In a thread saying Redguard is a terrible dps race, and listing many race choices they can choose from that are superior to prove the point.
And me wondering why they want to take away my favourite tank race out of a only a few choices and not necessarily superior.
People that are worried about the damage through-put of Redguard racials are more than likely not going to be getting much benefit from any racial buff.
There are literally no non-meme top-tier guilds requiring people to run Khajiit, or Dunmer because of racial passives; it literally just doesn’t matter. A top-tier player will still parse over 90k in content with a Redguard in its current state. Racials aren’t what raise the floor, because the floor sees even less gain from small modifiers.
If you want racials changed because of lore reasons, then you’re just in for disappointment. People have been trying to get Morrison’s, Oblivion, or Skyrim racial matches since beta. That’s obviously not their vision for the development direction.
5% extra damage of what? On a parse? On an ability? Total Spell Damage - compared to what? Because 258 Spell Damage certainly isn’t as effective as stacking Major and Minor Sorcery, which you get from Spell Power Pots and Plars, respectively. Like I said before, only on Trial Trifectas would 258 Spell Power truly matter, because margins of success for the timed components are already thin.francesinhalover wrote: »258 dmg from dark elf passive is like 5% extra dmg. It does MAKE a diference.
The whole less weapon cost and snare are just laughably bad for a race that has the best physic in the game.
Redguards don't skip leg day, why do they get 0 damage?francesinhalover wrote: »“People that are worried about the damage through-put of Redguard racials are more than likely not going to be getting much benefit from any racial buff." I legit have no idea why you even said this. Should we just accept a slice of pie instead of a full pie when we are hungry? We deserve that pie. WE DESERVE IT.
But this isn’t pie, and you only want it because you have an idea of what you’d like Redguards to be. Their racials do already fill a role; it’s niche, but you want to take away from those players to fulfill your ideas. My Stamden burst daddy is a Redguard, because that sustain between ults is needed to keep pressure on, and buffs up.
But the cat gif is cute.
francesinhalover wrote: »It is just not worth using them has a dps at the moment, but i love the race so much... But believe me in my opinion you did a good job with the other races.
You can remove the 6% weapon damage cost and add 150 or 250 weapon damage , or remove the snare reduction passive... it would be amazing and help the race keep it's master of weapons identity... just please, give redguards some attention.
There's just no reason for me to play redguard when orc, Khajit , Dark elf , bosmer exists.
Luke_Flamesword wrote: »I have better idea - let's make races passives neutral (because race is mostly choosed by personal preferences - if you love khajits, you just make khajit character, also I want stamina Breton for example). They can give players option to pick one of all sets of passives and make this active - for example, you play Breton but you active Orc passives.
It will give more diversity with players races and more flexibility for making perfect builds. It will not broke balance, because it won't give anything that is not possible now - it will only remove specific race restriction, so visual and roleplay aspects mostly.
StarOfElyon wrote: »francesinhalover wrote: »It is just not worth using them has a dps at the moment, but i love the race so much... But believe me in my opinion you did a good job with the other races.
You can remove the 6% weapon damage cost and add 150 or 250 weapon damage , or remove the snare reduction passive... it would be amazing and help the race keep it's master of weapons identity... just please, give redguards some attention.
There's just no reason for me to play redguard when orc, Khajit , Dark elf , bosmer exists.
How about this for the Martial Training rework:
Reduces the cost of weapon abilities by 8%. Reduces the effectiveness of snares applied to you by 15%. Reduces the cost of combat actions (sprinting, roll dodging, blocking, bashing, breaking free and sneaking) by 5%.
BXR_Lonestar wrote: »They should just grant the red guards a big damage bonus when using two handed swords. I wanted them to take this approach with bosmer, except give them bonus damage when using a bow. It makes sense, its lore friendly, it fits the racial theme, and its easy to do. Not sure why there's such reluctance to do it.
