Not sure I agree the new CP system turned out greatbut I generally think I follow and agree with your stance on hybridization of sets. I'm not going to say the sky is falling. But it's not sitting well with me.
I kind of feel like they came up with Markyn Ring of Majesty and then made this decision to try and completely change up how people look at gear... but I'm not sure this kind of drastic change was warranted or requested and I'm reading in the feedback that the Ring isn't really worth it.
With all of that being said, here's my bucket of salt of the matter.
I hope and wish that someone from ZOS will read it and take my feedback into consideration.
I would also be more than happy to sit down with a fellow Game Dev from ZOS to talk about it, because in the end, I think all Devs want the same thing, make the best game we possibly can.
With all of that being said, here's my bucket of salt of the matter.
I hope and wish that someone from ZOS will read it and take my feedback into consideration.
I would also be more than happy to sit down with a fellow Game Dev from ZOS to talk about it, because in the end, I think all Devs want the same thing, make the best game we possibly can.
Post feels longwinded for not much reason. Not sure what "I am a game dev" has to do with much at all.
The hybrid system seems fine so far. I know a Mag user who is inspecting into Siroria/Yandir for 1K+ Spell Dmg burst build. That seems fine to me.
Bl4ckR3alm93 wrote: »With all of that being said, here's my bucket of salt of the matter.
I hope and wish that someone from ZOS will read it and take my feedback into consideration.
I would also be more than happy to sit down with a fellow Game Dev from ZOS to talk about it, because in the end, I think all Devs want the same thing, make the best game we possibly can.
Post feels longwinded for not much reason. Not sure what "I am a game dev" has to do with much at all.
The hybrid system seems fine so far. I know a Mag user who is inspecting into Siroria/Yandir for 1K+ Spell Dmg burst build. That seems fine to me.
Just to confirm, Yandirs 5th piece is now Hybrid too? Confirm plz im a console player lol
Bl4ckR3alm93 wrote: »With all of that being said, here's my bucket of salt of the matter.
I hope and wish that someone from ZOS will read it and take my feedback into consideration.
I would also be more than happy to sit down with a fellow Game Dev from ZOS to talk about it, because in the end, I think all Devs want the same thing, make the best game we possibly can.
Post feels longwinded for not much reason. Not sure what "I am a game dev" has to do with much at all.
The hybrid system seems fine so far. I know a Mag user who is inspecting into Siroria/Yandir for 1K+ Spell Dmg burst build. That seems fine to me.
Just to confirm, Yandirs 5th piece is now Hybrid too? Confirm plz im a console player lol
Yes, I just double checked. Both of the five piece bonuses (Giant's Endurance and Giant's Might) give weapon and spell damage now.
"In the end"? The game is not over. You reference this again by saying...I've been playing ESO for many years now, ESO had its low moments but in the end ZOS gave us a beautiful and truly amazing game.
Consider remembering that this is an MMO, a videogame designed while it's being played, not designed before it's being played and released into stagnancy.Making almost every sets viable for hybrid builds which literally affect and change something that is part of the core Game Design this late in the game exists, will have a really, really big impact on long time player, and changing a core of the design this late in the game can hurt it in a bad way.
You say you're frustrated and that ESO's mantra of "Play the way you want" is not a valid argument. What 'is' a valid argument for you? Is it even achievable in your frustrated state? If you're aware a valid argument exists, then be okay with that. If you require an explanation other than the mantra, then no matter what that explanation is you'll be then fine with these changes, yes? You can't say, "The reason you give is invalid". All you can say is, "That is a valid reason, but I don't like it." That's all this is about: You don't like what they're doing. Which is just fine because it doesn't appear to affect gameplay--just opens up more options on how to experience gameplay.While I agree with many of the changes that are presented to us in the PTS Patch Note... What I do not agree with truly frustrate me. I understand and know that improving character hybridization has been a main focus for ZOS from a long time now, but making every single set viable for a hybrid build is not the right way to do it and the mantra of “play the way you want” is not a valid argument to back that choice.
More hybrid options will give you a way more theorycrafting hours. What would Mother's Sorrow look like with equivalent weapon crit? Oh, the possibilities!I really enjoy theorycraft hybrid build and I was working on two of them before that news dropped.
