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Vampire Skill Tree Bugged

  • blackwolf7
    blackwolf7
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    Zos i dont want to wait 6 weeks before you apply the fix which is already available. Pls implement it on this patch
  • Drachenmutter
    Drachenmutter
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    Same here today on "Dämmerbrecher"! A Mage called "....." from the "Dolchsturzbüdnis" (blue ones) at the Top listed as mage 46, goes as Vampire with as swarm of little Vampmice, unvisible to our boarderkeeps (red line) and killed in a short time over 1oo Members in a instand way, that means you go out and you are death from one second to the other.
    I reportet him, but i guess nothing will happens.
  •  Azymuth
    ...................... (this is for that last comment and pretty much anyone begging for vamp nerfs)


    ... (this is for dat spelling)



    ................................ (this is for the contents of this patch, not that we didn't know they are waiting for 1.1 to fix anything, and we are not even sure that anything includes ultimate cost bug OR if it will also nerf it to the ground or change base cost for it because of all the unwarranted QQ)
  • Drachenmutter
    Drachenmutter
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    This is no answer of a question, if one can kills hundrets instant in this way, so dont tell me a cake in the Backpak!
  • Morbus2
    Morbus2
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    Pretty please fix the vampire bugs! I hate to keep re-logging every time I die.
  • blackwolf7
    blackwolf7
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    No fix this patch ;c
  •  Azymuth
    And no patch either =))
  • MeIkor
    MeIkor
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    Well with the newest AMA seems like they are nerfing Vampires into the ground. And still see no fix for cost reduction reset bug and Poison Mist not working right.
    -Vampire Batswarm can only be used one at a time per vampire
    -Elusive Mist speed reduced to 30% to be in line with Boundless Storm
    -Vampire Stage cost reduction reduced to 7% per level
    http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch763lm?context=3

    So instead of fixing the DK ult gain with Dark Talons and a few other of their skills like battle roar, inhale, Dragon Blood they nerf vampires making being one not worth the downsides. GG ZoS
  • blackwolf7
    blackwolf7
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    Pls fix these bugs asap its making vamps unplayable
  • AlliN
    AlliN
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    Why the hell they are doing same idiotic things like Electronic Arts posting important stuff on those community nonsense websites, instead of ther OWN GOD DAMN FORUM.

    And bugger off, I'm not going to use Facebook or Twitter, becasue you say so. This is an official channel.
  • blackwolf7
    blackwolf7
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    AlliN wrote: »
    Why the hell they are doing same idiotic things like Electronic Arts posting important stuff on those community nonsense websites, instead of ther OWN GOD DAMN FORUM.

    And bugger off, I'm not going to use Facebook or Twitter, becasue you say so. This is an official channel.

    Zos pretty much sucks at communicating with their players. From the rate of qqs happening in game and in forums im not going to be surprise that they will lose 20% of their current subscribers by nxt month
  •  Azymuth
    That's it, I'm done.

    "Vampire Batswarm can only be used one at a time per vampire" - this is perfectly ok if you get 50 ultimate in 0.5 seconds and cast it 5 times every 5 seconds it SHOULD be fixed

    -Elusive Mist speed reduced to 30% to be in line with Boundless Storm
    (time to respec again at a 13k gold cost and switch back to Boundless Storm and delete mist form from action bar since 30% speed in pve is 100% useless and in mist form you can't get healed so it's not that good for tanking when you can just block of be soft capped for armor and spell resist with Boundless Storm)

    -Vampire Stage cost reduction reduced to 7% per level - I'M SORRY WHAT?!!?!?!!?! WHHHHHHHHHHHHHHHHHHAAAAAT? So that means you will need 440*79/100 magicka for said *** Mist Form now, at stage 4? And the only really fun part of being a stage 4 vampire (ultimate every or every other mob pack in PvE) will cost 170*79/100 at stage 4? (and that 170 is for sorcerer's it's 200 for everyone else). That's going from 50 to 135 (80 to 158 for other classes), it's almost tripling the delay between casts. (*edited)

    Not to mention there is no word on them fixing magicka cost at stage 4, it has been mostly a tooltip bug until you have less magicka than stage 1 skill cost, which with the new cost reduction being nerfed from 60% to 21% you will run into, a lot.

