it isn't that the economy is rigged, its that people simply don't shop around which just allows inflation to sit where it is (one reason anyway). For example in EP EU the average player will either go to craglorn or deshaan, the reason being is 1 deshaans guild traders on top of the wayshrine, the reason for craglorn is its a well known trading hot spot even for those who really use the market that often.
This allows for the sellers to sell at a higher price knowing they will sell regardless, meaning that it doesn't matter if the item is actually worth how much it is sold for, it only matters that it sells.
The other thing is that, when a new item comes out - depending on its rarity, demand and ease of acquisition, people will sell those items initially for an exorbitant price, however once the big spenders have what they want the price comes down because the people using the market at that point simply dont have the gold or are unwilling to pay for it. The exception to this rule is probably knights of the circle motifs that ultimately take a very very very long time to acquire and other things like aetherial dust which has something akin to a 0.01% drop rate lol However those prices only come down a bit and then they will just sit there, basically forever because nothing is changing to warrant a price drop.
The same happens for existing items as well, until an event comes along or something spikes demand of those existing items.
All in all, while ZoS could put measures in to rebalance the economy so to speak it would be unwise because the moment the devs start manipulating the market in that way then the market will come screeching to a halt most likely and all of a sudden all that gold you have will be even more worthless than you perceive it to be now.
The biggest issue is inflation, however because as you pointed out people have more sources of gold than purchases it does mean that prices will get beefed up to exploit that and thus they will exceed what they're worth. The only thing that would change prices right now is if the drop rates and harvested nodes drop count was dramatically increased which would force prices down. Even the average player doesn't want to spend more than they need to.
What we need is a lot of people to undercut the lowest price so that it sells immediately if enough people did that for virtually all inflated items, the prices would drop significantly. But it would take time. Take Alliance Spell pots for example, If the price is 40,000g for 200 then I will sell 200 at 38,000g because it will sell quicker. Do I technically take a lost in the transaction? yep. Does it matter to me? No because gold is only as useful as it needs to be when you actually need something.
Ultimately the source of the problem is both the buyers and sellers not the lack of action from the developer in this case.
Remove the API that MM and Tamriel Trade Center use and the economy will fix. Those addons allow for data that goes far beyond the scope of what the devs intended. They allow for too much flipping. The richest players in the game just flip all day. This maintains inflation. Buying low and selling high is one thing, but when a small handful of players can control the market because the markets reach is so limited buy buying ALL of the cheaply listed stuff and flipping it...well you get what we have today, a broken system.
Last year I watched my guild trader leadership buying up mundane runes and pushing their prices up to 400 a rune (which is CHEAP by todays standards). The economy in ESO is simply not large enough to allow for addons that allow a small group of people to control the market.
This is why you dont see the same issue on consoles.
redspecter23 wrote: »Remove the API that MM and Tamriel Trade Center use and the economy will fix. Those addons allow for data that goes far beyond the scope of what the devs intended. They allow for too much flipping. The richest players in the game just flip all day. This maintains inflation. Buying low and selling high is one thing, but when a small handful of players can control the market because the markets reach is so limited buy buying ALL of the cheaply listed stuff and flipping it...well you get what we have today, a broken system.
Last year I watched my guild trader leadership buying up mundane runes and pushing their prices up to 400 a rune (which is CHEAP by todays standards). The economy in ESO is simply not large enough to allow for addons that allow a small group of people to control the market.
This is why you dont see the same issue on consoles.
I can't see how removing information from people removes the problem. The rich players will still do what they do as they will have an eye on the market and know the potential value of items. The masses will have no clue, making the issue even worse.
Kiralyn2000 wrote: »Meh. Not sure how this is any different than any other MMO (where prices change over time, gold gets inflated as people farm more and more of it, and "big traders" buy low & sell high on the auction houses to make piles).
Nothing new here. /shrug
(and yeah, people who go to the trouble to farm "valuable" things and sell them on the market, get more gold than people who just farm mobs & quest rewards. Also nothing new there. That's how it's been in every MMO I've played over the last 15 years.)
Hey people, some of you don't see economy problem and some of you are speaking about gold sinks. It is not what I'm speaking about. The problem is the (un)stability of the economy and problematic gold market as golds are losing value very quickly.
If you put them in the bank and let them alone, their value is halved every 2 months because of golds/crown inflation.
I already explained you, nothing motivates me to farm resources, make quests, do writs with the reward 3k gold per minute as watching tamrieltradecenter webpages with autorefresh 45 seconds on daedra heart (or similar hot articles because devs are making these loopholes in economy everyday) makes 2M-10M golds per day without any extra work or grind or risks.
