAPTURE THE RELIC
I give the One Individual who wants RANDOM DEATHMATCH a single ticket
- 1 represents DEATHMATCH
I ask the group what they want. 11 put out tickets for every mode. 1 puts out a ticket for just Deathmatch.
EVERY SINGLE TIME IT WILL RESULT IN DEATHMATCH WITH A 100% probability. That is how Rich explained it.
It’s not 12 votes for Deathmatch, 11 for each of the others, let’s amalgamate the total and then randomly choose a game by its potential chance.
It’s 12 votes for Deathmatch beats 11 votes for whatever else. Every Single Time.
In no universe could you actually use said data as an indicator of what mode is most popular, esp if you can only see the final result which is what games are being played.
In fact for a non-Deathmatch to even get played you have to randomly group 12 people at 1 time who all 12 chose random BG. Now did they want DM or just any mode that isn’t DM? It’s impossible to tell! But even then they still have a 1 in 4 chance of getting Deathmatch.
That’s very very different from the hard overland content issue.
That's not what is happening. It's not just 1 player queueing for deathmatch. A majority are. He said that.
No. He said when you queue you’re given a ticket. If you queue for Deathmatch you get a Deathmatch ticket. If you queue for Random BG you get tickets for Deathmatch, Domination, Relic, and Chaos. You get 4 tickets at once.
You then put 12 random people into a group. Whichever has the most tickets plays that game. That means there will always be 12 tickets for Deathmatch and 12 or less tickets for the other 3 modes. Whichever mode has the most tickets automatically wins. If all four are tied (as is the case only if 12 players choose random BG) then is a lot drawn to what mode should be chosen.
Deathmatch ALWAYS wins out. That’s not a popularity contest or people choosing Deathmatch. The system virtually guarantees Deathmatch every single time because there will always be 12 yays for Deathmatch.
And if you don’t want Deathmatch well too bad because the random BG option still makes you cast a vote for Deathmatch.
Except he literally said that if you pulled deathmatch out of the random lotto then the random queues would never pop because everyone is queueing deathmatch.
thesarahandcompany wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »trackdemon5512 wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »
Lol yup....
You know what's funny too?
In the gigantic "overland content is too easy/give vet overland option" thread(there was a huge one that eventually got closed, and now theres another giant one that's "official"), the people who argue for not increasing overland difficulty quote rich Lambert and use his words to effectively say "trust ZOS, they are the experts, they have access to the data, they have made wise choices and ESO is hugely successful, they will not add veteran option for overworld content, the majority of playerbase enjoys the current difficulty, etc"....
Those same people, when THEY dont like something, when something doesnt "go their way", all of a sudden, they guy in charge doesnt understand..........
For the record, although I personally would not have minded a difficulty slider, or harder overland mode, I agree with the folks who say the majority of the playerbase doesnt want it and that ZOS had made a wise business decision in not implementing it.
Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
Remember when you argued that ZOS made the right decision based on data, and that the players who wanted harder overland content were a loud and vocal minority..........it almost sounds like the people complaining about current battlegrounds are a loud but vocal minority......
Yeah except you see in real time for this one instance that the process by which they’re using to put people in BGs this patch is demonstrably flawed. That’s very different from people not doing any overland content and leaving the game which has far more data.
11 people queue for solo DM. A group of 12 always gets solo DM
1 person queues for solo DM. A group of 12 ALWAYS gets solo DM
12 people queue for solo BG. A group of 12 has a 1/4 chance of getting DM
No matter what way you look at it if you or the vast majority of people in any random population want a BG other than DM currently the odds are against them.
That’s the system putting them into content they don’t want versus overland where they can easily choose what not to participate in. If you want a more apt analogy it’s like queuing into a random normal dungeon and getting Fungal Grotto 1 all the time. That can’t possibly reflect that all players want to do is FG1 but if the system is biased towards it then that’s what you get.
As for Rich it’s clearly he misunderstood what was being asked in real time while multitasking with a dungeon run. It’s not that the majority of people are choosing DM, it’s that the system is designed by his own admission to basically put everyone in a DM regardless of choice.
Lol....
So when it comes to overland content being harder, the experts have all the data, we should trust their judgement, they have far more data and access to it, and the game is all the more successful for it.
