the fact that the claimed this update would contain: " some long overdue Dragonknight love " compared to what we got is heartbreaking for me.
because if it did not then the hope for change or updates would still be there, now it will just be bad without the hope of an update.
hybrid whip, not stam
no changes to wings
no changes to inhale (man this skill looks so cool)
stonefist still whatever it is
shield too expensive (most dk skills to expensive tbh)
new ash cloud is a mess
man i want a class change so bad (dont even start with "oh just make a new character" i have mained this character since beta its far and away more then just its class, nobody who wants class change wants it because they cannot roll a new character)
KhajiitLivesMatter wrote: »the fact that the claimed this update would contain: " some long overdue Dragonknight love " compared to what we got is heartbreaking for me.
because if it did not then the hope for change or updates would still be there, now it will just be bad without the hope of an update.
hybrid whip, not stam
no changes to wings
no changes to inhale (man this skill looks so cool)
stonefist still whatever it is
shield too expensive (most dk skills to expensive tbh)
new ash cloud is a mess
man i want a class change so bad (dont even start with "oh just make a new character" i have mained this character since beta its far and away more then just its class, nobody who wants class change wants it because they cannot roll a new character)
1. speaking of pvp
dunno what ur talking about for me dk is the class with the best and easiest sustain good survivability and great dots
all in all dk is not op but doesnt rly need huge buffs
and its not only me but even the dk main players i know are fine with the state of it
the new changes are already a huge buff
sustain will be op
hybrid whip is easier to sustain as stam whip - if u use something like total konstansy u dont need ANY other source of sustain atall
why u want ANY more buffs i rly cant understand ATALL
btw wings are op - if u disagree show me a comparable skill that gives u more than 50% dr
KhajiitLivesMatter wrote: »the fact that the claimed this update would contain: " some long overdue Dragonknight love " compared to what we got is heartbreaking for me.
because if it did not then the hope for change or updates would still be there, now it will just be bad without the hope of an update.
hybrid whip, not stam
no changes to wings
no changes to inhale (man this skill looks so cool)
stonefist still whatever it is
shield too expensive (most dk skills to expensive tbh)
new ash cloud is a mess
man i want a class change so bad (dont even start with "oh just make a new character" i have mained this character since beta its far and away more then just its class, nobody who wants class change wants it because they cannot roll a new character)
1. speaking of pvp
dunno what ur talking about for me dk is the class with the best and easiest sustain good survivability and great dots
all in all dk is not op but doesnt rly need huge buffs
and its not only me but even the dk main players i know are fine with the state of it
the new changes are already a huge buff
sustain will be op
hybrid whip is easier to sustain as stam whip - if u use something like total konstansy u dont need ANY other source of sustain atall
why u want ANY more buffs i rly cant understand ATALL
btw wings are op - if u disagree show me a comparable skill that gives u more than 50% dr
blocking gives more than 50% lul. But really mag DK has no reason to run wings in pvp. you're better off blocking, saves resources and reduces the damage by about 25% more than wings.
As for Deep Breath... I'm also sad nothing changed.
The change to ash cloud is nice when paired with mobile enemies, considering the particularly low 5m radius. Don't really think it needed a buff and this was a very nice change.
Wings is still okay, not as good as it was but still pretty useful, if anything would need a little minor buff. Like maybe have the protective plate morph (2 secs snare/root immunity) give like 3 secs of minor expedition (still 15% more expensive than RAT and 20% less speed boost). And maybe dragon fire scale morph (fire dmg taken by projectile using enemy) hit the 2 nearest enemies instead of the attacker specifically. Would be a negligable buff for pvp but help a bit in pve with aoe damage.
Inhale and its morphs should have the initial damage done be fire not magic (why would it even be in the first place?). Lower the timer for the 2nd explosion from 2.5 secs to like 1.5 secs. And maybe make the final explosion scale up like 10% more dmg for each enemy hit. Useful for pve, slight buff but not game changing for pvp.