StarOfElyon wrote: »francesinhalover wrote: »It is just not worth using them has a dps at the moment, but i love the race so much... But believe me in my opinion you did a good job with the other races.
You can remove the 6% weapon damage cost and add 150 or 250 weapon damage , or remove the snare reduction passive... it would be amazing and help the race keep it's master of weapons identity... just please, give redguards some attention.
There's just no reason for me to play redguard when orc, Khajit , Dark elf , bosmer exists.
How about this for the Martial Training rework:
Reduces the cost of weapon abilities by 8%. Reduces the effectiveness of snares applied to you by 15%. Reduces the cost of combat actions (sprinting, roll dodging, blocking, bashing, breaking free and sneaking) by 5%.
Monte_Cristo wrote: »They still have their uses even in current state. One of my tanks is a Redguard; I don't worry about dps crazy numbers with her, and get some great sustain to manage everything else she does. She is also a lore breaking necro, which gives me a good laugh when people freak out about it...
Breaking the lore.
Luke_Flamesword wrote: »I have better idea - let's make races passives neutral (because race is mostly choosed by personal preferences - if you love khajits, you just make khajit character, also I want stamina Breton for example). They can give players option to pick one of all sets of passives and make this active - for example, you play Breton but you active Orc passives.
It will give more diversity with players races and more flexibility for making perfect builds. It will not broke balance, because it won't give anything that is not possible now - it will only remove specific race restriction, so visual and roleplay aspects mostly.
SammyKhajit wrote: »Misread title. Thought it was “Butt Rework Redguard”!
So if we want to keep the theme of Redguards being 'weapon masters', what about changing the 8% cost reduction to weapon skills to..
50% increased effectiveness to weapon traits. Mini version of Heartland conquerer. You could also hybridize their resource proc.
2k stamina
1k stamina or magicka proc (based on higher total pool)
50% boost to weapon traits (3.5% crit for precise 2hander, or 100 wep/spell damage +1.7% crit for a dual wield setup)
That might even be too good but it would be versatile too.
Freeflyer212 wrote: »Welp sucks ZOS plays favoritism when it comes to races. Redguard is my favorite race but I guess no point in using them or playing eso then. Lol oh well.
Imo it's not fun if you can't be the character you want because meta says no.
StarOfElyon wrote: »francesinhalover wrote: »It is just not worth using them has a dps at the moment, but i love the race so much... But believe me in my opinion you did a good job with the other races.
You can remove the 6% weapon damage cost and add 150 or 250 weapon damage , or remove the snare reduction passive... it would be amazing and help the race keep it's master of weapons identity... just please, give redguards some attention.
There's just no reason for me to play redguard when orc, Khajit , Dark elf , bosmer exists.
How about this for the Martial Training rework:
Reduces the cost of weapon abilities by 8%. Reduces the effectiveness of snares applied to you by 15%. Reduces the cost of combat actions (sprinting, roll dodging, blocking, bashing, breaking free and sneaking) by 5%.
Personally I think they should just get a blanket cost reduction on all stamina abilities.
So if we want to keep the theme of Redguards being 'weapon masters', what about changing the 8% cost reduction to weapon skills to..
50% increased effectiveness to weapon traits. Mini version of Heartland conquerer. You could also hybridize their resource proc.
2k stamina
1k stamina or magicka proc (based on higher total pool)
50% boost to weapon traits (3.5% crit for precise 2hander, or 100 wep/spell damage +1.7% crit for a dual wield setup)
That might even be too good but it would be versatile too.
So what is the best Stam race now? I have been redguard since day one because they look the best imo. I don't think my dps suffers from being one but I'm sure it could be better with more wep dmg. I was thinking possibly orc. I still have those 3 free race changes zos gave out a while back.
So what is the best Stam race now? I have been redguard since day one because they look the best imo. I don't think my dps suffers from being one but I'm sure it could be better with more wep dmg. I was thinking possibly orc. I still have those 3 free race changes zos gave out a while back.
