Yup, there is no problem with the crown price. There is an entitlement problem with expecting to get them at a price that suits the purchaser rather than the seller.
spartaxoxo wrote: »
There is no entitlement problem, it should suit both. There's people that understand the market sets the price, and that both buyers and sellers get a say in that. Buyers ofc try for the highest they can get, and sellers the lowest. If buyers make their price too high, buyers won't buy. They will be forced then to either lower prices or exit the market. If sellers want to pay too little, buyers decline the sale and then remove themselves from the market or are forced to increase the price they are willing to pay.
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I think we will have to disagree on the entitlement point. The whole premise of this thread is steeped in entitlement, the aim is to reduce the cost of something because it is currently beyond someone's reach, rather than go out and earn the gold the desire is to reduce the purchase price.
spartaxoxo wrote: »[
No. The premise of the thread is to make their labor actually worth the time it takes to do it.
They don't want to play a week for 7 dollars worth of merchandise or whatever the conversion rate turns out to be. What you're doing is acting like there should only be one voice in a market, which is how you end up with unhealthy markets which does harm new player retention. Inflation and deflation can kill games.
You not agreeing with the solution (no to gold sinks because I'm on console) resulting in calling them entitled and painting them as just "not working hard enough" because you don't want your own coin devalued is no less greedy than anything they are saying.
Oreyn_Bearclaw wrote: »KalyanLazair wrote: »The one thing I would say is this is a PC problem. It is not a console problem, therefore any controls put in place by Zos to reduce the amount of gold in the game would affect 2/3rds of the player base where inflation isn't an issue to solve a problem that doesn't exist.
Yup, there is no problem with the crown price. There is an entitlement problem with expecting to get them at a price that suits the purchaser rather than the seller.
If crowns are too expensive to buy with your gold on PC I would suggest you start doing writs on multiple characters to increase your gold supply.
Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.
So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's
Awesome. Been thinking about this ever since this topic popped up. Crowns are obtained via real world money, be it through buying them, or be it through subscription like in my case. Some users have more crowns than they need and decide to sell them for IN GAME money (which is a made up coin that's totally worthless outside of ESO, unlike euros or dollars or cryptos). Yet people want ZOS to force sellers to lower the price in worthless, made up coin, of something they paid real coin for.
Let's be fair, the coin is not worthless. It has value to people, which is why people are willing to buy crowns with RL money and sell them for in game gold. Again the issue is not that sellers are greedy or demanding to much for the IRL money, or that ZOS should somehow require them to lower their prices, the issue is that the commodity (in game gold) for which they exchange crowns, has been significantly devalued over time. The buying power of your gold will be worth less tomorrow than it is today. And that will continue to be the case.
I am 100% not surprised that crown prices have gone up. They will continue to go up because there is rampant inflation in this game, with no signs of slowing. It is absolutely worse on PC (crafting writs), so any solution should be tailored to a given platform. If you want to control inflation, you need to analyze BOTH the way gold comes into the game AND they way gold comes out of the game.
Not that they would, but if they simply cut everyone's bank accounts in ESO by 50% in the next update, or introduce some sort of wealth tax on people sitting on 10 figures of gold, crown prices would fall hard over night. Now that would cause mass outrage, despite the fact that it would probably be good for the game. A much better solution is to introduce new gold sinks AND lower the flow of money into the game.
KalyanLazair wrote: ».
So what is so gamebreaking about this inflation that we need ZOS to control the market? I'm totally in favor of it, by the way. Please, ZOS, do control the market. It's going to be so much fun.
wtlonewolf20 wrote: »Addons are not the sole reason for inflation. Go look at the CP2.0 crafting tree.
There is a word for that.
Entitlement
As for the person who mentioned they would need to play all week to afford a $7 crown item... Wouldn't it be easier to just earn an extra $7, or skip one cup of coffee (or whatever) a week and buy the crowns yourself, if that item is so important?