Stone Giant should have its cast time of .6 secs removed and maybe increase the stagger damage a bit. Stacking 3 times for a whopping total of 195 more damage taken is decent in pve tanking with a whole group's worth of dots and aoe's, but is basically useless for an individual in pve or pvp. Maybe keep the debuff on the enemy the same but have it also give a self buff increasing dmg done by an additional 65 that can stack up to 3 times. So would be a barely noticeable effect for pve tanking (very slight buff to tank dmg that shouldn't throw off class tank balance) but would now allow a solo/dps stamdk to be dealing up to 380 more damage done at full stacks. Obviously the self buff for damage done should be tweaked to where it is still balanced.
KhajiitLivesMatter wrote: »KhajiitLivesMatter wrote: »the fact that the claimed this update would contain: " some long overdue Dragonknight love " compared to what we got is heartbreaking for me.
because if it did not then the hope for change or updates would still be there, now it will just be bad without the hope of an update.
hybrid whip, not stam
no changes to wings
no changes to inhale (man this skill looks so cool)
stonefist still whatever it is
shield too expensive (most dk skills to expensive tbh)
new ash cloud is a mess
man i want a class change so bad (dont even start with "oh just make a new character" i have mained this character since beta its far and away more then just its class, nobody who wants class change wants it because they cannot roll a new character)
1. speaking of pvp
dunno what ur talking about for me dk is the class with the best and easiest sustain good survivability and great dots
all in all dk is not op but doesnt rly need huge buffs
and its not only me but even the dk main players i know are fine with the state of it
the new changes are already a huge buff
sustain will be op
hybrid whip is easier to sustain as stam whip - if u use something like total konstansy u dont need ANY other source of sustain atall
why u want ANY more buffs i rly cant understand ATALL
btw wings are op - if u disagree show me a comparable skill that gives u more than 50% dr
blocking gives more than 50% lul. But really mag DK has no reason to run wings in pvp. you're better off blocking, saves resources and reduces the damage by about 25% more than wings.
As for Deep Breath... I'm also sad nothing changed.
i said something comparable to wings lul block isnt even a skill - and if u want u could combine these 2
KhajiitLivesMatter wrote: »KhajiitLivesMatter wrote: »the fact that the claimed this update would contain: " some long overdue Dragonknight love " compared to what we got is heartbreaking for me.
because if it did not then the hope for change or updates would still be there, now it will just be bad without the hope of an update.
hybrid whip, not stam
no changes to wings
no changes to inhale (man this skill looks so cool)
stonefist still whatever it is
shield too expensive (most dk skills to expensive tbh)
new ash cloud is a mess
man i want a class change so bad (dont even start with "oh just make a new character" i have mained this character since beta its far and away more then just its class, nobody who wants class change wants it because they cannot roll a new character)
1. speaking of pvp
dunno what ur talking about for me dk is the class with the best and easiest sustain good survivability and great dots
all in all dk is not op but doesnt rly need huge buffs
and its not only me but even the dk main players i know are fine with the state of it
the new changes are already a huge buff
sustain will be op
hybrid whip is easier to sustain as stam whip - if u use something like total konstansy u dont need ANY other source of sustain atall
why u want ANY more buffs i rly cant understand ATALL
btw wings are op - if u disagree show me a comparable skill that gives u more than 50% dr
blocking gives more than 50% lul. But really mag DK has no reason to run wings in pvp. you're better off blocking, saves resources and reduces the damage by about 25% more than wings.
As for Deep Breath... I'm also sad nothing changed.
i said something comparable to wings lul block isnt even a skill - and if u want u could combine these 2
Inhale and its morphs should have the initial damage done be fire not magic (why would it even be in the first place?). Lower the timer for the 2nd explosion from 2.5 secs to like 1.5 secs. And maybe make the final explosion scale up like 10% more dmg for each enemy hit. Useful for pve, slight buff but not game changing for pvp.
KhajiitLivesMatter wrote: »sustain will be op
hybrid whip is easier to sustain as stam whip - if u use something like total konstansy u dont need ANY other source of sustain atall
The change to ash cloud is nice when paired with mobile enemies, considering the particularly low 5m radius. Don't really think it needed a buff and this was a very nice change.
Wings is still okay, not as good as it was but still pretty useful, if anything would need a little minor buff. Like maybe have the protective plate morph (2 secs snare/root immunity) give like 3 secs of minor expedition (still 15% more expensive than RAT and 20% less speed boost). And maybe dragon fire scale morph (fire dmg taken by projectile using enemy) hit the 2 nearest enemies instead of the attacker specifically. Would be a negligable buff for pvp but help a bit in pve with aoe damage.