Now the REALLY HUGE problem is that those 2M-10M golds per day ends in the hands of very few players and these are in some "god level" comparing to others .
I think less then 1 percent players are able to exploit 99 percent of the whole economy on the whole server !!!!!!
It matters when running any expensive project, for example running a trading guild, decorating a lot of houses with high end rare furniture etc. because it is the 1 percent who dictates the prices for the others.
For example mediocre guild trader on PC EU costs 6-12M golds per week and top up to 100M per week because of easy golds everywhere and because of 1% of the super rich..
It doesn't make any sense to farm, do writs, quests because you can't compete like this.
You must be very tough among other tough guys and you can't be10 seconds later when running to the guildshop for 1M deal , because 10 seconds is the difference between gettinhg millions or getting nothing.
Game with such crappy economy is frustrating and annoying.
So why we have these problems ?
Because economy is rigged and get you 2 options only.
Speculate and become a tough guy or be poor forever (and became even poorer because of inflation).
I think it is not fair and the first think to do is let the market stabilize itself and stop changing rules day by day.
VaranisArano wrote: »Hey people, some of you don't see economy problem and some of you are speaking about gold sinks. It is not what I'm speaking about. The problem is the (un)stability of the economy and problematic gold market as golds are losing value very quickly.
If you put them in the bank and let them alone, their value is halved every 2 months because of golds/crown inflation.
I already explained you, nothing motivates me to farm resources, make quests, do writs with the reward 3k gold per minute as watching tamrieltradecenter webpages with autorefresh 45 seconds on daedra heart (or similar hot articles because devs are making these loopholes in economy everyday) makes 2M-10M golds per day without any extra work or grind or risks.
Now the REALLY HUGE problem is that those 2M-10M golds per day ends in the hands of very few players and these are in some "god level" comparing to others .
I think less then 1 percent players are able to exploit 99 percent of the whole economy on the whole server !!!!!!
It matters when running any expensive project, for example running a trading guild, decorating a lot of houses with high end rare furniture etc. because it is the 1 percent who dictates the prices for the others.
For example mediocre guild trader on PC EU costs 6-12M golds per week and top up to 100M per week because of easy golds everywhere and because of 1% of the super rich..
It doesn't make any sense to farm, do writs, quests because you can't compete like this.
You must be very tough among other tough guys and you can't be10 seconds later when running to the guildshop for 1M deal , because 10 seconds is the difference between gettinhg millions or getting nothing.
Game with such crappy economy is frustrating and annoying.
So why we have these problems ?
Because economy is rigged and get you 2 options only.
Speculate and become a tough guy or be poor forever (and became even poorer because of inflation).
I think it is not fair and the first think to do is let the market stabilize itself and stop changing rules day by day.
Do you need to compete with that?
Motivation aside, what's stopping you from farming daedra heart and selling it, thus staking out your piece of the speculation pie? Anyone can farm that item, join a guild, and list it for their desired price.
It's not exactly rigged when anyone can play. My fortune was built on perfect roe, nirncrux, and Alchemy reagents; stuff that level 3 players fresh from the tutorial can get.
Just because you don't want to farm for your own stuff or for stuff to sell doesn't mean it's not a viable and indeed quite profitable option. This business of blaming players for not setting prices low enough for you, then refusing to go farm your own items so you don't have to pay anything just befuddles me.
The reason we're talking about gold sinks is because that's how you combat inflation when gold is literally generated out of thin air by players playing the game. You have to take gold out of the economy. That's a gold sink.
For a long time, the trader bid was an extremely effective gold sink. But over the last year and a half, inflation has been creeping up to pretty high levels.
Why now? It's probably not new gold. There's no new source of gold generation that's extreme enough to explain what we're seeing. PC has always generated more gold than consoles due to more players doing writs with addons. But until the last year and a half, most of that gold was sitting in player banks, not being spent and thus not contributing to inflation.
So what happened? My theory is that the pandemic made it a lot more worthwhile to spend gold for Crown Items. Players who would buy crowns in the past decided to save their money and spend gold instead. Combine that with a Steam exploit for cheap Crowns, and suddenly there's a lot more gold changing hands. The people who got the gold didn't stick it in their bank and forget about it - they've been spending it. A lot of that stored gold is back in the economy now, and inflation is the result.
