You just mentioned the types of content. Where's the percentages?spartaxoxo wrote: »Let's look at the content added, shall we?
For New Players
Delves
Public Dungeons
Overland Quests
For Mid Tier players
World Bosses
World Events
Normal Dungeons
Normal Trials
Housing
Vet dungeons (higher end of mid-tier)
For Elite players
Vet Dungeon HM and achievements
Vet Trials
For the top 1%
Vet Trial Achievements
For PVP players
.....
Well expansions have to (and do, in this and other games) have some content for newer players since a lot of new players come in specifically to play the dlc.
Playing MMO games for more than 20 years, I have to disagree. In other MMO games, the content of expansions is usually locked behind a level gate in form of something like (current max level + 10). New players usually can not even go there without being instantly killed by the first mob they bump into. ESO has taken a different route with level scaling but that does not change the fundamental idea of expansions providing new content for veteran players.
Also, I highly doubt that new players come in to specifically play a DLC. New players come in because they have heard of Elder Scrolls and may have played the single player games. They don't know what Blackwood is and they can not connect anything to Elsweyr or Summerset. They might have seen the trailers and teasers, but even if that has an influence on their decision to buy the game, they willl have to start with the base game instead of playing the DLC right away. A DLC without context is just meaningless.
katanagirl1 wrote: »I think ESO does try to cater to casuals more nowadays, since that has to be a large percentage of the player base, but am confused to why dlc dungeons and WBs and such are harder as well.
You just mentioned the types of content. Where's the percentages?spartaxoxo wrote: »Let's look at the content added, shall we?
For New Players
Delves
Public Dungeons
Overland Quests
For Mid Tier players
World Bosses
World Events
Normal Dungeons
Normal Trials
Housing
Vet dungeons (higher end of mid-tier)
For Elite players
Vet Dungeon HM and achievements
Vet Trials
For the top 1%
Vet Trial Achievements
For PVP players
.....
Take Blackwood chapter for example. [Delves + Public Dungeons + Overland Quests] are a lot more content than the few [world bosses + world events + one trial] in that chapter.
And I don't agree Housing is for players in mid tier and up. You don't have to spend millions to take part in housing and have fun. Not like every player wants to make the most outstanding house in Tamriel and win housing competitions. New players can do housing just fine with simple furnishing items you find and craft. A new player can start out with the free inn rooms and buy small houses from in-game gold without much issues. (house gold prices aren't affected by gold inflation after all, so it's easier to buy houses now. Talking about buying houses from the game directly, not via crown selling)
NupidStoob wrote: »All the things you list as being difficult now had similar things back in the day. Dolmens were hard to solo even for good players and you would usually want a group for them. Same as Dragons, the portals in Blackwood are actually a joke compared to it. Craglorn content wasn't something you could do solo easily either when it was reworked. Dungeons like WGT and ICP were complete endgame and incredibly hard to do and they went through multiple nerfs because too many people struggled.
The experience for a new player has not changed except that they now have way more things to chose to do and the vast majority of them not being very challenging.
"Where does this idea come from" it's quite simple really. Why would older players keep playing if new content was all catered to new players? A new player has tons of things they can do (some would say so many that it seems daunting), older players not really. If new content that is released is not engaging for veteran players they end up quitting the game.
We already had a bit of a content (trial) drought during Dark Heart of Skyrim as Kyne's Aegis wasn't all that challenging. Groups that already had Godslayer finished it really quickly and had nothing really left to do. More casual groups got Dawnbringer first and then went on a six or more months Sunspire progression to finally get Godslayer. People ended up either quitting (partly due to the terrible performance during Harrowstorm and the start of Markarth) or making challenges for themselves like stamina trifecta or higher scores in older trials.
Recent dungeons that have been released have also been easier comparatively to other DLC dungeon releases that we had in the past.
"What contradictory posts? I don't see any. I was clarifying to that person the thread was always about that and even quoted it where I said it in the OP."
OP first line "And the game has been getting harder and harder."
