Let's look at the content added, shall we?
For New Players
Delves
Public Dungeons
Overland Quests
For Mid Tier players
World Bosses
World Events
Normal Dungeons
Normal Trials
Housing
Vet dungeons (higher end of mid-tier)
For Elite players
Vet Dungeon HM and achievements (lower end of elite, arguably mid-tier) <---[I am here, for the sake of transparency]
Vet Trials <---[I could probably do this if I found the right group, for the sake of transparency. I have beat vet DLC trial bosses before, but haven't cleared an entire vet dlc trial. The couple of times I tried the groups fell apart due to in-fighting or lack of ability to coordinate schedules, for the sake of full disclosure]
For the top 1%
Vet Trial Achievements
For PVP players
.....
From a gameplay and storytelling standpoint the new DLC zones are specifically catering to new players.
Which is weird cause.. is the game even growing? What new players? Most PC players play their games on Steam and Steam numbers are stagnant. If you tell me they don't and instead download the launcher, then you mean veteran MMO players are these so called "new" players. They are not new. They can handle themselves just fine. New players aren't stopping themselves to download the launcher instead. This is my first MMO and I play through Steam, posting on here very often about the game's difficulty being too easy.
Completely biased opinion mate. But I understand your line of thinking. Dungeons, arenas and trials are my main activities, I spend over 12 hours per week doing them (most of it in vet dlc hm trials these days). I don't care for overland quests or delves one bit. (I can't enjoy braindead easy content). I did questing a long time ago, even then it was done once and then forget.spartaxoxo wrote: »In terms of gameplay hours, dungeons and trials provide way more content due to replayability. In terms of the number of new things to look at, questing provides more. So it's meaningless to provide percentages, because you're basically comparing apples to oranges. Questing has more new stuff to hear, but it's not designed to be replayed over and over. It's one and done. So the dungeons, trials, world bosses, etc tend to take up way more gameplay hours than the story.You just mentioned the types of content. Where's the percentages?
Take Blackwood chapter for example. [Delves + Public Dungeons + Overland Quests] are a lot more content than the few [world bosses + world events + one trial] in that chapter.
Completely biased opinion mate. But I understand your line of thinking. Dungeons, arenas and trials are my main activities, I spend over 12 hours per week doing them (most of it in vet dlc hm trials these days). I don't care for overland quests or delves one bit. (I can't enjoy braindead easy content). I did questing a long time ago, even then it was done once and then forget.spartaxoxo wrote: »In terms of gameplay hours, dungeons and trials provide way more content due to replayability. In terms of the number of new things to look at, questing provides more. So it's meaningless to provide percentages, because you're basically comparing apples to oranges. Questing has more new stuff to hear, but it's not designed to be replayed over and over. It's one and done. So the dungeons, trials, world bosses, etc tend to take up way more gameplay hours than the story.You just mentioned the types of content. Where's the percentages?
Take Blackwood chapter for example. [Delves + Public Dungeons + Overland Quests] are a lot more content than the few [world bosses + world events + one trial] in that chapter.
But there are players who spent so much time doing overland exploration and questing and enjoying it, doing quests again and again with different characters with different themes. Role-playing the quests gives them a ton of replayability value. Some of these players wouldn't touch veteran content with a 10-foot pole. At most they would play a normal dungeon once to see what's in there, then never bother again.
ZoS has the data about which part of the playerbase is bigger so they focus more on them when releasing content.
Which is weird cause.. is the game even growing? What new players? Most PC players play their games on Steam and Steam numbers are stagnant. If you tell me they don't and instead download the launcher, then you mean veteran MMO players are these so called "new" players. They are not new. They can handle themselves just fine. New players aren't stopping themselves to download the launcher instead. This is my first MMO and I play through Steam, posting on here very often about the game's difficulty being too easy.
spartaxoxo wrote: »Well expansions have to (and do, in this and other games) have some content for newer players since a lot of new players come in specifically to play the dlc.
Playing MMO games for more than 20 years, I have to disagree. In other MMO games, the content of expansions is usually locked behind a level gate in form of something like (current max level + 10). New players usually can not even go there without being instantly killed by the first mob they bump into. ESO has taken a different route with level scaling but that does not change the fundamental idea of expansions providing new content for veteran players.
Also, I highly doubt that new players come in to specifically play a DLC. New players come in because they have heard of Elder Scrolls and may have played the single player games. They don't know what Blackwood is and they can not connect anything to Elsweyr or Summerset. They might have seen the trailers and teasers, but even if that has an influence on their decision to buy the game, they willl have to start with the base game instead of playing the DLC right away. A DLC without context is just meaningless.
I have also played MMO games for a couple of decades now. In fact, I wrote guides for one of them and moderated their website. Ic can't remember playing one that didn't have some kind of content for new players with the new expansion. They also often have level boosting events and such to get around exactly that in cases of level gated content. ESO is significantly more lenient than others in terms of allowing you to go zone to zone, but new content to attract new players is extremely common. And I can't think of any that don't try to attract new players with their expansions.
Expansions are important to MMOs for drawing in new players. ESO is more aggressive about it, but ALL mmos use them to draw in new players.
