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How to stop the crowns inflation

  • spartaxoxo
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    hafgood wrote: »
    Yup, there is no problem with the crown price. There is an entitlement problem with expecting to get them at a price that suits the purchaser rather than the seller.

    There is no entitlement problem, it should suit both. There's people that understand the market sets the price, and that both buyers and sellers get a say in that. Buyers ofc try for the highest they can get, and sellers the lowest. If buyers make their price too high, buyers won't buy. They will be forced then to either lower prices or exit the market. If sellers want to pay too little, buyers decline the sale and then remove themselves from the market or are forced to increase the price they are willing to pay.

    Sellers who think that other people's time and efforts are completely worthless and that a simple financial transaction that benefits both parties is somehow an act of charity is the entitled mindset imo.

    It is not an act of charity. You're paying someone for a good they have that takes time to get, time that you don't want or can't spend getting yourself.

    Buyers who think that prices are too high need to understand that the prices are still at what those markets can bear. And really understand they do this themselves by using services like ttc and lazy writs, and instead should be targeting those rather than sellers placings their prices at what their markets can afford.

    Sellers aren't greedy for wanting the most they can get out of their hard earned money. Buyers aren't entitled to want their payment for the efforts they put into getting that coin to actually be worth the time they are putting into it.

    So many pc players want to protect the primary sources of inflation and then just think adding more houses will fix everything. It won't. The gold sinks are already tuned well for what a person can do on their own. It's the 3rd party aided pc faucets that are the problem.
    Edited by spartaxoxo on October 26, 2021 9:50PM
  • hafgood
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    spartaxoxo wrote: »

    There is no entitlement problem, it should suit both. There's people that understand the market sets the price, and that both buyers and sellers get a say in that. Buyers ofc try for the highest they can get, and sellers the lowest. If buyers make their price too high, buyers won't buy. They will be forced then to either lower prices or exit the market. If sellers want to pay too little, buyers decline the sale and then remove themselves from the market or are forced to increase the price they are willing to pay.
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    I think we will have to disagree on the entitlement point. The whole premise of this thread is steeped in entitlement, the aim is to reduce the cost of something because it is currently beyond someone's reach, rather than go out and earn the gold the desire is to reduce the purchase price.

    I can't afford a million pound house, however I've seen one I like, I can afford £400,000 so they should just reduce the price to what I can afford. Nope doesn't work like that I have to either buy a house I can afford or find a way to earn the money for the one I want.

    Same with crowns, don't have enough gold? Then earn some more so you do. Asking for gold sinks adversely affects those players that don't buy crowns from other players on the pc servers, so all the console players and a reasonable proportion of pc players, for a problem that doesn't exist. The exchange rate is immaterial, if they were 500 gold per crown there would be complaints they were too expensive, its human nature to want things they can't afford and to them complain that they should be able to get it for what they can afford.

    There is a word for that.

    Entitlement
  • spartaxoxo
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    hafgood wrote: »
    I think we will have to disagree on the entitlement point. The whole premise of this thread is steeped in entitlement, the aim is to reduce the cost of something because it is currently beyond someone's reach, rather than go out and earn the gold the desire is to reduce the purchase price.

    No. The premise of the thread is to make their labor actually worth the time it takes to do it.

    They don't want to play a week for 7 dollars worth of merchandise or whatever the conversion rate turns out to be. What you're doing is acting like there should only be one voice in a market, which is how you end up with unhealthy markets which does harm new player retention. Inflation and deflation can kill games.

    You not agreeing with the solution (no to gold sinks because I'm on console) resulting in calling them entitled and painting them as just "not working hard enough" because you don't want your own coin devalued is no less greedy than anything they are saying.
    Edited by spartaxoxo on October 26, 2021 10:23PM
  • hafgood
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    spartaxoxo wrote: »
    [

    No. The premise of the thread is to make their labor actually worth the time it takes to do it.

    They don't want to play a week for 7 dollars worth of merchandise or whatever the conversion rate turns out to be. What you're doing is acting like there should only be one voice in a market, which is how you end up with unhealthy markets which does harm new player retention. Inflation and deflation can kill games.

    You not agreeing with the solution (no to gold sinks because I'm on console) resulting in calling them entitled and painting them as just "not working hard enough" because you don't want your own coin devalued is no less greedy than anything they are saying.

    Sorry still disagree, it's a specific problem to pc's. And it's an addon problem, except all pc players have access to the same addons and can therefore earn the same amount of gold.

    So it isn't really an addon problem either.

    Inflicting a solution to an entire player base due to the issues in one subset of a subset is excessive. On consoles the exchange rate is fairly standard and doesn't change that much. So inflicting something on console players because pc players have more gold is unfair.