When it's something I DONT LIKE, the dev's are wrong, they are misinterpreting data, their testing methods are incorrect, let me selectively choose quotes that support my position while ignoring ones that go against.... exactly the thing that people in that gigantic overland content thread did who argued for harder content ...
It's just funny to me, that's all. I know you see it "differently", and that the scenarios are "different" in your mind, and its just pointless to discuss it further.
I sit 12 people down to a table. 1 I tell to always want RANDOM DEATHMATCH. The other 11 I tell to always want RANDOM BG.
I give each of the 11 who want RANDOM BG 4 different color tickets.
- 1 represents DEATHMATCH.
- 1 represents CHAOSBALL
- 1 represents DOMINATION
- 1 represents CAPTURE THE RELIC
I give the One Individual who wants RANDOM DEATHMATCH a single ticket
- 1 represents DEATHMATCH
I ask the group what they want. 11 put out tickets for every mode. 1 puts out a ticket for just Deathmatch.
EVERY SINGLE TIME IT WILL RESULT IN DEATHMATCH WITH A 100% probability. That is how Rich explained it.
It’s not 12 votes for Deathmatch, 11 for each of the others, let’s amalgamate the total and then randomly choose a game by its potential chance.
It’s 12 votes for Deathmatch beats 11 votes for whatever else. Every Single Time.
In no universe could you actually use said data as an indicator of what mode is most popular, esp if you can only see the final result which is what games are being played.
In fact for a non-Deathmatch to even get played you have to randomly group 12 people at 1 time who all 12 chose random BG. Now did they want DM or just any mode that isn’t DM? It’s impossible to tell! But even then they still have a 1 in 4 chance of getting Deathmatch.
That’s very very different from the hard overland content issue.
That's not what is happening. It's not just 1 player queueing for deathmatch. A majority are. He said that.
No. He said when you queue you’re given a ticket. If you queue for Deathmatch you get a Deathmatch ticket. If you queue for Random BG you get tickets for Deathmatch, Domination, Relic, and Chaos. You get 4 tickets at once.
You then put 12 random people into a group. Whichever has the most tickets plays that game. That means there will always be 12 tickets for Deathmatch and 12 or less tickets for the other 3 modes. Whichever mode has the most tickets automatically wins. If all four are tied (as is the case only if 12 players choose random BG) then is a lot drawn to what mode should be chosen.
Deathmatch ALWAYS wins out. That’s not a popularity contest or people choosing Deathmatch. The system virtually guarantees Deathmatch every single time because there will always be 12 yays for Deathmatch.
And if you don’t want Deathmatch well too bad because the random BG option still makes you cast a vote for Deathmatch.
Except he literally said that if you pulled deathmatch out of the random lotto then the random queues would never pop because everyone is queueing deathmatch.
thesarahandcompany wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »trackdemon5512 wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »
Lol yup....
You know what's funny too?
In the gigantic "overland content is too easy/give vet overland option" thread(there was a huge one that eventually got closed, and now theres another giant one that's "official"), the people who argue for not increasing overland difficulty quote rich Lambert and use his words to effectively say "trust ZOS, they are the experts, they have access to the data, they have made wise choices and ESO is hugely successful, they will not add veteran option for overworld content, the majority of playerbase enjoys the current difficulty, etc"....
Those same people, when THEY dont like something, when something doesnt "go their way", all of a sudden, they guy in charge doesnt understand..........
For the record, although I personally would not have minded a difficulty slider, or harder overland mode, I agree with the folks who say the majority of the playerbase doesnt want it and that ZOS had made a wise business decision in not implementing it.
Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
Remember when you argued that ZOS made the right decision based on data, and that the players who wanted harder overland content were a loud and vocal minority..........it almost sounds like the people complaining about current battlegrounds are a loud but vocal minority......
Yeah except you see in real time for this one instance that the process by which they’re using to put people in BGs this patch is demonstrably flawed. That’s very different from people not doing any overland content and leaving the game which has far more data.
11 people queue for solo DM. A group of 12 always gets solo DM
1 person queues for solo DM. A group of 12 ALWAYS gets solo DM
12 people queue for solo BG. A group of 12 has a 1/4 chance of getting DM
No matter what way you look at it if you or the vast majority of people in any random population want a BG other than DM currently the odds are against them.