For example if you go to WoW's shop, you can see a section for new players and they recommend the free trial and the newest expansion. They also offer a character boost so you can instantly use it, or at least that's how it was advertised.
I feel like you're conflating the way MMOs worked in the early days with the way modern MMOs work now, because that's some seriously outdated way of doing things.
From a gameplay and storytelling standpoint the new DLC zones are specifically catering to new players.
Which is weird cause.. is the game even growing? What new players? Most PC players play their games on Steam and Steam numbers are stagnant. If you tell me they don't and instead download the launcher, then you mean veteran MMO players are these so called "new" players. They are not new. They can handle themselves just fine. New players aren't stopping themselves to download the launcher instead. This is my first MMO and I play through Steam, posting on here very often about the game's difficulty being too easy.
NupidStoob wrote: »
spartaxoxo wrote: »grannas211 wrote: »I actually think it’s the opposite. The game has become very casual.
You think the dragons are easier than dark anchors for example?
You think that the Blackwood Public Dungeon is as easy as Bad Man's Hollows?
You think that the Cauldron is as easy as Imperial City Sewers?
Do you think that Rockgrove is as easy as Craglorn trials?
Vateshran Hollows has way more mechanics than Maelstrom Arena.
I think you've gotten better over time, and thus content has become easier for you regardless if it has more mechanics or not. The game itself though is harder now than it was before. It has more mechanics, and more demand we follow those mechanics.
katanagirl1 wrote: »I think players forget how they struggled with their first toon in overland.
neferpitou73 wrote: »They've been trying to dumb down the mechanics to attract more casual players (see their attempt at eliminating ani cancelling, allowing a great degree of hybridization in mag and stam etc.) earning them the ire of many an old player. I fail to see how they've been appealing to older players
spartaxoxo wrote: »NupidStoob wrote: »Yeah but that doesn't detract from my point that the new player experience has not changed to back then difficulty wise. Some things were easy, others were challenging and required a group. Fights now are more engaging, but that's not a bad thing.
It has though because the way the things they could do on their own is lesser. People were soloing same level dolmens for example as early as 2014, I just posted evidence of that.
The fights are more engaging because they are harder. I don't think it's a bad thing.
More context: in early launch people used to complain on the forums how this or that Dolmen or boss was too hard. "Doshia is impossible to beat!" endless threads. <snip> Same when Craglorn launched. <snip> By 2018, ESO was already a massively watered down version of the early game, vis-à-vis established CPs, umpteen class changes/nerfs, and content changes/nerfs, battle spirit, new characters rolled with max CPs applied, etc.
As for the mechanics being "more sophisticated" now
NupidStoob wrote: »From a gameplay and storytelling standpoint the new DLC zones are specifically catering to new players.
Which is weird cause.. is the game even growing? What new players? Most PC players play their games on Steam and Steam numbers are stagnant. If you tell me they don't and instead download the launcher, then you mean veteran MMO players are these so called "new" players. They are not new. They can handle themselves just fine. New players aren't stopping themselves to download the launcher instead. This is my first MMO and I play through Steam, posting on here very often about the game's difficulty being too easy.
Idk where you get the numbers from that most people play this through steam. In fact when we had login issues for steam (happened multiple times in the past) players it was always just a very tiny minority on my discords while the majority wasn't affected. Of course that is anecdotal, but still. I also don't know where the idea comes from that you have to be a veteran MMO player to not get it through steam. There are many more platforms to buy games from than just steam.
NupidStoob wrote: »From a gameplay and storytelling standpoint the new DLC zones are specifically catering to new players.
Which is weird cause.. is the game even growing? What new players? Most PC players play their games on Steam and Steam numbers are stagnant. If you tell me they don't and instead download the launcher, then you mean veteran MMO players are these so called "new" players. They are not new. They can handle themselves just fine. New players aren't stopping themselves to download the launcher instead. This is my first MMO and I play through Steam, posting on here very often about the game's difficulty being too easy.
Idk where you get the numbers from that most people play this through steam. In fact when we had login issues for steam (happened multiple times in the past) players it was always just a very tiny minority on my discords while the majority wasn't affected. Of course that is anecdotal, but still. I also don't know where the idea comes from that you have to be a veteran MMO player to not get it through steam. There are many more platforms to buy games from than just steam.
@NupidStoob Where do you get your numbers that most ESO PC players play the game through Steam. It is unlikely that most players bought their ESO game through steam or linked it afterward. Heck, the players that have been around the longest could not purchase this game through steam. Heck, the game would have been virtually empty those times that Steam players could not log in and that was not the case.
*checks ESO Steam discussions*
Several threads [snip] how game is too easy.
Yes, DLC content is harder than base game content.
But it's not that much harder...
Red_Feather wrote: »This is some kind of reverse psychology thing? Because everyone and then aunt says eso is too casual to be taken seriously. I've seen reviews of it. I once saw that asmongold guy streaming this game and saying it. It's probably considered a universal truth by now that eso is easy mode.
Red_Feather wrote: »This is some kind of reverse psychology thing? Because everyone and their aunt says eso is too easy.
Those “Overland Quest“ make up the majority of those zones and therefore the majority of playable content, especially solo content