    "Oh you are almost dead and you don't have enough ult cuz its 3x the old cost now? Oh you need to cast Drain Essence which is now 220 magicka at stage 4? Oh you don't have 350 magicka available atm because that's how you play as a vampire (use magicka ranged spells 1st then go in and melee things and when you run out of stamina use Drain Essence to get it back)? Well too bad then since it's bugged and if you don't have 350 magicka you cant cast that 220 spell....because reasons...."


    Unless they change this, again, until 1.1: see ya when its B2P... in however long that takes.

    And ofc the epic fail of posting on social websites that we should not be forced to look after, and the PTR changes and patch notes not being available to everyone on the normal forums. And now the OBVIOUS BIAS towards keeping PVP "balanced" at the expense of PVE (which as it was fun it was still sort of repetitive combat wise).


    Edited by Azymuth on May 2, 2014 3:14AM
  • AlliN
    AlliN
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    ^Up
    So, like, there are no other bugged builds you could exploit at the moment? You could try DK bash animation cancelling+dragon blood+1h+s, preety decent.

    My god, 170-200 ultimate coust would be, like, most other ultimates. Noooo!

    Hmmm, shame, sorry to see you go. As half of your vampire friends were saying before "don't let the doors hit you on the way out". It seems that's how vampires do their farewell, yes?
    almost tripling the frequency of casting.

    No, that's cutting casting frequency in one-third. If you multiply the frequency, you actualy are casting more often.
    Edited by AlliN on May 2, 2014 2:50AM
  •  Azymuth
    Exploit what? I never cast ultimate twice at the same time? I have never step foot inside the PvP area, and I never even enjoyed that so called "op" ultimate with 50 cost because it has always been bugged down to 170 cost even at stage 4 because loading screens bug it.

    God forbid I can kill PvE mobs in a fun and 25%-ish faster way than nonvampire players, right?

    Edit on edit on edit on posts is sort of fun :D: The point was vampires were high risk high reward so having it as "most other ultimates" is the worse possible thing they can do to it. So yea, "nooooooooo!". And this is only at stage 4 which everyone will be 100% forced to stay at otherwise it's not 158 (135 is for sorcerers with passive -15%) otherwise it's even worse than lots of other ultimates (maybe except the life drain, not sure how many others have that, but we take more fire dmg so...).

    Also I never said 80 cost st stage 4 was a must, but 7% cost reduction/stage is just sad. It should stay 20% and they can increase the base cost of ult (or reduce the cost reduction specifically for it with each stage by -12-15% but not 7%) .
    Edited by Azymuth on May 2, 2014 3:03AM
  • Shillen
    Shillen
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    Azymuth wrote: »
    =
    God forbid I can kill PvE mobs in a fun and 25%-ish faster way than nonvampire players, right?=

    Yes, god forbid you should be 25% better than everyone else in the game. That is actually really bad for the game if you are. But in reality it's much more than 25% right now before the fix goes in.

    Imagine if they fixed all the broken passives like you want and left the cost reduction the way it is now. Vampires would be so brokenly op beyond belief it would be an atrocity.

    If they fix all the broken passives and change the cost reduction to 7% per stage and reduce movement speed on mist vampires are still quite strong and it's very worth being one.
    Edited by Shillen on May 2, 2014 4:31AM
    Please LOL my comments. I'm an aspiring comedian.
  • AlliN
    AlliN
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    God forbid I can kill PvE mobs in a fun and 25%-ish faster way than nonvampire players, right?

    You don't really see any problems with that, regarding game balance, do you?

