Is it not cleanseable though?
Spurius_Lucilius wrote: »How are people screwed if they have major breach on them? That is a very common debuff.
And during siege you are probably going to take damage once in a while, and this morph in its current form can already have that on you for a prolonged period of time.
I don’t think the change will cause any problem.
I kinda wonder if this can keep the affected players in combat permanently? I mean I spam it on everyone at a siege or wherever, then go and stand next to a nice wolf soewhere out in the nowhere, and as long I'm in combat (which is effectively infinitely, that wolf not going to kill me ever...) will be all the people I put the debuff kept in combat?
I kinda wonder if this can keep the affected players in combat permanently? I mean I spam it on everyone at a siege or wherever, then go and stand next to a nice wolf soewhere out in the nowhere, and as long I'm in combat (which is effectively infinitely, that wolf not going to kill me ever...) will be all the people I put the debuff kept in combat?
The skill does not affect combat status, since you can cast it on NPCs and not pull them. Same with players. So this whole thread is moot.
TheEndBringer wrote: »I kinda wonder if this can keep the affected players in combat permanently? I mean I spam it on everyone at a siege or wherever, then go and stand next to a nice wolf soewhere out in the nowhere, and as long I'm in combat (which is effectively infinitely, that wolf not going to kill me ever...) will be all the people I put the debuff kept in combat?
The skill does not affect combat status, since you can cast it on NPCs and not pull them. Same with players. So this whole thread is moot.
Perhaps you're not aware...
There's this fun thing that happens in Cryo where you just never leave combat. Defend a keep. Everyone dead. Travel to the gate. Try to log off. Can't because you're in combat.
Do some stuff in your bank. Turn in quests. Argue in zone chat.
Still in combat.
TheEndBringer wrote: »I kinda wonder if this can keep the affected players in combat permanently? I mean I spam it on everyone at a siege or wherever, then go and stand next to a nice wolf soewhere out in the nowhere, and as long I'm in combat (which is effectively infinitely, that wolf not going to kill me ever...) will be all the people I put the debuff kept in combat?
The skill does not affect combat status, since you can cast it on NPCs and not pull them. Same with players. So this whole thread is moot.
Perhaps you're not aware...
There's this fun thing that happens in Cryo where you just never leave combat. Defend a keep. Everyone dead. Travel to the gate. Try to log off. Can't because you're in combat.
Do some stuff in your bank. Turn in quests. Argue in zone chat.
Still in combat.
It's extremely useful when using sets that require "While in combat" though. Don't fix my favorite unintended feature!
The morph was semi-permanent already (refreshing every time target got any damage), so better for the server I guess? It really need some new effect. Cowardice or Timidity would be great.
JoSePHRiNG wrote: »Why not make this morph AOE ability so anything near your target is also affected too,
MagDK and MagSorc do not have any class Major Breach skills available.
relentless_turnip wrote: »JoSePHRiNG wrote: »Why not make this morph AOE ability so anything near your target is also affected too,
MagDK and MagSorc do not have any class Major Breach skills available.
This is a much better suggestion than being permanently breached 😂 do you mean it casts conally or something? Or that others near the primary target are effected? I quite like the idea of it being a short range conal as this makes it rewarding for magicka melee players.
spacefracking wrote: »relentless_turnip wrote: »JoSePHRiNG wrote: »Why not make this morph AOE ability so anything near your target is also affected too,
MagDK and MagSorc do not have any class Major Breach skills available.
This is a much better suggestion than being permanently breached 😂 do you mean it casts conally or something? Or that others near the primary target are effected? I quite like the idea of it being a short range conal as this makes it rewarding for magicka melee players.
To be fair, it would be hard to find a change to this ability worse than what they're proposing. If this actually goes through, people will be talking about their perma-breach more than the cyrodiil lag.
The morph was semi-permanent already (refreshing every time target got any damage), so better for the server I guess? It really need some new effect. Cowardice or Timidity would be great.