Later in thread "The game itself though is harder now than it was before"
Then you typed "You are mistaken. It has always been from the beginning about how new content is harder than the older content."
In your opening post you tried to exclude the easier content as being old so it doesn't count any longer.
I am saying that content is still there so must still be considered.
"Where does this idea that the game caters most of it's new content to new players come from? They barely have anything.
spartaxoxo wrote: »And the game has been getting harder and harder.
Let's look at the content added, shall we?
For New Players
Delves
Public Dungeons
Overland Quests
For Mid Tier players
World Bosses
World Events
Normal Dungeons
Normal Trials
Housing
Vet dungeons (higher end of mid-tier)
For Elite players
Vet Dungeon HM and achievements (lower end of elite, arguably mid-tier) <---[I am here, for the sake of transparency]
Vet Trials <---[I could probably do this if I found the right group, for the sake of transparency. I have beat vet DLC trial bosses before, but haven't cleared an entire vet dlc trial. The couple of times I tried the groups fell apart due to in-fighting or lack of ability to coordinate schedules, for the sake of full disclosure]
For the top 1%
Vet Trial Achievements
For PVP players
.....
spartaxoxo wrote: »grannas211 wrote: »I actually think it’s the opposite. The game has become very casual.
You think the dragons are easier than dark anchors for example?
You think that the Blackwood Public Dungeon is as easy as Bad Man's Hollows?
You think that the Cauldron is as easy as Imperial City Sewers?
Do you think that Rockgrove is as easy as Craglorn trials?
Vateshran Hollows has way more mechanics than Maelstrom Arena.
I think you've gotten better over time, and thus content has become easier for you regardless if it has more mechanics or not. The game itself though is harder now than it was before. It has more mechanics, and more demand we follow those mechanics.
Thannazzar wrote: »spartaxoxo wrote: »And the game has been getting harder and harder.
Let's look at the content added, shall we?
For New Players
Delves
Public Dungeons
Overland Quests
For Mid Tier players
World Bosses
World Events
Normal Dungeons
Normal Trials
Housing
Vet dungeons (higher end of mid-tier)
For Elite players
Vet Dungeon HM and achievements (lower end of elite, arguably mid-tier) <---[I am here, for the sake of transparency]
Vet Trials <---[I could probably do this if I found the right group, for the sake of transparency. I have beat vet DLC trial bosses before, but haven't cleared an entire vet dlc trial. The couple of times I tried the groups fell apart due to in-fighting or lack of ability to coordinate schedules, for the sake of full disclosure]
For the top 1%
Vet Trial Achievements
For PVP players
.....
And long may it continue!
spartaxoxo wrote: »You just mentioned the types of content. Where's the percentages?spartaxoxo wrote: »Let's look at the content added, shall we?
For New Players
Delves
Public Dungeons
Overland Quests
For Mid Tier players
World Bosses
World Events
Normal Dungeons
Normal Trials
Housing
Vet dungeons (higher end of mid-tier)
For Elite players
Vet Dungeon HM and achievements
Vet Trials
For the top 1%
Vet Trial Achievements
For PVP players
.....
Take Blackwood chapter for example. [Delves + Public Dungeons + Overland Quests] are a lot more content than the few [world bosses + world events + one trial] in that chapter.
And I don't agree Housing is for players in mid tier and up. You don't have to spend millions to take part in housing and have fun. Not like every player wants to make the most outstanding house in Tamriel and win housing competitions. New players can do housing just fine with simple furnishing items you find and craft. A new player can start out with the free inn rooms and buy small houses from in-game gold without much issues. (house gold prices aren't affected by gold inflation after all, so it's easier to buy houses now. Talking about buying houses from the game directly, not via crown selling)
The inn rooms with the furniture they can make is pretty intentionally sparse. Even the materials for crafting a chair is a lot of money for someone who struggles to afford a mount. They let them whet their appetite, but to make a nice house, not even competition worthy just a nice little place, can easily set you back a couple hundred thousand coins. And that's just not something new people easily part with.
