i have mained this character since beta
MovesLikeJaguar wrote: »i have mained this character since beta
As someone that participated in the beta myself, I recall no such thing as having characters from the beta roll over into the full launch. Do you mean you made the character in the beta, then made it again exactly as it was when the game launched?
I ask because I did the same with my nord character. He's now my crafter, but it definitely did not roll over into the game from the beta; I had to recreate him.
It's really weird that ppl discuss wings when DK has abilities that nobody ever use: Inhale, Stonefist, Ash Cloud.
I know wings can be a bit underwhelming, but they are at least useful in some situations.
Like, if you are not medium armor, Charging Maneuver + Protective Plate is your only reliable escape plan.
MECHA_STREISAND wrote: »The whip changes are decent and can be sustained with charged trait and careful selection of glyphs / skills, but it's not easy by any stretch and I think a lot of players are going to struggle. I ran a fire staff on the back bar but am probably going to have to DW or Bow in content because I can *only just* sustain whip with wall of elements on the trial dummy. Anything short of an optimised trial group will make sustain poor (and that's not going to happen - see below).
IMO the hybridisation needs work in light of the above.
However, the biggest issue by miles with this "DK getting some love" is stam DK STILL has no utility in trial groups. Very disappointing.
MECHA_STREISAND wrote: »The whip changes are decent and can be sustained with charged trait and careful selection of glyphs / skills, but it's not easy by any stretch and I think a lot of players are going to struggle. I ran a fire staff on the back bar but am probably going to have to DW or Bow in content because I can *only just* sustain whip with wall of elements on the trial dummy. Anything short of an optimised trial group will make sustain poor (and that's not going to happen - see below).
IMO the hybridisation needs work in light of the above.
However, the biggest issue by miles with this "DK getting some love" is stam DK STILL has no utility in trial groups. Very disappointing.
Difficult in pvp considering all the useful skills that cost magicka.
Urzigurumash wrote: »
Urzigurumash wrote: »
Urzigurumash wrote: »
There are always work arounds in coding. So assuming they can’t switch an ability’s cost based on your highest offensive stat, they can instead let the ability have two different effects based on your highest offensive stats... similar to Soul Trap.
- The skill tooltip can display a Cost of “2295 Magicka or Stamina”
- Secretly, the skill does not have any cost.
- With higher Magicka/Spell Damage, the skill will deal 2323 Flame Damage. Secretly, it also consumes 2295 Magicka.
- With higher Magicka/Spell Damage, the skill will deal 2323 Flame Damage (or Poison Damage if that’s what we want). Secretly, it also consumes 2295 Stamina.
So in other words, the actual cost of the ability is nothing. However, the individual conditions will drain a resource.
Anyway just an idea. I don’t think anyone knows what we can/can’t do besides zos though.
Urzigurumash wrote: »Urzigurumash wrote: »
There are always work arounds in coding. So assuming they can’t switch an ability’s cost based on your highest offensive stat, they can instead let the ability have two different effects based on your highest offensive stats... similar to Soul Trap.
- The skill tooltip can display a Cost of “2295 Magicka or Stamina”
- Secretly, the skill does not have any cost.
- With higher Magicka/Spell Damage, the skill will deal 2323 Flame Damage. Secretly, it also consumes 2295 Magicka.
- With higher Magicka/Spell Damage, the skill will deal 2323 Flame Damage (or Poison Damage if that’s what we want). Secretly, it also consumes 2295 Stamina.
So in other words, the actual cost of the ability is nothing. However, the individual conditions will drain a resource.
Anyway just an idea. I don’t think anyone knows what we can/can’t do besides zos though.
Yeah I could see that might work programmatically, but doesn't Soul Trap always cost Mag?
It might not be simple to make it work like that and have it be affected by Cost Reductions though, or Magnus' Gift, Trappings of Invig, etc. Obviously we don't know.
Anyhow we got the Battle Roar adjustment we all wanted. It might not be Nirn-shattering for all content but for some things it will be a substantial increase in Power.
Urzigurumash wrote: »Urzigurumash wrote: »
There are always work arounds in coding. So assuming they can’t switch an ability’s cost based on your highest offensive stat, they can instead let the ability have two different effects based on your highest offensive stats... similar to Soul Trap.
- The skill tooltip can display a Cost of “2295 Magicka or Stamina”
- Secretly, the skill does not have any cost.
- With higher Magicka/Spell Damage, the skill will deal 2323 Flame Damage. Secretly, it also consumes 2295 Magicka.
- With higher Magicka/Spell Damage, the skill will deal 2323 Flame Damage (or Poison Damage if that’s what we want). Secretly, it also consumes 2295 Stamina.
So in other words, the actual cost of the ability is nothing. However, the individual conditions will drain a resource.
Anyway just an idea. I don’t think anyone knows what we can/can’t do besides zos though.