Solution? Take some of that gold out of the PC economy. The easiest way to do so? New gold sinks that actually remove large chunks of gold from the economy, because the trader bid isn't cutting it.
In other words, if you want to fix the inflation caused by too much generated gold flowing around, you should really consider gold sinks as a solution.
redspecter23 wrote: »Remove the API that MM and Tamriel Trade Center use and the economy will fix. Those addons allow for data that goes far beyond the scope of what the devs intended. They allow for too much flipping. The richest players in the game just flip all day. This maintains inflation. Buying low and selling high is one thing, but when a small handful of players can control the market because the markets reach is so limited buy buying ALL of the cheaply listed stuff and flipping it...well you get what we have today, a broken system.
Last year I watched my guild trader leadership buying up mundane runes and pushing their prices up to 400 a rune (which is CHEAP by todays standards). The economy in ESO is simply not large enough to allow for addons that allow a small group of people to control the market.
This is why you dont see the same issue on consoles.
I can't see how removing information from people removes the problem. The rich players will still do what they do as they will have an eye on the market and know the potential value of items. The masses will have no clue, making the issue even worse.
That information is HOW they control the market. If they cant find out where to buy the cheap items so easily, it corrects that problem.
redspecter23 wrote: »Remove the API that MM and Tamriel Trade Center use and the economy will fix. Those addons allow for data that goes far beyond the scope of what the devs intended. They allow for too much flipping. The richest players in the game just flip all day. This maintains inflation. Buying low and selling high is one thing, but when a small handful of players can control the market because the markets reach is so limited buy buying ALL of the cheaply listed stuff and flipping it...well you get what we have today, a broken system.
Last year I watched my guild trader leadership buying up mundane runes and pushing their prices up to 400 a rune (which is CHEAP by todays standards). The economy in ESO is simply not large enough to allow for addons that allow a small group of people to control the market.
This is why you dont see the same issue on consoles.
I can't see how removing information from people removes the problem. The rich players will still do what they do as they will have an eye on the market and know the potential value of items. The masses will have no clue, making the issue even worse.
That information is HOW they control the market. If they cant find out where to buy the cheap items so easily, it corrects that problem.
Only how the lazy ones do it. The true dedicated ones will sift through all the data they collect by visiting every single guild trader. TTC and MM are usually out of date and are going off of information collected by people using the addon and saving said data to the shared database. They do not have a direct connection to ESO's database with full real time data.
redspecter23 wrote: »Remove the API that MM and Tamriel Trade Center use and the economy will fix. Those addons allow for data that goes far beyond the scope of what the devs intended. They allow for too much flipping. The richest players in the game just flip all day. This maintains inflation. Buying low and selling high is one thing, but when a small handful of players can control the market because the markets reach is so limited buy buying ALL of the cheaply listed stuff and flipping it...well you get what we have today, a broken system.
Last year I watched my guild trader leadership buying up mundane runes and pushing their prices up to 400 a rune (which is CHEAP by todays standards). The economy in ESO is simply not large enough to allow for addons that allow a small group of people to control the market.
This is why you dont see the same issue on consoles.
I can't see how removing information from people removes the problem. The rich players will still do what they do as they will have an eye on the market and know the potential value of items. The masses will have no clue, making the issue even worse.
That information is HOW they control the market. If they cant find out where to buy the cheap items so easily, it corrects that problem.
Only how the lazy ones do it. The true dedicated ones will sift through all the data they collect by visiting every single guild trader. TTC and MM are usually out of date and are going off of information collected by people using the addon and saving said data to the shared database. They do not have a direct connection to ESO's database with full real time data.
This is patently incorrect. I myself have used TTC to get data and have bought up many items that were super cheap (I dont flip, I use them for decorating).
The data is not really "out dated", in as much as the data might be 10 minutes old before someone with an addon visits the trader which then uploads the data.
The times when items are bought out ASAP making the data "outdated" is when a fellow guildie of the guild who has listed the item who also uses MM, gets notified of items that are below market value. Again, the addon allows for this data. the addons undoubtedly make the combing through of data much faster. This is undeniable.
redspecter23 wrote: »redspecter23 wrote: »Remove the API that MM and Tamriel Trade Center use and the economy will fix. Those addons allow for data that goes far beyond the scope of what the devs intended. They allow for too much flipping. The richest players in the game just flip all day. This maintains inflation. Buying low and selling high is one thing, but when a small handful of players can control the market because the markets reach is so limited buy buying ALL of the cheaply listed stuff and flipping it...well you get what we have today, a broken system.