That’s the system putting them into content they don’t want versus overland where they can easily choose what not to participate in. If you want a more apt analogy it’s like queuing into a random normal dungeon and getting Fungal Grotto 1 all the time. That can’t possibly reflect that all players want to do is FG1 but if the system is biased towards it then that’s what you get.
As for Rich it’s clearly he misunderstood what was being asked in real time while multitasking with a dungeon run. It’s not that the majority of people are choosing DM, it’s that the system is designed by his own admission to basically put everyone in a DM regardless of choice.
Lol....
So when it comes to overland content being harder, the experts have all the data, we should trust their judgement, they have far more data and access to it, and the game is all the more successful for it.
When it's something I DONT LIKE, the dev's are wrong, they are misinterpreting data, their testing methods are incorrect, let me selectively choose quotes that support my position while ignoring ones that go against.... exactly the thing that people in that gigantic overland content thread did who argued for harder content ...
It's just funny to me, that's all. I know you see it "differently", and that the scenarios are "different" in your mind, and its just pointless to discuss it further.
I sit 12 people down to a table. 1 I tell to always want RANDOM DEATHMATCH. The other 11 I tell to always want RANDOM BG.
I give each of the 11 who want RANDOM BG 4 different color tickets.
- 1 represents DEATHMATCH.
- 1 represents CHAOSBALL
- 1 represents DOMINATION
- 1 represents CAPTURE THE RELIC
I give the One Individual who wants RANDOM DEATHMATCH a single ticket
- 1 represents DEATHMATCH
I ask the group what they want. 11 put out tickets for every mode. 1 puts out a ticket for just Deathmatch.
EVERY SINGLE TIME IT WILL RESULT IN DEATHMATCH WITH A 100% probability. That is how Rich explained it.
It’s not 12 votes for Deathmatch, 11 for each of the others, let’s amalgamate the total and then randomly choose a game by its potential chance.
It’s 12 votes for Deathmatch beats 11 votes for whatever else. Every Single Time.
In no universe could you actually use said data as an indicator of what mode is most popular, esp if you can only see the final result which is what games are being played.
In fact for a non-Deathmatch to even get played you have to randomly group 12 people at 1 time who all 12 chose random BG. Now did they want DM or just any mode that isn’t DM? It’s impossible to tell! But even then they still have a 1 in 4 chance of getting Deathmatch.
That’s very very different from the hard overland content issue.
That's not what is happening. It's not just 1 player queueing for deathmatch. A majority are. He said that.
No. He said when you queue you’re given a ticket. If you queue for Deathmatch you get a Deathmatch ticket. If you queue for Random BG you get tickets for Deathmatch, Domination, Relic, and Chaos. You get 4 tickets at once.
You then put 12 random people into a group. Whichever has the most tickets plays that game. That means there will always be 12 tickets for Deathmatch and 12 or less tickets for the other 3 modes. Whichever mode has the most tickets automatically wins. If all four are tied (as is the case only if 12 players choose random BG) then is a lot drawn to what mode should be chosen.
Deathmatch ALWAYS wins out. That’s not a popularity contest or people choosing Deathmatch. The system virtually guarantees Deathmatch every single time because there will always be 12 yays for Deathmatch.
And if you don’t want Deathmatch well too bad because the random BG option still makes you cast a vote for Deathmatch.
Except he literally said that if you pulled deathmatch out of the random lotto then the random queues would never pop because everyone is queueing deathmatch.
I agree with you.....but I think you're wasting your time. I dont think you're changing anyone's mind, regardless of what you say to them.
redspecter23 wrote: »thesarahandcompany wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »trackdemon5512 wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »
Lol yup....
You know what's funny too?
In the gigantic "overland content is too easy/give vet overland option" thread(there was a huge one that eventually got closed, and now theres another giant one that's "official"), the people who argue for not increasing overland difficulty quote rich Lambert and use his words to effectively say "trust ZOS, they are the experts, they have access to the data, they have made wise choices and ESO is hugely successful, they will not add veteran option for overworld content, the majority of playerbase enjoys the current difficulty, etc"....
Those same people, when THEY dont like something, when something doesnt "go their way", all of a sudden, they guy in charge doesnt understand..........