    Why should somewhere between 66% (the console player base) and 90% (at a guess, those pc players that never exchange crowns for gold, this may push the figure higher, may be lower) have something inflicted on them because a small percentage of the 10% want the gold to crown exchange rate lowered. We could be talking just 1 or 2% of the player base here, which is still thousands of players but why should their wishes be more important than those of the other 98%

    Especially as those who want the crowns always have the ability to buy the crowns themselves, and if they can't afford them (which I appreciate many can't) they have to understand that those that can afford them and offer them in exchange are not doing it for charity. They are going to want the most gold they can get for them, yes some will be greedy but most are going to go with what the market accepts as reasonable.

  • KalyanLazair
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    hafgood wrote: »
    The one thing I would say is this is a PC problem. It is not a console problem, therefore any controls put in place by Zos to reduce the amount of gold in the game would affect 2/3rds of the player base where inflation isn't an issue to solve a problem that doesn't exist.

    Yup, there is no problem with the crown price. There is an entitlement problem with expecting to get them at a price that suits the purchaser rather than the seller.

    If crowns are too expensive to buy with your gold on PC I would suggest you start doing writs on multiple characters to increase your gold supply.

    Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.

    So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's

    Awesome. Been thinking about this ever since this topic popped up. Crowns are obtained via real world money, be it through buying them, or be it through subscription like in my case. Some users have more crowns than they need and decide to sell them for IN GAME money (which is a made up coin that's totally worthless outside of ESO, unlike euros or dollars or cryptos). Yet people want ZOS to force sellers to lower the price in worthless, made up coin, of something they paid real coin for.

    Let's be fair, the coin is not worthless. It has value to people, which is why people are willing to buy crowns with RL money and sell them for in game gold. Again the issue is not that sellers are greedy or demanding to much for the IRL money, or that ZOS should somehow require them to lower their prices, the issue is that the commodity (in game gold) for which they exchange crowns, has been significantly devalued over time. The buying power of your gold will be worth less tomorrow than it is today. And that will continue to be the case.

    I am 100% not surprised that crown prices have gone up. They will continue to go up because there is rampant inflation in this game, with no signs of slowing. It is absolutely worse on PC (crafting writs), so any solution should be tailored to a given platform. If you want to control inflation, you need to analyze BOTH the way gold comes into the game AND they way gold comes out of the game.

    Not that they would, but if they simply cut everyone's bank accounts in ESO by 50% in the next update, or introduce some sort of wealth tax on people sitting on 10 figures of gold, crown prices would fall hard over night. Now that would cause mass outrage, despite the fact that it would probably be good for the game. A much better solution is to introduce new gold sinks AND lower the flow of money into the game.

    You are indeed correct that it has a worth because people place a worth to it, which still doesn't change the fact that, objectively speaking, it's a worthless virtual coin that only has worth inside a very specific game and will completely vanish (thus taking with it all its worth) once the servers shut down (which will eventually happen). So we can assume we are both correct.

    As for the inflation issue, there might be one, but I doubt it has such a terrible impact on people's gaming ability. I've been perfectly capable of competitive gaming without spending barely any coin, mainly harvesting the stuff I need for my builds and my crafting. I honestly want to know how much is this inflation affecting people's gaming abilities. Are people incapable of getting a good set because they're so ludicrously expensive? People can't join dungeons because they don't have enough coin to fit themselves? I haven't spent a single septim in any of the mats or tempers I've used to improve my sets. I've farmed them from overland, and without much struggle since they're all over the place. Some stuff might have taken me a bit more dedication, but to be perfectly honest, the only things that have made me spend hours of mindnumbing farming have been furnishing blueprints and some leads. Good sets? I've had to work on them, but coin was never a factor as most of the best ones I use aren't even available for sale at all (as they're dungeon-trial sets).

    So what is so gamebreaking about this inflation that we need ZOS to control the market? I'm totally in favor of it, by the way. Please, ZOS, do control the market. It's going to be so much fun.
  • Ippokrates
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    So what is so gamebreaking about this inflation that we need ZOS to control the market? I'm totally in favor of it, by the way. Please, ZOS, do control the market. It's going to be so much fun.

