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Allow us to port directly to thieves hideouts

HappyDan
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I'm sorry but I ain't gonna go through 2 loading screens to see what's inside the guild merchant it's just annoying especially for people who have long loading screens.
Just let us port there, like we can in dungeons and trials
  • Narvuntien
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    there is a passive to teleport to it called footpad
  • bmnoble
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    I would like a way to teleport directly to the Thieves guild headquarters and Dark Brotherhood sanctuary directly for quality of life when doing the repeatable quests to level the skill lines at bare minimum.

    The original point of not having a quick way to teleport to thieves dens is so you have to avoid the guards on your way there while you have a bounty, risking your haul of stolen goods to travel to the nearest one.

    But considering how trivial a task that is, I think its a design decision that should be scrapped at this point, the only times I have been caught by the guards recently or at least interacted with them with a bounty has been for the daily seals or achievements.

    If it was not for the fact guards have stuff that can be worth pick pocketing from them, I doubt many people would ever be caught or killed by them at all.
  • Gleitfrosch
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    Such things are difficult to balance.
    On one side it will be faster for all players, on the other the more teleporting options there are, the emptier the world will become because everyone will just port from one location to another.

    I say no to additional teleporting options.
  • SeaGtGruff
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    Narvuntien wrote: »
    there is a passive to teleport to it called footpad

    I bought that passive on my main because I was thieving a lot and would occasionally get spotted. I found it to be more or less useless because I could never reach and interact with the footpad while being chased and attacked by an angry citizen or guard. When they did a full Skill reset on everybody for the Heroes Reforged thing I declined to buy that passive again.
    I've fought mudcrabs more fearsome than me!
  • Sheezabeast
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    You can basically do this if you port outside of the Sleek Creek House in Rawl-Ka. Directly next to the entrance to the outlaw refuge. Every single time I get a bounty and have hot goods I port there and pick to load outside of it, and it saves me a the load screen of loading in the house, exiting, then entering the outlaw refuge. Loading outside of it directly next to the Outlaw Refuge entrance is so handy, best reason to buy that home, besides being next to all the guild traders/bank.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • zelaminator
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    Narvuntien wrote: »
    there is a passive to teleport to it called footpad

    Only works if you get caught stealing.. so that's no good
  • Elsonso
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    My opinion: Being able to teleport directly into the refuge works to trivialize moving around the world with a bounty and makes it too easy to get the bounty removed.
    XBox EU/NA:@ElsonsoJannus
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  • Ippokrates
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    SeaGtGruff wrote: »
    Narvuntien wrote: »
    there is a passive to teleport to it called footpad

    I bought that passive on my main because I was thieving a lot and would occasionally get spotted. I found it to be more or less useless because I could never reach and interact with the footpad while being chased and attacked by an angry citizen or guard. When they did a full Skill reset on everybody for the Heroes Reforged thing I declined to buy that passive again.

    I only once have seen this footpad. I was running through beach and he was standing on molo attached to the other side of lake... Didn't manage to catch him -_-
  • Sylvermynx
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    It's also trivial to TP to Vivec City wayshrine, then run down the shoreline past the guild stores to the Outlaw's Refuge. No guards at all. The one time I accidentally stole something wherever it was (Summerset maybe? don't remember now) I did remember that if you run from the wayshrine that direction you don't see any guards at all. So I just paid to port directly there.
  • spartaxoxo
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    Northern Elysweyr has the only open refugee in the game if you do the quest for Humble Zaham. He is in the Stitches.
    Edited by spartaxoxo on September 15, 2021 3:07PM
  • buttaface
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    Alikr. Port to wayshrine, run up the hill to the refuge. Also, port to outside of sisters of the sands, run through the inn, upstairs out the side door and into refuge.

    And OF COURSE you shouldn't be able to teleport directly into a refuge, trivializes that whole aspect of the game. Don't bother with a "well you don't have to use it" fallacy in response.
  • wolfie1.0.
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    Loading screens are part of the game. Your going to have them. If it's not worth your time to go through two of them to access the trader then why are you doing it?

    It's an honest question. If your going there you should have a reason and that reason should be worth the effort of doing it. Especially if your just going shopping.