For the record, although I personally would not have minded a difficulty slider, or harder overland mode, I agree with the folks who say the majority of the playerbase doesnt want it and that ZOS had made a wise business decision in not implementing it.
Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
Remember when you argued that ZOS made the right decision based on data, and that the players who wanted harder overland content were a loud and vocal minority..........it almost sounds like the people complaining about current battlegrounds are a loud but vocal minority......
Yeah except you see in real time for this one instance that the process by which they’re using to put people in BGs this patch is demonstrably flawed. That’s very different from people not doing any overland content and leaving the game which has far more data.
11 people queue for solo DM. A group of 12 always gets solo DM
1 person queues for solo DM. A group of 12 ALWAYS gets solo DM
12 people queue for solo BG. A group of 12 has a 1/4 chance of getting DM
No matter what way you look at it if you or the vast majority of people in any random population want a BG other than DM currently the odds are against them.
That’s the system putting them into content they don’t want versus overland where they can easily choose what not to participate in. If you want a more apt analogy it’s like queuing into a random normal dungeon and getting Fungal Grotto 1 all the time. That can’t possibly reflect that all players want to do is FG1 but if the system is biased towards it then that’s what you get.
As for Rich it’s clearly he misunderstood what was being asked in real time while multitasking with a dungeon run. It’s not that the majority of people are choosing DM, it’s that the system is designed by his own admission to basically put everyone in a DM regardless of choice.
Lol....
So when it comes to overland content being harder, the experts have all the data, we should trust their judgement, they have far more data and access to it, and the game is all the more successful for it.
When it's something I DONT LIKE, the dev's are wrong, they are misinterpreting data, their testing methods are incorrect, let me selectively choose quotes that support my position while ignoring ones that go against.... exactly the thing that people in that gigantic overland content thread did who argued for harder content ...
It's just funny to me, that's all. I know you see it "differently", and that the scenarios are "different" in your mind, and its just pointless to discuss it further.
I sit 12 people down to a table. 1 I tell to always want RANDOM DEATHMATCH. The other 11 I tell to always want RANDOM BG.
I give each of the 11 who want RANDOM BG 4 different color tickets.
- 1 represents DEATHMATCH.
- 1 represents CHAOSBALL
- 1 represents DOMINATION
- 1 represents CAPTURE THE RELIC
I give the One Individual who wants RANDOM DEATHMATCH a single ticket
- 1 represents DEATHMATCH
I ask the group what they want. 11 put out tickets for every mode. 1 puts out a ticket for just Deathmatch.
EVERY SINGLE TIME IT WILL RESULT IN DEATHMATCH WITH A 100% probability. That is how Rich explained it.
It’s not 12 votes for Deathmatch, 11 for each of the others, let’s amalgamate the total and then randomly choose a game by its potential chance.
It’s 12 votes for Deathmatch beats 11 votes for whatever else. Every Single Time.
In no universe could you actually use said data as an indicator of what mode is most popular, esp if you can only see the final result which is what games are being played.
In fact for a non-Deathmatch to even get played you have to randomly group 12 people at 1 time who all 12 chose random BG. Now did they want DM or just any mode that isn’t DM? It’s impossible to tell! But even then they still have a 1 in 4 chance of getting Deathmatch.
That’s very very different from the hard overland content issue.
That's not what is happening. It's not just 1 player queueing for deathmatch. A majority are. He said that.
No. He said when you queue you’re given a ticket. If you queue for Deathmatch you get a Deathmatch ticket. If you queue for Random BG you get tickets for Deathmatch, Domination, Relic, and Chaos. You get 4 tickets at once.
You then put 12 random people into a group. Whichever has the most tickets plays that game. That means there will always be 12 tickets for Deathmatch and 12 or less tickets for the other 3 modes. Whichever mode has the most tickets automatically wins. If all four are tied (as is the case only if 12 players choose random BG) then is a lot drawn to what mode should be chosen.
Deathmatch ALWAYS wins out. That’s not a popularity contest or people choosing Deathmatch. The system virtually guarantees Deathmatch every single time because there will always be 12 yays for Deathmatch.
And if you don’t want Deathmatch well too bad because the random BG option still makes you cast a vote for Deathmatch.
Except he literally said that if you pulled deathmatch out of the random lotto then the random queues would never pop because everyone is queueing deathmatch.