    It is MMO, a game designed for people to play together. From this perspective galloping inflation is not a good thing, cause it is keeping new and more casual player from play. And i am not only talking about crowns. Look how much people pay for tempers. I seriously doubt that new players starting with 18 alts, addons and daily routine of writs to make themselves golden set ;p

  • TX12001rwb17_ESO
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    A Golden Vendor that appears once a week with a random Gold Temper for a low price, people will buy hundreds of them, overtime the price of Tempers will go down and the Gold people spent on them from the vendor will take a large cut of gold out of the economy and when there is less Gold it's value will go up causing the price of Crowns to go down.
    Edited by TX12001rwb17_ESO on October 27, 2021 7:26AM
  • wolfie1.0.
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    Addons are not the sole reason for inflation. Go look at the CP2.0 crafting tree. There are buffs that directly contribute to gold generation and gold sink reductions in those perks. As for crafting writs. I would do them without addons as much as I do them with addons. And in similar time frames. Its not like they aren't on a predictable schedule. And you could remove the gold rewards as well. I can generate more actual gold into the game by thieving in a day than doing crafting writs. Oh and that doesn't include gold generation by selling junk to npcs, which isn't capped.

    Though based on what I am reading here, the obvious solution for people that object to crown to gold rates on PC servers is to go create console accounts and do your purchases there since the rates are favorable by comparison.
  • spartaxoxo
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    Addons are not the sole reason for inflation. Go look at the CP2.0 crafting tree.

    None of the in-game things are causing it or console would also have it
    Edited by spartaxoxo on October 27, 2021 9:21AM
  • Kwoung
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    hafgood wrote: »
    There is a word for that.

    Entitlement

    I tend to agree, a quick read through this thread and it basically boiled down to, I want something I cannot afford because the price went up... and ZOS should fix it.

    As for the premise that the amount of gold in the game is to blame, it is completely wrong IMHO. The gold to crown rate shot up and has been doing so steadily, because there are fewer and fewer folks selling crowns. Go look at the major crown exchanges, they are begging for sellers, one of them even shut down for a bit not long ago because they couldn't find sellers to fill orders.

    Add to that, that there are very few big ticket items to spend gold on in the game, and you have an issue. Say I sell crowns for a few days, weeks, months and amass a huge amount of gold. Now what? I can buy stuff from The Golden or Lux each week, I can buy one of the few houses offered for gold, but what about when I have all the items I desire? What would be my motivation to sell anyone crowns, at any price? If I already have everything I want that gold can buy and have upgraded all my gear... therein lies the issue. It isn't the amount of gold in the game, it is the lack of something to do with it once you have it.

    As for the person who mentioned they would need to play all week to afford a $7 crown item... Wouldn't it be easier to just earn an extra $7, or skip one cup of coffee (or whatever) a week and buy the crowns yourself, if that item is so important?

    Edited by Kwoung on October 27, 2021 9:30AM
  • spartaxoxo
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    Kwoung wrote: »
    As for the person who mentioned they would need to play all week to afford a $7 crown item... Wouldn't it be easier to just earn an extra $7, or skip one cup of coffee (or whatever) a week and buy the crowns yourself, if that item is so important?

    That's not how markets work. When you sell your crowns you're buying imaginary money, not truly. When you sell your crowns you're converting it into video game currency, which you cannot use to pay rent or anything at all. You've already trading one imaginary item for another. So what are you actually getting out of that transaction? Why even trade a fake currency that you spent real money on for a free fake currency?

    Time.

    It's not different than buying fast food or paying someone to cut your lawn. You're paying someone to do a simple task that you can't do or don't feel like doing yourself. You wouldn't expect someone to make your food for free, or act like it's act of charity. You wouldn't expect the chef their own time. And you shouldn't be doing it to crown buyers either or act like they are entitled for valuing their time. You clearly value it too or you wouldn't be spending real money on it.

    Some players have more time than money to spend on the game. Some players have more money than time to spend on the game. The two groups negotiating for a price that doesn't send either party out of the market is what determines the market value of crowns.

    If prices on pc are so high a lot of buyers are forced out of the market, then sellers will have to sell to a smaller market pool. That's not a problem when the market is still healthy sized. Just more expensive items to a smaller pool of people. If it rises too high though, then too many buyers may exit the market and that can cause issues for some sellers too. Don't know if that's the case on pc or not, don't play it.
    Edited by spartaxoxo on October 27, 2021 9:48AM
  • agegarton
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    ESO plus membership should be worth more Crowns.

    The original amount was set a long while ago when the Crown store has just started. There were far fewer items and the items were on average far cheaper. Now we have huge quantities of stuff, the pricing is (often) ridiculous, but the number of Crowns we get with membership subs has only been reviewed once and then only very slightly.

    Another option would be to grant a decent number of crates free with membership. That might be somewhat more controversial as so many people remain against "gambling" crates.

    Both options would go some way to injecting more Crowns into the system, would reward subscribers, and help to reduce inflation.
  • KalyanLazair
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    Ippokrates wrote: »
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    So what is so gamebreaking about this inflation that we need ZOS to control the market? I'm totally in favor of it, by the way. Please, ZOS, do control the market. It's going to be so much fun.