    Tell me, if, using your example, vampires would be 25% more effective at damage dealing (this is exactly what you have said) - what would be the point of taking NONVAMPIRE damagedealers to raids? Especially if fire res could be almost countered by glyphs and passives. What would be the point of playing non-vamp DD? Your role is to deal damage, so by not getting extra 25% you are just gimping yourself.

    You did not thought of that, did you?
    Edited by AlliN on May 2, 2014 4:35AM
  • Hexi
    Hexi
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    So instead of fixing the bugs in Vampire and broken abilities in other skill lines and bash, which by the way is ridiculously overpowered (Bash with the proper enchants is the number one damage dealing ability and costs next to nothing)... you make Vampire worthless?

    It's now completely pointless to be a Vampire unless you're magicka based, because everything costs so much that neither drain, mist form or the ulti are worth having on your bars.

    You people are morons Zenimax, sorry, but you are. Another great showing of "we have no idea what we're doing".

    You're doing the exact same mistake as BW did with SWTOR, which is to listen to the crying of clueless idiots who have no concept of mechanics and just want everything they get killed by nerfed.
    Edited by Hexi on May 2, 2014 6:21AM
  • Hexi
    Hexi
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    Shillen wrote: »

    If they fix all the broken passives and change the cost reduction to 7% per stage and reduce movement speed on mist vampires are still quite strong and it's very worth being one.

    No, it's not. You can get better skills than mist form and drain from other abilities with a lower cost. Please, get a clue. They should have reduced cost reduction on the ulti, but leave the other 2 alone as they are utterly worthless now if you use stamina/medium armour, you simply cannot use them.

  •  Azymuth
    That 25% was almost a random number. I don't know exactly how much more it is, or was, or might have been with all fixes. I meant that if they had fixed it it would not have been a disaster if for the past 3 weeks we had that more dmg constantly in PvE (lack or raids and this only applies to groups, single target Bat Swarm...ehh).

    You can counter that fire dmg with glyphs? How about they add a cap (hard one cuz we already have a soft one) to how much of it you can counter? Also remember the other things you are giving up for that fire resist (sure there's arguments that most of the other options weren't that great but still).

    How much of a situational % dmg increase (grps/single target) do you think a "class" that is/was labeled as high risk high reward should have (a "class" that is not something everyone has, not as rare as intended perhaps but not everyone has it or even wants it). If you think zero that's fine, reduce damage of skills not frequency of use.

    By all means nerf Bat Swarm but not to the point of effectively doubling it's cost. And what exactly was wrong with the other vampire spells not costing so much magicka? Yes Elusive mist in PvP might have been OP, but what about PvE, do you think ppl went vampire just to be able to spam 154% speed by pressing 1 button every 4 seconds? Even so why nerf cost reduction from 60% to 21% AND the speed buff (and keep in mind all these change clearly have PVP in mind which is also a horrible way to look things when "balancing").

    Not that important but if they had fixed it and it would have been incredibly OP until 1.1 hits how would that be different from the other incredibly OP specs you mentioned which have been working as intended.

    Deliberately not fixing something because it would make it OP to work as intended is a horrible way to deal with things. T

    hey should have fixed it and not wait 6 weeks after release and if it was really necessary simply raise the ult cost and clearly label it as a temporary change in patch notes until balance patch.

    Hell they could even nerf the damage of every skill instead of this but as it is it sounds the feel of the "class" is gonna be ruined. You get fire glyphs and stay at stage 4 forever and all you get is 3 different skills that don't give you anything really special (3 sec stun, but you have to channel it and it costs lots of mana and it doesn't work that well in groups that are focusing on you, mist form becomes less attractive than pretty much any other defensive skill, an ultimate that you cast as often as everyone else) the only special thing remaining is you get 1000 heal over 3 sec stun, if you have magicka, and don't get interrupted (the special part being that it's a 2-in-1 skill since you can do both with other skils). In-combat feeding and PvP feeding while in groups (target stunned for 4-6 seconds while others kill it) as nightblade of with stealth Bat Swarm morph, but that's PvP only, and cuts the other benefits (not that much anymore now since 21% cost red.) to the bone (also irrelevant for PvE players).