    Being able to port directly to a refuge would remove what little challenge remains in the justice system, and lead to even easier ways for the economy to have uncontrollable inflation. Hard pass from me. Not worth the coding time.
  • kargen27
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    People moving about in the world makes the world feel more populated. We don't need more ways to instantly get from place to place.
    and then the parrot said, "must be the water mines green too."
  • Cave_Canem
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    The Markarth House, Stone Eagle Aerie has an entry to the thieves den inside the house and its a great house!
  • Paulytnz
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    I believe the OP simply wants a more convenient way to access the Guild Traders located within each and every Outlaw's Refuge. This being the case the Justice system or other ways to access specific refuge's that are being offered here are in no way helpful or related.

    Having said that, I have suggested what I believe to be a very good idea with regards to visiting the Outlaw's Refuge's Guild Traders. I will post it below. Again my suggestion (like the OP's post) is ALL regards to visiting the Guild Traders there. Not to wipe any bounty or access the Fence's any easier. My suggestion on my Quality of Life suggestion post (which I will also post the link below that - so please support that thread if you support my idea):

    "A travelling option from Outlaws Refuge's to others. This idea is for people who like to visit all the guild traders. Right now it's nice and easy to visit all the overland guild traders simply by going from one map to another - 1 load screen. For the Outlaw's Refuge Guild Traders it is usually not worth visiting them as that is an extra 3-4 load screens just to see one guild trader! What I propose is having a NPC offer a "smuggle out of the city" option. Which then gives a drop down list of all other Outlaw's Refuges. BOOM, 1 load screen between each and every Outlaw refuge for visiting the Guild Traders!"


    Suggestion Post here:

    https://forums.elderscrollsonline.com/en/discussion/578316/qol-suggestions/p1
    Edited by Paulytnz on September 15, 2021 7:53PM
  • zelaminator
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    Elsonso wrote: »
    My opinion: Being able to teleport directly into the refuge works to trivialize moving around the world with a bounty and makes it too easy to get the bounty removed.

    Fair point.. How about if the teleport option was only available when you have no bounty?
  • FluffWit
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    I really don't think this would make things too easy. Any compentant thief has at least one town where they know an easy unguarded route from the wayshrine to the den. Personally I just fast travel to my house outside Rawlkha, there's no one around and the hide out entrance is 10 yards from the house entrance.
    spartaxoxo wrote: »
    Northern Elysweyr has the only open refugee in the game if you do the quest for Humble Zaham. He is in the Stitches.

    Interesting, I did that quest line but didnt notice I unlocked a fence there. I'll have to check it out.
  • Sylvermynx
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    By guild merchant I thought the OP meant a merchant that sells TG odds and ends. If it is about guild traders in the Refuges, then yes, I get the point.
  • spartaxoxo
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    FluffWit wrote: »
    I really don't think this would make things too easy. Any compentant thief has at least one town where they know an easy unguarded route from the wayshrine to the den. Personally I just fast travel to my house outside Rawlkha, there's no one around and the hide out entrance is 10 yards from the house entrance.
    spartaxoxo wrote: »
    Northern Elysweyr has the only open refugee in the game if you do the quest for Humble Zaham. He is in the Stitches.

    Interesting, I did that quest line but didnt notice I unlocked a fence there. I'll have to check it out.

    Once you do the quest, the next time you come back he's near the Esraj player and one of those baskets you can hide inside to escape guards. He's dressed in the clothes you stole from him and will also tell you a story (and steal from you) or you can pay to get a "blessing" from Rahjin.
    Edited by spartaxoxo on September 16, 2021 12:08PM
  • peacenote
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    I could be wrong on this, but I would assume that these trader spots are cheaper (go for lower bids) than others because they aren't quite as accessible. If so, this idea could have the unintended consequence of greatly reducing the amount of affordable traders for smaller and newer guilds.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
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  • ajkb78
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    buttaface wrote: »
    Alikr. Port to wayshrine, run up the hill to the refuge. Also, port to outside of sisters of the sands, run through the inn, upstairs out the side door and into refuge.

    And OF COURSE you shouldn't be able to teleport directly into a refuge, trivializes that whole aspect of the game. Don't bother with a "well you don't have to use it" fallacy in response.