    It is MMO, a game designed for people to play together. From this perspective galloping inflation is not a good thing, cause it is keeping new and more casual player from play. And i am not only talking about crowns. Look how much people pay for tempers. I seriously doubt that new players starting with 18 alts, addons and daily routine of writs to make themselves golden set ;p

    Why? I repeat. I have never bought a single mat or temper ever, and I can fit all of my characters gold ten times each. I've gotten these many crafting materials by simply playing the game.
    Also, allow me to point out the temper prices since I just happen to have ESO open right now and I'm using TTC. PC-EU.
    Honing stone; 6-8
    Dwarven oil; 8-10
    Grain solvent; 222-278
    Tempering alloy; 5,000-6-252

    And the prices are similar for the rest of tempering alloys with two exceptions; jewelry and dreugh wax which has a price of 13k-17k. You CAN play the game very competitively in purple armor. Actually, considering how much ZOS likes to tamper with our builds, I've been playing purple armor for years and we've three manned vet dungeons hundreds of times.

    Chromium plating which is SUPER expensive is not that expensive because of inflation. It's expensive because of rarity. Jewelry crafting is very expensive because the tempers are rare and there is a high demand of the products, which would inevitably push the prices up.

    What I mean to say is that you people are saying that inflation is a catastrophe for some reason, but I've been able to play the game competitively (not casually, if you play casually it's even easier) without touching a single guild merchant. Actually the only time I've used guild merchants has been to buy useless trash (because that's what it is) like furnishing plans because I confess I'm that person that enjoys playing The Sims in ESO (yay me) but I'm also perfectly aware that housing is a useless passtime that does not affect the game at all.

    Everything you might need to play the game drops from the game itself, and you don't have any sort of regulation like IRL that keeps you from, lets say, harvesting some pumpkins you might find laying around, or hunting wolves for leather because they are protected. Need leather? Go harvest it. Need iron? Go harvest it. The stuff is all over the place. You don't need to buy it from other players because you can get it yourself, which is basically the reason prices are so ridiculously low. Get rubedite, refine it and collect your tempers. You're not being kept from playing the game by inflation, specially since I already pointed out mats and tempers, aside from gold which are rarer and more expensive (because they're rare, that's what happens when there is a high demand of a rare thing, that rare things tend to be more expensive than common things because... well, they're rare) are very cheap. Rubedite ingot goes by 6-8 the ingot, again, because the thing is all over the place. It's common so even though there is high demand, my grandma can harvest it with her walking stick.
    I seriously doubt that new players starting with 18 alts

    Yeah, I want to talk about this here. I don't have 18 alts and I've been playing since 2016. That's not a new, casual players. That's the kind of player that would buy an account to jump straight to vet DLC dungeons without actually playing the game because they don't want to do the leveling and learning like we all did. Yes, definitely, that's the kind of user that would be more negatively affected by inflation, and their problem can easily be solved by... playing the game.

    It's an MMO, like you very well said. MMOs have a heavy part of grind. EVE Online had a part of grind (and in EVE your ship gets destroyed, it gets destroyed for good, you don't get it back). WOT is HEAVY GRIND if I've ever seen one. WOW is grindy. Guild Wars is grindy.

    Inflation most negatively affects not casual players (with 18 alts all fit in gold...), but the type of player that does not want to go through the grind and want to jump straight into top tier stuff.

    And I'm not saying inflation is a good thing or anything. I'm saying I don't see it's that big of a problem since it has never kept me from competitive playing. For the record, when I bought the Braised Rabbit recipe on my main character (stam NB), I payed something around 4k-6k for it (it was years ago). Today it's worth around 1k if I remember correctly. There might be inflation, or there might be a high demand-low offer of some stuff that might be pushing prices up. Still, I rest my case, the game is perfectly playable without touching a Guild Trader at all. It just requires... playing the game.
  • Thavie
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    This is why crown crates are NOT gamboling. Gambling means you can spend all of you money and never get what you want. I guarantee you will ultimately get enough gems to buy outright what you are after if your luck is that bad. Once you have everything even an addict would stop at that point. Crates are just fun way to maybe get lucky.

    it's not gambling if you can't spend all of your money, sell your house, max your credit cards and permanently go into a life-destroying debt. It's fun, people! /s
    "We grew under a bad sun"
  • tmbrinks
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    Everything (outside of the crown store) can be earned by playing the game (or for a nominal amount of gold ala the luxury vendor/houses)

    The crown store is simply cosmetic items or "pay to not play" items.

    Using the prices of gold improvement materials is a strawman argument (one easily refuted I might add) because anybody can simply do in-game activities (farm for materials, do writs, etc) to get those items.