Last year I watched my guild trader leadership buying up mundane runes and pushing their prices up to 400 a rune (which is CHEAP by todays standards). The economy in ESO is simply not large enough to allow for addons that allow a small group of people to control the market.
This is why you dont see the same issue on consoles.
I can't see how removing information from people removes the problem. The rich players will still do what they do as they will have an eye on the market and know the potential value of items. The masses will have no clue, making the issue even worse.
That information is HOW they control the market. If they cant find out where to buy the cheap items so easily, it corrects that problem.
Only how the lazy ones do it. The true dedicated ones will sift through all the data they collect by visiting every single guild trader. TTC and MM are usually out of date and are going off of information collected by people using the addon and saving said data to the shared database. They do not have a direct connection to ESO's database with full real time data.
This is patently incorrect. I myself have used TTC to get data and have bought up many items that were super cheap (I dont flip, I use them for decorating).
The data is not really "out dated", in as much as the data might be 10 minutes old before someone with an addon visits the trader which then uploads the data.
The times when items are bought out ASAP making the data "outdated" is when a fellow guildie of the guild who has listed the item who also uses MM, gets notified of items that are below market value. Again, the addon allows for this data. the addons undoubtedly make the combing through of data much faster. This is undeniable.
MM and TTC can track things that are happening or have already happened. As mentioned in the post that you call "patently incorrect", the dedicated players are out there looking at the prices themselves. MM can very much be out of date or maybe out of touch, especially if someone doesn't know how to interpret the data or anticipate trends.
Except its not people "farming".
I am watching people list 3000 decorative wax, mundane runes, heartwood WEEKLY...you cant farm that much, its impossible, literally impossible for one person.
Secondly. The whole idea behind guild traders/stalls is to eliminate the "central market" we see in other MMO's, except that MM and TTC combine all this data into one central market.
VaranisArano wrote: »Solution? Take some of that gold out of the PC economy. The easiest way to do so? New gold sinks that actually remove large chunks of gold from the economy, because the trader bid isn't cutting it.
wtlonewolf20 wrote: »it isn't that the economy is rigged, its that people simply don't shop around which just allows inflation to sit where it is (one reason anyway). For example in EP EU the average player will either go to craglorn or deshaan, the reason being is 1 deshaans guild traders on top of the wayshrine, the reason for craglorn is its a well known trading hot spot even for those who really use the market that often.
This allows for the sellers to sell at a higher price knowing they will sell regardless, meaning that it doesn't matter if the item is actually worth how much it is sold for, it only matters that it sells.
The other thing is that, when a new item comes out - depending on its rarity, demand and ease of acquisition, people will sell those items initially for an exorbitant price, however once the big spenders have what they want the price comes down because the people using the market at that point simply dont have the gold or are unwilling to pay for it. The exception to this rule is probably knights of the circle motifs that ultimately take a very very very long time to acquire and other things like aetherial dust which has something akin to a 0.01% drop rate lol However those prices only come down a bit and then they will just sit there, basically forever because nothing is changing to warrant a price drop.
The same happens for existing items as well, until an event comes along or something spikes demand of those existing items.
All in all, while ZoS could put measures in to rebalance the economy so to speak it would be unwise because the moment the devs start manipulating the market in that way then the market will come screeching to a halt most likely and all of a sudden all that gold you have will be even more worthless than you perceive it to be now.
The biggest issue is inflation, however because as you pointed out people have more sources of gold than purchases it does mean that prices will get beefed up to exploit that and thus they will exceed what they're worth. The only thing that would change prices right now is if the drop rates and harvested nodes drop count was dramatically increased which would force prices down. Even the average player doesn't want to spend more than they need to.
What we need is a lot of people to undercut the lowest price so that it sells immediately if enough people did that for virtually all inflated items, the prices would drop significantly. But it would take time. Take Alliance Spell pots for example, If the price is 40,000g for 200 then I will sell 200 at 38,000g because it will sell quicker. Do I technically take a lost in the transaction? yep. Does it matter to me? No because gold is only as useful as it needs to be when you actually need something.
Ultimately the source of the problem is both the buyers and sellers not the lack of action from the developer in this case.
No one wants to admit this, but a hard cap of what can be stored in the craft bag would create such a flood. As players would need to liquidate mats. It would probably also cause ZOS to lose a bunch of IRL money as people cancel plus as a result.
Sylvermynx wrote: »I don't use MM because I don't do the trader/guild thing. I don't use TTC because I'm not willing to mess with a site that's full of garbage ads.