Try seeing it from this perspective: ESO is going the route of hybrid not to bastardize either stamina or magicka, but to better balance the usage of them. By implementing hybrid armor, you allow varied skills, which creates more diverse gameplay than stacking all of the same skill types. Instead of stamina users using magicka only for, say, Accelerate, they might use it for different skills now because it's not wasteful to equip a magicka ability that isn't supportive. That opens up a lot more options per encounter!For example, why not just getting rid of Mag and Stam resources to make one single resource pool since everything become hybrid?
If you do think just any player can command a meeting with game developers of a videogame, it really paints a color over your whole argument.I would also be more than happy to sit down with a fellow Game Dev from ZOS to talk about it, because in the end, I think all Devs want the same thing, make the best game we possibly can.
More hybrid options will give you a way more theorycrafting hours. What would Mother's Sorrow look like with equivalent weapon crit? Oh, the possibilities!
I've been playing ESO for many years now, ESO had its low moments but in the end ZOS gave us a beautiful and truly amazing game. Even if on certain things I had my doubt in the past (most recent example would be the Champion System 2.0) it turned out to be really great... but that hybridization, I can't support that.
The goal of this post is not to be disruptive, bash the decision made by ZOS, make any demand, protest or being rude, but ZOS told us that they want our feedback and this is my feedback, my concerns and opinion regarding the Hybridization topic in the game. As a Game Dev myself, I know how much work and complexity goes into making a game, especially for something as big as ESO. That being said, the longtime ESO player that I am and the game dev are disappointed and don't agree with that change.
While I agree with many of the changes that are presented to us in the PTS Patch Note... What I do not agree with truly frustrate me. I understand and know that improving character hybridization has been a main focus for ZOS from a long time now, but making every single set viable for a hybrid build is not the right way to do it and the mantra of “play the way you want” is not a valid argument to back that choice.
Playing the way I want is still keeping a distinction between Mag, Stam and Hybrid toons. I am not against making Hybrid Toon more viable for the harder endgame content like Vet Trials and certain Vet Dungeons, hell I really enjoy theorycraft hybrid build and I was working on two of them before that news dropped.
The real problem is that the current Sets that we're having for Hydrid build (such as New Moon Acolyte or Diamond's Victory) are just not good enough compared to the Sets that were made for Stam/Mag toons. Instead of making everything a hybrid set and yes, I agree that the following would have taken way more time and resource from ZOS, but revamping the existing set to make them more viable, create new one that are 100% focused on hybrid build would've been the better course of actions. I wouldn't have been mad to see something in the patch note saying that all the new sets from this DLC are 100% designed and made for hybrid build in order to make them more viable compared to what we have now. The only thing that this current change is doing is really boiling down the distinction of magicka/stamina even more.
Making almost every sets viable for hybrid builds which literally affect and change something that is part of the core Game Design this late in the game exists, will have a really, really big impact on long time player, and changing a core of the design this late in the game can hurt it in a bad way.
For example, why not just getting rid of Mag and Stam resources to make one single resource pool since everything become hybrid?
Well, no, because Elder Scrolls games always had these two resources (not including health in that thinking), it's a core thing for the franchise. In the single player games, yes, we can play the way we want, but there are pros and cons when building your hero in these games. For example, in Oblivion, yes, you can have a full suit of heavy armor and be a Wizard, but the effect of your spell was reduced. Well with the change you want to make in ESO something like this won't really matter, I could be a Mag Sorcerer wearing Kinra's, Relequen and Selene all in medium and while yes, I don't have the passive from the Light Armor tree, I don't care because I will still be able to deal massive amount of damage because the passive from the armor trees are really a Min-Max stats in the end.
With all of that being said, here's my bucket of salt of the matter.
I hope and wish that someone from ZOS will read it and take my feedback into consideration.
I would also be more than happy to sit down with a fellow Game Dev from ZOS to talk about it, because in the end, I think all Devs want the same thing, make the best game we possibly can.
My question is: what are they planning to do with sets that will become redundant? Some will have very similar stats (eg rattlecage and dreugh king). Personally, I have a bad feeling about this - I suspect that they'll eventually drastically change some of them as it happened to pelinal's (for different, unknown reasons).
I can understand why you may think that, although I do not command a meeting with ZOS but saying that I am open to talk with them in a more direct way than just the forum.If you do think just any player can command a meeting with game developers of a videogame, it really paints a color over your whole argument.