Inhale and its morphs should have the initial damage done be fire not magic (why would it even be in the first place?).
The change to ash cloud is nice when paired with mobile enemies, considering the particularly low 5m radius. Don't really think it needed a buff and this was a very nice change.
Wings is still okay, not as good as it was but still pretty useful, if anything would need a little minor buff. Like maybe have the protective plate morph (2 secs snare/root immunity) give like 3 secs of minor expedition (still 15% more expensive than RAT and 20% less speed boost). And maybe dragon fire scale morph (fire dmg taken by projectile using enemy) hit the 2 nearest enemies instead of the attacker specifically. Would be a negligable buff for pvp but help a bit in pve with aoe damage.
Inhale and its morphs should have the initial damage done be fire not magic (why would it even be in the first place?).
Why would it make sense to have the first hit be flame? You're breathing in air, then you breathe the flame out on the second hit. The first hit of damage is done by the in breath, so no fire yet, so it has to be magic damage. (Just be grateful it isn't physical like other air related damage, eg hurricane, relequen winds...) I think DKs can live with it, it's just about the only source of non flame damage whereas every other class has its mix of elemental and magic damage types.
Veg wrote:The fact that blocking negates significantly more damage than wings makes the skill useless. You gain nothing significant from taking the time and resources to cast wings. You don't get any significant damage reduction by combining it with blocking and any projectiles that stun still need to be blocked. The magic cost and global cooldown also negate any benefit in damage from the fireballs as they do less damage than whip and flames of oblivion.
KhajiitLivesMatter wrote: »
1. speaking of pvp
dunno what ur talking about for me dk is the class with the best and easiest sustain good survivability and great dots
all in all dk is not op but doesnt rly need huge buffs
and its not only me but even the dk main players i know are fine with the state of it
the new changes are already a huge buff
sustain will be op
hybrid whip is easier to sustain as stam whip - if u use something like total konstansy u dont need ANY other source of sustain atall
why u want ANY more buffs i rly cant understand ATALL
btw wings are op - if u disagree show me a comparable skill that gives u more than 50% dr
KhajiitLivesMatter wrote: »Veg wrote:The fact that blocking negates significantly more damage than wings makes the skill useless. You gain nothing significant from taking the time and resources to cast wings. You don't get any significant damage reduction by combining it with blocking and any projectiles that stun still need to be blocked. The magic cost and global cooldown also negate any benefit in damage from the fireballs as they do less damage than whip and flames of oblivion.
thats no real argument u can say that to every defensive skill : Spirit Guardian 10% dr is a bad skill cause blocking is 50
every 6k armor buff (10%dr) is bad cause block is 50
major protection is useless cause block is 50% instead of 10%
this argument is worthless cause u are comparing 2 COMPLETLY diffrent things! and the 50% dr isnt the only thing this skill offers the one morph also applies 2sec slow immunity which makes it perfect for kiting e.g. i use it with a bow dodge role + flappers = meeles out of range cause of speed + cant be slowed + range 50% less dmg
KhajiitLivesMatter wrote: »Veg wrote:The fact that blocking negates significantly more damage than wings makes the skill useless. You gain nothing significant from taking the time and resources to cast wings. You don't get any significant damage reduction by combining it with blocking and any projectiles that stun still need to be blocked. The magic cost and global cooldown also negate any benefit in damage from the fireballs as they do less damage than whip and flames of oblivion.
thats no real argument u can say that to every defensive skill : Spirit Guardian 10% dr is a bad skill cause blocking is 50
every 6k armor buff (10%dr) is bad cause block is 50
major protection is useless cause block is 50% instead of 10%
this argument is worthless cause u are comparing 2 COMPLETLY diffrent things! and the 50% dr isnt the only thing this skill offers the one morph also applies 2sec slow immunity which makes it perfect for kiting e.g. i use it with a bow dodge role + flappers = meeles out of range cause of speed + cant be slowed + range 50% less dmg
KhajiitLivesMatter wrote: »
1. speaking of pvp
dunno what ur talking about for me dk is the class with the best and easiest sustain good survivability and great dots
all in all dk is not op but doesnt rly need huge buffs
and its not only me but even the dk main players i know are fine with the state of it
the new changes are already a huge buff
sustain will be op
hybrid whip is easier to sustain as stam whip - if u use something like total konstansy u dont need ANY other source of sustain atall
why u want ANY more buffs i rly cant understand ATALL
btw wings are op - if u disagree show me a comparable skill that gives u more than 50% dr
I wouldnt call his argument worthless if yours is "for me dk is the best and easiest."