    Using the add-on argument is a strawman argument since nobody gains any advantage over another by using them. They are accessible to all on a given platform (minus Stadia, but that's a choice). The platforms don't interact w/ one another, so the economies are separate and different.

    It really is entitlement... people feel they are entitled to being able to buy things with their valueless (in real world terms) gold from people selling their crowns (which can only be bought with real money) for a certain price. I call that entitlement. I thought when they introduced the idea it was going to be well over 1000:1, and that was before prices had gone up because of the inevitable inflation... which would put it closer to 2000:1 or even 3000:1 now. I certainly wouldn't sell for less than that. My real-life money is worth too much to me. Time I have in spades. But that's just me.
    Edited by tmbrinks on October 27, 2021 1:41PM
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  • CoronHR
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    i would love it if the crown exchange rate would stop being so ridiculously high, but i'm fighting it the only way i know how (which is probably the only actual way) and that's by not buying crowns. ever. not until the rate goes back down, if that ever happens, or until i miraculously find myself with more gold than i know what to do with. and by the time that ever happens, the crown-to-gold rate will probably be 1 billion:1, because i don't actually seek out gold
    PC - EU - Steam client
  • Kwoung
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    spartaxoxo wrote: »
    Kwoung wrote: »
    As for the person who mentioned they would need to play all week to afford a $7 crown item... Wouldn't it be easier to just earn an extra $7, or skip one cup of coffee (or whatever) a week and buy the crowns yourself, if that item is so important?

    That's not how markets work. When you sell your crowns you're buying imaginary money, not truly. When you sell your crowns you're converting it into video game currency, which you cannot use to pay rent or anything at all. You've already trading one imaginary item for another. So what are you actually getting out of that transaction? Why even trade a fake currency that you spent real money on for a free fake currency?

    Time.

    It's not different than buying fast food or paying someone to cut your lawn. You're paying someone to do a simple task that you can't do or don't feel like doing yourself. You wouldn't expect someone to make your food for free, or act like it's act of charity. You wouldn't expect the chef their own time. And you shouldn't be doing it to crown buyers either or act like they are entitled for valuing their time. You clearly value it too or you wouldn't be spending real money on it.

    Some players have more time than money to spend on the game. Some players have more money than time to spend on the game. The two groups negotiating for a price that doesn't send either party out of the market is what determines the market value of crowns.

    If prices on pc are so high a lot of buyers are forced out of the market, then sellers will have to sell to a smaller market pool. That's not a problem when the market is still healthy sized. Just more expensive items to a smaller pool of people. If it rises too high though, then too many buyers may exit the market and that can cause issues for some sellers too. Don't know if that's the case on pc or not, don't play it.

    The thing is, the seller can never price themselves out of the market. For one there will always be folks willing to pay ridiculous prices, and for two, the seller can also just gradually lower their rate until someone does bite if they really want the gold. The buyer on the other hand, has zero control over this. No amount of refusing to buy crowns for gold will bring the price down, and it would probably have the opposite effect actually.

    You see, people are assuming that the seller actually needs to sell their crowns in order to make gold, which they don't. Sellers will eventually have all the gold they want/need regardless... by simply playing the game, because it is incredibly easy to earn it and even if it takes more time than they wished, it will happen. There are also other ways for people who can and are willing to use their credit card can get gold if they want to, some of which are against the TOS, so we won't chat about them, but it does affect the crown selling market. Buyers on the other hand, will never be able to buy the crown item if no one cares about their gold.

    It is 100% a sellers market, the seller has real world money and options on on how to use it. Some buyers will decide they would rather use their credit card if the gold exchange rate skews out of what they feel the break point is for them personally. Some other buyers simply don't suffer from FOMO and will do endeavors until they can actually afford the item via those means... Then there is the FOMO buyer who wants a crown item "right now" and has nothing but a worthless in-game currency to barter, and these are the folks who actually affect the exchange rate. Because they have to either pony up to whatever the rate is, or simply go without. And the more they pony up (someone always will), the higher the rate gets.

    As for the $7 comment, IDK about where you live, but in my area that is about 30 minutes of work at minimum wage. Which is why I suggested spending those 30 min IRL instead of wasting a week of time in game earning enough gold. Simply take $8 (or more), go down to Gamestop (or wherever) and buy a 750/1500/3000/5500 Crown card with it. Even a kid without a credit card can do this with their weekly allowance or lawn mowing money:
    https://www.gamestop.com/video-games/playstation-4/products/the-elder-scrolls-online-tamriel-unlimited-750-crowns/10121972.html

    Bottom line, ZOS won't do anything that would lower their actual sales of crowns, which is 100% driven by their ability to keep creating items players are willing to buy from the crown store. They even make them "limited availability" on purpose to play into the whole FOMO thing, and it is working for them. None of these items are actually required to play and enjoy the game though. So as long as their game is fun to play, I am pretty sure folks won't be quitting over not being able to buy a virtual hat they can't afford.