I agree with you.....but I think you're wasting your time. I dont think you're changing anyone's mind, regardless of what you say to them.
I find it a bit odd that he used the word "never", implying that the queue for objective BG would never, over any period of time, ever accumulate up to 12 people. That is a very bold statement, but he does have the data. If that queue sat there for 12 hours, still it wouldn't fill? If it sat for 1 week solid, they still could "never" have 12 players queue for objective BG? Again, very bold to state that.
But assuming that is true, I draw the conclusion that over even the most populated timeframe, they can "never" get 12 people who want objective BG in the queue. If this really, truly is the case, just delete them. Apparently there are only a small handful of players that would even notice, right?
redspecter23 wrote: »thesarahandcompany wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »trackdemon5512 wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »
Lol yup....
You know what's funny too?
In the gigantic "overland content is too easy/give vet overland option" thread(there was a huge one that eventually got closed, and now theres another giant one that's "official"), the people who argue for not increasing overland difficulty quote rich Lambert and use his words to effectively say "trust ZOS, they are the experts, they have access to the data, they have made wise choices and ESO is hugely successful, they will not add veteran option for overworld content, the majority of playerbase enjoys the current difficulty, etc"....
Those same people, when THEY dont like something, when something doesnt "go their way", all of a sudden, they guy in charge doesnt understand..........
For the record, although I personally would not have minded a difficulty slider, or harder overland mode, I agree with the folks who say the majority of the playerbase doesnt want it and that ZOS had made a wise business decision in not implementing it.
Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
Remember when you argued that ZOS made the right decision based on data, and that the players who wanted harder overland content were a loud and vocal minority..........it almost sounds like the people complaining about current battlegrounds are a loud but vocal minority......
Yeah except you see in real time for this one instance that the process by which they’re using to put people in BGs this patch is demonstrably flawed. That’s very different from people not doing any overland content and leaving the game which has far more data.
11 people queue for solo DM. A group of 12 always gets solo DM
1 person queues for solo DM. A group of 12 ALWAYS gets solo DM
12 people queue for solo BG. A group of 12 has a 1/4 chance of getting DM
No matter what way you look at it if you or the vast majority of people in any random population want a BG other than DM currently the odds are against them.
That’s the system putting them into content they don’t want versus overland where they can easily choose what not to participate in. If you want a more apt analogy it’s like queuing into a random normal dungeon and getting Fungal Grotto 1 all the time. That can’t possibly reflect that all players want to do is FG1 but if the system is biased towards it then that’s what you get.
As for Rich it’s clearly he misunderstood what was being asked in real time while multitasking with a dungeon run. It’s not that the majority of people are choosing DM, it’s that the system is designed by his own admission to basically put everyone in a DM regardless of choice.
Lol....
So when it comes to overland content being harder, the experts have all the data, we should trust their judgement, they have far more data and access to it, and the game is all the more successful for it.
When it's something I DONT LIKE, the dev's are wrong, they are misinterpreting data, their testing methods are incorrect, let me selectively choose quotes that support my position while ignoring ones that go against.... exactly the thing that people in that gigantic overland content thread did who argued for harder content ...
It's just funny to me, that's all. I know you see it "differently", and that the scenarios are "different" in your mind, and its just pointless to discuss it further.
I sit 12 people down to a table. 1 I tell to always want RANDOM DEATHMATCH. The other 11 I tell to always want RANDOM BG.
I give each of the 11 who want RANDOM BG 4 different color tickets.
- 1 represents DEATHMATCH.
- 1 represents CHAOSBALL
- 1 represents DOMINATION
- 1 represents CAPTURE THE RELIC
I give the One Individual who wants RANDOM DEATHMATCH a single ticket
- 1 represents DEATHMATCH
I ask the group what they want. 11 put out tickets for every mode. 1 puts out a ticket for just Deathmatch.
EVERY SINGLE TIME IT WILL RESULT IN DEATHMATCH WITH A 100% probability. That is how Rich explained it.
It’s not 12 votes for Deathmatch, 11 for each of the others, let’s amalgamate the total and then randomly choose a game by its potential chance.
It’s 12 votes for Deathmatch beats 11 votes for whatever else. Every Single Time.
In no universe could you actually use said data as an indicator of what mode is most popular, esp if you can only see the final result which is what games are being played.