    Raids (that we didn't have until now so them fixing things before would not have been so dramatic) will probably have in most cases single target bosses that are immune to essence drain and single target Bat Swarm dmg is crap as it is so that theoretical 25% (which probably should be less so they can and should reduce dmg instead of pulling this kind of crap) would be a lot less visible there so your "oh you can come because you are not a vampire so you deal less damage" doesn't stand. If anything it's (and would have been without the nerfs) the opposite.

    I don't know if it's clear yet (it should) that I don't care if it's nerfed, I don't want to faceroll in PvP (which I haven't played and will play but a lot less) and I don't need (or want) more than ~10% higher dmg in PvE (and that's for groups cuz single target is an entirely different thing). I do care that the nerfing is done in a way that doesn't suck some/all the fun (and "uniqueness") out of it I.E. less damage, less targets hit which we were getting according to initial 1.1 patch notes and I was fine with until these specific changes showed up. (So yea, I did think about it, more than I should have probably).
    Edited by Azymuth on May 2, 2014 6:42AM
  • Drachenmutter
    Drachenmutter
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    You know nothing, that it is. Said 3 or 4 times in your posts, so calm down.
    Only to say is. I go not out in PvP and play an instant kill for OP classes with 2 fingers.
    And if there an resolution of it, it would be here, so a magelight, isn´t it!
    Thats next, put up Resis, go out of the Swarm, this is getting stronger each goes in and with an emporer in it? You are crazy and discuss everything, what a litte Girl will see, that is something wrong in Game and Balancing.
    No such endless reduction discussion saw, then like here. Oh, ohne time you didn`t know, how much the damage is? Idont saw it either, because i was insta down! Thats the point it is!
    Edited by Drachenmutter on May 2, 2014 6:58AM
  •  Azymuth
    That ^ was getting fixed either way so chill. Enjoy getting murdered by DKs (or whatever else will be "OP" now.

    Not sure you can read or understand this properly but that instant kill was from Bat Swarm stacking done by ppl who were intentionally exploiting it, which is a bug that is getting fixed and not from a skill that needs nerfing (or not to the extent it is getting).

    Bat Swarm (along with everything else aoe) is probably getting a 6 target hit cap, they could have also made it unable to crit (from magelight if I understand that right) if needed (or plain dmg reduction of the skill while keeping the drain life the same since it's target capped now).
    Edited by Azymuth on May 2, 2014 7:06AM
  • ChairGraveyard
    ChairGraveyard
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    I can't wait to watch these trolls come back here whining that ult. cost reduction wasn't fixed, when they realize that nerfing the vampire cost reduction mostly just makes Mistform and Drain useless, and does barely anything to Bat Swarm spamming, not to mention any of the other ult. spamming issues.
    Edited by ChairGraveyard on May 2, 2014 7:06AM
  • Drachenmutter
    Drachenmutter
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    I am not level 5o at all and hoped to see any solutions from outhers, but i didnt saw them, so i think there is no ones or wait untill i get a Veteran! :) Magelight helps maybe in groups to find out stalkers, but is not the think, it must discuss here. as an Antivampirestyle.
    This Vampireswarm, was done by one and yes he killed all arround and with me. I get out, death o.0001 sec.
    This is not PvP must be, but if Mat Fior wants it so, so it will be like a old man wants, but than i will see a constructive resolution about this
    and dont be a child. M.F.did not all right he thought and get a push back by guilds, after them he chanced it, but without any discussion.
    This is not the way a professional guild wants. They will find out a way to handle Vampiers, but nothing works, so they say. We do the same and *gaehn*, and leave the game!
    A OP Chars must not be and needs also a Antipart, so if you dont have it, so ask the developper!
    For professionials this is not an discussion of that you see or not, this is an discoussion of what might you see, maybe you have an damagemeter or not. If not, so be quiet and let professionels PvP Guilds talking about this andmaybe take a look to the USA forum, not about the Guilds, but its nearer to the Mind of old Developpers,maybe you get them there, how cares!?
    Stealthers will be here the favorite classes again and if you take the skill threes, so better be an Mage, than a North, but this my child, we discouss later! :)


