Lets start this discussion folks!
The thing is that we have 2 damage dealers in this game one is stamina based(melee) and magicka based(ranged). Okay having said that, let's move on to pros and cons for each!Stamina
- Pros ->
- After latest changes to crit and overall changes in general I see no pros for stamina based characters.... I mean no unique use of them, especially in trials(due to cons)
- Cons ->
- They dont see battlefield in wide angle, more difficult to notice incoming danger
- Doing almost the same dps as magicka sometimes even less due to trying to stay alive(why is this an issue will tell later)
- Extremely weak in terms of defenses
- Always runs close to bosses to do a damage and obviously almost always in enemy aoe dots
- This one is really unbalanced thing, stamina characters using their main resource for everything(sprint, sneak, break free, roll dodge...)
- Okayish sustain due to stamina usage for everything
- Bad self healing
Magicka
- Pros ->
- You can see battlefield in wider angle
- They are not under the feet of boss
- Not in constant aoe damage
- Its easier to escape deadly situations
- Main advantage they are NOT using their main resource to do roll dodge and all other stamina based things!
- Most of them have built in shields
- Good sustain
- Good self Healing
- Good defense
- Cons ->
- Really I dont see any cons here...
In my humble opinion, stamina characters must do 20% more damage to compensate all cons they have. Because good experienced players will not feel rewarded if they are able to stay alive, do everything they have to, and at least do not see "okay this one was very difficult, at least I did better damage". Also raid leaders may risk taking good stamina dps to raid knowing yes he/she is squishy but doing good damage. On the other hand, if the dps +- equal for both of them, why risk and take stamina when you can take mag dps and play without getting nervous. Maybe I missed something here but main differences are these.
You may see additional info here in confirmation of my words:
https://alcasthq.com/eso-dps-tier-list-best-damage-classes/
Share with me your opinions guys!
P.S. and as always @ZOS_Kevin , @ZOS_GinaBruno
Hallothiel wrote: »And that is why ‘end game’ is so ridiculous.
Surely if they were such good players, they would be able to run trials with both mag & stam & still do well?! 😘
It just annoys me as I have friends who are bloody excellent stam dds who are excluded from vet hm trials just because of this stupid ‘meta’ focus.
Perhaps the devs can stream a mixed set up doing a vet hm trial, one that is considered ‘mag only’ to show it can be done. 😉
magnusthorek wrote: »Your list of problems also affects melee-based Magicka players, like Templars
Yep basically it's a melee problem not really magicka, but would a bow build perform as good as other stamina builds or magicka?


Lets start this discussion folks!
The thing is that we have 2 damage dealers in this game one is stamina based(melee) and magicka based(ranged). Okay having said that, let's move on to pros and cons for each!Stamina
- Pros ->
- After latest changes to crit and overall changes in general I see no pros for stamina based characters.... I mean no unique use of them, especially in trials(due to cons)
- Cons ->
- They dont see battlefield in wide angle, more difficult to notice incoming danger
- Doing almost the same dps as magicka sometimes even less due to trying to stay alive(why is this an issue will tell later)
- Extremely weak in terms of defenses
- Always runs close to bosses to do a damage and obviously almost always in enemy aoe dots
- This one is really unbalanced thing, stamina characters using their main resource for everything(sprint, sneak, break free, roll dodge...)
- Okayish sustain due to stamina usage for everything
- Bad self healing
Magicka
- Pros ->
- You can see battlefield in wider angle
- They are not under the feet of boss
- Not in constant aoe damage
- Its easier to escape deadly situations
- Main advantage they are NOT using their main resource to do roll dodge and all other stamina based things!
- Most of them have built in shields
- Good sustain
- Good self Healing
- Good defense
- Cons ->
- Really I dont see any cons here...
In my humble opinion, stamina characters must do 20% more damage to compensate all cons they have. Because good experienced players will not feel rewarded if they are able to stay alive, do everything they have to, and at least do not see "okay this one was very difficult, at least I did better damage". Also raid leaders may risk taking good stamina dps to raid knowing yes he/she is squishy but doing good damage. On the other hand, if the dps +- equal for both of them, why risk and take stamina when you can take mag dps and play without getting nervous. Maybe I missed something here but main differences are these.
You may see additional info here in confirmation of my words:
https://alcasthq.com/eso-dps-tier-list-best-damage-classes/
Share with me your opinions guys!
P.S. and as always @ZOS_Kevin , @ZOS_GinaBruno
Yes sure but Im talking about end game.