In fact for a non-Deathmatch to even get played you have to randomly group 12 people at 1 time who all 12 chose random BG. Now did they want DM or just any mode that isn’t DM? It’s impossible to tell! But even then they still have a 1 in 4 chance of getting Deathmatch.
That’s very very different from the hard overland content issue.
That's not what is happening. It's not just 1 player queueing for deathmatch. A majority are. He said that.
No. He said when you queue you’re given a ticket. If you queue for Deathmatch you get a Deathmatch ticket. If you queue for Random BG you get tickets for Deathmatch, Domination, Relic, and Chaos. You get 4 tickets at once.
You then put 12 random people into a group. Whichever has the most tickets plays that game. That means there will always be 12 tickets for Deathmatch and 12 or less tickets for the other 3 modes. Whichever mode has the most tickets automatically wins. If all four are tied (as is the case only if 12 players choose random BG) then is a lot drawn to what mode should be chosen.
Deathmatch ALWAYS wins out. That’s not a popularity contest or people choosing Deathmatch. The system virtually guarantees Deathmatch every single time because there will always be 12 yays for Deathmatch.
And if you don’t want Deathmatch well too bad because the random BG option still makes you cast a vote for Deathmatch.
Except he literally said that if you pulled deathmatch out of the random lotto then the random queues would never pop because everyone is queueing deathmatch.
I agree with you.....but I think you're wasting your time. I dont think you're changing anyone's mind, regardless of what you say to them.
I find it a bit odd that he used the word "never", implying that the queue for objective BG would never, over any period of time, ever accumulate up to 12 people. That is a very bold statement, but he does have the data. If that queue sat there for 12 hours, still it wouldn't fill? If it sat for 1 week solid, they still could "never" have 12 players queue for objective BG? Again, very bold to state that.
But assuming that is true, I draw the conclusion that over even the most populated timeframe, they can "never" get 12 people who want objective BG in the queue. If this really, truly is the case, just delete them. Apparently there are only a small handful of players that would even notice, right?
thesarahandcompany wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »trackdemon5512 wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »
Lol yup....
You know what's funny too?
In the gigantic "overland content is too easy/give vet overland option" thread(there was a huge one that eventually got closed, and now theres another giant one that's "official"), the people who argue for not increasing overland difficulty quote rich Lambert and use his words to effectively say "trust ZOS, they are the experts, they have access to the data, they have made wise choices and ESO is hugely successful, they will not add veteran option for overworld content, the majority of playerbase enjoys the current difficulty, etc"....
Those same people, when THEY dont like something, when something doesnt "go their way", all of a sudden, they guy in charge doesnt understand..........
For the record, although I personally would not have minded a difficulty slider, or harder overland mode, I agree with the folks who say the majority of the playerbase doesnt want it and that ZOS had made a wise business decision in not implementing it.
Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
Remember when you argued that ZOS made the right decision based on data, and that the players who wanted harder overland content were a loud and vocal minority..........it almost sounds like the people complaining about current battlegrounds are a loud but vocal minority......
Yeah except you see in real time for this one instance that the process by which they’re using to put people in BGs this patch is demonstrably flawed. That’s very different from people not doing any overland content and leaving the game which has far more data.
11 people queue for solo DM. A group of 12 always gets solo DM
1 person queues for solo DM. A group of 12 ALWAYS gets solo DM
12 people queue for solo BG. A group of 12 has a 1/4 chance of getting DM
No matter what way you look at it if you or the vast majority of people in any random population want a BG other than DM currently the odds are against them.
That’s the system putting them into content they don’t want versus overland where they can easily choose what not to participate in. If you want a more apt analogy it’s like queuing into a random normal dungeon and getting Fungal Grotto 1 all the time. That can’t possibly reflect that all players want to do is FG1 but if the system is biased towards it then that’s what you get.
As for Rich it’s clearly he misunderstood what was being asked in real time while multitasking with a dungeon run. It’s not that the majority of people are choosing DM, it’s that the system is designed by his own admission to basically put everyone in a DM regardless of choice.
Lol....
So when it comes to overland content being harder, the experts have all the data, we should trust their judgement, they have far more data and access to it, and the game is all the more successful for it.