    Edited by Drachenmutter on May 2, 2014 7:53AM
  • LjMjollnir
    LjMjollnir
    ✭✭✭
    Im a Templar Vampire... mainly use 2h with Cleave morph to generate Ultimate to use Devouring Swarm.. its quite nice...

    the Magicka reduction from being Stage 4 vamp rarely works anyway (zoning screws it up).. so the cost difference will make no difference to alot of Vamps

    I'd love to know what DK's bring to the table to make it possible to generate so much ultimate that you can use it twice without it finishing... but i already know that its not likely to be that that is the issue... the other day after learning about the Dupe bug (and several others that may still exist)... i decided to do some googling and checking an old site that had fishing bot programs for WoW.. im always interested in those kinds of things so i can see what the bots are doing and how they work n *** (i used to do alot of AI programming for a few games).

    anyway it seems there is a memory hack that allows unlimited ultimate/Stamina resources speed hacking and teleportation.. all done client side and the server just trusts the client... i think you will find that people being able to cast Bat swarm multiple times are probably hacking.. because it takes me a fair while to generate enough Ulti to use it.. often takes 3-4 packs of 3 cleaving them all before i have enough ulti to take out the next pack... and thats why they are going with a single activation at a time.. they know there is a hack for unlimted resources and its done client side with the server trusting everything .. its really bad programming in some sense.. sure it makes the game a hell of alot more responsive client side but its screwing alot of other things up.. trust should never or very very rarely given to the client..

    but anyway do some searching you will find the programs that are doing it.. hell i think someone even made profiles for cheat machine if i remember correctly.
    Legend Of the Red Dragon
  •  Azymuth
    The magicka cost reduction is working 95% fine regardless what the tooltip says. I assure you that Elusive Mist (and everything else in fact) costs 60% less than it does at rank one even after loading screens. The only exception is when you have less available maicka than rank 1 skill cost and you try to cast it.

    When casting mist form which is at about 400 (I think) - stage 1 cost I have never seen it go down from my full 1700 magicka to under 1450 (I am always at stage 4 or 3 when I still didn't give up hope of having Bat Swarm cost 50, as a sorcerer).

    And just like someone said above, these nerfs (to magicka cost reduction) are indeed what breaks the feel and gameplay style and even the usefulness of vampires, not casting the ultimate with half the frequency (but which should not have happened either way now that you can't stack them and we will have a 6 target hit cap on any aoe and that they could have slightly reduced damage).

    Not sure if any hacking was required for getting 80 (assuming those guys in PvP didn't recently die and used wayshrine and got bugged stage 4) ult during 1 cast of Bat Swam in a mob of 20+ enemy targets while also casting other things. The bug seems to be that if you do get enough ult to cast it twice in under 5 sec the damage doubles (or more). Also Emperors might have (I forgot) skills that increase ult gain or reduce costs.

    I don't know anything about ultimate gains in PvP (how fast you get it) but in PvE 1 Invigorating Drain gives about 22 ultimate/3-sec-cast then you get some from the mob dying. So assuming you are doing this in a group of 3 of more while casting Bat Swarm rather soon after the pull and then drain one of the mobs until it dies then switch and drain a second and then kill the 3rd you are at least at 50 ult again (which for sorcs = Bat Swarm ready again). They want it to not be used every mob pack (it isn't anyway since you need 80 unless sorc with a certain passive), fine, make it cost more (at higher stages, since 200 at stage 1 is already more than most other ults), but maybe not twice as expensive

    AND LEAVE THE DAMN MAGICKA COST REDUCTION ALONE...also buff werewovles.