There are a lot of polls on this very forums that showed DK were worst or second to worst in sustain and threat in cyrodiil. Comparisons were made between class skills clearly showing DK needed buffs to break even.
The new changes are nice, op just made the point that they improved upon stuff we were already using instead of the bad skills barely anyone uses.
KhajiitLivesMatter wrote: »Veg wrote:The fact that blocking negates significantly more damage than wings makes the skill useless. You gain nothing significant from taking the time and resources to cast wings. You don't get any significant damage reduction by combining it with blocking and any projectiles that stun still need to be blocked. The magic cost and global cooldown also negate any benefit in damage from the fireballs as they do less damage than whip and flames of oblivion.
thats no real argument u can say that to every defensive skill : Spirit Guardian 10% dr is a bad skill cause blocking is 50
every 6k armor buff (10%dr) is bad cause block is 50
major protection is useless cause block is 50% instead of 10%
this argument is worthless cause u are comparing 2 COMPLETLY diffrent things! and the 50% dr isnt the only thing this skill offers the one morph also applies 2sec slow immunity which makes it perfect for kiting e.g. i use it with a bow dodge role + flappers = meeles out of range cause of speed + cant be slowed + range 50% less dmg
Think what he means is for what it costs in time and magicka it's not worth it. Block, Major Resolve skills, Spirit Guardian, Major Protection, etc all have good cost for what they give you.
Best skills to compare Dragon Fire Scale to are probably Mistform and Defensive Posture.
Protective Scale costs 4050 magicka
Mistform costs 1620 magicka a second for a total cost of 9,720 magicka over 6 seconds.
Defensive Posture costs 4320 stamina
They're pretty similar, but ignoring Mistform and looking at Defensive Posture vs Protective Scale the stamina ability does a better job of protecting the person as it defends against ranged and melee attacks, and unlike Protective Scale can punish someone by throwing their projectiles back at them. Albeit at an expensive cost if you plan to throw multiple projectiles back. Mistform for it's cost applies snare and stun immunity, 25% more damage reduction that mitigates more than just projectile damage, and maybe even some speed or healing depending on the morph.
For it's high cost Protective Scale lags behind these two abilities, and it's made more evident when you begin covering the different morphs.
KhajiitLivesMatter wrote: »KhajiitLivesMatter wrote: »Veg wrote:The fact that blocking negates significantly more damage than wings makes the skill useless. You gain nothing significant from taking the time and resources to cast wings. You don't get any significant damage reduction by combining it with blocking and any projectiles that stun still need to be blocked. The magic cost and global cooldown also negate any benefit in damage from the fireballs as they do less damage than whip and flames of oblivion.
thats no real argument u can say that to every defensive skill : Spirit Guardian 10% dr is a bad skill cause blocking is 50
every 6k armor buff (10%dr) is bad cause block is 50
major protection is useless cause block is 50% instead of 10%
this argument is worthless cause u are comparing 2 COMPLETLY diffrent things! and the 50% dr isnt the only thing this skill offers the one morph also applies 2sec slow immunity which makes it perfect for kiting e.g. i use it with a bow dodge role + flappers = meeles out of range cause of speed + cant be slowed + range 50% less dmg
Think what he means is for what it costs in time and magicka it's not worth it. Block, Major Resolve skills, Spirit Guardian, Major Protection, etc all have good cost for what they give you.
Best skills to compare Dragon Fire Scale to are probably Mistform and Defensive Posture.
Protective Scale costs 4050 magicka
Mistform costs 1620 magicka a second for a total cost of 9,720 magicka over 6 seconds.
