And same goes for Dark Convergence and Rush of Agony. They are sets meant to punish players for stacking. So yeah, spread out. If you are close enough for either of those sets to pull you into their effects, then you are not spreading out.
Spread out? Spread out. I am a magsorc main, so all my attacks are ranged, and every time someone procs dark convergence where they're standing, if I'm within range to hit the person, I'm pulled in and ultidumped. Every. Single. Time. I've even been pulled in when I'm standing out of my own range from the target. How can we "spread out" when we can be pulled in from anywhere that's able to hit them? Just don't fight the enemy? It's a cheese set and its' range of effect needs to be significantly nerfed.
I don't even play CP servers, so all of this experience is from BGs. Punishing the stacking of 4 or fewer players shouldn't be a thing, especially if this is meant to break up ball groups. I've gotten 25k hits from dark convergence several times (although they're mostly around 10-15k), with 23k of each resistance.
How do you build to counter all 3 new sets? As someone who almost exclusively runs w/ a small group or solo, it's impossible to be able to counter all of them. Please, if you can tell me how to counter dark convergence on a damage-focused mag build, lmk. Not even my streak can get me out fast enough when I'm spamming the button after breaking free.
How do you build to counter all 3 new sets? As someone who almost exclusively runs w/ a small group or solo, it's impossible to be able to counter all of them. Please, if you can tell me how to counter dark convergence on a damage-focused mag build, lmk. Not even my streak can get me out fast enough when I'm spamming the button after breaking free.
How do you build to counter all 3 new sets? As someone who almost exclusively runs w/ a small group or solo, it's impossible to be able to counter all of them. Please, if you can tell me how to counter dark convergence on a damage-focused mag build, lmk. Not even my streak can get me out fast enough when I'm spamming the button after breaking free.
I think that part of the quote was you.
How do I plan on countering all three sets on my magsorc build?
Hrothgar: Fairly easy, I already run a low resist mag sorc, something like 13K and 10K resists unbuffed. Probably going to drop boundless storm and replace it with crit surge. Basically dropping major armor buffs for more passive healing and more damage. On top of that, I plan on running Flare front bar for major protection and moving my shield to the back bar.
Plaguebreak: It's a small dot. I'll just stop using templar synergies to purge during siege. And do the same thing I do with any player based bomb, like inevitable det or vicious death, stay away from others where possible.
Dark Convergence: Dodge roll + streak should be more than enough.
More likely though, I am just switching to No Proc because No Proc is just better.
Emperor_ManBearPig wrote: »
Current state of cheese mode PVP with Hrothgar's Chill set.
xHotguy6pack wrote: »Only people saying it's not balanced are the kids who get carried by tank sets like pariah in pvp.
martyr3118b14_ESO wrote: »Set is completely broken. Ran BGs last night and it was dark convergence + hrothgar on every single enemy player. Locked and nuked, couldn't even use skills.. Absolutely horrible gameplay..
xHotguy6pack wrote: »Only people saying it's not balanced are the kids who get carried by tank sets like pariah in pvp.
xxslam48xxb14_ESO wrote: »I think its just too good against non tanks. They should change it to scale with armor and hp and get rid of the aoe. The damage would be lower if the target only has a high value of one of the two, but the same as it is now if the target has both armor and hp in abundance. Something like 30k hp and 30k armor to hit as high as it does now. Using it a bunch today I find that it hits just right on tanks, but its insane that it does nearly the same damage to dps.
TheEndBringer wrote: »I don't like dying because someone wearing pariah was standing 10 feet away from me but what can you do.
Andre_Noir wrote: »The only problem I find is an AoE. The 3-4k procs are hardly can be called "good against squishes"
xxslam48xxb14_ESO wrote: »I think its just too good against non tanks. They should change it to scale with armor and hp and get rid of the aoe. The damage would be lower if the target only has a high value of one of the two, but the same as it is now if the target has both armor and hp in abundance. Something like 30k hp and 30k armor to hit as high as it does now. Using it a bunch today I find that it hits just right on tanks, but its insane that it does nearly the same damage to dps.
Yeah, as a tank-busting set it certainly does fine, but two problems exist with its current execution. One, that the damage doesn't rely on the wearer's stats as other proc-sets do, so that the damage requires no investment from the wearer. Two, that the damage is AoE, meaning that while effective against tanks, it will end up more effective against their weaker neighbors.
I agree that the AoE could be dropped from this set with no resulting loss in efficacy towards its purpose. That very well may be enough, but more could be done, for instance your suggestion. Another potential solution could be making it so that the damage is dependent on the spell or weapon damage of the wearer, but ignores the armor of the opponent (as in a deep-piercing chill), so that it would be completely effective against tanks relying on high resistance values. Or, it could be one of a few sets to scale off of penetration values. Something to bring it more in line with the standards set for proc-sets without losing the purpose for which it appears to be designed.
Andre_Noir wrote: »The only problem I find is an AoE. The 3-4k procs are hardly can be called "good against squishes"
So, AoE procs that damage twice as hard doesn't bother you?
Top MMR BGs meta is literally 35k-40k tanks again. We are back to proc set meta, only with single proc set.
Andre_Noir wrote: »Andre_Noir wrote: »The only problem I find is an AoE. The 3-4k procs are hardly can be called "good against squishes"
So, AoE procs that damage twice as hard doesn't bother you?
Top MMR BGs meta is literally 35k-40k tanks again. We are back to proc set meta, only with single proc set.
I don't care about BG at all and especially about imaginary "top mmr" that I suppose means "tankonecrowarden[snip]"
[Edited for Inappropriate Content]
universal_wrath wrote: »
The set is broken, overpowered and bugged but honestly I'm having so much fun using it on my stamina dk, 1v1 is quite balanced with 3-4k proc at max (still kinda op given the low cooldown and easy proc condition), but playing outnumbered/1vXing it really shows how bad the set is coded, yesterday i killed 4 people with one take flight, i saved the video to check the damage and it procced for 15k on those poor guys
Edit: i feel like 60% of people who usually pvp run the set on PS4 EU, also BG are proc madness, every match you get at least 3-4 guys running dark convergence+Hrothgar, even stamina toons