    Edited by Kwoung on October 27, 2021 6:03PM
  • Mayrael
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    Let's look at this realistically. ZOS is not going to introduce an NPC that allows you to exchange gold for crowns, it would mean a big loss of capital for them.

    Instead we should get more options to spend gold on cosmetic or functional upgrades.

    For example mounts, only 3 available for gold is a mockery. E.g. mount for 5 or 10 million, not available in crown store but only for in-game gold. Something players can strive for and be proud of when they get it and can show it off.

    Or add the ability to upgrade/buy equipment for mounts. Different types of mounts can use different types of equipment. It could be purely decorative or it could be practical. For example, after taking damage for 3s by adding your mount you will avoid all damage 20s cool down a. E.g. when you sprint your mount sprints forward at 50% speed for 3s - cool down 20s, or when you mount and hold a block (does not dismount) your mount will throw enemies to the side and stun them for 3s. It consumes 10% stamina per second of a fully trained mount. Etc.

    In general this area of the game is limping along and could be much better developed, while still being a great gold sink.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • wolfie1.0.
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    spartaxoxo wrote: »
    Addons are not the sole reason for inflation. Go look at the CP2.0 crafting tree.

    None of the in-game things are causing it or console would also have it

    Considering that both gold inflation and crown rates are in game things that people are complaining about they do matter.

    When talking about inflation ANY feature or function that continues to generate new gold matters. In addition there are other factors that can influence prices. Addons? Yes. But you also have to ask how often do people play on console vs pc? What activities do they do? How many subs exist? Do they buy crowns more? What is the demand like? What is the supply like? I can assure you that taken as a whole each server has their unique personalities and idiosyncrasies that won't match up with other servers.

    That Said, if consoles are so awesome. Then more people should play eso on them. I hear they have a perfect economy with excellent crown to gold exchange rates.
  • jaws343
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    spartaxoxo wrote: »
    Addons are not the sole reason for inflation. Go look at the CP2.0 crafting tree.

    None of the in-game things are causing it or console would also have it

    Considering that both gold inflation and crown rates are in game things that people are complaining about they do matter.

    When talking about inflation ANY feature or function that continues to generate new gold matters. In addition there are other factors that can influence prices. Addons? Yes. But you also have to ask how often do people play on console vs pc? What activities do they do? How many subs exist? Do they buy crowns more? What is the demand like? What is the supply like? I can assure you that taken as a whole each server has their unique personalities and idiosyncrasies that won't match up with other servers.

    That Said, if consoles are so awesome. Then more people should play eso on them. I hear they have a perfect economy with excellent crown to gold exchange rates.

    But that is the problem. People here are suggesting systemic changes that would impact all platforms. But only PC has the problem. So these changes would adversly impact console where inflation is minimal and crown price increases are mostly non-existant. So clearly, something about console and PC is different that is causing the issue. It's not a game problem as a whole it is a problem with one platform.

    And the one thing that platform has that the others do not are addons that make gold making actions easier and quicker to do.
  • Kwoung
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    jaws343 wrote: »
    And the one thing that platform has that the others do not are addons that make gold making actions easier and quicker to do.

    That is untrue, by a long shot. There are many many difference between consoles and PC's, the largest of which isn't that PC's have addons, it is who is using that platform to play ESO and the differences between those people. I won't go into the particulars, because some would be conjecture and of course there are always exceptions, but in general I am pretty sure there is a difference in age, social standing, free time, patience, and numerous other things, all of which greatly affect how the economy would play out on a particular server.

    Food for thought though, on one platform everyone is playing on a $250-500 device, on the other everyone is using a $1,000-6,000+ device. This in itself can be interpreted many different ways (affordability, frugality, simple preference, etc...), but it is a fairly huge difference.

    Edited by Kwoung on October 27, 2021 7:06PM
  • spartaxoxo
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    Kwoung wrote: »
    The thing is, the seller can never price themselves out of the market. For one there will always be folks willing to pay ridiculous prices, and for two, the seller can also just gradually lower their rate until someone does bite if they really want the gold. The buyer on the other hand, has zero control over this. No amount of refusing to buy crowns for gold will bring the price down, and it would probably have the opposite effect actually.

    You see, people are assuming that the seller actually needs to sell their crowns in order to make gold, which they don't.

