Yes. Increase of the price of Daedra heart was predictable but it is annoying still watch what market is doing and how it is (over)reacting and still try to be one step ahead of others.
I made 2 millions just on daedra but it doesn't make me happy.
My point is that devs just can't make such huge artificial high demand on some existing/ cheap / slow farming item as Daedra heart and not increase droprate 1000x to get chance market replenish and adjust without shocks.
Heartwood is similar problem just not so painful.
Or they can do that and eat it on the forum because it suggests they don't understand the most basic rules of the economy and the market in their own game.
The rule is demand/offer if devs are unsure what I'm talking about.
Well nerf crafting writs the ZoS wayOreyn_Bearclaw wrote: »SimonThesis wrote: »The problem is the gold sinks aren't strong enough. We've had rampant inflation for a while, opposite problem of NW.
Only half of the equation. Game needs more gold sinks AND we need to seriously curb the supply of new gold into the game, cough cough, crafting writs. I will never understand why people refuse to look at the other side of the coin every time this conversation comes up.
Well I guess Chromium Plating could very easy go way past a million a piece. As they also drop the main reason to to crafting writs. Be very careful that you ask for.
VaranisArano wrote: »Oreyn_Bearclaw wrote: »SimonThesis wrote: »The problem is the gold sinks aren't strong enough. We've had rampant inflation for a while, opposite problem of NW.
Only half of the equation. Game needs more gold sinks AND we need to seriously curb the supply of new gold into the game, cough cough, crafting writs. I will never understand why people refuse to look at the other side of the coin every time this conversation comes up.
Well, part of the reason not to touch the flow of new gold via writs/dailies is that lowering that amount hurts players with less gold and does little to the players who have a ton of gold. It's a little like trying to shut the barn door after the horses have gotten loose.
Another reason is that consoles generate a lot less gold due to writs because of no addons. So lowering the amount of gold hurts them when they don't have this problem.
If ZOS does want to slow gold generation by writs, there's two good ways to do it.
1. Remove the API used by addons like Lazy Writ Crafter and force all players to use the base game functionality. This hampers the ability of PC players to quickly do writs on multiple characters and brings future PC gold generation closer in line with console.
2. Lower the gold rewards on PC only, though again, that hurts PC players with less gold who craft for their money and doesn't touch the richer players who primarily trade for their money and have lots of stored gold. Don't touch console because their gold generation levels aren't a problem.
VaranisArano wrote: »
If ZOS does want to slow gold generation by writs, there's two good ways to do it.
1. Remove the API used by addons like Lazy Writ Crafter and force all players to use the base game functionality. This hampers the ability of PC players to quickly do writs on multiple characters and brings future PC gold generation closer in line with console.
VaranisArano wrote: »Oreyn_Bearclaw wrote: »SimonThesis wrote: »The problem is the gold sinks aren't strong enough. We've had rampant inflation for a while, opposite problem of NW.
Only half of the equation. Game needs more gold sinks AND we need to seriously curb the supply of new gold into the game, cough cough, crafting writs. I will never understand why people refuse to look at the other side of the coin every time this conversation comes up.
Well, part of the reason not to touch the flow of new gold via writs/dailies is that lowering that amount hurts players with less gold and does little to the players who have a ton of gold. It's a little like trying to shut the barn door after the horses have gotten loose.
Another reason is that consoles generate a lot less gold due to writs because of no addons. So lowering the amount of gold hurts them when they don't have this problem.
If ZOS does want to slow gold generation by writs, there's two good ways to do it.
1. Remove the API used by addons like Lazy Writ Crafter and force all players to use the base game functionality. This hampers the ability of PC players to quickly do writs on multiple characters and brings future PC gold generation closer in line with console.
2. Lower the gold rewards on PC only, though again, that hurts PC players with less gold who craft for their money and doesn't touch the richer players who primarily trade for their money and have lots of stored gold. Don't touch console because their gold generation levels aren't a problem.
gamergirldk wrote: »Let us buy Transmution crystals now that would drain gold out of ppl
VaranisArano wrote: »If ZOS does want to slow gold generation by writs, there's two good ways to do it.
1. Remove the API used by addons like Lazy Writ Crafter and force all players to use the base game functionality. This hampers the ability of PC players to quickly do writs on multiple characters and brings future PC gold generation closer in line with console.
2. Lower the gold rewards on PC only, though again, that hurts PC players with less gold who craft for their money and doesn't touch the richer players who primarily trade for their money and have lots of stored gold. Don't touch console because their gold generation levels aren't a problem.
Sorry but if you think making large houses available for gold is a gold sink then you don't have a clue about what is needed.
For a gold sink to have any effect it has to affect every single player on the server, making a house available for gold does not do that. Sure it takes some gold out or the game but there are a lot of players that have no interest in housing.
This means that those players with lots of money with no interest in housing still have lots of money.
Therefore it isn't a valid gold sink for solving this pc problem.
And contrary to belief, the devs don't have an issue on 2/6 servers. They don't have an issue at all.
Remove the API that MM and Tamriel Trade Center use and the economy will fix. Those addons allow for data that goes far beyond the scope of what the devs intended. They allow for too much flipping.
I'm sorry to say, but you're disillusioned if you think TTC will help you with any high volume flipping. While I didn't bother with flipping, I've been in top trading guilds where I saw serious flippers porting through each zone to check guild traders everywhere regularly and snatch up deals before they even are shown on TTC. If you try to follow TTC you're simply too late and the items you see really worth to flip will not be there at the merchant when you arrive as someone making their regular rounds already took them.
huntgod_ESO wrote: »Remove the API that MM and Tamriel Trade Center use and the economy will fix. Those addons allow for data that goes far beyond the scope of what the devs intended. They allow for too much flipping.
I'm sorry to say, but you're disillusioned if you think TTC will help you with any high volume flipping. While I didn't bother with flipping, I've been in top trading guilds where I saw serious flippers porting through each zone to check guild traders everywhere regularly and snatch up deals before they even are shown on TTC. If you try to follow TTC you're simply too late and the items you see really worth to flip will not be there at the merchant when you arrive as someone making their regular rounds already took them.
That is absolutely incorrect, but flippers have the same access to TTC and have probably automated things a big so they can search faster or ve alerted when something pops that meets their criteria. I could script something pretty easily to automate this and then as soon as it pops, I go there. But the idea of manually going from trader to trader and dealing with the tremendous load times for specific searches, then changing those searches and on and on, seems like way more work than needed.
If I am trying to get something that people are actively flipping, that is what I do, I watch TTC and refresh it frequently, when something pops, I port there immediately and most of the time get it in time. But once that listing time goes from NOW to 5 minutes, it's gone.
gamergirldk wrote: »Let us buy Transmution crystals now that would drain gold out of ppl
I would love this. I'm a caregiver for someone who is very sick. Doing group content just isn't always possible right now because I never know when I'll be needed for an emergency but I still need transmutes.