Ippokrates wrote: »KalyanLazair wrote: ».
So what is so gamebreaking about this inflation that we need ZOS to control the market? I'm totally in favor of it, by the way. Please, ZOS, do control the market. It's going to be so much fun.
It is MMO, a game designed for people to play together. From this perspective galloping inflation is not a good thing, cause it is keeping new and more casual player from play. And i am not only talking about crowns. Look how much people pay for tempers. I seriously doubt that new players starting with 18 alts, addons and daily routine of writs to make themselves golden set ;p
I seriously doubt that new players starting with 18 alts
This is why crown crates are NOT gamboling. Gambling means you can spend all of you money and never get what you want. I guarantee you will ultimately get enough gems to buy outright what you are after if your luck is that bad. Once you have everything even an addict would stop at that point. Crates are just fun way to maybe get lucky.
spartaxoxo wrote: »As for the person who mentioned they would need to play all week to afford a $7 crown item... Wouldn't it be easier to just earn an extra $7, or skip one cup of coffee (or whatever) a week and buy the crowns yourself, if that item is so important?
That's not how markets work. When you sell your crowns you're buying imaginary money, not truly. When you sell your crowns you're converting it into video game currency, which you cannot use to pay rent or anything at all. You've already trading one imaginary item for another. So what are you actually getting out of that transaction? Why even trade a fake currency that you spent real money on for a free fake currency?
Time.
It's not different than buying fast food or paying someone to cut your lawn. You're paying someone to do a simple task that you can't do or don't feel like doing yourself. You wouldn't expect someone to make your food for free, or act like it's act of charity. You wouldn't expect the chef their own time. And you shouldn't be doing it to crown buyers either or act like they are entitled for valuing their time. You clearly value it too or you wouldn't be spending real money on it.
Some players have more time than money to spend on the game. Some players have more money than time to spend on the game. The two groups negotiating for a price that doesn't send either party out of the market is what determines the market value of crowns.
If prices on pc are so high a lot of buyers are forced out of the market, then sellers will have to sell to a smaller market pool. That's not a problem when the market is still healthy sized. Just more expensive items to a smaller pool of people. If it rises too high though, then too many buyers may exit the market and that can cause issues for some sellers too. Don't know if that's the case on pc or not, don't play it.
spartaxoxo wrote: »wtlonewolf20 wrote: »Addons are not the sole reason for inflation. Go look at the CP2.0 crafting tree.
None of the in-game things are causing it or console would also have it
wtlonewolf20 wrote: »spartaxoxo wrote: »wtlonewolf20 wrote: »Addons are not the sole reason for inflation. Go look at the CP2.0 crafting tree.
None of the in-game things are causing it or console would also have it
Considering that both gold inflation and crown rates are in game things that people are complaining about they do matter.
When talking about inflation ANY feature or function that continues to generate new gold matters. In addition there are other factors that can influence prices. Addons? Yes. But you also have to ask how often do people play on console vs pc? What activities do they do? How many subs exist? Do they buy crowns more? What is the demand like? What is the supply like? I can assure you that taken as a whole each server has their unique personalities and idiosyncrasies that won't match up with other servers.
That Said, if consoles are so awesome. Then more people should play eso on them. I hear they have a perfect economy with excellent crown to gold exchange rates.
And the one thing that platform has that the others do not are addons that make gold making actions easier and quicker to do.
The thing is, the seller can never price themselves out of the market. For one there will always be folks willing to pay ridiculous prices, and for two, the seller can also just gradually lower their rate until someone does bite if they really want the gold. The buyer on the other hand, has zero control over this. No amount of refusing to buy crowns for gold will bring the price down, and it would probably have the opposite effect actually.
You see, people are assuming that the seller actually needs to sell their crowns in order to make gold, which they don't.
And the one thing that platform has that the others do not are addons that make gold making actions easier and quicker to do.