When it's something I DONT LIKE, the dev's are wrong, they are misinterpreting data, their testing methods are incorrect, let me selectively choose quotes that support my position while ignoring ones that go against.... exactly the thing that people in that gigantic overland content thread did who argued for harder content ...
It's just funny to me, that's all. I know you see it "differently", and that the scenarios are "different" in your mind, and its just pointless to discuss it further.
I sit 12 people down to a table. 1 I tell to always want RANDOM DEATHMATCH. The other 11 I tell to always want RANDOM BG.
I give each of the 11 who want RANDOM BG 4 different color tickets.
- 1 represents DEATHMATCH.
- 1 represents CHAOSBALL
- 1 represents DOMINATION
- 1 represents CAPTURE THE RELIC
I give the One Individual who wants RANDOM DEATHMATCH a single ticket
- 1 represents DEATHMATCH
I ask the group what they want. 11 put out tickets for every mode. 1 puts out a ticket for just Deathmatch.
EVERY SINGLE TIME IT WILL RESULT IN DEATHMATCH WITH A 100% probability. That is how Rich explained it.
It’s not 12 votes for Deathmatch, 11 for each of the others, let’s amalgamate the total and then randomly choose a game by its potential chance.
It’s 12 votes for Deathmatch beats 11 votes for whatever else. Every Single Time.
In no universe could you actually use said data as an indicator of what mode is most popular, esp if you can only see the final result which is what games are being played.
In fact for a non-Deathmatch to even get played you have to randomly group 12 people at 1 time who all 12 chose random BG. Now did they want DM or just any mode that isn’t DM? It’s impossible to tell! But even then they still have a 1 in 4 chance of getting Deathmatch.
That’s very very different from the hard overland content issue.
That's not what is happening. It's not just 1 player queueing for deathmatch. A majority are. He said that.
No. He said when you queue you’re given a ticket. If you queue for Deathmatch you get a Deathmatch ticket. If you queue for Random BG you get tickets for Deathmatch, Domination, Relic, and Chaos. You get 4 tickets at once.
You then put 12 random people into a group. Whichever has the most tickets plays that game. That means there will always be 12 tickets for Deathmatch and 12 or less tickets for the other 3 modes. Whichever mode has the most tickets automatically wins. If all four are tied (as is the case only if 12 players choose random BG) then is a lot drawn to what mode should be chosen.
Deathmatch ALWAYS wins out. That’s not a popularity contest or people choosing Deathmatch. The system virtually guarantees Deathmatch every single time because there will always be 12 yays for Deathmatch.
And if you don’t want Deathmatch well too bad because the random BG option still makes you cast a vote for Deathmatch.
Except he literally said that if you pulled deathmatch out of the random lotto then the random queues would never pop because everyone is queueing deathmatch.
I agree with you.....but I think you're wasting your time. I dont think you're changing anyone's mind, regardless of what you say to them.
redspecter23 wrote: »thesarahandcompany wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »trackdemon5512 wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »
Lol yup....
You know what's funny too?
In the gigantic "overland content is too easy/give vet overland option" thread(there was a huge one that eventually got closed, and now theres another giant one that's "official"), the people who argue for not increasing overland difficulty quote rich Lambert and use his words to effectively say "trust ZOS, they are the experts, they have access to the data, they have made wise choices and ESO is hugely successful, they will not add veteran option for overworld content, the majority of playerbase enjoys the current difficulty, etc"....
Those same people, when THEY dont like something, when something doesnt "go their way", all of a sudden, they guy in charge doesnt understand..........
For the record, although I personally would not have minded a difficulty slider, or harder overland mode, I agree with the folks who say the majority of the playerbase doesnt want it and that ZOS had made a wise business decision in not implementing it.
Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
Remember when you argued that ZOS made the right decision based on data, and that the players who wanted harder overland content were a loud and vocal minority..........it almost sounds like the people complaining about current battlegrounds are a loud but vocal minority......
Yeah except you see in real time for this one instance that the process by which they’re using to put people in BGs this patch is demonstrably flawed. That’s very different from people not doing any overland content and leaving the game which has far more data.
11 people queue for solo DM. A group of 12 always gets solo DM
1 person queues for solo DM. A group of 12 ALWAYS gets solo DM
12 people queue for solo BG. A group of 12 has a 1/4 chance of getting DM
No matter what way you look at it if you or the vast majority of people in any random population want a BG other than DM currently the odds are against them.