    Trivialises the while aspect of the game that you've just pointed out is trivial anyway? 🤔
  • spartaxoxo
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    ajkb78 wrote: »
    Trivialises the while aspect of the game that you've just pointed out is trivial anyway? 🤔

    Quoted for the truth. It's already trivial.

    I don't remember the last time I heard anyone upset they lost something to a guard. The threat of the guards is just role-playing flavor at this point.

    Plenty of fences easily accessed without having to worry about running into guards, edicts to instantly remove bounty, gear and passives that allow you to literally just be right in front of a guard without notice while in stealth, and a passive that lets you tell a guard to just pretend he didn't see you if you somehow manage to screw it up anyway.

    It's incredibly trivial and easy not to lose anything to guards. So how does letting people just port in trivialize it? Because it breaks the roleplay illusion of difficulty? Well then, just don't use it is a pretty valid answer to that.
    Edited by spartaxoxo on September 16, 2021 1:40PM
  • AlnilamE
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    Elsonso wrote: »
    My opinion: Being able to teleport directly into the refuge works to trivialize moving around the world with a bounty and makes it too easy to get the bounty removed.

    I think that is the main reason why it's not possible.

    How about, if you are IN an outlaw refuge you can teleport to a different one (via a network of tunnels that the Thieves Guild has built across Tamriel). You can even have that be a TG or Justice System passive.
    The Moot Councillor
  • Elsonso
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    spartaxoxo wrote: »
    It's incredibly trivial and easy not to lose anything to guards. So how does letting people just port in trivialize it? Because it breaks the roleplay illusion of difficulty? Well then, just don't use it is a pretty valid answer to that.

    Not everyone who plays the game knows the easy paths to get a bounty removed. They may not even have the right wayshrines learned. That is part of the player's skill in using the system.

    So, as easy as it is, it is not nearly as trivial as it would be if people could just teleport to whatever Refuge they know.
    XBox EU/NA:@ElsonsoJannus
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  • Soulshine
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    You can basically do this if you port outside of the Sleek Creek House in Rawl-Ka. Directly next to the entrance to the outlaw refuge. Every single time I get a bounty and have hot goods I port there and pick to load outside of it, and it saves me a the load screen of loading in the house, exiting, then entering the outlaw refuge. Loading outside of it directly next to the Outlaw Refuge entrance is so handy, best reason to buy that home, besides being next to all the guild traders/bank.

    Have same option with Proudspire Manor in Solitude. I port to outside the house which lands me on the front steps; house is directly across from TG on other side of the street. Stupid easy to cross the street and you're done. I always feel like it's a total cheat to do this, it is! but sometimes when I have too much loot, I get lazy and just opt for the easy port in... :D
  • whitecrow
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    I feel like this is the same person who wants servants to gather all their materials and buried treasure so they don't have actually walk anywhere.
  • spartaxoxo
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    Elsonso wrote: »
    spartaxoxo wrote: »
    It's incredibly trivial and easy not to lose anything to guards. So how does letting people just port in trivialize it? Because it breaks the roleplay illusion of difficulty? Well then, just don't use it is a pretty valid answer to that.

    Not everyone who plays the game knows the easy paths to get a bounty removed. They may not even have the right wayshrines learned. That is part of the player's skill in using the system.

    So, as easy as it is, it is not nearly as trivial as it would be if people could just teleport to whatever Refuge they know.

    They learn those things extremely quickly because something like "just use this the one in Alikr guards will not bother you," is not something that requires anything but one quick question to learn. No skill or gear investment necessary.

    I personally think it's been years since I've seen anyone new or old actually lose anything worthwhile. Literally years Murkmire came out. But I am not certain about that. Perhaps I saw something since and just not recalling it. I genuinely don't remember it has been so long.
    Edited by spartaxoxo on September 16, 2021 10:38PM
  • Saoirse_Siobhan
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    Absolutely agree, it's annoying having the double load screen to visit the traders.
    Obviously the ability to do so should not be available if you currently have a bounty, I think that's a given, also maybe if you have stolen items in your inventory. But if you're just jumping around guild traders that shouldn't be an issue, just be careful not to accidentally steal the stuff laid out on the stalls!
    PC/EU DC
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