Yes it is achievable, even if I am frustrated by the change I can remain rational. As a Game Dev myself, I don't agree with all the decision made on the project I am working on and like I did here, I say my concern(s) and feedback.What 'is' a valid argument for you? Is it even achievable in your frustrated state?
Sadly, you are right and it can already be seen on the PTS... The change doesn't fix and on a certain front it makes it worst than it was.TheEndBringer wrote: »I want this game to remain Elder Scrolls. This is another step in destroying core combat. You really think people will diversify? No. The elite players will figure out the best set combos to cheese the game and most players will adopt them to one degree or another.
I can understand why you may think that, although I do not command a meeting with ZOS but saying that I am open to talk with them in a more direct way than just the forum.
I've been playing ESO for many years now, ESO had its low moments but in the end ZOS gave us a beautiful and truly amazing game. Even if on certain things I had my doubt in the past (most recent example would be the Champion System 2.0) it turned out to be really great... but that hybridization, I can't support that.
The goal of this post is not to be disruptive, bash the decision made by ZOS, make any demand, protest or being rude, but ZOS told us that they want our feedback and this is my feedback, my concerns and opinion regarding the Hybridization topic in the game. As a Game Dev myself, I know how much work and complexity goes into making a game, especially for something as big as ESO. That being said, the longtime ESO player that I am and the game dev are disappointed and don't agree with that change.
While I agree with many of the changes that are presented to us in the PTS Patch Note... What I do not agree with truly frustrate me. I understand and know that improving character hybridization has been a main focus for ZOS from a long time now, but making every single set viable for a hybrid build is not the right way to do it and the mantra of “play the way you want” is not a valid argument to back that choice.
Playing the way I want is still keeping a distinction between Mag, Stam and Hybrid toons. I am not against making Hybrid Toon more viable for the harder endgame content like Vet Trials and certain Vet Dungeons, hell I really enjoy theorycraft hybrid build and I was working on two of them before that news dropped.
The real problem is that the current Sets that we're having for Hydrid build (such as New Moon Acolyte or Diamond's Victory) are just not good enough compared to the Sets that were made for Stam/Mag toons. Instead of making everything a hybrid set and yes, I agree that the following would have taken way more time and resource from ZOS, but revamping the existing set to make them more viable, create new one that are 100% focused on hybrid build would've been the better course of actions. I wouldn't have been mad to see something in the patch note saying that all the new sets from this DLC are 100% designed and made for hybrid build in order to make them more viable compared to what we have now. The only thing that this current change is doing is really boiling down the distinction of magicka/stamina even more.
Making almost every sets viable for hybrid builds which literally affect and change something that is part of the core Game Design this late in the game exists, will have a really, really big impact on long time player, and changing a core of the design this late in the game can hurt it in a bad way.
For example, why not just getting rid of Mag and Stam resources to make one single resource pool since everything become hybrid?
Well, no, because Elder Scrolls games always had these two resources (not including health in that thinking), it's a core thing for the franchise. In the single player games, yes, we can play the way we want, but there are pros and cons when building your hero in these games. For example, in Oblivion, yes, you can have a full suit of heavy armor and be a Wizard, but the effect of your spell was reduced. Well with the change you want to make in ESO something like this won't really matter, I could be a Mag Sorcerer wearing Kinra's, Relequen and Selene all in medium and while yes, I don't have the passive from the Light Armor tree, I don't care because I will still be able to deal massive amount of damage because the passive from the armor trees are really a Min-Max stats in the end.
With all of that being said, here's my bucket of salt of the matter.
I hope and wish that someone from ZOS will read it and take my feedback into consideration.
I would also be more than happy to sit down with a fellow Game Dev from ZOS to talk about it, because in the end, I think all Devs want the same thing, make the best game we possibly can.
I can understand why you may think that, although I do not command a meeting with ZOS but saying that I am open to talk with them in a more direct way than just the forum.
I can quote EQ devs too. If you want a more...direct way of communication.
https://www.zenimaxonline.com/careers
I mean. Its a hell of the most direct way to communicate.
Playing the way I want is still keeping a distinction between Mag, Stam and Hybrid toons.
"Play as you want" does not mean every build will be equal or even close to it.
TheEndBringer wrote: »The game engine was built to mimic elder scrolls, a franchise that very much draws the line between magicka, stamina, and the pros and cons of armor investment.