    Yes. They can. If they don't sell their crowns and choose not to sell them and instead use them for themselves, that is the exiting the market. Buyers aren't forced to just pay any price you fantasize and instead will look for whatever the invisible hand of the market tells them is a fair price.

    If crowns on my server are 100 per and you try to sell them for 5000 per crown. I am going to say no. That is me having my say as a buyer. I am saying no to that price and leaving the transaction. Now, what if everyone says no, and you cannot find a buyer for 5000 coin per crowns?

    Guess what you will have to do to sell them? Lower the price. You lowered the price becaue of the buyers deciding your price was too high and you deciding you'd rather lower your price to sell your wares rather than exiting the market (keep them to yourself because the hassle of finding a buyer is too much). Thus the buyers, by saying no to the too high price, had a say in your crown price. You wanted 5000 but didn't get it and had to sell for less than that.

    This is all very basic economic principles tbh. Like y'all are basically saying "I disagree" to basic economics. It's not different than saying "I don't agree that supply and demand exists." Okay? It does.
    Edited by spartaxoxo on October 27, 2021 7:02PM
  • jaws343
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    Kwoung wrote: »
    jaws343 wrote: »
    And the one thing that platform has that the others do not are addons that make gold making actions easier and quicker to do.

    That is untrue, by a long shot. There are many many difference between consoles and PC's, the largest of which isn't that PC's have addons, it is who is using that platform to play ESO and the differences between those people. I won't go into the particulars, because some would be conjecture and of course there are always exceptions, but in general I am pretty sure there is a difference in age, social standing, free time, patience, and numerous other things, all of which greatly affect how the economy would play out on a particular server.

    Food for thought though, on one platform everyone is playing on a $250-500 device, on the other everyone is using a $1,000-6,000+ device. This in itself can be interpreted many different ways (affordability, frugality, simple preference, etc...), but it is a fairly huge difference.

    All of that is just biased speculation. None of which even accounts for the fact that console users have to pay a regular fee to even access online games, so over time, console users spend far more than an normal, average pc player.

    The only tangible, factual, difference, is addons. That's it. The actual game itself is exactly the same. Addons are the only difference. Console players have access to all of the in game methods of making gold as pc players. But we don't make nearly as much gold as a whole because we do not have addons that remove the major obstacle that stands in the way of generating gold quicker: time. Addons greatly reduce the time it takes to run through crafting writs. On console it takes over an hour to do 18 characters worth of writs. On PC, you can get through multiple accounts in that time. That is a huge difference in gold generation even possible between the two platforms. All due to addons.
  • Kwoung
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    spartaxoxo wrote: »
    Kwoung wrote: »
    The thing is, the seller can never price themselves out of the market. For one there will always be folks willing to pay ridiculous prices, and for two, the seller can also just gradually lower their rate until someone does bite if they really want the gold. The buyer on the other hand, has zero control over this. No amount of refusing to buy crowns for gold will bring the price down, and it would probably have the opposite effect actually.

    You see, people are assuming that the seller actually needs to sell their crowns in order to make gold, which they don't.

    Yes. They can. If they don't sell their crowns and choose not to sell them and instead use them for themselves, that is the exiting the market. Buyers aren't forced to just pay any price you fantasize and instead will look for whatever the invisible hand of the market tells them is a fair price.

    If crowns on my server are 100 per and you try to sell them for 5000 per crown. I am going to say no. That is me having my say as a buyer. I am saying no to that price and leaving the transaction. Now, what if everyone says no, and you cannot find a buyer for 5000 coin per crowns?

    Guess what you will have to do to sell them? Lower the price. You lowered the price becaue of the buyers deciding your price was too high and you deciding you'd rather lower your price to sell your wares rather than exiting the market (keep them to yourself because the hassle of finding a buyer is too much). Thus the buyers, by saying no to the too high price, had a say in your crown price. You wanted 5000 but didn't get it and had to sell for less than that.

    This is all very basic economic principles tbh. Like y'all are basically saying "I disagree" to basic economics. It's not different than saying "I don't agree that supply and demand exists." Okay? It does.

    I am not disagreeing with supply & demand, I just think you are applying real world economics to a virtual world, and they are not the same at all. In the real world, you need a place to live, in the game you don't, same goes for food, clothing, transportation, etc... No one "needs" anything in a virtual world, they simply want it. A real world economy has a base point of need, there is stuff you simply need and the scale moves up to "want" from there, in a game the base point is want.. no one needs anything. This is the basic core difference between the two and why you cannot apply the "rules" from one to the other.



    Edited by Kwoung on October 27, 2021 7:25PM
  • Kwoung
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    jaws343 wrote: »
    Kwoung wrote: »
    jaws343 wrote: »
    And the one thing that platform has that the others do not are addons that make gold making actions easier and quicker to do.