    Can't wait to see some poll along the lines "Do you still enjoy how vampires play after patch 1.1?" Sure it probably won't be the most accurate poll ever made since a lot of people will be devastated that they do half the damage they used to and can't solo zergs in PvP, but I'm talking about risk/reward, frequency of skill use, usefullness of Mist Form, feeling a lot more certain in what morphs exactly you are going to go for since the other versions will be crap/at a clear disadvantage now , how you need to focus even more on magicka (not even sure if specs where you use most magicka then switch to 1 or 2 stamina skill until that runs out as well and then use Drain to get most stamina back will work anymore), etc. I know they said they will monitor things after it goes live (ofc) except waiting for who knows how many more weeks for a rebalance isn't all that appealing.
    Edited by Azymuth on May 2, 2014 11:00AM
  • LjMjollnir
    LjMjollnir
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    Azymuth wrote: »
    I don't know anything about ultimate gains in PvP (how fast you get it) but in PvE 1 Invigorating Drain gives about 22 ultimate/3-sec-cast then you get some from the mob dying. So assuming you are doing this in a group of 3 of more while casting Bat Swarm rather soon after the pull and then drain one of the mobs until it dies then switch and drain a second and then kill the 3rd you are at least at 50 ult again (which for sorcs = Bat Swarm ready again). They want it to not be used every mob pack (it isn't anyway since you need 80 unless sorc with a certain passive), fine, make it cost more (at higher stages, since 200 at stage 1 is already more than most other ults), but maybe not twice as expensive

    ???... seriously ??.. 80 or even 50!!!! ulti cost.. what the actual !@#!@.. my cost has never gone below 200 Ulti cost... as i mentioned in my post the Cost reduction rarely works.. and i have to kill 3-4 packs of 3 using cleaves (+3 ulti per target hit) and i use drain to finish off atleast 1 per pack before i can use the ultimate again... hell if it really could be brought down to 50 i can understand being able to use it every pack :P that would be easy.. as i said before i have NEVER seen it below 200 cost... but i am a Templar Vamp.
    Edited by LjMjollnir on May 2, 2014 10:58AM
    Legend Of the Red Dragon
  •  Azymuth
    1) Get to stage 3 by feeding, make sure you are in open world (not a dungeon or PvP, or if you are in one don't leave it after you get to stage 4)
    2) wait to get to stage 4
    3) (optional step)type /reloadui once (even if you don't it might show as 80 and even if doesn't it does cost 80).
    4) enjoy your 80 cost ultimate as a templar vampire (guaranteed, until the 1st loading screen, which is why doing in in open world and not going in dungeons while you enjoy that is the recommended version).
    5) realize what joy you have been missing on for 1 month because they can't be bothered to fix it in a timely manner (or fix it and slightly increase costs so it's not godlike OP)
    6) uselessly complain on forum sections that no one cares about since it's not about PvP (or fixing it would have broken PvP even more, the only thing that might keep their subs constant by the looks of it, at least until new content and game systems).
    Edited by Azymuth on May 2, 2014 11:10AM
  • LjMjollnir
    LjMjollnir
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    Nice.. so yeah basically its never active for me since im forever going into dungeons n such.. loading screens everywhere ;)...
    Legend Of the Red Dragon
  • Arbi
    Arbi
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    My vampire nightblade has most of the bugs described in this thread:
    1. Sneak movement speed increase from "Dark Stalker" not working after I get killed. Must relog or change zone to get it working again.
    2. Poison Mist and Bat Swarm skills do not get the reduced cost from starvation. I have not counted the ticks on poison mist, so don´t know if that is bugged too?!?
    3. Midnight Drain sometimes takes a very long time to activate, or does not activate at all despite me pressing the skill several times. This usually means I am dead Before I get it to fire off, as you most likely are to use it when you actually need to fill up on your Health :(

    I have bug reported this twice. I hope it will get fixed soon.
  • tordr86b16_ESO
    tordr86b16_ESO
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    I've respecced and cures myself, and I can say with confidence that it is much more fun to play the game again, but it was expensive. 20k+ gold for the respec, ouch...
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