By mashing everything together you abandon the franchise's core combat. Why?
My theory: it's a cheap and easy way to drum up interest and bring back players. It's not exactly the top of most players' wish lists. Most just want the game to work better...
"Play as you want" does not mean every build will be equal or even close to it.
With the changes in U32, they will be a step closer to that, though. This is why I don't call this "hybrid". The term is not inaccurate, but there are better terms. The true path to "play as you want" is one of becoming "homogeneous", and U32 takes the next step on that path.
"Mod Developer" here, since we're whipping out our whatever-titles...
My Skyrim mod for Destruction Magic "Bound" weapons:https://www.nexusmods.com/skyrim/mods/71443
^ This is hybridization. The spells are mostly elemental damage, but significantly less physical damage. The armor does the same, significant elemental resistance, but little physical resistance, and bonus resistances are penalized if wearing physical armor also. In the end, I made it so that players can MAX their resistance in spell, physical, or hybrid form. They all reach hard-cap at a certain skill level. I created over 1,000 entries to make the spells "level" as characters level up, so it wasn't some 1-and-done creation kit entry for each type. Scaled with 0-19, 20-39, 40-59, 60-79, 80-99, and 100 Master Levels for each spell type, all in one learnt spell.
TL;DR: I mod hybrid **** for my Elder Scrolls games.
I completely agree with hybridization as long as it done correctly and doesn't invalidate pure magicka or pure stamina builds.***TheEndBringer wrote: »The game engine was built to mimic elder scrolls, a franchise that very much draws the line between magicka, stamina, and the pros and cons of armor investment.
By mashing everything together you abandon the franchise's core combat. Why?
My theory: it's a cheap and easy way to drum up interest and bring back players. It's not exactly the top of most players' wish lists. Most just want the game to work better...
lol what are you talking about? The Elder Scrolls franchise has ALWAYS let players be both magicka and stamina if they so wanted. There were CLASSES in oblivion that had specific magicka skill lines combined with melee/athletic skills! You could have been the highest jumping and fastest running mage in all of Cyrodiil--but I digress.
In Skyrim I had 1H and spells, and enchanted my armor to increase my destruction magic and 1H skill lines. There were no "Stamina spells" however, just heavy attacks that cost stamina. In Oblivion I'd swap between spells for long range and 1H and shield for close range combat. In Morrowind I used spears (but that's besides the point).
This game CAN and WILL balance hybridization because the game should never have catered to the MMO audience, but rather the Elder Scrolls audience (imho). It's not going to be correct their first try, we all know that. But let them try.
I wouldn't bring up the single player games to defend homogenization. In those games, if you wanted to play a hybrid, say a 'battlemage', you had to give up some form of combat skill in order to strengthen your magic. There was give and take.
Unless of course you hit max level in all skills but that's really beside the point because in the single player endgame you were basically a living God.
I wouldn't bring up the single player games to defend homogenization. In those games, if you wanted to play a hybrid, say a 'battlemage', you had to give up some form of combat skill in order to strengthen your magic. There was give and take.
Unless of course you hit max level in all skills but that's really beside the point because in the single player endgame you were basically a living God.
Yes, and you only have 10 slots to use whether you're mag, stam, or hybrid. You still only have access to your character's class' skils. You still have to balance the use of abilities when your resource regen rate is the hardest since it makes for a challenging rotation.
It's not as though there are 0 drawbacks to hybridizing the stats (non-regen and non-resource).
You can choose to be all magicka to only need stamina for sprinting, breaking free, interrupting (if you don't use stave pulse morph for it).
Magicka abilities costs more, so it'll still be extra tough on a medium armored hybrid dps or tank to balance the magicka heavy spells with the usual stamina attacks and buffs/heals.
If the argument is purely for "scoreboard" reasons, and they manage to make hybrid damage builds equivalent to pure stamina or magicka characters for 6 months, will it ruin your gaming experience THAT bad? You can't enjoy your thing, and let others enjoy their thing?
I'm trying to be reasonable but fail to see the magnitude of the situation as others think the game will be absolutely BROKEN the next update, like critical builds used to be for years.
There is no specific roles. There is a DD that allowed to have 3 different executions skills and there another DD that got a single weapon gutted to something tanky-wonky-support nonsense and without even remotely effective executeTheEndBringer wrote: »It's easier to balance when there are specific roles.