Sylvermynx wrote: »I don't use TTC because I'm not willing to mess with a site that's full of garbage ads.
etchedpixels wrote: »Sylvermynx wrote: »I don't use MM because I don't do the trader/guild thing. I don't use TTC because I'm not willing to mess with a site that's full of garbage ads.
Use an ad blocker. I didn't even know TTC had ads until you said that 8)
Sylvermynx wrote: »I don't use TTC because I'm not willing to mess with a site that's full of garbage ads.
Pro tip: Access Tamriel Trade Center on a smartphone and the load time is instantaneous
Remove the API that MM and Tamriel Trade Center use and the economy will fix. Those addons allow for data that goes far beyond the scope of what the devs intended. They allow for too much flipping.
Kiralyn2000 wrote: »...Also, if bots are flooding the market with goods, shouldn't their price go down? More supply, after all.
spartaxoxo wrote: »The economies vary dramatically between platforms and apparently even between pc servers, which proves they aren't rigged.
Well for Daedra Hearth it was expected since new furniture recipes requires this material.
"Flipping" items for profit is what is killing the economy. It is literally middle-man behavior and is a major cause of inflation in real economies.
VaranisArano wrote: »Solution? Take some of that gold out of the PC economy. The easiest way to do so? New gold sinks that actually remove large chunks of gold from the economy, because the trader bid isn't cutting it.
Gold sinks are hardly ever working. If everyone is forced into them it can get bad for less wealthy/new players. If its cool stuff then you end up with even more gold farming because players want to get it.
Another possible fix, would be to just make everything bind on trade. Once you bought it, whether via guild trader, player to player or COD transaction, that item is now yours. No putting stuff up for resale, if you don't need it, don't buy it, because you will be stuck with it. Fairly simple solution really, as it would not negatively impact the selling of gear or items to get it in the hands of those that actually want or need it for themselves. Yes, there would be kinks to work out, like guild banks, but I am sure that could be handled somehow if someone put some thought into it.
Another possible fix, would be to just make everything bind on trade. Once you bought it, whether via guild trader, player to player or COD transaction, that item is now yours. No putting stuff up for resale, if you don't need it, don't buy it, because you will be stuck with it. Fairly simple solution really, as it would not negatively impact the selling of gear or items to get it in the hands of those that actually want or need it for themselves. Yes, there would be kinks to work out, like guild banks, but I am sure that could be handled somehow if someone put some thought into it.
Sylvermynx wrote: »I have no cell access at my home. And I'm not buying a hugely expensive phone I can't use here - I'll use the silly flip phone freebie AT&T gave me. And no, I don't access the internet on that phone - I have a desktop computer, and I'm not interested at all in messing with a phone online. In fact, the only reason I have a cell phone is for emergency road service contact.
This is why you dont see the same issue on consoles.
Grandchamp1989 wrote: »I see the problem as follows:
- Droprate of ressources are IMO too low and can't keep up with demand. Look at perfect Roe its prices just rise and rise
Please can you all stop for a minute.
This is a PC problem.
It does not affect consoles.
Us console players (66% of the player base) do not need a solution to a problem that doesn't exist.
It's time you PC players realised that you are in the minority and started looking for solutions to the PC problem and what is causing this to happen on PC's.
You also all need to stop with the Gold Sink suggestions - they do not work unless every player is affected and even then they affect poorer players more than wealthy players.
And remember they would affect console players as well - where this alleged problem doesn't exist.
So please start looking for PC solutions rather than global solutions because us console players do not want them
gamergirldk wrote: »Let us buy Transmution crystals now that would drain gold out of ppl
Grandchamp1989 wrote: »- Droprate of ressources are IMO too low and can't keep up with demand. Look at perfect Roe its prices just rise and rise
Grandchamp1989 wrote: »I see the problem as follows:
- Lack of strong gold sinks to get some gold out of the circulation
- Droprate of ressources are IMO too low and can't keep up with demand. Look at perfect Roe its prices just rise and rise
- Flippers buy with the intend to resell and a higher price instead of using the items themselves - this push the prices up when ESO is now flooded with flippers. Yes I believe community greed is part of the problem. This is on all of us.
- Nerf easy gold making solutions like daily login gold and writ gold. Instead give more ressource surveys to increase supply of ressource demand while halting the gold inflation.
Its what I would do.
VaranisArano wrote: »gamergirldk wrote: »Let us buy Transmution crystals now that would drain gold out of ppl
You'd have to be able to buy Transmutation Crystals from an NPC that then takes the gold out of circulation.
This wouldn't be buying/selling from other players, since that's just more of the same wealth transfer that's currently subject to inflation.
Parasaurolophus wrote: »I don't think ZoS can do anything about it. Firstly, many will not get along with me, but I will say that there is no economy in the game. We just sell something that we found and that's it. We do not spend anything.
Secondly, this game seeks to ensure that the new player or casual is comfortable to play. Therefore, there will be no serious golden sinks in the game.
I think we need a crown token. This will make buying crowns for gold safe and convenient. It will also lower prices. But prices will still continue to rise over time.
Agree, TTC is very nice finding rare items or uncommon items who is often overpriced.Remove the API that MM and Tamriel Trade Center use and the economy will fix. Those addons allow for data that goes far beyond the scope of what the devs intended. They allow for too much flipping.
I'm sorry to say, but you're disillusioned if you think TTC will help you with any high volume flipping. While I didn't bother with flipping, I've been in top trading guilds where I saw serious flippers porting through each zone to check guild traders everywhere regularly and snatch up deals before they even are shown on TTC. If you try to follow TTC you're simply too late and the items you see really worth to flip will not be there at the merchant when you arrive as someone making their regular rounds already took them.
SimonThesis wrote: »The problem is the gold sinks aren't strong enough. We've had rampant inflation for a while, opposite problem of NW.
Well nerf crafting writs the ZoS wayOreyn_Bearclaw wrote: »SimonThesis wrote: »The problem is the gold sinks aren't strong enough. We've had rampant inflation for a while, opposite problem of NW.
Only half of the equation. Game needs more gold sinks AND we need to seriously curb the supply of new gold into the game, cough cough, crafting writs. I will never understand why people refuse to look at the other side of the coin every time this conversation comes up.

Well I guess Chromium Plating could very easy go way past a million a piece. As they also drop the main reason to to crafting writs. Be very careful that you ask for.
Oreyn_Bearclaw wrote: »SimonThesis wrote: »The problem is the gold sinks aren't strong enough. We've had rampant inflation for a while, opposite problem of NW.
Only half of the equation. Game needs more gold sinks AND we need to seriously curb the supply of new gold into the game, cough cough, crafting writs. I will never understand why people refuse to look at the other side of the coin every time this conversation comes up.