Martial Training
Rank I - Unlocked at Redguard 5
Reduces the cost of weapon abilities by 2%. Reduces the effectiveness of snares applied to you by 5%.
Rank II - Unlocked at Redguard 15
Reduces the cost of weapon abilities by 4%. Reduces the effectiveness of snares applied to you by 10%.
Rank III - Unlocked at Redguard 30
Reduces the cost of weapon abilities by 8%. Reduces the effectiveness of snares applied to you by 15%.
Can we get an improvement of this passive, please? It's been the same since launch while other races got major improvements.
Extinct_Solo_Player wrote: »Scrap the useless snare reduction and maybe give a 8% damage done with damaging abilities. That would make redguard a lot more enticing.
Extinct_Solo_Player wrote: »Scrap the useless snare reduction and maybe give a 8% damage done with damaging abilities. That would make redguard a lot more enticing.
Extinct_Solo_Player wrote: »Scrap the useless snare reduction and maybe give a 8% damage done with damaging abilities. That would make redguard a lot more enticing.
8% damage done with all damaging abilities? Yeah that would do it.
Redguard is one of if not the worst race in the game right now. Not only because you have to build niche for weapon skills to make use of the cost reduction but with the new cp sustain racials just aren't as good anymore in pve. In pvp there are better sustain races in imperial. And much better stamina races in general.
Should just change the weapon cost reduction to all stamina skills and then change the stamina proc to something else like physical resist. Redguard could be the stamina version of breton at least.
WrathOfInnos wrote: »Extinct_Solo_Player wrote: »Scrap the useless snare reduction and maybe give a 8% damage done with damaging abilities. That would make redguard a lot more enticing.
8% damage done with all damaging abilities? Yeah that would do it.
Redguard is one of if not the worst race in the game right now. Not only because you have to build niche for weapon skills to make use of the cost reduction but with the new cp sustain racials just aren't as good anymore in pve. In pvp there are better sustain races in imperial. And much better stamina races in general.
Should just change the weapon cost reduction to all stamina skills and then change the stamina proc to something else like physical resist. Redguard could be the stamina version of breton at least.
Redguard needs a change, but I don’t think making them the Breton equivalent is the answer. Breton is also in a very weak state, arguably worse than Redguard now that Bahsei’s Mania is meta and having more sustain than the rest of the group directly translates into less DPS. Both races need either a damage passive, or some type of strong utility, ideally something very unique.
Alternatively, I’d like to see gear sets or skills that reward sustain races with more damage, instead of punishing them like Bahsei’s. It’s a shame that Radiant Oppression had to be reworked to fit into the current backward system, and lost this unique property that once made Breton Magplars competitive with other races.
Dark Elfs got a bonus for the dual weld skill. I would love to see a bonus for bladed weapons or something instead of just the 8% reduction with stamina. Their lore claims them to be the ultimate martial race yet they don't feel like it.
YandereGirlfriend wrote: »Redguards definitely need some help.
In lore, they are positioned as the preeminent warrior class yet in ESO they receive no damage bonus and are literally the weakest race in all of Tamriel, having no survivability bonuses whatsoever.
Changing the Snare passive to Physical Resistance is an easy change for the better. Or, if wanting to be even more true to the lore, resistance bonuses to both Poison and Disease damage.
After that, a damage bonus is needed. Too many other races already have raw Weapon Damage, so choosing something like Physical Penetration or Weapon Critical Chance (or both!) would be a fitting representation of the Redguards' prowess with martial weapons.
Currently, Bosmers receive 950 Spell and Physical Penetration, so, using that standard, Redguards would require 1900 Physical Penetration in order to be balanced with them on this stat.
Finally, you could either convert the 8% Weapon ability passive to an 8% global Stamina reduction OR scrap the sustain angle entirely and give Redguards some Weapon Critical Chance - a bonus that would be unique among all of the races. Somewhere in the range of 5-7% Weapon Critical would likely be acceptable but I'd leave that to others for a more rigorously mathematical evaluation.