    That is untrue, by a long shot. There are many many difference between consoles and PC's, the largest of which isn't that PC's have addons, it is who is using that platform to play ESO and the differences between those people. I won't go into the particulars, because some would be conjecture and of course there are always exceptions, but in general I am pretty sure there is a difference in age, social standing, free time, patience, and numerous other things, all of which greatly affect how the economy would play out on a particular server.

    Food for thought though, on one platform everyone is playing on a $250-500 device, on the other everyone is using a $1,000-6,000+ device. This in itself can be interpreted many different ways (affordability, frugality, simple preference, etc...), but it is a fairly huge difference.

    All of that is just biased speculation. None of which even accounts for the fact that console users have to pay a regular fee to even access online games, so over time, console users spend far more than an normal, average pc player.

    The only tangible, factual, difference, is addons. That's it. The actual game itself is exactly the same. Addons are the only difference. Console players have access to all of the in game methods of making gold as pc players. But we don't make nearly as much gold as a whole because we do not have addons that remove the major obstacle that stands in the way of generating gold quicker: time. Addons greatly reduce the time it takes to run through crafting writs. On console it takes over an hour to do 18 characters worth of writs. On PC, you can get through multiple accounts in that time. That is a huge difference in gold generation even possible between the two platforms. All due to addons.

    You seem to have read something in that I did not write and got rather defensive about it. I wasn't judging anyone, I simply pointed out that there are way more (important) differences between platforms than one simply having addons. Yes, I agree that addons make earning gold more effective, I just do not agree that the amount of gold in game is the primary factor in driving crown exchange rates, it is just one of many factors, most of which everyone seems to be ignoring.

    Edited by Kwoung on October 27, 2021 7:36PM
  • deleted220614-000183
    tonyblack wrote: »
    I like your suggestions but you missing crucial part about why crown prices went wild: zos fixed regional prices, account bans from steam and zos for abusing vpn, rmt value of gold is low and major suppliers of unlimited crowns wasn’t housing enthusiasts, frequent trial carries or ambitious leaders of trade guild, they was doing it for personal profit or laundering of illegal money. With all these loopholes fixed I doubt crown prices ever become cheaper, only higher, because farming gold is very easy.

    This comment nailed it. The problem is that golds are very easily generated. Especially on PC platform (I'm not not not suggesting that army of bots is busy 24hours a day, 7 days a week).
    What is worse is the fact that these easy earned golds can't be traded for anything fancy or valuable and some players are speding tens of millions on guildtraders just to show off and the result are empty guild shops and frustrated owners of old trading guilds with no acess to NPC kiosk.

    I think current inflation of crown prices and bubble on guild traders prices (yeah, you can't hire anything decent under 3M golds per week on PC EU platform) is still very low if you take in the account that good reseller can make profit 10 millions of golds per week just reselling items without adding any value.

    If you can't resell even 300k per week in a trading guild with decent profit you are probably missing something very important in the game. It is the only PVP that really matters and the reward is acess to crown items.
  • spartaxoxo
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    Kwoung wrote: »
    This is the basic core difference between the two and why you cannot apply the "rules" from one to the other.

    MMOs are basic economies that follow the principles of basic economics. Corporations even hire economists to manage them. That they are less complex than real world economies does not mean the basic rules don't apply to them.
    Edited by spartaxoxo on October 27, 2021 8:48PM
  • Hallothiel
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    Food for thought though, on one platform everyone is playing on a $250-500 device, on the other everyone is using a $1,000-6,000+ device. This in itself can be interpreted many different ways (affordability, frugality, simple preference, etc...), but it is a fairly huge difference.

    Sorry but that is rubbish. You seriously telling me that everyone on PC is playing on a mega expensive set up?! I really really doubt it, seeing as when ESO first came out, could play it on my son’s laptop (£400 at the time).

    I think your comment is rather derogatory and presumes a hell of a lot about what people play on and why, in a rather snarky way.
  • Seminolegirl1992
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    Housing is a massive gold sink. I wish they would introduce furnishing surveys or deconstructing furniture.
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
    Misery's Master | Mindmender | Planesbreaker | Swashbuckler Supreme | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Dawnbringer | Former Empress
  • Bouldercleave
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    To stop crown inflation:

    1: Set up a crown vendor in game at a set gold per crown rate.

    2: Eliminate crown trading between players.

    # 1 will never happen because it will cost the company TONS of money on crown purchases.

    # 2 will never happen because #1 will NEVER happen.


    The players set the pricing for crowns in the current system. We the players have control over the pricing currently as it should be. We the players are the ones *** eachother.
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