In terms of gameplay hours, dungeons and trials provide way more content due to replayability. In terms of the number of new things to look at, questing provides more. So it's meaningless to provide percentages, because you're basically comparing apples to oranges. Questing has more new stuff to hear, but it's not designed to be replayed over and over. It's one and done. So the dungeons, trials, world bosses, etc tend to take up way more gameplay hours than the story.
spartaxoxo wrote: »NupidStoob wrote: »All the things you list as being difficult now had similar things back in the day. Dolmens were hard to solo even for good players and you would usually want a group for them. Same as Dragons, the portals in Blackwood are actually a joke compared to it. Craglorn content wasn't something you could do solo easily either when it was reworked. Dungeons like WGT and ICP were complete endgame and incredibly hard to do and they went through multiple nerfs because too many people struggled.
The experience for a new player has not changed except that they now have way more things to chose to do and the vast majority of them not being very challenging.
"Where does this idea come from" it's quite simple really. Why would older players keep playing if new content was all catered to new players? A new player has tons of things they can do (some would say so many that it seems daunting), older players not really. If new content that is released is not engaging for veteran players they end up quitting the game.
We already had a bit of a content (trial) drought during Dark Heart of Skyrim as Kyne's Aegis wasn't all that challenging. Groups that already had Godslayer finished it really quickly and had nothing really left to do. More casual groups got Dawnbringer first and then went on a six or more months Sunspire progression to finally get Godslayer. People ended up either quitting (partly due to the terrible performance during Harrowstorm and the start of Markarth) or making challenges for themselves like stamina trifecta or higher scores in older trials.
Recent dungeons that have been released have also been easier comparatively to other DLC dungeon releases that we had in the past.
Yeah Blackwood is easier, so maybe they are stepping away from trying to make things harder. But the public dungeon in Blackwood is also harder than before, so who knows. I was here for early dolmens, they were never as hard as dragons and dolmens now. I soloed it the first time before I even hit level 50, before champion points existed. Maybe this has to do with something that happened prior to console launch, but I never experienced it. And the mechanics of the older bosses are very apparently more simple than the new ones.
Almost everything you listed used to be just as hard if not even harder and just got easy due to power creep and nerfs.
https://m.youtube.com/watch?v=IUfAOW6ORPY
https://m.youtube.com/watch?v=QU4zFZIy870spartaxoxo wrote: »Almost everything you listed used to be just as hard if not even harder and just got easy due to power creep and nerfs.
Here's a video of someone in 2014 soloing one ay level 21.https://m.youtube.com/watch?v=IUfAOW6ORPY
Dragons are hard to solo for even people doing vet content.
You are the type of player they cater to OP. The game is pretty easy now with only a small part catered to the elite. The newer DLC dungeons are not as hard as they used to be, and they nerfed older DLC dungeons.
NupidStoob wrote: »Yeah but that doesn't detract from my point that the new player experience has not changed to back then difficulty wise. Some things were easy, others were challenging and required a group. Fights now are more engaging, but that's not a bad thing.
Well expansions have to (and do, in this and other games) have some content for newer players since a lot of new players come in specifically to play the dlc.
Playing MMO games for more than 20 years, I have to disagree. In other MMO games, the content of expansions is usually locked behind a level gate in form of something like (current max level + 10). New players usually can not even go there without being instantly killed by the first mob they bump into. ESO has taken a different route with level scaling but that does not change the fundamental idea of expansions providing new content for veteran players.
Also, I highly doubt that new players come in to specifically play a DLC. New players come in because they have heard of Elder Scrolls and may have played the single player games. They don't know what Blackwood is and they can not connect anything to Elsweyr or Summerset. They might have seen the trailers and teasers, but even if that has an influence on their decision to buy the game, they willl have to start with the base game instead of playing the DLC right away. A DLC without context is just meaningless.
From a gameplay and storytelling standpoint the new DLC zones are specifically catering to new players.
grannas211 wrote: »I actually think it’s the opposite. The game has become very casual.