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Hrothgar’s Chill is a Balanced Set

  • taugrim
    taugrim
    ✭✭✭✭✭
    No, not balanced
    Quoting from another thread:
    Hey all, apologies for the missed patch note for this item set. There was just some miscommunication and leaving out the change wasn't intentional. We'll get this added to the patch note thread now but for visibility, here is the full change:
    • Hrothgar's Chill:
      • This item set now deals 13% of the added Physical and Spell Resistance on the initial target, down from 26%.
      • This set now ignores mitigation on all targets to ensure it remains a potent tank punishing set.
      • Fixed an issue where the explosion damage of this set was not being affected by Battle Spirit.

    So that 3rd bullet confirmed what many folks thought, i.e. that this set WAS bugged in terms of the damage calculation, based on the performance live.

    I've been BG'ing yesterday and today, Hrothgar's proc is typically in the mid 4k range (e.g. 4.5k damage). This was a much needed reduction in overall damage. It was simply stupid before.
    PC | NA | CP 2.2k
    • Active: Dark Elf Stamina Templar | Dark Elf Stamina Necromancer
    • Inactive: Dark Elf Stamina Arcanist | Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
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  • mikey_reach
    mikey_reach
    ✭✭✭
    Yes, balanced
    taugrim wrote: »
    Quoting from another thread:
    Hey all, apologies for the missed patch note for this item set. There was just some miscommunication and leaving out the change wasn't intentional. We'll get this added to the patch note thread now but for visibility, here is the full change:
    • Hrothgar's Chill:
      • This item set now deals 13% of the added Physical and Spell Resistance on the initial target, down from 26%.
      • This set now ignores mitigation on all targets to ensure it remains a potent tank punishing set.
      • Fixed an issue where the explosion damage of this set was not being affected by Battle Spirit.

    So that 3rd bullet confirmed what many folks thought, i.e. that this set WAS bugged in terms of the damage calculation, based on the performance live.

    I've been BG'ing yesterday and today, Hrothgar's proc is typically in the mid 4k range (e.g. 4.5k damage). This was a much needed reduction in overall damage. It was simply stupid before.

    I noticed it said it ignores mitigation and not resistances. I wonder if that includes or excludes penetration/resistances if it does then ill be balanced if it doesnt then ill still be op.
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  • xxslam48xxb14_ESO
    xxslam48xxb14_ESO
    ✭✭✭✭✭
    taugrim wrote: »
    Quoting from another thread:
    Hey all, apologies for the missed patch note for this item set. There was just some miscommunication and leaving out the change wasn't intentional. We'll get this added to the patch note thread now but for visibility, here is the full change:
    • Hrothgar's Chill:
      • This item set now deals 13% of the added Physical and Spell Resistance on the initial target, down from 26%.
      • This set now ignores mitigation on all targets to ensure it remains a potent tank punishing set.
      • Fixed an issue where the explosion damage of this set was not being affected by Battle Spirit.

    So that 3rd bullet confirmed what many folks thought, i.e. that this set WAS bugged in terms of the damage calculation, based on the performance live.

    I've been BG'ing yesterday and today, Hrothgar's proc is typically in the mid 4k range (e.g. 4.5k damage). This was a much needed reduction in overall damage. It was simply stupid before.

    I noticed it said it ignores mitigation and not resistances. I wonder if that includes or excludes penetration/resistances if it does then ill be balanced if it doesnt then ill still be op.

    Its not the damage that made it broken op, it was the aoe. A set that is meant for killing the tankiest people in cyrodiil needs to hit hard, just not on normal playerss. Its the problem that knight slayer has. Meant for killing big beefy walking hp bars, but hits for not even enough damage to scare a glass cannon. If someone has 100k hp then the set made for killing them needs to hit like 20k damage in order to be effective. A guy with huge armor needs to get slapped with hrothgar level damage to even feel it. Zos just need to learn to not make these sets hit that hard on the normal players.
    I wrote a poem that I titled, "The ganker's delight."

    As you lay upon the ground, cry not little pawn.
    The pain will pass as quickly as my blade did take you,
    but my delight will last and you will respawn.
    My heart simply cannot contain my joy, when I ply my trade.

    The fault lies with you, your skill was lacking.
    Now your salt is mine forever, can't you hear the laughing?
    Once you were so proud and now you are reduced to this.
    A miserable, loud deuced fool.

    With every tear you drip, with every excuse you let slip.
    All of your insecurities and worries bring a smile to my lip.
    From your despair I have ripped endless glories,
    but our affair is over now. Be afraid for I will return for more.

    I have received many titles, to my allies I am The sniper Emperor and Grand champion hero of the Pact. However these titles mean little to me, it is the ones given to me by my victims that I prefer. To them I am "Xv1er", "trash", "no balls", "zerger", "noob", "cringe", "no skill", "camper", "100% new", "the reason this game is dying", "pathetic", "a sack of piece of [snip]", "mediocre", "absolute inbred", "beyond a virgin", "ganky dork", "fat smelly 40yr old virgin", "little girl", "daddy", "exploiting loser", and every [snipped] word known to man.
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