That is untrue, by a long shot. There are many many difference between consoles and PC's, the largest of which isn't that PC's have addons, it is who is using that platform to play ESO and the differences between those people. I won't go into the particulars, because some would be conjecture and of course there are always exceptions, but in general I am pretty sure there is a difference in age, social standing, free time, patience, and numerous other things, all of which greatly affect how the economy would play out on a particular server.
Food for thought though, on one platform everyone is playing on a $250-500 device, on the other everyone is using a $1,000-6,000+ device. This in itself can be interpreted many different ways (affordability, frugality, simple preference, etc...), but it is a fairly huge difference.
spartaxoxo wrote: »The thing is, the seller can never price themselves out of the market. For one there will always be folks willing to pay ridiculous prices, and for two, the seller can also just gradually lower their rate until someone does bite if they really want the gold. The buyer on the other hand, has zero control over this. No amount of refusing to buy crowns for gold will bring the price down, and it would probably have the opposite effect actually.
You see, people are assuming that the seller actually needs to sell their crowns in order to make gold, which they don't.
Yes. They can. If they don't sell their crowns and choose not to sell them and instead use them for themselves, that is the exiting the market. Buyers aren't forced to just pay any price you fantasize and instead will look for whatever the invisible hand of the market tells them is a fair price.
If crowns on my server are 100 per and you try to sell them for 5000 per crown. I am going to say no. That is me having my say as a buyer. I am saying no to that price and leaving the transaction. Now, what if everyone says no, and you cannot find a buyer for 5000 coin per crowns?
Guess what you will have to do to sell them? Lower the price. You lowered the price becaue of the buyers deciding your price was too high and you deciding you'd rather lower your price to sell your wares rather than exiting the market (keep them to yourself because the hassle of finding a buyer is too much). Thus the buyers, by saying no to the too high price, had a say in your crown price. You wanted 5000 but didn't get it and had to sell for less than that.
This is all very basic economic principles tbh. Like y'all are basically saying "I disagree" to basic economics. It's not different than saying "I don't agree that supply and demand exists." Okay? It does.
And the one thing that platform has that the others do not are addons that make gold making actions easier and quicker to do.
That is untrue, by a long shot. There are many many difference between consoles and PC's, the largest of which isn't that PC's have addons, it is who is using that platform to play ESO and the differences between those people. I won't go into the particulars, because some would be conjecture and of course there are always exceptions, but in general I am pretty sure there is a difference in age, social standing, free time, patience, and numerous other things, all of which greatly affect how the economy would play out on a particular server.
Food for thought though, on one platform everyone is playing on a $250-500 device, on the other everyone is using a $1,000-6,000+ device. This in itself can be interpreted many different ways (affordability, frugality, simple preference, etc...), but it is a fairly huge difference.
All of that is just biased speculation. None of which even accounts for the fact that console users have to pay a regular fee to even access online games, so over time, console users spend far more than an normal, average pc player.
The only tangible, factual, difference, is addons. That's it. The actual game itself is exactly the same. Addons are the only difference. Console players have access to all of the in game methods of making gold as pc players. But we don't make nearly as much gold as a whole because we do not have addons that remove the major obstacle that stands in the way of generating gold quicker: time. Addons greatly reduce the time it takes to run through crafting writs. On console it takes over an hour to do 18 characters worth of writs. On PC, you can get through multiple accounts in that time. That is a huge difference in gold generation even possible between the two platforms. All due to addons.
I like your suggestions but you missing crucial part about why crown prices went wild: zos fixed regional prices, account bans from steam and zos for abusing vpn, rmt value of gold is low and major suppliers of unlimited crowns wasn’t housing enthusiasts, frequent trial carries or ambitious leaders of trade guild, they was doing it for personal profit or laundering of illegal money. With all these loopholes fixed I doubt crown prices ever become cheaper, only higher, because farming gold is very easy.
This is the basic core difference between the two and why you cannot apply the "rules" from one to the other.