Similar to the new Heartland conquerer set, what if the weapon cost reduction racial for Redguards was replaced with a passive that boosted your weapon traits by 50%. This would keep the theme going of a weaponmaster but it would be versatile and useful for any build.
2k stamina, resource proc, plus 50% trait boost (for sharpened that would be about 1500 pen depending on weapon quality).
It might not make it meta but better I think.
StarOfElyon wrote: »Similar to the new Heartland conquerer set, what if the weapon cost reduction racial for Redguards was replaced with a passive that boosted your weapon traits by 50%. This would keep the theme going of a weaponmaster but it would be versatile and useful for any build.
2k stamina, resource proc, plus 50% trait boost (for sharpened that would be about 1500 pen depending on weapon quality).
It might not make it meta but better I think.
I would like that but 50% is way too much. Maybe 10% would be fine.
Septimus_Magna wrote: »From a lore perspective it doesnt make sense that Redguards dont have a weapon damage bonus, they're the weapon master race after all.
I mean, even Altmers have more weapon damage and they're mostly regarded as mages. I just doesnt make sense to me.
Septimus_Magna wrote: »From a lore perspective it doesnt make sense that Redguards dont have a weapon damage bonus, they're the weapon master race after all.
I mean, even Altmers have more weapon damage and they're mostly regarded as mages. I just doesnt make sense to me.
Similar to the new Heartland conquerer set, what if the weapon cost reduction racial for Redguards was replaced with a passive that boosted your weapon traits by 50%. This would keep the theme going of a weaponmaster but it would be versatile and useful for any build.
2k stamina, resource proc, plus 50% trait boost (for sharpened that would be about 1500 pen depending on weapon quality).
It might not make it meta but better I think.
Martial Training
Rank I - Unlocked at Redguard 5
Reduces the cost of weapon abilities by 2%. Reduces the effectiveness of snares applied to you by 5%.
Rank II - Unlocked at Redguard 15
Reduces the cost of weapon abilities by 4%. Reduces the effectiveness of snares applied to you by 10%.
Rank III - Unlocked at Redguard 30
Reduces the cost of weapon abilities by 8%. Reduces the effectiveness of snares applied to you by 15%.
Can we get an improvement of this passive, please? It's been the same since launch while other races got major improvements.
StarOfElyon wrote: »StarOfElyon wrote: »francesinhalover wrote: »It is just not worth using them has a dps at the moment, but i love the race so much... But believe me in my opinion you did a good job with the other races.
You can remove the 6% weapon damage cost and add 150 or 250 weapon damage , or remove the snare reduction passive... it would be amazing and help the race keep it's master of weapons identity... just please, give redguards some attention.
There's just no reason for me to play redguard when orc, Khajit , Dark elf , bosmer exists.
How about this for the Martial Training rework:
Reduces the cost of weapon abilities by 8%. Reduces the effectiveness of snares applied to you by 15%. Reduces the cost of combat actions (sprinting, roll dodging, blocking, bashing, breaking free and sneaking) by 5%.
Personally I think they should just get a blanket cost reduction on all stamina abilities.So if we want to keep the theme of Redguards being 'weapon masters', what about changing the 8% cost reduction to weapon skills to..
50% increased effectiveness to weapon traits. Mini version of Heartland conquerer. You could also hybridize their resource proc.
2k stamina
1k stamina or magicka proc (based on higher total pool)
50% boost to weapon traits (3.5% crit for precise 2hander, or 100 wep/spell damage +1.7% crit for a dual wield setup)
That might even be too good but it would be versatile too.
How about this for Redgaurd passives:
Wayfarer
Increases experience gain with One-Handed and Shield Skill line by 15%.
Increases the duration of eaten food by 15 minutes.
Martial Training
Reduces the cost of weapon abilities by 8%.
Increases the effectiveness of your Weapon Traits by 50%
Conditioning
Increases Max Stamina by 2000.
Reduces the effectiveness of snares applied to you by 15%.
Adrenaline Rush
When you deal damage, you restore 1032 Stamina. This effect can occur once every 4 seconds.
If you were to hybridize this passive, maybe this would be good:
When you deal damage, you restore 744 Magicka and Stamina. This effect can occur once every 4 seconds.