SkaraMinoc wrote: »
Against a lower armored target, light armor user or medium armor user, in a 1v1, it's going to add a small amount of burst damage, if they aren't wearing a resistance based defensive set. It will be useful, but more of a coin flip for running it or running a second set to boost the damage of all other skills.
Against heavy armor users and those running resistance boosting defensive sets, it's going to be quite good. But it will definitely work far better against multiple opponents than it will in 1v1 situations.
Looking forward to trying it out, and I have a few build ideas in mind, but I doubt it is really going to be too much of a problem. I think the plaque set is going to be far worse.
Against a lower armored target, light armor user or medium armor user, in a 1v1, it's going to add a small amount of burst damage, if they aren't wearing a resistance based defensive set. It will be useful, but more of a coin flip for running it or running a second set to boost the damage of all other skills.
Against heavy armor users and those running resistance boosting defensive sets, it's going to be quite good. But it will definitely work far better against multiple opponents than it will in 1v1 situations.
Looking forward to trying it out, and I have a few build ideas in mind, but I doubt it is really going to be too much of a problem. I think the plaque set is going to be far worse.
Actually, is this even true?
Let's say I have 20k amor when I'm fully buffed. That's not even amor sets level of armor, that's just basic amount PvP players run.
That's 40k if you count physical and magical armor totals.
26% of that is 10400 burst damage. Hell, 10400/7 = ~1500 DPS that doesn't scale with your stats, meaning we can now do 35k HP bruiser parties again, boyz.
Against a lower armored target, light armor user or medium armor user, in a 1v1, it's going to add a small amount of burst damage, if they aren't wearing a resistance based defensive set. It will be useful, but more of a coin flip for running it or running a second set to boost the damage of all other skills.
Against heavy armor users and those running resistance boosting defensive sets, it's going to be quite good. But it will definitely work far better against multiple opponents than it will in 1v1 situations.
Looking forward to trying it out, and I have a few build ideas in mind, but I doubt it is really going to be too much of a problem. I think the plaque set is going to be far worse.
Actually, is this even true?
Let's say I have 20k amor when I'm fully buffed. That's not even amor sets level of armor, that's just basic amount PvP players run.
That's 40k if you count physical and magical armor totals.
26% of that is 10400 burst damage. Hell, 10400/7 = ~1500 DPS that doesn't scale with your stats, meaning we can now do 35k HP bruiser parties again, boyz.
10K, but then you have to account for battle spirit, the actual mitigation that the 40K armor will do against the proc, and any % based mitigation the target may have.
xxslam48xxb14_ESO wrote: »Does it actually kill tanks? If so then its not op and if it doesn't it needs a buff. Game has been needing a proper tank buster for a long time now. A set that we can just slap on when someone is tanking 5 people at once and not dying. Passive defense should not be harder to counter then skill based/active defense like rolling, cloaking, blocking, shielding, etc. Wish tanks would stay in pve where they belong.
I will say that the set shouldn't have an aoe component. Shouldn't be punishing the squishy team mates of a tank for the tanks decision to stack armor. Really boggles the mind. Should be VERY effective against real tanks and better then other proc sets against people that try to blur the line between tank and dps. Should be good enough to scare people away from staking passive defenses, but not so good that it wrecks normal players too.
SkaraMinoc wrote: »Most damage I've been able to do is 9.7k. Not sure how players are getting 12-19k hits.
Tommy_The_Gun wrote: »No, but it is still more balanced than Dark Convergence...
has anyone seen a hrothgar proc hit less than 10k on a death recap? it’s sooo easy to use, especially on a sorc with streak… seems way too easy for something that hits so hard!
universal_wrath wrote: »Tommy_The_Gun wrote: »No, but it is still more balanced than Dark Convergence...
You have to spec into spell/weapon damage to buff dark convergence, and even then, it peocs after 2 secs with 16 secs CD. Hrothgar chill is lieraly a chill set, you only need to CC a target from any range and dpending on how buffy that target, it will do damage, so you can be a healer or a tank that deals more damage than a damage build.
I better way to fight tank meta is to enterduce a penaly mechanic for blocking more that x secs like reduced healing or increased block cost that reset after leaving block for x time. Like streak penalty, this new block penaly will ramp up the more you block to point where you do 0 healing, blocking cost 5k+, or being snared/immobalized.
SkaraMinoc wrote: »
Is this true? If I have a lots of penetration from a Sharpened Maul, for example, does Hrothgar hit the enemy harder? Or does my penetration take away from his total armor, thus making Hrothgar hit for less?
[snip]
Emperor_ManBearPig wrote: »
Current state of cheese mode PVP with Hrothgar's Chill set.
This is stupid even in BGs.
Today premades have been running in high MMR with 1 Dark Convergence + 3-4 Hrothgar's Chill:
There really isn't counter play to this, given that roots are spammable and can be applied by multiple players to the same target(s).
SkaraMinoc wrote: »Most damage I've been able to do is 9.7k. Not sure how players are getting 12-19k hits.
xHotguy6pack wrote: »Only people saying it's not balanced are the kids who get carried by tank sets like pariah in pvp.
ResidentContrarian wrote: »has anyone seen a hrothgar proc hit less than 10k on a death recap? it’s sooo easy to use, especially on a sorc with streak… seems way too easy for something that hits so hard!
Yes, it only hits me for 4k. There are zergs using it, and because I withstand damage they think I am a tank.
I was able to get my revenge on those players because they attempted to crutch too hard on the set. It won't kill everyone that appears "tanky" because there are different reasons for a player not dying other than stacking resists.
I don't think it's overpowered any more or less than someone with stacked resistances doing a lot of damage.