 )
)                     Why the hell they are doing same idiotic things like Electronic Arts posting important stuff on those community nonsense websites, instead of ther OWN GOD DAMN FORUM.
And bugger off, I'm not going to use Facebook or Twitter, becasue you say so. This is an official channel.
almost tripling the frequency of casting.
 : The point was vampires were high risk high reward so having it as "most other ultimates" is the worse possible thing they can do to it. So yea, "nooooooooo!". And this is only at stage 4 which everyone will be 100% forced to stay at otherwise it's not 158 (135 is for sorcerers with passive -15%) otherwise it's even worse than lots of other ultimates (maybe except the life drain, not sure how many others have that, but we take more fire dmg so...).
: The point was vampires were high risk high reward so having it as "most other ultimates" is the worse possible thing they can do to it. So yea, "nooooooooo!". And this is only at stage 4 which everyone will be 100% forced to stay at otherwise it's not 158 (135 is for sorcerers with passive -15%) otherwise it's even worse than lots of other ultimates (maybe except the life drain, not sure how many others have that, but we take more fire dmg so...).=
God forbid I can kill PvE mobs in a fun and 25%-ish faster way than nonvampire players, right?=
God forbid I can kill PvE mobs in a fun and 25%-ish faster way than nonvampire players, right?
If they fix all the broken passives and change the cost reduction to 7% per stage and reduce movement speed on mist vampires are still quite strong and it's very worth being one.
 Magelight helps maybe in groups to find out stalkers, but is not the think, it must discuss here. as an Antivampirestyle.
 Magelight helps maybe in groups to find out stalkers, but is not the think, it must discuss here. as an Antivampirestyle.
I don't know anything about ultimate gains in PvP (how fast you get it) but in PvE 1 Invigorating Drain gives about 22 ultimate/3-sec-cast then you get some from the mob dying. So assuming you are doing this in a group of 3 of more while casting Bat Swarm rather soon after the pull and then drain one of the mobs until it dies then switch and drain a second and then kill the 3rd you are at least at 50 ult again (which for sorcs = Bat Swarm ready again). They want it to not be used every mob pack (it isn't anyway since you need 80 unless sorc with a certain passive), fine, make it cost more (at higher stages, since 200 at stage 1 is already more than most other ults), but maybe not twice as expensive
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