Defensive Posture costs 4320 stamina
They're pretty similar, but ignoring Mistform and looking at Defensive Posture vs Protective Scale the stamina ability does a better job of protecting the person as it defends against ranged and melee attacks, and unlike Protective Scale can punish someone by throwing their projectiles back at them. Albeit at an expensive cost if you plan to throw multiple projectiles back. Mistform for it's cost applies snare and stun immunity, 25% more damage reduction that mitigates more than just projectile damage, and maybe even some speed or healing depending on the morph.
For it's high cost Protective Scale lags behind these two abilities, and it's made more evident when you begin covering the different morphs.
ur right with defensive posture - on paper it looks better but tbh i didnt see it being used ever - i didnt see to much flappers either but more than this skill defnetly
for mistform you didnt mention that u can use abilitys while flappers are active which u cant while mistform is running which for me is the reason i dont use mistform - also u cant be healed atall while mistform is running
75% dr for range and meele is obviously better but above i already wrote an example how i use flappers effectivly
KhajiitLivesMatter wrote: »Veg wrote:The fact that blocking negates significantly more damage than wings makes the skill useless. You gain nothing significant from taking the time and resources to cast wings. You don't get any significant damage reduction by combining it with blocking and any projectiles that stun still need to be blocked. The magic cost and global cooldown also negate any benefit in damage from the fireballs as they do less damage than whip and flames of oblivion.
thats no real argument u can say that to every defensive skill : Spirit Guardian 10% dr is a bad skill cause blocking is 50
every 6k armor buff (10%dr) is bad cause block is 50
major protection is useless cause block is 50% instead of 10%
this argument is worthless cause u are comparing 2 COMPLETLY diffrent things! and the 50% dr isnt the only thing this skill offers the one morph also applies 2sec slow immunity which makes it perfect for kiting e.g. i use it with a bow dodge role + flappers = meeles out of range cause of speed + cant be slowed + range 50% less dmg
Wings still doesn't accomplish anything significant though. 3k magic for 2 seconds of snare immunity isn't significant. The flat damage reduction still requires you to either dodge or block. Other skills that give flat% damage reductions will reduce all incoming damage. This is useful. Wings is specifically targeting ranged attacks but doesn't do anything that lets you change how you react to the attack. By only reducing your damage taken from ranged attacks, you are still vulnerable to burst damage and stuns. Therefor you must continue to negate your incoming damage as if you never used wings.
If you could reflect the highest damaging ranged attack in a 3-6 second window then you could use that for your own burst damage combo or as an opportunity to briefly disengage from combat. That is something useful.
VaranisArano wrote: »When the Combat Preview came out, I posted this reaction.
Yeah, we didn't get a real Stam whip.
VaranisArano wrote: »When the Combat Preview came out, I posted this reaction.
Yeah, we didn't get a real Stam whip.
and they pretty much said "this is what your getting, stop asking"
KhajiitLivesMatter wrote: »the fact that the claimed this update would contain: " some long overdue Dragonknight love " compared to what we got is heartbreaking for me.
because if it did not then the hope for change or updates would still be there, now it will just be bad without the hope of an update.
hybrid whip, not stam
no changes to wings
no changes to inhale (man this skill looks so cool)
stonefist still whatever it is
shield too expensive (most dk skills to expensive tbh)
new ash cloud is a mess
man i want a class change so bad (dont even start with "oh just make a new character" i have mained this character since beta its far and away more then just its class, nobody who wants class change wants it because they cannot roll a new character)
1. speaking of pvp
dunno what ur talking about for me dk is the class with the best and easiest sustain good survivability and great dots
all in all dk is not op but doesnt rly need huge buffs
and its not only me but even the dk main players i know are fine with the state of it
the new changes are already a huge buff
sustain will be op
hybrid whip is easier to sustain as stam whip - if u use something like total konstansy u dont need ANY other source of sustain atall
why u want ANY more buffs i rly cant understand ATALL
btw wings are op - if u disagree show me a comparable skill that gives u more than 50% dr
The change to ash cloud is nice when paired with mobile enemies, considering the particularly low 5m radius. Don't really think it needed a buff and this was a very nice change.