Yeah I could see that might work programmatically, but doesn't Soul Trap always cost Mag?
It might not be simple to make it work like that and have it be affected by Cost Reductions though, or Magnus' Gift, Trappings of Invig, etc. Obviously we don't know.
Anyhow we got the Battle Roar adjustment we all wanted. It might not be Nirn-shattering for all content but for some things it will be a substantial increase in Power.
I can imagine that they can make it cost whatever amount of whatever resources they want, but conditionally making it cost a different resource is probably a challenge. I would like to think they would have done it if they could have coded it easily.
Every class has dead spells no one uses.
KhajiitLivesMatter wrote: »the fact that the claimed this update would contain: " some long overdue Dragonknight love " compared to what we got is heartbreaking for me.
because if it did not then the hope for change or updates would still be there, now it will just be bad without the hope of an update.
hybrid whip, not stam
no changes to wings
no changes to inhale (man this skill looks so cool)
stonefist still whatever it is
shield too expensive (most dk skills to expensive tbh)
new ash cloud is a mess
man i want a class change so bad (dont even start with "oh just make a new character" i have mained this character since beta its far and away more then just its class, nobody who wants class change wants it because they cannot roll a new character)
1. speaking of pvp
dunno what ur talking about for me dk is the class with the best and easiest sustain good survivability and great dots
all in all dk is not op but doesnt rly need huge buffs
and its not only me but even the dk main players i know are fine with the state of it
the new changes are already a huge buff
sustain will be op
hybrid whip is easier to sustain as stam whip - if u use something like total konstansy u dont need ANY other source of sustain atall
why u want ANY more buffs i rly cant understand ATALL
btw wings are op - if u disagree show me a comparable skill that gives u more than 50% dr
ZOS: May this finally end the fiery and age-old debate over getting a Stamina Whip
it’s not a stam whip if it cost magicka
Ragnarock41 wrote: »
Ragnarock41 wrote: »
I purposefully updated my stamDKs gear and finished leveling some of his unfinished skill lines. It is an extremely fun and powerful class.
Ragnarock41 wrote: »Ragnarock41 wrote: »
I purposefully updated my stamDKs gear and finished leveling some of his unfinished skill lines. It is an extremely fun and powerful class.
Is it because its an extremely fun and powerful class that you did not bother to play it all this time? Please.
You think the new combustion will be broken, that is how little you know about things.
https://forums.elderscrollsonline.com/en/discussion/587000/new-charged-combustion#latest
You just watched others played DK, maybe barely dipped your toes into the playstyle to help with your confirmation bias, and now you think you know it better than people who main the class do.
Ragnarock41 wrote: »Ragnarock41 wrote: »
I purposefully updated my stamDKs gear and finished leveling some of his unfinished skill lines. It is an extremely fun and powerful class.
Is it because its an extremely fun and powerful class that you did not bother to play it all this time? Please.
You think the new combustion will be broken, that is how little you know about things.
https://forums.elderscrollsonline.com/en/discussion/587000/new-charged-combustion#latest
You just watched others played DK, maybe barely dipped your toes into the playstyle to help with your confirmation bias, and now you think you know it better than people who main the class do.
props on the callout, when i read "leveling unfinished skill lines" i kind of wrote it off too.
Ragnarock41 wrote: »Ragnarock41 wrote: »
I purposefully updated my stamDKs gear and finished leveling some of his unfinished skill lines. It is an extremely fun and powerful class.
Is it because its an extremely fun and powerful class that you did not bother to play it all this time? Please.
You think the new combustion will be broken, that is how little you know about things.
https://forums.elderscrollsonline.com/en/discussion/587000/new-charged-combustion#latest
You just watched others played DK, maybe barely dipped your toes into the playstyle to help with your confirmation bias, and now you think you know it better than people who main the class do.
props on the callout, when i read "leveling unfinished skill lines" i kind of wrote it off too.
Ragnarock41 wrote: »Ragnarock41 wrote: »
I purposefully updated my stamDKs gear and finished leveling some of his unfinished skill lines. It is an extremely fun and powerful class.
Is it because its an extremely fun and powerful class that you did not bother to play it all this time? Please.
You think the new combustion will be broken, that is how little you know about things.
https://forums.elderscrollsonline.com/en/discussion/587000/new-charged-combustion#latest
You just watched others played DK, maybe barely dipped your toes into the playstyle to help with your confirmation bias, and now you think you know it better than people who main the class do.
props on the callout, when i read "leveling unfinished skill lines" i kind of wrote it off too.
You two must be those brilliant types that think in order to know about something or have a discussion about something, you need to play it directly.
Like if they announced a change for nightblade saying "surprise attack now deals double damage and grants every major buff in the game". I guess you can't tell that's overtuned because you don't main a nightblade.
Imagine no one except actual sports players talking about sports.
😒