That’s the system putting them into content they don’t want versus overland where they can easily choose what not to participate in. If you want a more apt analogy it’s like queuing into a random normal dungeon and getting Fungal Grotto 1 all the time. That can’t possibly reflect that all players want to do is FG1 but if the system is biased towards it then that’s what you get.
As for Rich it’s clearly he misunderstood what was being asked in real time while multitasking with a dungeon run. It’s not that the majority of people are choosing DM, it’s that the system is designed by his own admission to basically put everyone in a DM regardless of choice.
Lol....
So when it comes to overland content being harder, the experts have all the data, we should trust their judgement, they have far more data and access to it, and the game is all the more successful for it.
When it's something I DONT LIKE, the dev's are wrong, they are misinterpreting data, their testing methods are incorrect, let me selectively choose quotes that support my position while ignoring ones that go against.... exactly the thing that people in that gigantic overland content thread did who argued for harder content ...
It's just funny to me, that's all. I know you see it "differently", and that the scenarios are "different" in your mind, and its just pointless to discuss it further.
I sit 12 people down to a table. 1 I tell to always want RANDOM DEATHMATCH. The other 11 I tell to always want RANDOM BG.
I give each of the 11 who want RANDOM BG 4 different color tickets.
- 1 represents DEATHMATCH.
- 1 represents CHAOSBALL
- 1 represents DOMINATION
- 1 represents CAPTURE THE RELIC
I give the One Individual who wants RANDOM DEATHMATCH a single ticket
- 1 represents DEATHMATCH
I ask the group what they want. 11 put out tickets for every mode. 1 puts out a ticket for just Deathmatch.
EVERY SINGLE TIME IT WILL RESULT IN DEATHMATCH WITH A 100% probability. That is how Rich explained it.
It’s not 12 votes for Deathmatch, 11 for each of the others, let’s amalgamate the total and then randomly choose a game by its potential chance.
It’s 12 votes for Deathmatch beats 11 votes for whatever else. Every Single Time.
In no universe could you actually use said data as an indicator of what mode is most popular, esp if you can only see the final result which is what games are being played.
In fact for a non-Deathmatch to even get played you have to randomly group 12 people at 1 time who all 12 chose random BG. Now did they want DM or just any mode that isn’t DM? It’s impossible to tell! But even then they still have a 1 in 4 chance of getting Deathmatch.
That’s very very different from the hard overland content issue.
That's not what is happening. It's not just 1 player queueing for deathmatch. A majority are. He said that.
No. He said when you queue you’re given a ticket. If you queue for Deathmatch you get a Deathmatch ticket. If you queue for Random BG you get tickets for Deathmatch, Domination, Relic, and Chaos. You get 4 tickets at once.
You then put 12 random people into a group. Whichever has the most tickets plays that game. That means there will always be 12 tickets for Deathmatch and 12 or less tickets for the other 3 modes. Whichever mode has the most tickets automatically wins. If all four are tied (as is the case only if 12 players choose random BG) then is a lot drawn to what mode should be chosen.
Deathmatch ALWAYS wins out. That’s not a popularity contest or people choosing Deathmatch. The system virtually guarantees Deathmatch every single time because there will always be 12 yays for Deathmatch.
And if you don’t want Deathmatch well too bad because the random BG option still makes you cast a vote for Deathmatch.
Except he literally said that if you pulled deathmatch out of the random lotto then the random queues would never pop because everyone is queueing deathmatch.
I agree with you.....but I think you're wasting your time. I dont think you're changing anyone's mind, regardless of what you say to them.
I find it a bit odd that he used the word "never", implying that the queue for objective BG would never, over any period of time, ever accumulate up to 12 people. That is a very bold statement, but he does have the data. If that queue sat there for 12 hours, still it wouldn't fill? If it sat for 1 week solid, they still could "never" have 12 players queue for objective BG? Again, very bold to state that.
But assuming that is true, I draw the conclusion that over even the most populated timeframe, they can "never" get 12 people who want objective BG in the queue. If this really, truly is the case, just delete them. Apparently there are only a small handful of players that would even notice, right?
trackdemon5512 wrote: »