Wings is still okay, not as good as it was but still pretty useful, if anything would need a little minor buff. Like maybe have the protective plate morph (2 secs snare/root immunity) give like 3 secs of minor expedition (still 15% more expensive than RAT and 20% less speed boost). And maybe dragon fire scale morph (fire dmg taken by projectile using enemy) hit the 2 nearest enemies instead of the attacker specifically. Would be a negligable buff for pvp but help a bit in pve with aoe damage.
Inhale and its morphs should have the initial damage done be fire not magic (why would it even be in the first place?).
Why would it make sense to have the first hit be flame? You're breathing in air, then you breathe the flame out on the second hit. The first hit of damage is done by the in breath, so no fire yet, so it has to be magic damage. (Just be grateful it isn't physical like other air related damage, eg hurricane, relequen winds...) I think DKs can live with it, it's just about the only source of non flame damage whereas every other class has its mix of elemental and magic damage types.
Just to add to your point, the initial hit does VERY low damage. Any modifiers you get from the damage being fire damage would not result in any significant increase in damage.
The secondary hit being independent of the initial cast (like proxy det), would actually make the skill viable.
the fact that the claimed this update would contain: " some long overdue Dragonknight love " compared to what we got is heartbreaking for me.
because if it did not then the hope for change or updates would still be there, now it will just be bad without the hope of an update.
hybrid whip, not stam
no changes to wings
no changes to inhale (man this skill looks so cool)
stonefist still whatever it is
shield too expensive (most dk skills to expensive tbh)
new ash cloud is a mess
man i want a class change so bad (dont even start with "oh just make a new character" i have mained this character since beta its far and away more then just its class, nobody who wants class change wants it because they cannot roll a new character)
KhajiitLivesMatter wrote: »the fact that the claimed this update would contain: " some long overdue Dragonknight love " compared to what we got is heartbreaking for me.
because if it did not then the hope for change or updates would still be there, now it will just be bad without the hope of an update.
hybrid whip, not stam
no changes to wings
no changes to inhale (man this skill looks so cool)
stonefist still whatever it is
shield too expensive (most dk skills to expensive tbh)
new ash cloud is a mess
man i want a class change so bad (dont even start with "oh just make a new character" i have mained this character since beta its far and away more then just its class, nobody who wants class change wants it because they cannot roll a new character)
1. speaking of pvp
dunno what ur talking about for me dk is the class with the best and easiest sustain good survivability and great dots
all in all dk is not op but doesnt rly need huge buffs
and its not only me but even the dk main players i know are fine with the state of it
the new changes are already a huge buff
sustain will be op
hybrid whip is easier to sustain as stam whip - if u use something like total konstansy u dont need ANY other source of sustain atall
why u want ANY more buffs i rly cant understand ATALL
btw wings are op - if u disagree show me a comparable skill that gives u more than 50% dr
Why need 50% projectile only DR when you can completely negate projectiles entirely with Warden's Shimmering Shield :,)
KhajiitLivesMatter wrote: »KhajiitLivesMatter wrote: »the fact that the claimed this update would contain: " some long overdue Dragonknight love " compared to what we got is heartbreaking for me.
because if it did not then the hope for change or updates would still be there, now it will just be bad without the hope of an update.
hybrid whip, not stam
no changes to wings
no changes to inhale (man this skill looks so cool)
stonefist still whatever it is
shield too expensive (most dk skills to expensive tbh)
new ash cloud is a mess
man i want a class change so bad (dont even start with "oh just make a new character" i have mained this character since beta its far and away more then just its class, nobody who wants class change wants it because they cannot roll a new character)
1. speaking of pvp
dunno what ur talking about for me dk is the class with the best and easiest sustain good survivability and great dots
all in all dk is not op but doesnt rly need huge buffs
and its not only me but even the dk main players i know are fine with the state of it
the new changes are already a huge buff
sustain will be op
hybrid whip is easier to sustain as stam whip - if u use something like total konstansy u dont need ANY other source of sustain atall
why u want ANY more buffs i rly cant understand ATALL
btw wings are op - if u disagree show me a comparable skill that gives u more than 50% dr
Why need 50% projectile only DR when you can completely negate projectiles entirely with Warden's Shimmering Shield :,)
wardens shild only counts for 3 projectiles - if its used its only used for the ult reg