This set not only punishes you for building your character a certain way, the only set in the game to deal more damage to you the MORE armor you have, but its also an AoE, so you could have lower resists, and still get hit by this for massive amounts.
Hrothgars, Plague carrier, and dark convergence or whatever its called are all broken. Hrothgars is actually less broken than dark convergence, that set is super cheese, but it still could use a nerf. Its got an amazingly easy proc condition and scaling with target armor makes no sense.
Against a lower armored target, light armor user or medium armor user, in a 1v1, it's going to add a small amount of burst damage, if they aren't wearing a resistance based defensive set. It will be useful, but more of a coin flip for running it or running a second set to boost the damage of all other skills.
Against heavy armor users and those running resistance boosting defensive sets, it's going to be quite good. But it will definitely work far better against multiple opponents than it will in 1v1 situations.
Looking forward to trying it out, and I have a few build ideas in mind, but I doubt it is really going to be too much of a problem. I think the plaque set is going to be far worse.
Against a lower armored target, light armor user or medium armor user, in a 1v1, it's going to add a small amount of burst damage, if they aren't wearing a resistance based defensive set. It will be useful, but more of a coin flip for running it or running a second set to boost the damage of all other skills.
Against heavy armor users and those running resistance boosting defensive sets, it's going to be quite good. But it will definitely work far better against multiple opponents than it will in 1v1 situations.
Looking forward to trying it out, and I have a few build ideas in mind, but I doubt it is really going to be too much of a problem. I think the plaque set is going to be far worse.
The problem is; I'm going to target the high armor opponent in the middle of all of the low armor opponents. Thus getting me greater damage on said low armor opponents. Its something akin to being near squishies that cause you to take a bunch of VD procs. But in this case, its every 7 seconds and from multiple sources.
Not counting being coupled with other sets. Especially the other new ones.
It can only proc once every 7 seconds. So it won't be multiple sources. It will proc, everyone will take damage nearby, and that will be it for 7 seconds. The counterplay would be to spread out.
It can only proc once every 7 seconds. So it won't be multiple sources. It will proc, everyone will take damage nearby, and that will be it for 7 seconds. The counterplay would be to spread out. Which was the intention of introducing the set. Forcing groups of people apart more.
And you really are just guessing at the resistance of your target. You can make decent guesses for sure, but it's still a guess. So it's still rather uncontrolled in how much the proc will be. Bringing up VD, I see this set as really no different. Just the inverse, and no damage scaling by # of opponents. It will be useful, I don't think it will be overpowered. And it's AOE effect can be countered by not stacking. And useful is good imo. If it weren't useful, it would be pointless.
It can only proc once every 7 seconds. So it won't be multiple sources. It will proc, everyone will take damage nearby, and that will be it for 7 seconds. The counterplay would be to spread out. Which was the intention of introducing the set. Forcing groups of people apart more.
And you really are just guessing at the resistance of your target. You can make decent guesses for sure, but it's still a guess. So it's still rather uncontrolled in how much the proc will be. Bringing up VD, I see this set as really no different. Just the inverse, and no damage scaling by # of opponents. It will be useful, I don't think it will be overpowered. And it's AOE effect can be countered by not stacking. And useful is good imo. If it weren't useful, it would be pointless.
Won't be multiple sources? So only one person will be wearing this set at any given point in time? Not every other guy or gal and their neighbor's dog?
Spread out? Once Dark Convergence and Rush of Agony (especially) are in circulation and more widely used?
Not trying to be snippy. Just stating the obvious. We all know how these things will trend.
Viper? Sloads? Crimson? (I'm sure there's more...) Just saying. History tends to repeat. People are people, and every website is going to be telling every Tom, ***, Harry, Jane, and Karen, that this "meta build" from google is the way to go.
Sets shouldn't be balanced around whether other players can also wear them. When I say won't be multiple sources I mean it will only proc once for a user every 7 seconds. If 100 people are wearing the set, it's not really relevant. I really only mentioned this because it seemed like someone in another thread was under the impression that someone could streak into a group of people, stun 5 of them, and proc the set 5 times. Which is not possible due to the cooldown. So it seemed important to mention here regarding a post mentioning multiple sources of the damage.
But also, they would need to make sure they are stunning different targets in order to proc this multiple times, since it cannot proc on opponents with CC immunity. And even if they are doing that every 7 seconds, they could be doing it much easier with other sets where they could more accurately control the amount of damage the set will do and focus target the same enemies with the same proc.
And same goes for Dark Convergence and Rush of Agony. They are sets meant to punish players for stacking. So yeah, spread out. If you are close enough for either of those sets to pull you into their effects, then you are not spreading out.
The title of this thread suddenly made me think of the Spiffing Britt.
"Hrothgar’s Chill is a perfectly balanced set with no exploits."
It seems like people just didn't want their PvP messed with. Look, I have gold jewels weapons and armor on my main pvp'r, stamplar. They nerfed unleased, and I'd say a stsmplar is not particularly elite when fighting equally skilled and geared players ... I'm not happy that I have to change my gear. And guess what, these sets shake things up so much, we ALL have to rethink how we're going to counter these. I'm happy not everyone will be running the same build. These help make its a rock paper scissors rather than rock paper nuke.
TL;DR It's meta against our current setups. If they leave it, I give it 2 months and people will spec out of it and we will have better counters.