So what is the best Stam race now? I have been redguard since day one because they look the best imo. I don't think my dps suffers from being one but I'm sure it could be better with more wep dmg. I was thinking possibly orc. I still have those 3 free race changes zos gave out a while back.
Would it be Dark Elf? They have the same weapon damage bonus but a little more stamina than orc.
Freeflyer212 wrote: »So Dark Elf huh? welp that sucks
StarOfElyon wrote: »StarOfElyon wrote: »francesinhalover wrote: »It is just not worth using them has a dps at the moment, but i love the race so much... But believe me in my opinion you did a good job with the other races.
You can remove the 6% weapon damage cost and add 150 or 250 weapon damage , or remove the snare reduction passive... it would be amazing and help the race keep it's master of weapons identity... just please, give redguards some attention.
There's just no reason for me to play redguard when orc, Khajit , Dark elf , bosmer exists.
How about this for the Martial Training rework:
Reduces the cost of weapon abilities by 8%. Reduces the effectiveness of snares applied to you by 15%. Reduces the cost of combat actions (sprinting, roll dodging, blocking, bashing, breaking free and sneaking) by 5%.
Personally I think they should just get a blanket cost reduction on all stamina abilities.So if we want to keep the theme of Redguards being 'weapon masters', what about changing the 8% cost reduction to weapon skills to..
50% increased effectiveness to weapon traits. Mini version of Heartland conquerer. You could also hybridize their resource proc.
2k stamina
1k stamina or magicka proc (based on higher total pool)
50% boost to weapon traits (3.5% crit for precise 2hander, or 100 wep/spell damage +1.7% crit for a dual wield setup)
That might even be too good but it would be versatile too.
How about this for Redgaurd passives:
Wayfarer
Increases experience gain with One-Handed and Shield Skill line by 15%.
Increases the duration of eaten food by 15 minutes.
Martial Training
Reduces the cost of weapon abilities by 8%.
Increases the effectiveness of your Weapon Traits by 50%
Conditioning
Increases Max Stamina by 2000.
Reduces the effectiveness of snares applied to you by 15%.
Adrenaline Rush
When you deal damage, you restore 1032 Stamina. This effect can occur once every 4 seconds.
If you were to hybridize this passive, maybe this would be good:
When you deal damage, you restore 744 Magicka and Stamina. This effect can occur once every 4 seconds.
So what is the best Stam race now? I have been redguard since day one because they look the best imo. I don't think my dps suffers from being one but I'm sure it could be better with more wep dmg. I was thinking possibly orc. I still have those 3 free race changes zos gave out a while back.
Freeflyer212 wrote: »So what is the best Stam race now? I have been redguard since day one because they look the best imo. I don't think my dps suffers from being one but I'm sure it could be better with more wep dmg. I was thinking possibly orc. I still have those 3 free race changes zos gave out a while back.
I love being a Redguard too!So what is the best Stam race now? I have been redguard since day one because they look the best imo. I don't think my dps suffers from being one but I'm sure it could be better with more wep dmg. I was thinking possibly orc. I still have those 3 free race changes zos gave out a while back.
Would it be Dark Elf? They have the same weapon damage bonus but a little more stamina than orc.
So Dark Elf huh? welp that sucks
Freeflyer212 wrote: »So Dark Elf huh? welp that sucks
Yeah, Dark Elf has 1910 stam + 258 weapon damage, whereas Orc has 1000 stam + 258 weapon damage. So technically you'd get more DPS (though minimal) from Dunmer. The difference is VERY insignificant.
francesinhalover wrote: »Freeflyer212 wrote: »So Dark Elf huh? welp that sucks
Yeah, Dark Elf has 1910 stam + 258 weapon damage, whereas Orc has 1000 stam + 258 weapon damage. So technically you'd get more DPS (though minimal) from Dunmer. The difference is VERY insignificant.
It's funny i have been thinking about it ,you very probably do MORE dmg with stam high elf than redguard at this point. Even if high elfs recovery isn't has good.